GL_ARB_gpu_shader5.u2i.vert WARNING: 0:2: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 Shader version: 150 Requested GL_ARB_gpu_shader5 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence 0:9 move second child to first child ( temp uint) 0:9 'v' ( temp uint) 0:9 Constant: 0:9 0 (const uint) 0:10 move second child to first child ( temp uint) 0:10 'v' ( temp uint) 0:10 subtract ( temp uint) 0:10 Convert int to uint ( temp uint) 0:10 'u2' ( uniform int) 0:10 Convert int to uint ( temp uint) 0:10 'u1' ( uniform int) 0:? Linker Objects 0:? 'u1' ( uniform int) 0:? 'u2' ( uniform int) 0:? 'result' ( smooth out 4-component vector of float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 150 Requested GL_ARB_gpu_shader5 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence 0:9 move second child to first child ( temp uint) 0:9 'v' ( temp uint) 0:9 Constant: 0:9 0 (const uint) 0:10 move second child to first child ( temp uint) 0:10 'v' ( temp uint) 0:10 subtract ( temp uint) 0:10 Convert int to uint ( temp uint) 0:10 'u2' ( uniform int) 0:10 Convert int to uint ( temp uint) 0:10 'u1' ( uniform int) 0:? Linker Objects 0:? 'u1' ( uniform int) 0:? 'u2' ( uniform int) 0:? 'result' ( smooth out 4-component vector of float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)