glsl.450.subgroup.frag ERROR: 0:6: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:7: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:8: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:9: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:10: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:11: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:12: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:13: 'gl_NumSubgroups' : undeclared identifier ERROR: 0:14: 'gl_SubgroupID' : undeclared identifier ERROR: 0:15: 'subgroupMemoryBarrierShared' : no matching overloaded function found ERROR: 0:17: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:18: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:19: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:21: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:22: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:23: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:24: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:25: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:26: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:27: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:28: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:29: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:30: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:31: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:32: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:33: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:34: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:35: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:37: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle ERROR: 0:38: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle ERROR: 0:39: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative ERROR: 0:40: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative ERROR: 0:42: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:43: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:44: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:45: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:46: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:47: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:48: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:49: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:50: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:51: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:52: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:53: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:54: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:55: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:56: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:57: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:58: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:59: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:60: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:61: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:62: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:64: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:65: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:66: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:67: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:68: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:69: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:70: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:72: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:73: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:74: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:75: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:77: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:78: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:79: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:80: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:81: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:82: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:83: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:84: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:85: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:86: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:87: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:88: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:89: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:90: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:91: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:92: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:93: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:94: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:95: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:96: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:97: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:98: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:124: 'id' : argument must be compile-time constant ERROR: 0:199: 'id' : argument must be compile-time constant ERROR: 0:236: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 0:237: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 0:238: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 0:239: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 92 compilation errors. No code generated. Shader version: 450 Requested GL_KHR_shader_subgroup_arithmetic Requested GL_KHR_shader_subgroup_ballot Requested GL_KHR_shader_subgroup_basic Requested GL_KHR_shader_subgroup_clustered Requested GL_KHR_shader_subgroup_quad Requested GL_KHR_shader_subgroup_shuffle Requested GL_KHR_shader_subgroup_shuffle_relative Requested GL_KHR_shader_subgroup_vote Requested GL_NV_shader_sm_builtins Requested GL_NV_shader_subgroup_partitioned ERROR: node is still EOpNull! 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 0:3 Function Parameters: 0:3 'f4' ( in 4-component vector of float) 0:? Sequence 0:6 'gl_SubgroupSize' ( flat in uint SubgroupSize) 0:7 'gl_SubgroupInvocationID' ( flat in uint SubgroupInvocationID) 0:8 subgroupBarrier ( global void) 0:9 subgroupMemoryBarrier ( global void) 0:10 subgroupMemoryBarrierBuffer ( global void) 0:11 subgroupMemoryBarrierImage ( global void) 0:12 subgroupElect ( global bool) 0:13 'gl_NumSubgroups' ( temp float) 0:14 'gl_SubgroupID' ( temp float) 0:15 Constant: 0:15 0.000000 0:17 subgroupAll ( global bool) 0:17 Constant: 0:17 true (const bool) 0:18 subgroupAny ( global bool) 0:18 Constant: 0:18 false (const bool) 0:19 subgroupAllEqual ( global bool) 0:19 'f4' ( in 4-component vector of float) 0:21 'gl_SubgroupEqMask' ( flat in 4-component vector of uint SubgroupEqMask) 0:22 'gl_SubgroupGeMask' ( flat in 4-component vector of uint SubgroupGeMask) 0:23 'gl_SubgroupGtMask' ( flat in 4-component vector of uint SubgroupGtMask) 0:24 'gl_SubgroupLeMask' ( flat in 4-component vector of uint SubgroupLeMask) 0:25 'gl_SubgroupLtMask' ( flat in 4-component vector of uint SubgroupLtMask) 0:26 subgroupBroadcast ( global 4-component vector of float) 0:26 'f4' ( in 4-component vector of float) 0:26 Constant: 0:26 0 (const uint) 0:27 subgroupBroadcastFirst ( global 4-component vector of float) 0:27 'f4' ( in 4-component vector of float) 0:28 Sequence 0:28 move second child to first child ( temp 4-component vector of uint) 0:28 'ballot' ( temp 4-component vector of uint) 0:28 subgroupBallot ( global 4-component vector of uint) 0:28 Constant: 0:28 false (const bool) 0:29 subgroupInverseBallot ( global bool) 0:29 Constant: 0:29 1 (const uint) 0:29 1 (const uint) 0:29 1 (const uint) 0:29 1 (const uint) 0:30 subgroupBallotBitExtract ( global bool) 0:30 'ballot' ( temp 4-component vector of uint) 0:30 Constant: 0:30 0 (const uint) 0:31 subgroupBallotBitCount ( global uint) 0:31 'ballot' ( temp 4-component vector of uint) 0:32 subgroupBallotInclusiveBitCount ( global uint) 0:32 'ballot' ( temp 4-component vector of uint) 0:33 subgroupBallotExclusiveBitCount ( global uint) 0:33 'ballot' ( temp 4-component vector of uint) 0:34 subgroupBallotFindLSB ( global uint) 0:34 'ballot' ( temp 4-component vector of uint) 0:35 subgroupBallotFindMSB ( global uint) 0:35 'ballot' ( temp 4-component vector of uint) 0:37 subgroupShuffle ( global 4-component vector of float) 0:37 'f4' ( in 4-component vector of float) 0:37 Constant: 0:37 0 (const uint) 0:38 subgroupShuffleXor ( global 4-component vector of float) 0:38 'f4' ( in 4-component vector of float) 0:38 Constant: 0:38 1 (const uint) 0:39 subgroupShuffleUp ( global 4-component vector of float) 0:39 'f4' ( in 4-component vector of float) 0:39 Constant: 0:39 1 (const uint) 0:40 subgroupShuffleDown ( global 4-component vector of float) 0:40 'f4' ( in 4-component vector of float) 0:40 Constant: 0:40 1 (const uint) 0:42 move second child to first child ( temp 4-component vector of float) 0:42 'result' ( temp 4-component vector of float) 0:42 subgroupAdd ( global 4-component vector of float) 0:42 'f4' ( in 4-component vector of float) 0:43 subgroupMul ( global 4-component vector of float) 0:43 'f4' ( in 4-component vector of float) 0:44 subgroupMin ( global 4-component vector of float) 0:44 'f4' ( in 4-component vector of float) 0:45 subgroupMax ( global 4-component vector of float) 0:45 'f4' ( in 4-component vector of float) 0:46 subgroupAnd ( global 4-component vector of uint) 0:46 'ballot' ( temp 4-component vector of uint) 0:47 subgroupOr ( global 4-component vector of uint) 0:47 'ballot' ( temp 4-component vector of uint) 0:48 subgroupXor ( global 4-component vector of uint) 0:48 'ballot' ( temp 4-component vector of uint) 0:49 subgroupInclusiveAdd ( global 4-component vector of float) 0:49 'f4' ( in 4-component vector of float) 0:50 subgroupInclusiveMul ( global 4-component vector of float) 0:50 'f4' ( in 4-component vector of float) 0:51 subgroupInclusiveMin ( global 4-component vector of float) 0:51 'f4' ( in 4-component vector of float) 0:52 subgroupInclusiveMax ( global 4-component vector of float) 0:52 'f4' ( in 4-component vector of float) 0:53 subgroupInclusiveAnd ( global 4-component vector of uint) 0:53 'ballot' ( temp 4-component vector of uint) 0:54 subgroupInclusiveOr ( global 4-component vector of uint) 0:54 'ballot' ( temp 4-component vector of uint) 0:55 subgroupInclusiveXor ( global 4-component vector of uint) 0:55 'ballot' ( temp 4-component vector of uint) 0:56 subgroupExclusiveAdd ( global 4-component vector of float) 0:56 'f4' ( in 4-component vector of float) 0:57 subgroupExclusiveMul ( global 4-component vector of float) 0:57 'f4' ( in 4-component vector of float) 0:58 subgroupExclusiveMin ( global 4-component vector of float) 0:58 'f4' ( in 4-component vector of float) 0:59 subgroupExclusiveMax ( global 4-component vector of float) 0:59 'f4' ( in 4-component vector of float) 0:60 subgroupExclusiveAnd ( global 4-component vector of uint) 0:60 'ballot' ( temp 4-component vector of uint) 0:61 subgroupExclusiveOr ( global 4-component vector of uint) 0:61 'ballot' ( temp 4-component vector of uint) 0:62 subgroupExclusiveXor ( global 4-component vector of uint) 0:62 'ballot' ( temp 4-component vector of uint) 0:64 subgroupClusteredAdd ( global 4-component vector of float) 0:64 'f4' ( in 4-component vector of float) 0:64 Constant: 0:64 2 (const uint) 0:65 subgroupClusteredMul ( global 4-component vector of float) 0:65 'f4' ( in 4-component vector of float) 0:65 Constant: 0:65 2 (const uint) 0:66 subgroupClusteredMin ( global 4-component vector of float) 0:66 'f4' ( in 4-component vector of float) 0:66 Constant: 0:66 2 (const uint) 0:67 subgroupClusteredMax ( global 4-component vector of float) 0:67 'f4' ( in 4-component vector of float) 0:67 Constant: 0:67 2 (const uint) 0:68 subgroupClusteredAnd ( global 4-component vector of uint) 0:68 'ballot' ( temp 4-component vector of uint) 0:68 Constant: 0:68 2 (const uint) 0:69 subgroupClusteredOr ( global 4-component vector of uint) 0:69 'ballot' ( temp 4-component vector of uint) 0:69 Constant: 0:69 2 (const uint) 0:70 subgroupClusteredXor ( global 4-component vector of uint) 0:70 'ballot' ( temp 4-component vector of uint) 0:70 Constant: 0:70 2 (const uint) 0:72 subgroupQuadBroadcast ( global 4-component vector of float) 0:72 'f4' ( in 4-component vector of float) 0:72 Constant: 0:72 0 (const uint) 0:73 subgroupQuadSwapHorizontal ( global 4-component vector of float) 0:73 'f4' ( in 4-component vector of float) 0:74 subgroupQuadSwapVertical ( global 4-component vector of float) 0:74 'f4' ( in 4-component vector of float) 0:75 subgroupQuadSwapDiagonal ( global 4-component vector of float) 0:75 'f4' ( in 4-component vector of float) 0:77 Sequence 0:77 move second child to first child ( temp 4-component vector of uint) 0:77 'parti' ( temp 4-component vector of uint) 0:77 subgroupPartitionNV ( global 4-component vector of uint) 0:77 'f4' ( in 4-component vector of float) 0:78 subgroupPartitionedAddNV ( global 4-component vector of float) 0:78 'f4' ( in 4-component vector of float) 0:78 'parti' ( temp 4-component vector of uint) 0:79 subgroupPartitionedMulNV ( global 4-component vector of float) 0:79 'f4' ( in 4-component vector of float) 0:79 'parti' ( temp 4-component vector of uint) 0:80 subgroupPartitionedMinNV ( global 4-component vector of float) 0:80 'f4' ( in 4-component vector of float) 0:80 'parti' ( temp 4-component vector of uint) 0:81 subgroupPartitionedMaxNV ( global 4-component vector of float) 0:81 'f4' ( in 4-component vector of float) 0:81 'parti' ( temp 4-component vector of uint) 0:82 subgroupPartitionedAndNV ( global 4-component vector of uint) 0:82 'ballot' ( temp 4-component vector of uint) 0:82 'parti' ( temp 4-component vector of uint) 0:83 subgroupPartitionedOrNV ( global 4-component vector of uint) 0:83 'ballot' ( temp 4-component vector of uint) 0:83 'parti' ( temp 4-component vector of uint) 0:84 subgroupPartitionedXorNV ( global 4-component vector of uint) 0:84 'ballot' ( temp 4-component vector of uint) 0:84 'parti' ( temp 4-component vector of uint) 0:85 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float) 0:85 'f4' ( in 4-component vector of float) 0:85 'parti' ( temp 4-component vector of uint) 0:86 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float) 0:86 'f4' ( in 4-component vector of float) 0:86 'parti' ( temp 4-component vector of uint) 0:87 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float) 0:87 'f4' ( in 4-component vector of float) 0:87 'parti' ( temp 4-component vector of uint) 0:88 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float) 0:88 'f4' ( in 4-component vector of float) 0:88 'parti' ( temp 4-component vector of uint) 0:89 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint) 0:89 'ballot' ( temp 4-component vector of uint) 0:89 'parti' ( temp 4-component vector of uint) 0:90 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint) 0:90 'ballot' ( temp 4-component vector of uint) 0:90 'parti' ( temp 4-component vector of uint) 0:91 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint) 0:91 'ballot' ( temp 4-component vector of uint) 0:91 'parti' ( temp 4-component vector of uint) 0:92 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float) 0:92 'f4' ( in 4-component vector of float) 0:92 'parti' ( temp 4-component vector of uint) 0:93 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float) 0:93 'f4' ( in 4-component vector of float) 0:93 'parti' ( temp 4-component vector of uint) 0:94 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float) 0:94 'f4' ( in 4-component vector of float) 0:94 'parti' ( temp 4-component vector of uint) 0:95 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float) 0:95 'f4' ( in 4-component vector of float) 0:95 'parti' ( temp 4-component vector of uint) 0:96 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint) 0:96 'ballot' ( temp 4-component vector of uint) 0:96 'parti' ( temp 4-component vector of uint) 0:97 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint) 0:97 'ballot' ( temp 4-component vector of uint) 0:97 'parti' ( temp 4-component vector of uint) 0:98 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint) 0:98 'ballot' ( temp 4-component vector of uint) 0:98 'parti' ( temp 4-component vector of uint) 0:100 Branch: Return with expression 0:100 'result' ( temp 4-component vector of float) 0:105 Function Definition: main( ( global void) 0:105 Function Parameters: 0:107 Sequence 0:107 move second child to first child ( temp 4-component vector of uint) 0:107 'data' (layout( location=0) out 4-component vector of uint) 0:107 Construct uvec4 ( temp 4-component vector of uint) 0:107 'gl_SubgroupSize' ( flat in uint SubgroupSize) 0:107 'gl_SubgroupInvocationID' ( flat in uint SubgroupInvocationID) 0:107 Constant: 0:107 0 (const uint) 0:107 Constant: 0:107 0 (const uint) 0:108 subgroupBarrier ( global void) 0:109 subgroupMemoryBarrier ( global void) 0:110 subgroupMemoryBarrierBuffer ( global void) 0:111 subgroupMemoryBarrierImage ( global void) 0:112 subgroupElect ( global bool) 0:116 Function Definition: ballot_works(vf4; ( global void) 0:116 Function Parameters: 0:116 'f4' ( in 4-component vector of float) 0:? Sequence 0:118 'gl_SubgroupEqMask' ( flat in 4-component vector of uint SubgroupEqMask) 0:119 'gl_SubgroupGeMask' ( flat in 4-component vector of uint SubgroupGeMask) 0:120 'gl_SubgroupGtMask' ( flat in 4-component vector of uint SubgroupGtMask) 0:121 'gl_SubgroupLeMask' ( flat in 4-component vector of uint SubgroupLeMask) 0:122 'gl_SubgroupLtMask' ( flat in 4-component vector of uint SubgroupLtMask) 0:123 subgroupBroadcast ( global 4-component vector of float) 0:123 'f4' ( in 4-component vector of float) 0:123 Constant: 0:123 0 (const uint) 0:124 subgroupBroadcast ( global 4-component vector of float) 0:124 'f4' ( in 4-component vector of float) 0:124 Convert int to uint ( temp uint) 0:124 'i' ( temp int) 0:125 subgroupBroadcastFirst ( global 4-component vector of float) 0:125 'f4' ( in 4-component vector of float) 0:126 Sequence 0:126 move second child to first child ( temp 4-component vector of uint) 0:126 'ballot' ( temp 4-component vector of uint) 0:126 subgroupBallot ( global 4-component vector of uint) 0:126 Constant: 0:126 false (const bool) 0:127 subgroupInverseBallot ( global bool) 0:127 Constant: 0:127 1 (const uint) 0:127 1 (const uint) 0:127 1 (const uint) 0:127 1 (const uint) 0:128 subgroupBallotBitExtract ( global bool) 0:128 'ballot' ( temp 4-component vector of uint) 0:128 Constant: 0:128 0 (const uint) 0:129 subgroupBallotBitCount ( global uint) 0:129 'ballot' ( temp 4-component vector of uint) 0:130 subgroupBallotInclusiveBitCount ( global uint) 0:130 'ballot' ( temp 4-component vector of uint) 0:131 subgroupBallotExclusiveBitCount ( global uint) 0:131 'ballot' ( temp 4-component vector of uint) 0:132 subgroupBallotFindLSB ( global uint) 0:132 'ballot' ( temp 4-component vector of uint) 0:133 subgroupBallotFindMSB ( global uint) 0:133 'ballot' ( temp 4-component vector of uint) 0:137 Function Definition: vote_works(vf4; ( global void) 0:137 Function Parameters: 0:137 'f4' ( in 4-component vector of float) 0:139 Sequence 0:139 subgroupAll ( global bool) 0:139 Constant: 0:139 true (const bool) 0:140 subgroupAny ( global bool) 0:140 Constant: 0:140 false (const bool) 0:141 subgroupAllEqual ( global bool) 0:141 'f4' ( in 4-component vector of float) 0:146 Function Definition: shuffle_works(vf4; ( global void) 0:146 Function Parameters: 0:146 'f4' ( in 4-component vector of float) 0:148 Sequence 0:148 subgroupShuffle ( global 4-component vector of float) 0:148 'f4' ( in 4-component vector of float) 0:148 Constant: 0:148 0 (const uint) 0:149 subgroupShuffleXor ( global 4-component vector of float) 0:149 'f4' ( in 4-component vector of float) 0:149 Constant: 0:149 1 (const uint) 0:150 subgroupShuffleUp ( global 4-component vector of float) 0:150 'f4' ( in 4-component vector of float) 0:150 Constant: 0:150 1 (const uint) 0:151 subgroupShuffleDown ( global 4-component vector of float) 0:151 'f4' ( in 4-component vector of float) 0:151 Constant: 0:151 1 (const uint) 0:155 Function Definition: arith_works(vf4; ( global void) 0:155 Function Parameters: 0:155 'f4' ( in 4-component vector of float) 0:? Sequence 0:158 subgroupAdd ( global 4-component vector of float) 0:158 'f4' ( in 4-component vector of float) 0:159 subgroupMul ( global 4-component vector of float) 0:159 'f4' ( in 4-component vector of float) 0:160 subgroupMin ( global 4-component vector of float) 0:160 'f4' ( in 4-component vector of float) 0:161 subgroupMax ( global 4-component vector of float) 0:161 'f4' ( in 4-component vector of float) 0:162 subgroupAnd ( global 4-component vector of uint) 0:162 'ballot' ( temp 4-component vector of uint) 0:163 subgroupOr ( global 4-component vector of uint) 0:163 'ballot' ( temp 4-component vector of uint) 0:164 subgroupXor ( global 4-component vector of uint) 0:164 'ballot' ( temp 4-component vector of uint) 0:165 subgroupInclusiveAdd ( global 4-component vector of float) 0:165 'f4' ( in 4-component vector of float) 0:166 subgroupInclusiveMul ( global 4-component vector of float) 0:166 'f4' ( in 4-component vector of float) 0:167 subgroupInclusiveMin ( global 4-component vector of float) 0:167 'f4' ( in 4-component vector of float) 0:168 subgroupInclusiveMax ( global 4-component vector of float) 0:168 'f4' ( in 4-component vector of float) 0:169 subgroupInclusiveAnd ( global 4-component vector of uint) 0:169 'ballot' ( temp 4-component vector of uint) 0:170 subgroupInclusiveOr ( global 4-component vector of uint) 0:170 'ballot' ( temp 4-component vector of uint) 0:171 subgroupInclusiveXor ( global 4-component vector of uint) 0:171 'ballot' ( temp 4-component vector of uint) 0:172 subgroupExclusiveAdd ( global 4-component vector of float) 0:172 'f4' ( in 4-component vector of float) 0:173 subgroupExclusiveMul ( global 4-component vector of float) 0:173 'f4' ( in 4-component vector of float) 0:174 subgroupExclusiveMin ( global 4-component vector of float) 0:174 'f4' ( in 4-component vector of float) 0:175 subgroupExclusiveMax ( global 4-component vector of float) 0:175 'f4' ( in 4-component vector of float) 0:176 subgroupExclusiveAnd ( global 4-component vector of uint) 0:176 'ballot' ( temp 4-component vector of uint) 0:177 subgroupExclusiveOr ( global 4-component vector of uint) 0:177 'ballot' ( temp 4-component vector of uint) 0:178 subgroupExclusiveXor ( global 4-component vector of uint) 0:178 'ballot' ( temp 4-component vector of uint) 0:182 Function Definition: clustered_works(vf4; ( global void) 0:182 Function Parameters: 0:182 'f4' ( in 4-component vector of float) 0:184 Sequence 0:184 Sequence 0:184 move second child to first child ( temp 4-component vector of uint) 0:184 'ballot' ( temp 4-component vector of uint) 0:184 Constant: 0:184 85 (const uint) 0:184 0 (const uint) 0:184 0 (const uint) 0:184 0 (const uint) 0:185 subgroupClusteredAdd ( global 4-component vector of float) 0:185 'f4' ( in 4-component vector of float) 0:185 Constant: 0:185 2 (const uint) 0:186 subgroupClusteredMul ( global 4-component vector of float) 0:186 'f4' ( in 4-component vector of float) 0:186 Constant: 0:186 2 (const uint) 0:187 subgroupClusteredMin ( global 4-component vector of float) 0:187 'f4' ( in 4-component vector of float) 0:187 Constant: 0:187 2 (const uint) 0:188 subgroupClusteredMax ( global 4-component vector of float) 0:188 'f4' ( in 4-component vector of float) 0:188 Constant: 0:188 2 (const uint) 0:189 subgroupClusteredAnd ( global 4-component vector of uint) 0:189 'ballot' ( temp 4-component vector of uint) 0:189 Constant: 0:189 2 (const uint) 0:190 subgroupClusteredOr ( global 4-component vector of uint) 0:190 'ballot' ( temp 4-component vector of uint) 0:190 Constant: 0:190 2 (const uint) 0:191 subgroupClusteredXor ( global 4-component vector of uint) 0:191 'ballot' ( temp 4-component vector of uint) 0:191 Constant: 0:191 2 (const uint) 0:195 Function Definition: quad_works(vf4; ( global void) 0:195 Function Parameters: 0:195 'f4' ( in 4-component vector of float) 0:? Sequence 0:198 subgroupQuadBroadcast ( global 4-component vector of float) 0:198 'f4' ( in 4-component vector of float) 0:198 Constant: 0:198 0 (const uint) 0:199 subgroupQuadBroadcast ( global 4-component vector of float) 0:199 'f4' ( in 4-component vector of float) 0:199 Convert int to uint ( temp uint) 0:199 'i' ( temp int) 0:200 subgroupQuadSwapHorizontal ( global 4-component vector of float) 0:200 'f4' ( in 4-component vector of float) 0:201 subgroupQuadSwapVertical ( global 4-component vector of float) 0:201 'f4' ( in 4-component vector of float) 0:202 subgroupQuadSwapDiagonal ( global 4-component vector of float) 0:202 'f4' ( in 4-component vector of float) 0:206 Function Definition: partitioned_works(vf4; ( global void) 0:206 Function Parameters: 0:206 'f4' ( in 4-component vector of float) 0:208 Sequence 0:208 Sequence 0:208 move second child to first child ( temp 4-component vector of uint) 0:208 'parti' ( temp 4-component vector of uint) 0:208 subgroupPartitionNV ( global 4-component vector of uint) 0:208 'f4' ( in 4-component vector of float) 0:209 Sequence 0:209 move second child to first child ( temp 4-component vector of uint) 0:209 'ballot' ( temp 4-component vector of uint) 0:209 Constant: 0:209 85 (const uint) 0:209 0 (const uint) 0:209 0 (const uint) 0:209 0 (const uint) 0:210 subgroupPartitionedAddNV ( global 4-component vector of float) 0:210 'f4' ( in 4-component vector of float) 0:210 'parti' ( temp 4-component vector of uint) 0:211 subgroupPartitionedMulNV ( global 4-component vector of float) 0:211 'f4' ( in 4-component vector of float) 0:211 'parti' ( temp 4-component vector of uint) 0:212 subgroupPartitionedMinNV ( global 4-component vector of float) 0:212 'f4' ( in 4-component vector of float) 0:212 'parti' ( temp 4-component vector of uint) 0:213 subgroupPartitionedMaxNV ( global 4-component vector of float) 0:213 'f4' ( in 4-component vector of float) 0:213 'parti' ( temp 4-component vector of uint) 0:214 subgroupPartitionedAndNV ( global 4-component vector of uint) 0:214 'ballot' ( temp 4-component vector of uint) 0:214 'parti' ( temp 4-component vector of uint) 0:215 subgroupPartitionedOrNV ( global 4-component vector of uint) 0:215 'ballot' ( temp 4-component vector of uint) 0:215 'parti' ( temp 4-component vector of uint) 0:216 subgroupPartitionedXorNV ( global 4-component vector of uint) 0:216 'ballot' ( temp 4-component vector of uint) 0:216 'parti' ( temp 4-component vector of uint) 0:217 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float) 0:217 'f4' ( in 4-component vector of float) 0:217 'parti' ( temp 4-component vector of uint) 0:218 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float) 0:218 'f4' ( in 4-component vector of float) 0:218 'parti' ( temp 4-component vector of uint) 0:219 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float) 0:219 'f4' ( in 4-component vector of float) 0:219 'parti' ( temp 4-component vector of uint) 0:220 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float) 0:220 'f4' ( in 4-component vector of float) 0:220 'parti' ( temp 4-component vector of uint) 0:221 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint) 0:221 'ballot' ( temp 4-component vector of uint) 0:221 'parti' ( temp 4-component vector of uint) 0:222 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint) 0:222 'ballot' ( temp 4-component vector of uint) 0:222 'parti' ( temp 4-component vector of uint) 0:223 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint) 0:223 'ballot' ( temp 4-component vector of uint) 0:223 'parti' ( temp 4-component vector of uint) 0:224 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float) 0:224 'f4' ( in 4-component vector of float) 0:224 'parti' ( temp 4-component vector of uint) 0:225 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float) 0:225 'f4' ( in 4-component vector of float) 0:225 'parti' ( temp 4-component vector of uint) 0:226 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float) 0:226 'f4' ( in 4-component vector of float) 0:226 'parti' ( temp 4-component vector of uint) 0:227 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float) 0:227 'f4' ( in 4-component vector of float) 0:227 'parti' ( temp 4-component vector of uint) 0:228 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint) 0:228 'ballot' ( temp 4-component vector of uint) 0:228 'parti' ( temp 4-component vector of uint) 0:229 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint) 0:229 'ballot' ( temp 4-component vector of uint) 0:229 'parti' ( temp 4-component vector of uint) 0:230 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint) 0:230 'ballot' ( temp 4-component vector of uint) 0:230 'parti' ( temp 4-component vector of uint) 0:234 Function Definition: sm_builtins_err( ( global void) 0:234 Function Parameters: 0:236 Sequence 0:236 'gl_WarpsPerSMNV' ( flat in uint WarpsPerSMNV) 0:237 'gl_SMCountNV' ( flat in uint SMCountNV) 0:238 'gl_WarpIDNV' ( flat in uint WarpIDNV) 0:239 'gl_SMIDNV' ( flat in uint SMIDNV) 0:246 Function Definition: sm_builtins( ( global void) 0:246 Function Parameters: 0:248 Sequence 0:248 'gl_WarpsPerSMNV' ( flat in uint WarpsPerSMNV) 0:249 'gl_SMCountNV' ( flat in uint SMCountNV) 0:250 'gl_WarpIDNV' ( flat in uint WarpIDNV) 0:251 'gl_SMIDNV' ( flat in uint SMIDNV) 0:? Linker Objects 0:? 'data' (layout( location=0) out 4-component vector of uint) Linked fragment stage: Shader version: 450 Requested GL_KHR_shader_subgroup_arithmetic Requested GL_KHR_shader_subgroup_ballot Requested GL_KHR_shader_subgroup_basic Requested GL_KHR_shader_subgroup_clustered Requested GL_KHR_shader_subgroup_quad Requested GL_KHR_shader_subgroup_shuffle Requested GL_KHR_shader_subgroup_shuffle_relative Requested GL_KHR_shader_subgroup_vote Requested GL_NV_shader_sm_builtins Requested GL_NV_shader_subgroup_partitioned ERROR: node is still EOpNull! 0:105 Function Definition: main( ( global void) 0:105 Function Parameters: 0:107 Sequence 0:107 move second child to first child ( temp 4-component vector of uint) 0:107 'data' (layout( location=0) out 4-component vector of uint) 0:107 Construct uvec4 ( temp 4-component vector of uint) 0:107 'gl_SubgroupSize' ( flat in uint SubgroupSize) 0:107 'gl_SubgroupInvocationID' ( flat in uint SubgroupInvocationID) 0:107 Constant: 0:107 0 (const uint) 0:107 Constant: 0:107 0 (const uint) 0:108 subgroupBarrier ( global void) 0:109 subgroupMemoryBarrier ( global void) 0:110 subgroupMemoryBarrierBuffer ( global void) 0:111 subgroupMemoryBarrierImage ( global void) 0:112 subgroupElect ( global bool) 0:? Linker Objects 0:? 'data' (layout( location=0) out 4-component vector of uint)