GL_EXT_shader_integer_mix.vert Shader version: 330 Requested GL_EXT_shader_integer_mix 0:? Sequence 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:12 Constant: 0:12 0 (const uint) 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 330 Requested GL_EXT_shader_integer_mix 0:? Sequence 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 0:12 Constant: 0:12 0 (const uint) 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)