gl_FragCoord.frag Shader version: 150 Requested GL_ARB_explicit_attrib_location gl_FragCoord pixel center is integer gl_FragCoord origin is upper left 0:? Sequence 0:9 Sequence 0:9 move second child to first child ( temp float) 0:9 'myGlobalVar' ( global float) 0:9 direct index ( temp float) 0:9 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:9 Constant: 0:9 0 (const int) 0:16 Function Definition: main( ( global void) 0:16 Function Parameters: 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'myColor' (layout( location=0) out 4-component vector of float) 0:17 Constant: 0:17 0.200000 0:17 0.200000 0:17 0.200000 0:17 0.200000 0:18 Test condition and select ( temp void) 0:18 Condition 0:18 Compare Greater Than or Equal ( temp bool) 0:18 direct index ( temp float) 0:18 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 10.000000 0:18 true case 0:19 Sequence 0:19 move second child to first child ( temp float) 0:19 direct index ( temp float) 0:19 'myColor' (layout( location=0) out 4-component vector of float) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 0.800000 0:21 Test condition and select ( temp void) 0:21 Condition 0:21 Compare Equal ( temp bool) 0:21 direct index ( temp float) 0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:21 Constant: 0:21 1 (const int) 0:21 trunc ( global float) 0:21 direct index ( temp float) 0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:21 Constant: 0:21 1 (const int) 0:21 true case 0:22 Sequence 0:22 move second child to first child ( temp float) 0:22 direct index ( temp float) 0:22 'myColor' (layout( location=0) out 4-component vector of float) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: 0:22 0.800000 0:24 Test condition and select ( temp void) 0:24 Condition 0:24 Compare Equal ( temp bool) 0:24 direct index ( temp float) 0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:24 Constant: 0:24 0 (const int) 0:24 trunc ( global float) 0:24 direct index ( temp float) 0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:24 Constant: 0:24 0 (const int) 0:24 true case 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 'myColor' (layout( location=0) out 4-component vector of float) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 0.800000 0:28 Sequence 0:28 move second child to first child ( temp 4-component vector of float) 0:28 'diff' ( temp 4-component vector of float) 0:28 subtract ( temp 4-component vector of float) 0:28 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:28 'i' ( smooth in 4-component vector of float) 0:29 Test condition and select ( temp void) 0:29 Condition 0:29 Compare Greater Than ( temp bool) 0:29 Absolute value ( global float) 0:29 direct index ( temp float) 0:29 'diff' ( temp 4-component vector of float) 0:29 Constant: 0:29 2 (const int) 0:29 Constant: 0:29 0.001000 0:29 true case 0:29 move second child to first child ( temp float) 0:29 direct index ( temp float) 0:29 'myColor' (layout( location=0) out 4-component vector of float) 0:29 Constant: 0:29 2 (const int) 0:29 Constant: 0:29 0.500000 0:30 Test condition and select ( temp void) 0:30 Condition 0:30 Compare Greater Than ( temp bool) 0:30 Absolute value ( global float) 0:30 direct index ( temp float) 0:30 'diff' ( temp 4-component vector of float) 0:30 Constant: 0:30 3 (const int) 0:30 Constant: 0:30 0.001000 0:30 true case 0:30 move second child to first child ( temp float) 0:30 direct index ( temp float) 0:30 'myColor' (layout( location=0) out 4-component vector of float) 0:30 Constant: 0:30 3 (const int) 0:30 Constant: 0:30 0.500000 0:? Linker Objects 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:? 'myGlobalVar' ( global float) 0:? 'i' ( smooth in 4-component vector of float) 0:? 'myColor' (layout( location=0) out 4-component vector of float) 0:? 'eps' ( const float) 0:? 0.001000 Linked fragment stage: Shader version: 150 Requested GL_ARB_explicit_attrib_location gl_FragCoord pixel center is integer gl_FragCoord origin is upper left 0:? Sequence 0:9 Sequence 0:9 move second child to first child ( temp float) 0:9 'myGlobalVar' ( global float) 0:9 direct index ( temp float) 0:9 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:9 Constant: 0:9 0 (const int) 0:16 Function Definition: main( ( global void) 0:16 Function Parameters: 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'myColor' (layout( location=0) out 4-component vector of float) 0:17 Constant: 0:17 0.200000 0:17 0.200000 0:17 0.200000 0:17 0.200000 0:18 Test condition and select ( temp void) 0:18 Condition 0:18 Compare Greater Than or Equal ( temp bool) 0:18 direct index ( temp float) 0:18 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 10.000000 0:18 true case 0:19 Sequence 0:19 move second child to first child ( temp float) 0:19 direct index ( temp float) 0:19 'myColor' (layout( location=0) out 4-component vector of float) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 0.800000 0:21 Test condition and select ( temp void) 0:21 Condition 0:21 Compare Equal ( temp bool) 0:21 direct index ( temp float) 0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:21 Constant: 0:21 1 (const int) 0:21 trunc ( global float) 0:21 direct index ( temp float) 0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:21 Constant: 0:21 1 (const int) 0:21 true case 0:22 Sequence 0:22 move second child to first child ( temp float) 0:22 direct index ( temp float) 0:22 'myColor' (layout( location=0) out 4-component vector of float) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: 0:22 0.800000 0:24 Test condition and select ( temp void) 0:24 Condition 0:24 Compare Equal ( temp bool) 0:24 direct index ( temp float) 0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:24 Constant: 0:24 0 (const int) 0:24 trunc ( global float) 0:24 direct index ( temp float) 0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:24 Constant: 0:24 0 (const int) 0:24 true case 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 'myColor' (layout( location=0) out 4-component vector of float) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 0.800000 0:28 Sequence 0:28 move second child to first child ( temp 4-component vector of float) 0:28 'diff' ( temp 4-component vector of float) 0:28 subtract ( temp 4-component vector of float) 0:28 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:28 'i' ( smooth in 4-component vector of float) 0:29 Test condition and select ( temp void) 0:29 Condition 0:29 Compare Greater Than ( temp bool) 0:29 Absolute value ( global float) 0:29 direct index ( temp float) 0:29 'diff' ( temp 4-component vector of float) 0:29 Constant: 0:29 2 (const int) 0:29 Constant: 0:29 0.001000 0:29 true case 0:29 move second child to first child ( temp float) 0:29 direct index ( temp float) 0:29 'myColor' (layout( location=0) out 4-component vector of float) 0:29 Constant: 0:29 2 (const int) 0:29 Constant: 0:29 0.500000 0:30 Test condition and select ( temp void) 0:30 Condition 0:30 Compare Greater Than ( temp bool) 0:30 Absolute value ( global float) 0:30 direct index ( temp float) 0:30 'diff' ( temp 4-component vector of float) 0:30 Constant: 0:30 3 (const int) 0:30 Constant: 0:30 0.001000 0:30 true case 0:30 move second child to first child ( temp float) 0:30 direct index ( temp float) 0:30 'myColor' (layout( location=0) out 4-component vector of float) 0:30 Constant: 0:30 3 (const int) 0:30 Constant: 0:30 0.500000 0:? Linker Objects 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 0:? 'myGlobalVar' ( global float) 0:? 'i' ( smooth in 4-component vector of float) 0:? 'myColor' (layout( location=0) out 4-component vector of float) 0:? 'eps' ( const float) 0:? 0.001000