constFold.frag ERROR: 0:109: '[' : index out of range '-1' ERROR: 0:110: '[' : vector index out of range '4' ERROR: 0:111: '[' : index out of range '-2' ERROR: 0:112: '[' : index out of range '-1' ERROR: 0:113: '[' : vector index out of range '3' ERROR: 0:114: '[' : matrix index out of range '3' ERROR: 6 compilation errors. No code generated. Shader version: 430 ERROR: node is still EOpNull! 0:28 Function Definition: main( ( global void) 0:28 Function Parameters: 0:30 Sequence 0:30 Sequence 0:30 move second child to first child ( temp 4-component vector of float) 0:30 'dx' ( temp 4-component vector of float) 0:30 dPdx ( global 4-component vector of float) 0:30 'inv' ( smooth in 4-component vector of float) 0:37 move second child to first child ( temp 4-component vector of float) 0:37 'FragColor' ( out 4-component vector of float) 0:37 Constant: 0:37 2.000000 0:37 6.000000 0:37 3.000000 0:37 171.887339 0:42 move second child to first child ( temp 4-component vector of float) 0:42 'FragColor' ( out 4-component vector of float) 0:42 Constant: 0:42 3.000000 0:42 2.000000 0:42 0.001593 0:42 -0.999999 0:43 move second child to first child ( temp 2-component vector of float) 0:43 'out2' ( out 2-component vector of float) 0:43 Constant: 0:43 5.600000 0:43 5.800000 0:44 move second child to first child ( temp 4-component vector of float) 0:44 'out3' ( out 4-component vector of float) 0:44 Constant: 0:44 20.085537 0:44 2.302585 0:44 16.000000 0:44 8.000000 0:45 move second child to first child ( temp 4-component vector of float) 0:45 'out4' ( out 4-component vector of float) 0:45 Constant: 0:45 10.000000 0:45 0.100000 0:45 4.700000 0:45 10.900000 0:46 move second child to first child ( temp 4-component vector of int) 0:46 'out5' ( out 4-component vector of int) 0:46 Constant: 0:46 8 (const int) 0:46 17 (const int) 0:46 -1 (const int) 0:46 1 (const int) 0:47 move second child to first child ( temp 3-component vector of float) 0:47 'out6' ( out 3-component vector of float) 0:47 Constant: 0:47 -1.000000 0:47 1.000000 0:47 0.000000 0:48 move second child to first child ( temp 4-component vector of float) 0:48 'out7' ( out 4-component vector of float) 0:48 Constant: 0:48 4.000000 0:48 -4.000000 0:48 5.000000 0:48 -5.000000 0:49 move second child to first child ( temp 4-component vector of float) 0:49 'out8' ( out 4-component vector of float) 0:49 Constant: 0:49 4.000000 0:49 5.000000 0:49 4.000000 0:49 -6.000000 0:50 move second child to first child ( temp 4-component vector of float) 0:50 'out9' ( out 4-component vector of float) 0:50 Constant: 0:50 8.000000 0:50 -4.000000 0:50 0.345000 0:50 0.400000 0:51 move second child to first child ( temp 4-component vector of float) 0:51 'out10' ( out 4-component vector of float) 0:51 Constant: 0:51 1.000000 0:51 1.000000 0:51 0.000000 0:51 0.000000 0:52 move second child to first child ( temp 4-component vector of float) 0:52 'out11' ( out 4-component vector of float) 0:52 Constant: 0:52 0.000000 0:52 0.000000 0:52 1.000000 0:52 0.000000 0:53 move second child to first child ( temp 4-component vector of float) 0:53 'out11' ( out 4-component vector of float) 0:53 Constant: 0:53 1.029639 0:53 0.799690 0:53 0.674741 0:53 1.570696 0:54 move second child to first child ( temp 4-component vector of float) 0:54 'out11' ( out 4-component vector of float) 0:54 Constant: 0:54 0.000000 0:54 0.523599 0:54 1.570796 0:54 1.047198 0:58 move second child to first child ( temp 4-component vector of float) 0:58 'out11' ( out 4-component vector of float) 0:58 Constant: 0:58 1.373401 0:58 0.000000 0:58 0.896055 0:58 -0.380506 0:62 move second child to first child ( temp 2-component vector of int) 0:62 'out12' ( out 2-component vector of int) 0:62 Constant: 0:62 15 (const int) 0:62 16 (const int) 0:63 move second child to first child ( temp 2-component vector of int) 0:63 'out12' ( out 2-component vector of int) 0:63 Constant: 0:63 17 (const int) 0:63 17 (const int) 0:64 move second child to first child ( temp 2-component vector of float) 0:64 'out2' ( out 2-component vector of float) 0:64 Constant: 0:64 871.421253 0:64 4913.000000 0:65 move second child to first child ( temp 3-component vector of uint) 0:65 'out13' ( out 3-component vector of uint) 0:65 Constant: 0:65 10 (const uint) 0:65 20 (const uint) 0:65 30 (const uint) 0:66 move second child to first child ( temp 2-component vector of float) 0:66 'out2' ( out 2-component vector of float) 0:66 Constant: 0:66 3.000000 0:66 6.000000 0:67 move second child to first child ( temp 2-component vector of float) 0:67 'out2' ( out 2-component vector of float) 0:67 Constant: 0:67 3.500000 0:67 4.500000 0:68 move second child to first child ( temp 2-component vector of float) 0:68 'out2' ( out 2-component vector of float) 0:68 Constant: 0:68 0.000000 0:68 1.000000 0:69 move second child to first child ( temp 4-component vector of float) 0:69 'out11' ( out 4-component vector of float) 0:69 Constant: 0:69 0.000000 0:69 0.028000 0:69 0.500000 0:69 1.000000 0:78 Function Definition: foo( ( global void) 0:78 Function Parameters: 0:? Sequence 0:81 move second child to first child ( temp float) 0:81 direct index ( temp float) 0:81 'a' ( temp 3-element array of float) 0:81 Constant: 0:81 0 (const int) 0:81 Constant: 0:81 7.000000 0:82 Constant: 0:82 2 (const int) 0:83 Constant: 0:83 2147483647 (const int) 0:84 Constant: 0:84 +1.#INF 0:84 Constant: 0:84 -1.#INF 0:84 Constant: 0:84 1.#IND 0:88 Constant: 0:88 2 (const uint) 0:88 3 (const uint) 0:89 Constant: 0:89 0 (const uint) 0:90 Constant: 0:90 6 (const uint) 0:90 7 (const uint) 0:103 Function Definition: foo2( ( global void) 0:103 Function Parameters: 0:105 Sequence 0:105 direct index ( temp float) 0:105 'a1' ( global 1-element array of float) 0:105 Constant: 0:105 0 (const int) 0:106 direct index ( temp float) 0:106 'a2' ( global 2-element array of float) 0:106 Constant: 0:106 0 (const int) 0:107 direct index ( temp float) 0:107 'a3' ( global 4-element array of float) 0:107 Constant: 0:107 0 (const int) 0:108 direct index ( temp float) 0:108 'a4' ( global 2-element array of float) 0:108 Constant: 0:108 0 (const int) 0:109 Constant: 0:109 1.000000 0:110 Constant: 0:110 5.000000 0:111 Constant: 0:111 2.000000 0:112 Constant: 0:112 3.000000 0:113 Constant: 0:113 0.000000 0:114 Constant: 0:114 0.000000 0:116 move second child to first child ( temp int) 0:116 'p' ( temp int) 0:116 Constant: 0:116 2147483647 (const int) 0:117 move second child to first child ( temp int) 0:117 'p' ( temp int) 0:117 Constant: 0:117 -2147483648 (const int) 0:118 move second child to first child ( temp int) 0:118 'p' ( temp int) 0:118 Constant: 0:118 -2147483647 (const int) 0:119 Sequence 0:119 move second child to first child ( temp float) 0:119 'f' ( temp float) 0:119 Constant: 0:119 1.444000 0:120 move second child to first child ( temp float) 0:120 'f' ( temp float) 0:120 direct index ( temp float) 0:120 Construct vec4 ( temp 4-component vector of float) 0:120 Test condition and select ( temp float) 0:120 Condition 0:120 Compare Less Than ( temp bool) 0:120 direct index ( temp float) 0:120 'inv' ( smooth in 4-component vector of float) 0:120 Constant: 0:120 0 (const int) 0:120 Constant: 0:120 2.400000 0:120 true case 0:120 Constant: 0:120 -1.000000 0:120 false case 0:120 Constant: 0:120 1.000000 0:120 Constant: 0:120 3 (const int) 0:129 Function Definition: foo3( ( global void) 0:129 Function Parameters: 0:131 Sequence 0:131 Sequence 0:131 move second child to first child ( temp 3X2 matrix of float) 0:131 'r32' ( temp 3X2 matrix of float) 0:131 Constant: 0:131 43.000000 0:131 64.000000 0:131 51.000000 0:131 76.000000 0:131 59.000000 0:131 88.000000 0:141 Function Definition: foo4( ( global void) 0:141 Function Parameters: 0:143 Sequence 0:143 Sequence 0:143 move second child to first child ( temp int) 0:143 'a' ( temp int) 0:143 Constant: 0:143 9 (const int) 0:? 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'out13' ( out 3-component vector of uint) 0:? 's' ( const structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3 (const int) 0:? 3 (const int) 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:? 'm2' ( const 2X2 matrix of float) 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 'm3' ( const 3X3 matrix of float) 0:? 2.000000 0:? 3.000000 0:? 0.000000 0:? 4.000000 0:? 5.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:? 'mc' ( const int) 0:? 1 (const int) 0:? 'a1' ( global 1-element array of float) 0:? 'a2' ( global 2-element array of float) 0:? 'a3' ( global 4-element array of float) 0:? 'v2' ( const 2-component vector of float) 0:? 1.000000 0:? 2.000000 0:? 'v3' ( const 3-component vector of float) 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 'a4' ( global 2-element array of float) 0:? 'mm2' ( const 2X2 matrix of float) 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 'mm32' ( const 3X2 matrix of float) 0:? 10.000000 0:? 11.000000 0:? 12.000000 0:? 13.000000 0:? 14.000000 0:? 15.000000 0:? 'm22' ( const 2X2 matrix of float) 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 'mm34' ( const 3X4 matrix of float) 0:? 7.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 7.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 7.000000 0:? 0.000000 0:? 'mv4' ( const 4-component vector of float) 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 'a0' ( const 3-element array of structure{ global int i, global float f, global bool b}) 0:? 3 (const int) 0:? 2.000000 0:? true (const bool) 0:? 1 (const int) 0:? 5.000000 0:? true (const bool) 0:? 1 (const int) 0:? 9.000000 0:? false (const bool) 0:? 'cval1' ( const bool) 0:? true (const bool) 0:? 'cval2' ( const bool) 0:? false (const bool) 0:? 'cval3' ( const bool) 0:? false (const bool) 0:? 'cval4' ( const bool) 0:? true (const bool) 0:? 'cval5' ( const bool) 0:? false (const bool) 0:? 'cval6' ( const bool) 0:? true (const bool) Linked fragment stage: Shader version: 430 ERROR: node is still EOpNull! 0:28 Function Definition: main( ( global void) 0:28 Function Parameters: 0:30 Sequence 0:30 Sequence 0:30 move second child to first child ( temp 4-component vector of float) 0:30 'dx' ( temp 4-component vector of float) 0:30 dPdx ( global 4-component vector of float) 0:30 'inv' ( smooth in 4-component vector of float) 0:37 move second child to first child ( temp 4-component vector of float) 0:37 'FragColor' ( out 4-component vector of float) 0:37 Constant: 0:37 2.000000 0:37 6.000000 0:37 3.000000 0:37 171.887339 0:42 move second child to first child ( temp 4-component vector of float) 0:42 'FragColor' ( out 4-component vector of float) 0:42 Constant: 0:42 3.000000 0:42 2.000000 0:42 0.001593 0:42 -0.999999 0:43 move second child to first child ( temp 2-component vector of float) 0:43 'out2' ( out 2-component vector of float) 0:43 Constant: 0:43 5.600000 0:43 5.800000 0:44 move second child to first child ( temp 4-component vector of float) 0:44 'out3' ( out 4-component vector of float) 0:44 Constant: 0:44 20.085537 0:44 2.302585 0:44 16.000000 0:44 8.000000 0:45 move second child to first child ( temp 4-component vector of float) 0:45 'out4' ( out 4-component vector of float) 0:45 Constant: 0:45 10.000000 0:45 0.100000 0:45 4.700000 0:45 10.900000 0:46 move second child to first child ( temp 4-component vector of int) 0:46 'out5' ( out 4-component vector of int) 0:46 Constant: 0:46 8 (const int) 0:46 17 (const int) 0:46 -1 (const int) 0:46 1 (const int) 0:47 move second child to first child ( temp 3-component vector of float) 0:47 'out6' ( out 3-component vector of float) 0:47 Constant: 0:47 -1.000000 0:47 1.000000 0:47 0.000000 0:48 move second child to first child ( temp 4-component vector of float) 0:48 'out7' ( out 4-component vector of float) 0:48 Constant: 0:48 4.000000 0:48 -4.000000 0:48 5.000000 0:48 -5.000000 0:49 move second child to first child ( temp 4-component vector of float) 0:49 'out8' ( out 4-component vector of float) 0:49 Constant: 0:49 4.000000 0:49 5.000000 0:49 4.000000 0:49 -6.000000 0:50 move second child to first child ( temp 4-component vector of float) 0:50 'out9' ( out 4-component vector of float) 0:50 Constant: 0:50 8.000000 0:50 -4.000000 0:50 0.345000 0:50 0.400000 0:51 move second child to first child ( temp 4-component vector of float) 0:51 'out10' ( out 4-component vector of float) 0:51 Constant: 0:51 1.000000 0:51 1.000000 0:51 0.000000 0:51 0.000000 0:52 move second child to first child ( temp 4-component vector of float) 0:52 'out11' ( out 4-component vector of float) 0:52 Constant: 0:52 0.000000 0:52 0.000000 0:52 1.000000 0:52 0.000000 0:53 move second child to first child ( temp 4-component vector of float) 0:53 'out11' ( out 4-component vector of float) 0:53 Constant: 0:53 1.029639 0:53 0.799690 0:53 0.674741 0:53 1.570696 0:54 move second child to first child ( temp 4-component vector of float) 0:54 'out11' ( out 4-component vector of float) 0:54 Constant: 0:54 0.000000 0:54 0.523599 0:54 1.570796 0:54 1.047198 0:58 move second child to first child ( temp 4-component vector of float) 0:58 'out11' ( out 4-component vector of float) 0:58 Constant: 0:58 1.373401 0:58 0.000000 0:58 0.896055 0:58 -0.380506 0:62 move second child to first child ( temp 2-component vector of int) 0:62 'out12' ( out 2-component vector of int) 0:62 Constant: 0:62 15 (const int) 0:62 16 (const int) 0:63 move second child to first child ( temp 2-component vector of int) 0:63 'out12' ( out 2-component vector of int) 0:63 Constant: 0:63 17 (const int) 0:63 17 (const int) 0:64 move second child to first child ( temp 2-component vector of float) 0:64 'out2' ( out 2-component vector of float) 0:64 Constant: 0:64 871.421253 0:64 4913.000000 0:65 move second child to first child ( temp 3-component vector of uint) 0:65 'out13' ( out 3-component vector of uint) 0:65 Constant: 0:65 10 (const uint) 0:65 20 (const uint) 0:65 30 (const uint) 0:66 move second child to first child ( temp 2-component vector of float) 0:66 'out2' ( out 2-component vector of float) 0:66 Constant: 0:66 3.000000 0:66 6.000000 0:67 move second child to first child ( temp 2-component vector of float) 0:67 'out2' ( out 2-component vector of float) 0:67 Constant: 0:67 3.500000 0:67 4.500000 0:68 move second child to first child ( temp 2-component vector of float) 0:68 'out2' ( out 2-component vector of float) 0:68 Constant: 0:68 0.000000 0:68 1.000000 0:69 move second child to first child ( temp 4-component vector of float) 0:69 'out11' ( out 4-component vector of float) 0:69 Constant: 0:69 0.000000 0:69 0.028000 0:69 0.500000 0:69 1.000000 0:? Linker Objects 0:? 'a' ( const int) 0:? 1 (const int) 0:? 'b' ( const int) 0:? 2 (const int) 0:? 'c' ( const int) 0:? 3 (const int) 0:? 'd' ( const int) 0:? 2 (const int) 0:? 'e' ( const float) 0:? 2.000000 0:? 'f' ( const float) 0:? 6.000000 0:? 'g' ( const float) 0:? 3.000000 0:? 'pytho' ( const 2-component vector of float) 0:? 3.000000 0:? 4.000000 0:? 'inv' ( smooth in 4-component vector of float) 0:? 'FragColor' ( out 4-component vector of float) 0:? 'out2' ( out 2-component vector of float) 0:? 'out3' ( out 4-component vector of float) 0:? 'out4' ( out 4-component vector of float) 0:? 'out5' ( out 4-component vector of int) 0:? 'out6' ( out 3-component vector of float) 0:? 'out7' ( out 4-component vector of float) 0:? 'out8' ( out 4-component vector of float) 0:? 'out9' ( out 4-component vector of float) 0:? 'out10' ( out 4-component vector of float) 0:? 'out11' ( out 4-component vector of float) 0:? 'out12' ( out 2-component vector of int) 0:? 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'cval4' ( const bool) 0:? true (const bool) 0:? 'cval5' ( const bool) 0:? false (const bool) 0:? 'cval6' ( const bool) 0:? true (const bool)