glsl.450.subgroupBallotNeg.comp ERROR: 0:32: 'id' : argument must be compile-time constant ERROR: 1 compilation errors. No code generated. Shader version: 450 Requested GL_KHR_shader_subgroup_ballot Requested GL_KHR_shader_subgroup_basic local_size = (8, 8, 1) ERROR: node is still EOpNull! 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence 0:17 move second child to first child ( temp uint) 0:17 'invocation' ( temp uint) 0:17 mod ( temp uint) 0:17 add ( temp uint) 0:17 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) 0:17 'gl_SubgroupSize' ( in uint SubgroupSize) 0:17 Constant: 0:17 4 (const uint) 0:19 Sequence 0:19 move second child to first child ( temp 4-component vector of uint) 0:19 'relMask' ( temp 4-component vector of uint) 0:22 add ( temp 4-component vector of uint) 0:21 add ( temp 4-component vector of uint) 0:20 add ( temp 4-component vector of uint) 0:19 add ( temp 4-component vector of uint) 0:19 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 0:20 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 0:21 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 0:22 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 0:23 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 0:25 Sequence 0:25 move second child to first child ( temp 4-component vector of uint) 0:25 'result' ( temp 4-component vector of uint) 0:25 subgroupBallot ( global 4-component vector of uint) 0:25 Constant: 0:25 true (const bool) 0:27 move second child to first child ( temp uint) 0:27 direct index ( temp uint) 0:27 u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint) 0:27 indirect index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:27 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:27 'invocation' ( temp uint) 0:27 Constant: 0:27 2 (const int) 0:27 Constant: 0:27 0 (const int) 0:27 subgroupBallotBitCount ( global uint) 0:27 'result' ( temp 4-component vector of uint) 0:28 move second child to first child ( temp uint) 0:28 direct index ( temp uint) 0:28 u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint) 0:28 indirect index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:28 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:28 'invocation' ( temp uint) 0:28 Constant: 0:28 2 (const int) 0:28 Constant: 0:28 1 (const int) 0:28 Convert int to uint ( temp uint) 0:28 Test condition and select ( temp int) 0:28 Condition 0:28 subgroupBallotBitExtract ( global bool) 0:28 'result' ( temp 4-component vector of uint) 0:28 Constant: 0:28 0 (const uint) 0:28 true case 0:28 Constant: 0:28 1 (const int) 0:28 false case 0:28 Constant: 0:28 0 (const int) 0:29 move second child to first child ( temp uint) 0:29 direct index ( temp uint) 0:29 u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint) 0:29 indirect index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:29 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:29 'invocation' ( temp uint) 0:29 Constant: 0:29 2 (const int) 0:29 Constant: 0:29 2 (const int) 0:29 add ( temp uint) 0:29 subgroupBallotInclusiveBitCount ( global uint) 0:29 'result' ( temp 4-component vector of uint) 0:29 subgroupBallotExclusiveBitCount ( global uint) 0:29 'result' ( temp 4-component vector of uint) 0:30 move second child to first child ( temp uint) 0:30 direct index ( temp uint) 0:30 u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint) 0:30 indirect index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:30 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:30 'invocation' ( temp uint) 0:30 Constant: 0:30 2 (const int) 0:30 Constant: 0:30 3 (const int) 0:30 add ( temp uint) 0:30 subgroupBallotFindLSB ( global uint) 0:30 'result' ( temp 4-component vector of uint) 0:30 subgroupBallotFindMSB ( global uint) 0:30 'result' ( temp 4-component vector of uint) 0:32 move second child to first child ( temp float) 0:32 direct index ( temp float) 0:32 f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 0:32 indirect index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:32 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:32 'invocation' ( temp uint) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:32 subgroupBroadcast ( global float) 0:32 direct index ( temp float) 0:32 f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 0:32 direct index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:32 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:32 'invocation' ( temp uint) 0:? Linker Objects 0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize) 0:? 8 (const uint) 0:? 8 (const uint) 0:? 1 (const uint) 0:? 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) Linked compute stage: Shader version: 450 Requested GL_KHR_shader_subgroup_ballot Requested GL_KHR_shader_subgroup_basic local_size = (8, 8, 1) ERROR: node is still EOpNull! 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence 0:17 move second child to first child ( temp uint) 0:17 'invocation' ( temp uint) 0:17 mod ( temp uint) 0:17 add ( temp uint) 0:17 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) 0:17 'gl_SubgroupSize' ( in uint SubgroupSize) 0:17 Constant: 0:17 4 (const uint) 0:19 Sequence 0:19 move second child to first child ( temp 4-component vector of uint) 0:19 'relMask' ( temp 4-component vector of uint) 0:22 add ( temp 4-component vector of uint) 0:21 add ( temp 4-component vector of uint) 0:20 add ( temp 4-component vector of uint) 0:19 add ( temp 4-component vector of uint) 0:19 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 0:20 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 0:21 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 0:22 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 0:23 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 0:25 Sequence 0:25 move second child to first child ( temp 4-component vector of uint) 0:25 'result' ( temp 4-component vector of uint) 0:25 subgroupBallot ( global 4-component vector of uint) 0:25 Constant: 0:25 true (const bool) 0:27 move second child to first child ( temp uint) 0:27 direct index ( temp uint) 0:27 u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint) 0:27 indirect index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:27 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:27 'invocation' ( temp uint) 0:27 Constant: 0:27 2 (const int) 0:27 Constant: 0:27 0 (const int) 0:27 subgroupBallotBitCount ( global uint) 0:27 'result' ( temp 4-component vector of uint) 0:28 move second child to first child ( temp uint) 0:28 direct index ( temp uint) 0:28 u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint) 0:28 indirect index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:28 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:28 'invocation' ( temp uint) 0:28 Constant: 0:28 2 (const int) 0:28 Constant: 0:28 1 (const int) 0:28 Convert int to uint ( temp uint) 0:28 Test condition and select ( temp int) 0:28 Condition 0:28 subgroupBallotBitExtract ( global bool) 0:28 'result' ( temp 4-component vector of uint) 0:28 Constant: 0:28 0 (const uint) 0:28 true case 0:28 Constant: 0:28 1 (const int) 0:28 false case 0:28 Constant: 0:28 0 (const int) 0:29 move second child to first child ( temp uint) 0:29 direct index ( temp uint) 0:29 u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint) 0:29 indirect index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:29 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:29 'invocation' ( temp uint) 0:29 Constant: 0:29 2 (const int) 0:29 Constant: 0:29 2 (const int) 0:29 add ( temp uint) 0:29 subgroupBallotInclusiveBitCount ( global uint) 0:29 'result' ( temp 4-component vector of uint) 0:29 subgroupBallotExclusiveBitCount ( global uint) 0:29 'result' ( temp 4-component vector of uint) 0:30 move second child to first child ( temp uint) 0:30 direct index ( temp uint) 0:30 u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint) 0:30 indirect index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:30 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:30 'invocation' ( temp uint) 0:30 Constant: 0:30 2 (const int) 0:30 Constant: 0:30 3 (const int) 0:30 add ( temp uint) 0:30 subgroupBallotFindLSB ( global uint) 0:30 'result' ( temp 4-component vector of uint) 0:30 subgroupBallotFindMSB ( global uint) 0:30 'result' ( temp 4-component vector of uint) 0:32 move second child to first child ( temp float) 0:32 direct index ( temp float) 0:32 f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 0:32 indirect index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:32 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:32 'invocation' ( temp uint) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:32 subgroupBroadcast ( global float) 0:32 direct index ( temp float) 0:32 f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float) 0:32 direct index (layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:32 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) 0:32 'invocation' ( temp uint) 0:? Linker Objects 0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize) 0:? 8 (const uint) 0:? 8 (const uint) 0:? 1 (const uint) 0:? 'data' (layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_major shared) buffer 4-component vector of uint u4, layout( column_major shared) buffer 4-component vector of double d4})