EndStreamPrimitive.geom WARNING: 0:2: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 Shader version: 150 Requested GL_ARB_gpu_shader5 invocations = -1 max_vertices = 1 input primitive = points output primitive = points 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'output1' (layout( stream=0) out float) 0:12 Constant: 0:12 1.000000 0:13 move second child to first child ( temp float) 0:13 'output2' (layout( stream=0) out float) 0:13 Constant: 0:13 2.000000 0:14 EmitStreamVertex ( global void) 0:14 Constant: 0:14 0 (const int) 0:15 EndStreamPrimitive ( global void) 0:15 Constant: 0:15 0 (const int) 0:16 move second child to first child ( temp float) 0:16 'output3' (layout( stream=1) out float) 0:16 Constant: 0:16 3.000000 0:17 move second child to first child ( temp float) 0:17 'output4' (layout( stream=1) out float) 0:17 Constant: 0:17 4.000000 0:18 EmitStreamVertex ( global void) 0:18 Constant: 0:18 1 (const int) 0:19 EndStreamPrimitive ( global void) 0:19 Constant: 0:19 1 (const int) 0:? Linker Objects 0:? 'output1' (layout( stream=0) out float) 0:? 'output2' (layout( stream=0) out float) 0:? 'output3' (layout( stream=1) out float) 0:? 'output4' (layout( stream=1) out float) 0:? 'stream' ( uniform uint) Linked geometry stage: Shader version: 150 Requested GL_ARB_gpu_shader5 invocations = 1 max_vertices = 1 input primitive = points output primitive = points 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'output1' (layout( stream=0) out float) 0:12 Constant: 0:12 1.000000 0:13 move second child to first child ( temp float) 0:13 'output2' (layout( stream=0) out float) 0:13 Constant: 0:13 2.000000 0:14 EmitStreamVertex ( global void) 0:14 Constant: 0:14 0 (const int) 0:15 EndStreamPrimitive ( global void) 0:15 Constant: 0:15 0 (const int) 0:16 move second child to first child ( temp float) 0:16 'output3' (layout( stream=1) out float) 0:16 Constant: 0:16 3.000000 0:17 move second child to first child ( temp float) 0:17 'output4' (layout( stream=1) out float) 0:17 Constant: 0:17 4.000000 0:18 EmitStreamVertex ( global void) 0:18 Constant: 0:18 1 (const int) 0:19 EndStreamPrimitive ( global void) 0:19 Constant: 0:19 1 (const int) 0:? Linker Objects 0:? 'output1' (layout( stream=0) out float) 0:? 'output2' (layout( stream=0) out float) 0:? 'output3' (layout( stream=1) out float) 0:? 'output4' (layout( stream=1) out float) 0:? 'stream' ( uniform uint)