cppMerge.frag Shader version: 450 0:? Sequence 0:22 Function Definition: main( ( global void) 0:22 Function Parameters: 0:? Linker Objects 0:? 'dest1' (layout( set=0 binding=0) writeonly uniform image1D) 0:? 'dest2' (layout( set=0 binding=0) writeonly uniform image1D) 0:? 'dest3' (layout( set=0 binding=0) writeonly uniform image1D) Linked fragment stage: Shader version: 450 0:? Sequence 0:22 Function Definition: main( ( global void) 0:22 Function Parameters: 0:? Linker Objects 0:? 'dest1' (layout( set=0 binding=0) writeonly uniform image1D) 0:? 'dest2' (layout( set=0 binding=0) writeonly uniform image1D) 0:? 'dest3' (layout( set=0 binding=0) writeonly uniform image1D)