GL_ARB_fragment_coord_conventions.vert Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_fragment_coord_conventions 0:? Sequence 0:22 Function Definition: main( ( global void) 0:22 Function Parameters: 0:24 Sequence 0:24 move second child to first child ( temp 4-component vector of float) 0:24 'gl_Position' ( gl_Position 4-component vector of float Position) 0:24 'pos' (layout( location=0) in 4-component vector of float) 0:25 move second child to first child ( temp 4-component vector of float) 0:25 'i' ( smooth out 4-component vector of float) 0:25 Construct vec4 ( temp 4-component vector of float) 0:25 component-wise multiply ( temp float) 0:25 component-wise multiply ( temp float) 0:25 add ( temp float) 0:25 direct index ( temp float) 0:25 'pos' (layout( location=0) in 4-component vector of float) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 1.000000 0:25 Constant: 0:25 0.500000 0:25 'gtf_windowWidth' ( uniform float) 0:25 component-wise multiply ( temp float) 0:25 component-wise multiply ( temp float) 0:25 add ( temp float) 0:25 direct index ( temp float) 0:25 'pos' (layout( location=0) in 4-component vector of float) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 1.000000 0:25 Constant: 0:25 0.500000 0:25 'gtf_windowHeight' ( uniform float) 0:25 add ( temp float) 0:25 component-wise multiply ( temp float) 0:25 component-wise multiply ( temp float) 0:25 subtract ( temp float) 0:25 'f' ( uniform float) 0:25 'n' ( uniform float) 0:25 Constant: 0:25 0.500000 0:25 direct index ( temp float) 0:25 'pos' (layout( location=0) in 4-component vector of float) 0:25 Constant: 0:25 2 (const int) 0:25 component-wise multiply ( temp float) 0:25 add ( temp float) 0:25 'f' ( uniform float) 0:25 'n' ( uniform float) 0:25 Constant: 0:25 0.500000 0:25 direct index ( temp float) 0:25 'pos' (layout( location=0) in 4-component vector of float) 0:25 Constant: 0:25 3 (const int) 0:? Linker Objects 0:? 'pos' (layout( location=0) in 4-component vector of float) 0:? 'i' ( smooth out 4-component vector of float) 0:? 'gtf_windowWidth' ( uniform float) 0:? 'gtf_windowHeight' ( uniform float) 0:? 'n' ( uniform float) 0:? 'f' ( uniform float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_fragment_coord_conventions 0:? Sequence 0:22 Function Definition: main( ( global void) 0:22 Function Parameters: 0:24 Sequence 0:24 move second child to first child ( temp 4-component vector of float) 0:24 'gl_Position' ( gl_Position 4-component vector of float Position) 0:24 'pos' (layout( location=0) in 4-component vector of float) 0:25 move second child to first child ( temp 4-component vector of float) 0:25 'i' ( smooth out 4-component vector of float) 0:25 Construct vec4 ( temp 4-component vector of float) 0:25 component-wise multiply ( temp float) 0:25 component-wise multiply ( temp float) 0:25 add ( temp float) 0:25 direct index ( temp float) 0:25 'pos' (layout( location=0) in 4-component vector of float) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 1.000000 0:25 Constant: 0:25 0.500000 0:25 'gtf_windowWidth' ( uniform float) 0:25 component-wise multiply ( temp float) 0:25 component-wise multiply ( temp float) 0:25 add ( temp float) 0:25 direct index ( temp float) 0:25 'pos' (layout( location=0) in 4-component vector of float) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 1.000000 0:25 Constant: 0:25 0.500000 0:25 'gtf_windowHeight' ( uniform float) 0:25 add ( temp float) 0:25 component-wise multiply ( temp float) 0:25 component-wise multiply ( temp float) 0:25 subtract ( temp float) 0:25 'f' ( uniform float) 0:25 'n' ( uniform float) 0:25 Constant: 0:25 0.500000 0:25 direct index ( temp float) 0:25 'pos' (layout( location=0) in 4-component vector of float) 0:25 Constant: 0:25 2 (const int) 0:25 component-wise multiply ( temp float) 0:25 add ( temp float) 0:25 'f' ( uniform float) 0:25 'n' ( uniform float) 0:25 Constant: 0:25 0.500000 0:25 direct index ( temp float) 0:25 'pos' (layout( location=0) in 4-component vector of float) 0:25 Constant: 0:25 3 (const int) 0:? Linker Objects 0:? 'pos' (layout( location=0) in 4-component vector of float) 0:? 'i' ( smooth out 4-component vector of float) 0:? 'gtf_windowWidth' ( uniform float) 0:? 'gtf_windowHeight' ( uniform float) 0:? 'n' ( uniform float) 0:? 'f' ( uniform float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)