glsl.460.subgroup.rahit ERROR: 0:7: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:8: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:9: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:10: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:11: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:12: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:13: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:14: 'gl_NumSubgroups' : undeclared identifier ERROR: 0:15: 'gl_SubgroupID' : undeclared identifier ERROR: 0:16: 'subgroupMemoryBarrierShared' : no matching overloaded function found ERROR: 0:18: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:19: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:20: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:22: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:23: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:24: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:25: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:26: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:27: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:28: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:29: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:30: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:31: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:32: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:33: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:34: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:35: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:36: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:38: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle ERROR: 0:39: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle ERROR: 0:40: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative ERROR: 0:41: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative ERROR: 0:43: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:44: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:45: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:46: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:47: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:48: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:49: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:50: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:51: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:52: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:53: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:54: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:55: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:56: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:57: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:58: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:59: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:60: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:61: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:62: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:63: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:65: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:66: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:67: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:68: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:69: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:70: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:71: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:73: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:74: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:75: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:76: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:78: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:79: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:80: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:81: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:82: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:83: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:84: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:85: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:86: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:87: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:88: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:89: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:90: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:91: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:92: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:93: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:94: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:95: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:96: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:97: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:98: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:99: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned ERROR: 0:259: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 0:260: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 0:261: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 0:262: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins ERROR: 90 compilation errors. No code generated. Shader version: 460 Requested GL_KHR_shader_subgroup_arithmetic Requested GL_KHR_shader_subgroup_ballot Requested GL_KHR_shader_subgroup_basic Requested GL_KHR_shader_subgroup_clustered Requested GL_KHR_shader_subgroup_quad Requested GL_KHR_shader_subgroup_shuffle Requested GL_KHR_shader_subgroup_shuffle_relative Requested GL_KHR_shader_subgroup_vote Requested GL_NV_ray_tracing Requested GL_NV_shader_sm_builtins Requested GL_NV_shader_subgroup_partitioned ERROR: node is still EOpNull! 0:4 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 0:4 Function Parameters: 0:4 'f4' ( in 4-component vector of float) 0:? Sequence 0:7 'gl_SubgroupSize' ( in uint SubgroupSize) 0:8 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) 0:9 subgroupBarrier ( global void) 0:10 subgroupMemoryBarrier ( global void) 0:11 subgroupMemoryBarrierBuffer ( global void) 0:12 subgroupMemoryBarrierImage ( global void) 0:13 subgroupElect ( global bool) 0:14 'gl_NumSubgroups' ( temp float) 0:15 'gl_SubgroupID' ( temp float) 0:16 Constant: 0:16 0.000000 0:18 subgroupAll ( global bool) 0:18 Constant: 0:18 true (const bool) 0:19 subgroupAny ( global bool) 0:19 Constant: 0:19 false (const bool) 0:20 subgroupAllEqual ( global bool) 0:20 'f4' ( in 4-component vector of float) 0:22 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 0:23 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 0:24 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 0:25 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 0:26 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 0:27 subgroupBroadcast ( global 4-component vector of float) 0:27 'f4' ( in 4-component vector of float) 0:27 Constant: 0:27 0 (const uint) 0:28 subgroupBroadcastFirst ( global 4-component vector of float) 0:28 'f4' ( in 4-component vector of float) 0:29 Sequence 0:29 move second child to first child ( temp 4-component vector of uint) 0:29 'ballot' ( temp 4-component vector of uint) 0:29 subgroupBallot ( global 4-component vector of uint) 0:29 Constant: 0:29 false (const bool) 0:30 subgroupInverseBallot ( global bool) 0:30 Constant: 0:30 1 (const uint) 0:30 1 (const uint) 0:30 1 (const uint) 0:30 1 (const uint) 0:31 subgroupBallotBitExtract ( global bool) 0:31 'ballot' ( temp 4-component vector of uint) 0:31 Constant: 0:31 0 (const uint) 0:32 subgroupBallotBitCount ( global uint) 0:32 'ballot' ( temp 4-component vector of uint) 0:33 subgroupBallotInclusiveBitCount ( global uint) 0:33 'ballot' ( temp 4-component vector of uint) 0:34 subgroupBallotExclusiveBitCount ( global uint) 0:34 'ballot' ( temp 4-component vector of uint) 0:35 subgroupBallotFindLSB ( global uint) 0:35 'ballot' ( temp 4-component vector of uint) 0:36 subgroupBallotFindMSB ( global uint) 0:36 'ballot' ( temp 4-component vector of uint) 0:38 subgroupShuffle ( global 4-component vector of float) 0:38 'f4' ( in 4-component vector of float) 0:38 Constant: 0:38 0 (const uint) 0:39 subgroupShuffleXor ( global 4-component vector of float) 0:39 'f4' ( in 4-component vector of float) 0:39 Constant: 0:39 1 (const uint) 0:40 subgroupShuffleUp ( global 4-component vector of float) 0:40 'f4' ( in 4-component vector of float) 0:40 Constant: 0:40 1 (const uint) 0:41 subgroupShuffleDown ( global 4-component vector of float) 0:41 'f4' ( in 4-component vector of float) 0:41 Constant: 0:41 1 (const uint) 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'result' ( temp 4-component vector of float) 0:43 subgroupAdd ( global 4-component vector of float) 0:43 'f4' ( in 4-component vector of float) 0:44 subgroupMul ( global 4-component vector of float) 0:44 'f4' ( in 4-component vector of float) 0:45 subgroupMin ( global 4-component vector of float) 0:45 'f4' ( in 4-component vector of float) 0:46 subgroupMax ( global 4-component vector of float) 0:46 'f4' ( in 4-component vector of float) 0:47 subgroupAnd ( global 4-component vector of uint) 0:47 'ballot' ( temp 4-component vector of uint) 0:48 subgroupOr ( global 4-component vector of uint) 0:48 'ballot' ( temp 4-component vector of uint) 0:49 subgroupXor ( global 4-component vector of uint) 0:49 'ballot' ( temp 4-component vector of uint) 0:50 subgroupInclusiveAdd ( global 4-component vector of float) 0:50 'f4' ( in 4-component vector of float) 0:51 subgroupInclusiveMul ( global 4-component vector of float) 0:51 'f4' ( in 4-component vector of float) 0:52 subgroupInclusiveMin ( global 4-component vector of float) 0:52 'f4' ( in 4-component vector of float) 0:53 subgroupInclusiveMax ( global 4-component vector of float) 0:53 'f4' ( in 4-component vector of float) 0:54 subgroupInclusiveAnd ( global 4-component vector of uint) 0:54 'ballot' ( temp 4-component vector of uint) 0:55 subgroupInclusiveOr ( global 4-component vector of uint) 0:55 'ballot' ( temp 4-component vector of uint) 0:56 subgroupInclusiveXor ( global 4-component vector of uint) 0:56 'ballot' ( temp 4-component vector of uint) 0:57 subgroupExclusiveAdd ( global 4-component vector of float) 0:57 'f4' ( in 4-component vector of float) 0:58 subgroupExclusiveMul ( global 4-component vector of float) 0:58 'f4' ( in 4-component vector of float) 0:59 subgroupExclusiveMin ( global 4-component vector of float) 0:59 'f4' ( in 4-component vector of float) 0:60 subgroupExclusiveMax ( global 4-component vector of float) 0:60 'f4' ( in 4-component vector of float) 0:61 subgroupExclusiveAnd ( global 4-component vector of uint) 0:61 'ballot' ( temp 4-component vector of uint) 0:62 subgroupExclusiveOr ( global 4-component vector of uint) 0:62 'ballot' ( temp 4-component vector of uint) 0:63 subgroupExclusiveXor ( global 4-component vector of uint) 0:63 'ballot' ( temp 4-component vector of uint) 0:65 subgroupClusteredAdd ( global 4-component vector of float) 0:65 'f4' ( in 4-component vector of float) 0:65 Constant: 0:65 2 (const uint) 0:66 subgroupClusteredMul ( global 4-component vector of float) 0:66 'f4' ( in 4-component vector of float) 0:66 Constant: 0:66 2 (const uint) 0:67 subgroupClusteredMin ( global 4-component vector of float) 0:67 'f4' ( in 4-component vector of float) 0:67 Constant: 0:67 2 (const uint) 0:68 subgroupClusteredMax ( global 4-component vector of float) 0:68 'f4' ( in 4-component vector of float) 0:68 Constant: 0:68 2 (const uint) 0:69 subgroupClusteredAnd ( global 4-component vector of uint) 0:69 'ballot' ( temp 4-component vector of uint) 0:69 Constant: 0:69 2 (const uint) 0:70 subgroupClusteredOr ( global 4-component vector of uint) 0:70 'ballot' ( temp 4-component vector of uint) 0:70 Constant: 0:70 2 (const uint) 0:71 subgroupClusteredXor ( global 4-component vector of uint) 0:71 'ballot' ( temp 4-component vector of uint) 0:71 Constant: 0:71 2 (const uint) 0:73 subgroupQuadBroadcast ( global 4-component vector of float) 0:73 'f4' ( in 4-component vector of float) 0:73 Constant: 0:73 0 (const uint) 0:74 subgroupQuadSwapHorizontal ( global 4-component vector of float) 0:74 'f4' ( in 4-component vector of float) 0:75 subgroupQuadSwapVertical ( global 4-component vector of float) 0:75 'f4' ( in 4-component vector of float) 0:76 subgroupQuadSwapDiagonal ( global 4-component vector of float) 0:76 'f4' ( in 4-component vector of float) 0:78 Sequence 0:78 move second child to first child ( temp 4-component vector of uint) 0:78 'parti' ( temp 4-component vector of uint) 0:78 subgroupPartitionNV ( global 4-component vector of uint) 0:78 'f4' ( in 4-component vector of float) 0:79 subgroupPartitionedAddNV ( global 4-component vector of float) 0:79 'f4' ( in 4-component vector of float) 0:79 'parti' ( temp 4-component vector of uint) 0:80 subgroupPartitionedMulNV ( global 4-component vector of float) 0:80 'f4' ( in 4-component vector of float) 0:80 'parti' ( temp 4-component vector of uint) 0:81 subgroupPartitionedMinNV ( global 4-component vector of float) 0:81 'f4' ( in 4-component vector of float) 0:81 'parti' ( temp 4-component vector of uint) 0:82 subgroupPartitionedMaxNV ( global 4-component vector of float) 0:82 'f4' ( in 4-component vector of float) 0:82 'parti' ( temp 4-component vector of uint) 0:83 subgroupPartitionedAndNV ( global 4-component vector of uint) 0:83 'ballot' ( temp 4-component vector of uint) 0:83 'parti' ( temp 4-component vector of uint) 0:84 subgroupPartitionedOrNV ( global 4-component vector of uint) 0:84 'ballot' ( temp 4-component vector of uint) 0:84 'parti' ( temp 4-component vector of uint) 0:85 subgroupPartitionedXorNV ( global 4-component vector of uint) 0:85 'ballot' ( temp 4-component vector of uint) 0:85 'parti' ( temp 4-component vector of uint) 0:86 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float) 0:86 'f4' ( in 4-component vector of float) 0:86 'parti' ( temp 4-component vector of uint) 0:87 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float) 0:87 'f4' ( in 4-component vector of float) 0:87 'parti' ( temp 4-component vector of uint) 0:88 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float) 0:88 'f4' ( in 4-component vector of float) 0:88 'parti' ( temp 4-component vector of uint) 0:89 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float) 0:89 'f4' ( in 4-component vector of float) 0:89 'parti' ( temp 4-component vector of uint) 0:90 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint) 0:90 'ballot' ( temp 4-component vector of uint) 0:90 'parti' ( temp 4-component vector of uint) 0:91 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint) 0:91 'ballot' ( temp 4-component vector of uint) 0:91 'parti' ( temp 4-component vector of uint) 0:92 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint) 0:92 'ballot' ( temp 4-component vector of uint) 0:92 'parti' ( temp 4-component vector of uint) 0:93 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float) 0:93 'f4' ( in 4-component vector of float) 0:93 'parti' ( temp 4-component vector of uint) 0:94 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float) 0:94 'f4' ( in 4-component vector of float) 0:94 'parti' ( temp 4-component vector of uint) 0:95 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float) 0:95 'f4' ( in 4-component vector of float) 0:95 'parti' ( temp 4-component vector of uint) 0:96 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float) 0:96 'f4' ( in 4-component vector of float) 0:96 'parti' ( temp 4-component vector of uint) 0:97 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint) 0:97 'ballot' ( temp 4-component vector of uint) 0:97 'parti' ( temp 4-component vector of uint) 0:98 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint) 0:98 'ballot' ( temp 4-component vector of uint) 0:98 'parti' ( temp 4-component vector of uint) 0:99 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint) 0:99 'ballot' ( temp 4-component vector of uint) 0:99 'parti' ( temp 4-component vector of uint) 0:101 Branch: Return with expression 0:101 'result' ( temp 4-component vector of float) 0:106 Function Definition: main( ( global void) 0:106 Function Parameters: 0:108 Sequence 0:108 Sequence 0:108 move second child to first child ( temp 3-component vector of uint) 0:108 'v0' ( temp 3-component vector of uint) 0:108 'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV) 0:109 Sequence 0:109 move second child to first child ( temp 3-component vector of uint) 0:109 'v1' ( temp 3-component vector of uint) 0:109 'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV) 0:110 Sequence 0:110 move second child to first child ( temp int) 0:110 'v2' ( temp int) 0:110 'gl_PrimitiveID' ( in int PrimitiveID) 0:111 Sequence 0:111 move second child to first child ( temp int) 0:111 'v3' ( temp int) 0:111 'gl_InstanceID' ( in int InstanceId) 0:112 Sequence 0:112 move second child to first child ( temp int) 0:112 'v4' ( temp int) 0:112 'gl_InstanceCustomIndexNV' ( in int InstanceCustomIndexNV) 0:113 Sequence 0:113 move second child to first child ( temp 3-component vector of float) 0:113 'v5' ( temp 3-component vector of float) 0:113 'gl_WorldRayOriginNV' ( in 3-component vector of float WorldRayOriginNV) 0:114 Sequence 0:114 move second child to first child ( temp 3-component vector of float) 0:114 'v6' ( temp 3-component vector of float) 0:114 'gl_WorldRayDirectionNV' ( in 3-component vector of float WorldRayDirectionNV) 0:115 Sequence 0:115 move second child to first child ( temp 3-component vector of float) 0:115 'v7' ( temp 3-component vector of float) 0:115 'gl_ObjectRayOriginNV' ( in 3-component vector of float ObjectRayOriginNV) 0:116 Sequence 0:116 move second child to first child ( temp 3-component vector of float) 0:116 'v8' ( temp 3-component vector of float) 0:116 'gl_ObjectRayDirectionNV' ( in 3-component vector of float ObjectRayDirectionNV) 0:117 Sequence 0:117 move second child to first child ( temp float) 0:117 'v9' ( temp float) 0:117 'gl_RayTminNV' ( in float ObjectRayTminNV) 0:118 Sequence 0:118 move second child to first child ( temp float) 0:118 'v10' ( temp float) 0:118 'gl_RayTmaxNV' ( in float ObjectRayTmaxNV) 0:119 Sequence 0:119 move second child to first child ( temp float) 0:119 'v11' ( temp float) 0:119 'gl_HitTNV' ( in float HitTNV) 0:120 Sequence 0:120 move second child to first child ( temp uint) 0:120 'v12' ( temp uint) 0:120 'gl_HitKindNV' ( in uint HitKindNV) 0:121 Sequence 0:121 move second child to first child ( temp 4X3 matrix of float) 0:121 'v13' ( temp 4X3 matrix of float) 0:121 'gl_ObjectToWorldNV' ( in 4X3 matrix of float ObjectToWorldNV) 0:122 Sequence 0:122 move second child to first child ( temp 4X3 matrix of float) 0:122 'v14' ( temp 4X3 matrix of float) 0:122 'gl_WorldToObjectNV' ( in 4X3 matrix of float WorldToObjectNV) 0:123 move second child to first child ( temp 4-component vector of float) 0:123 'incomingPayload' (layout( location=1) rayPayloadInNV 4-component vector of float) 0:123 Constant: 0:123 0.500000 0:123 0.500000 0:123 0.500000 0:123 0.500000 0:124 Test condition and select ( temp void) 0:124 Condition 0:124 Compare Equal ( temp bool) 0:124 'v2' ( temp int) 0:124 Constant: 0:124 1 (const int) 0:124 true case 0:125 ignoreIntersectionNV ( global void) 0:124 false case 0:127 terminateRayNV ( global void) 0:131 Function Definition: basic_works( ( global void) 0:131 Function Parameters: 0:133 Sequence 0:133 'gl_SubgroupSize' ( in uint SubgroupSize) 0:134 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) 0:135 subgroupBarrier ( global void) 0:136 subgroupMemoryBarrier ( global void) 0:137 subgroupMemoryBarrierBuffer ( global void) 0:138 subgroupMemoryBarrierImage ( global void) 0:139 subgroupElect ( global bool) 0:143 Function Definition: ballot_works(vf4; ( global void) 0:143 Function Parameters: 0:143 'f4' ( in 4-component vector of float) 0:144 Sequence 0:144 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 0:145 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 0:146 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 0:147 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 0:148 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 0:149 subgroupBroadcast ( global 4-component vector of float) 0:149 'f4' ( in 4-component vector of float) 0:149 Constant: 0:149 0 (const uint) 0:150 subgroupBroadcastFirst ( global 4-component vector of float) 0:150 'f4' ( in 4-component vector of float) 0:151 Sequence 0:151 move second child to first child ( temp 4-component vector of uint) 0:151 'ballot' ( temp 4-component vector of uint) 0:151 subgroupBallot ( global 4-component vector of uint) 0:151 Constant: 0:151 false (const bool) 0:152 subgroupInverseBallot ( global bool) 0:152 Constant: 0:152 1 (const uint) 0:152 1 (const uint) 0:152 1 (const uint) 0:152 1 (const uint) 0:153 subgroupBallotBitExtract ( global bool) 0:153 'ballot' ( temp 4-component vector of uint) 0:153 Constant: 0:153 0 (const uint) 0:154 subgroupBallotBitCount ( global uint) 0:154 'ballot' ( temp 4-component vector of uint) 0:155 subgroupBallotInclusiveBitCount ( global uint) 0:155 'ballot' ( temp 4-component vector of uint) 0:156 subgroupBallotExclusiveBitCount ( global uint) 0:156 'ballot' ( temp 4-component vector of uint) 0:157 subgroupBallotFindLSB ( global uint) 0:157 'ballot' ( temp 4-component vector of uint) 0:158 subgroupBallotFindMSB ( global uint) 0:158 'ballot' ( temp 4-component vector of uint) 0:162 Function Definition: vote_works(vf4; ( global void) 0:162 Function Parameters: 0:162 'f4' ( in 4-component vector of float) 0:164 Sequence 0:164 subgroupAll ( global bool) 0:164 Constant: 0:164 true (const bool) 0:165 subgroupAny ( global bool) 0:165 Constant: 0:165 false (const bool) 0:166 subgroupAllEqual ( global bool) 0:166 'f4' ( in 4-component vector of float) 0:171 Function Definition: shuffle_works(vf4; ( global void) 0:171 Function Parameters: 0:171 'f4' ( in 4-component vector of float) 0:173 Sequence 0:173 subgroupShuffle ( global 4-component vector of float) 0:173 'f4' ( in 4-component vector of float) 0:173 Constant: 0:173 0 (const uint) 0:174 subgroupShuffleXor ( global 4-component vector of float) 0:174 'f4' ( in 4-component vector of float) 0:174 Constant: 0:174 1 (const uint) 0:175 subgroupShuffleUp ( global 4-component vector of float) 0:175 'f4' ( in 4-component vector of float) 0:175 Constant: 0:175 1 (const uint) 0:176 subgroupShuffleDown ( global 4-component vector of float) 0:176 'f4' ( in 4-component vector of float) 0:176 Constant: 0:176 1 (const uint) 0:180 Function Definition: arith_works(vf4; ( global void) 0:180 Function Parameters: 0:180 'f4' ( in 4-component vector of float) 0:? Sequence 0:183 subgroupAdd ( global 4-component vector of float) 0:183 'f4' ( in 4-component vector of float) 0:184 subgroupMul ( global 4-component vector of float) 0:184 'f4' ( in 4-component vector of float) 0:185 subgroupMin ( global 4-component vector of float) 0:185 'f4' ( in 4-component vector of float) 0:186 subgroupMax ( global 4-component vector of float) 0:186 'f4' ( in 4-component vector of float) 0:187 subgroupAnd ( global 4-component vector of uint) 0:187 'ballot' ( temp 4-component vector of uint) 0:188 subgroupOr ( global 4-component vector of uint) 0:188 'ballot' ( temp 4-component vector of uint) 0:189 subgroupXor ( global 4-component vector of uint) 0:189 'ballot' ( temp 4-component vector of uint) 0:190 subgroupInclusiveAdd ( global 4-component vector of float) 0:190 'f4' ( in 4-component vector of float) 0:191 subgroupInclusiveMul ( global 4-component vector of float) 0:191 'f4' ( in 4-component vector of float) 0:192 subgroupInclusiveMin ( global 4-component vector of float) 0:192 'f4' ( in 4-component vector of float) 0:193 subgroupInclusiveMax ( global 4-component vector of float) 0:193 'f4' ( in 4-component vector of float) 0:194 subgroupInclusiveAnd ( global 4-component vector of uint) 0:194 'ballot' ( temp 4-component vector of uint) 0:195 subgroupInclusiveOr ( global 4-component vector of uint) 0:195 'ballot' ( temp 4-component vector of uint) 0:196 subgroupInclusiveXor ( global 4-component vector of uint) 0:196 'ballot' ( temp 4-component vector of uint) 0:197 subgroupExclusiveAdd ( global 4-component vector of float) 0:197 'f4' ( in 4-component vector of float) 0:198 subgroupExclusiveMul ( global 4-component vector of float) 0:198 'f4' ( in 4-component vector of float) 0:199 subgroupExclusiveMin ( global 4-component vector of float) 0:199 'f4' ( in 4-component vector of float) 0:200 subgroupExclusiveMax ( global 4-component vector of float) 0:200 'f4' ( in 4-component vector of float) 0:201 subgroupExclusiveAnd ( global 4-component vector of uint) 0:201 'ballot' ( temp 4-component vector of uint) 0:202 subgroupExclusiveOr ( global 4-component vector of uint) 0:202 'ballot' ( temp 4-component vector of uint) 0:203 subgroupExclusiveXor ( global 4-component vector of uint) 0:203 'ballot' ( temp 4-component vector of uint) 0:207 Function Definition: clustered_works(vf4; ( global void) 0:207 Function Parameters: 0:207 'f4' ( in 4-component vector of float) 0:209 Sequence 0:209 Sequence 0:209 move second child to first child ( temp 4-component vector of uint) 0:209 'ballot' ( temp 4-component vector of uint) 0:209 Constant: 0:209 85 (const uint) 0:209 0 (const uint) 0:209 0 (const uint) 0:209 0 (const uint) 0:210 subgroupClusteredAdd ( global 4-component vector of float) 0:210 'f4' ( in 4-component vector of float) 0:210 Constant: 0:210 2 (const uint) 0:211 subgroupClusteredMul ( global 4-component vector of float) 0:211 'f4' ( in 4-component vector of float) 0:211 Constant: 0:211 2 (const uint) 0:212 subgroupClusteredMin ( global 4-component vector of float) 0:212 'f4' ( in 4-component vector of float) 0:212 Constant: 0:212 2 (const uint) 0:213 subgroupClusteredMax ( global 4-component vector of float) 0:213 'f4' ( in 4-component vector of float) 0:213 Constant: 0:213 2 (const uint) 0:214 subgroupClusteredAnd ( global 4-component vector of uint) 0:214 'ballot' ( temp 4-component vector of uint) 0:214 Constant: 0:214 2 (const uint) 0:215 subgroupClusteredOr ( global 4-component vector of uint) 0:215 'ballot' ( temp 4-component vector of uint) 0:215 Constant: 0:215 2 (const uint) 0:216 subgroupClusteredXor ( global 4-component vector of uint) 0:216 'ballot' ( temp 4-component vector of uint) 0:216 Constant: 0:216 2 (const uint) 0:220 Function Definition: quad_works(vf4; ( global void) 0:220 Function Parameters: 0:220 'f4' ( in 4-component vector of float) 0:222 Sequence 0:222 subgroupQuadBroadcast ( global 4-component vector of float) 0:222 'f4' ( in 4-component vector of float) 0:222 Constant: 0:222 0 (const uint) 0:223 subgroupQuadSwapHorizontal ( global 4-component vector of float) 0:223 'f4' ( in 4-component vector of float) 0:224 subgroupQuadSwapVertical ( global 4-component vector of float) 0:224 'f4' ( in 4-component vector of float) 0:225 subgroupQuadSwapDiagonal ( global 4-component vector of float) 0:225 'f4' ( in 4-component vector of float) 0:229 Function Definition: partitioned_works(vf4; ( global void) 0:229 Function Parameters: 0:229 'f4' ( in 4-component vector of float) 0:231 Sequence 0:231 Sequence 0:231 move second child to first child ( temp 4-component vector of uint) 0:231 'parti' ( temp 4-component vector of uint) 0:231 subgroupPartitionNV ( global 4-component vector of uint) 0:231 'f4' ( in 4-component vector of float) 0:232 Sequence 0:232 move second child to first child ( temp 4-component vector of uint) 0:232 'ballot' ( temp 4-component vector of uint) 0:232 Constant: 0:232 85 (const uint) 0:232 0 (const uint) 0:232 0 (const uint) 0:232 0 (const uint) 0:233 subgroupPartitionedAddNV ( global 4-component vector of float) 0:233 'f4' ( in 4-component vector of float) 0:233 'parti' ( temp 4-component vector of uint) 0:234 subgroupPartitionedMulNV ( global 4-component vector of float) 0:234 'f4' ( in 4-component vector of float) 0:234 'parti' ( temp 4-component vector of uint) 0:235 subgroupPartitionedMinNV ( global 4-component vector of float) 0:235 'f4' ( in 4-component vector of float) 0:235 'parti' ( temp 4-component vector of uint) 0:236 subgroupPartitionedMaxNV ( global 4-component vector of float) 0:236 'f4' ( in 4-component vector of float) 0:236 'parti' ( temp 4-component vector of uint) 0:237 subgroupPartitionedAndNV ( global 4-component vector of uint) 0:237 'ballot' ( temp 4-component vector of uint) 0:237 'parti' ( temp 4-component vector of uint) 0:238 subgroupPartitionedOrNV ( global 4-component vector of uint) 0:238 'ballot' ( temp 4-component vector of uint) 0:238 'parti' ( temp 4-component vector of uint) 0:239 subgroupPartitionedXorNV ( global 4-component vector of uint) 0:239 'ballot' ( temp 4-component vector of uint) 0:239 'parti' ( temp 4-component vector of uint) 0:240 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float) 0:240 'f4' ( in 4-component vector of float) 0:240 'parti' ( temp 4-component vector of uint) 0:241 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float) 0:241 'f4' ( in 4-component vector of float) 0:241 'parti' ( temp 4-component vector of uint) 0:242 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float) 0:242 'f4' ( in 4-component vector of float) 0:242 'parti' ( temp 4-component vector of uint) 0:243 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float) 0:243 'f4' ( in 4-component vector of float) 0:243 'parti' ( temp 4-component vector of uint) 0:244 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint) 0:244 'ballot' ( temp 4-component vector of uint) 0:244 'parti' ( temp 4-component vector of uint) 0:245 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint) 0:245 'ballot' ( temp 4-component vector of uint) 0:245 'parti' ( temp 4-component vector of uint) 0:246 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint) 0:246 'ballot' ( temp 4-component vector of uint) 0:246 'parti' ( temp 4-component vector of uint) 0:247 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float) 0:247 'f4' ( in 4-component vector of float) 0:247 'parti' ( temp 4-component vector of uint) 0:248 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float) 0:248 'f4' ( in 4-component vector of float) 0:248 'parti' ( temp 4-component vector of uint) 0:249 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float) 0:249 'f4' ( in 4-component vector of float) 0:249 'parti' ( temp 4-component vector of uint) 0:250 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float) 0:250 'f4' ( in 4-component vector of float) 0:250 'parti' ( temp 4-component vector of uint) 0:251 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint) 0:251 'ballot' ( temp 4-component vector of uint) 0:251 'parti' ( temp 4-component vector of uint) 0:252 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint) 0:252 'ballot' ( temp 4-component vector of uint) 0:252 'parti' ( temp 4-component vector of uint) 0:253 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint) 0:253 'ballot' ( temp 4-component vector of uint) 0:253 'parti' ( temp 4-component vector of uint) 0:257 Function Definition: sm_builtins_err( ( global void) 0:257 Function Parameters: 0:259 Sequence 0:259 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV) 0:260 'gl_SMCountNV' ( in uint SMCountNV) 0:261 'gl_WarpIDNV' ( in uint WarpIDNV) 0:262 'gl_SMIDNV' ( in uint SMIDNV) 0:269 Function Definition: sm_builtins( ( global void) 0:269 Function Parameters: 0:271 Sequence 0:271 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV) 0:272 'gl_SMCountNV' ( in uint SMCountNV) 0:273 'gl_WarpIDNV' ( in uint WarpIDNV) 0:274 'gl_SMIDNV' ( in uint SMIDNV) 0:? Linker Objects 0:? 'incomingPayload' (layout( location=1) rayPayloadInNV 4-component vector of float) Linked any-hit stage: Shader version: 460 Requested GL_KHR_shader_subgroup_arithmetic Requested GL_KHR_shader_subgroup_ballot Requested GL_KHR_shader_subgroup_basic Requested GL_KHR_shader_subgroup_clustered Requested GL_KHR_shader_subgroup_quad Requested GL_KHR_shader_subgroup_shuffle Requested GL_KHR_shader_subgroup_shuffle_relative Requested GL_KHR_shader_subgroup_vote Requested GL_NV_ray_tracing Requested GL_NV_shader_sm_builtins Requested GL_NV_shader_subgroup_partitioned ERROR: node is still EOpNull! 0:106 Function Definition: main( ( global void) 0:106 Function Parameters: 0:108 Sequence 0:108 Sequence 0:108 move second child to first child ( temp 3-component vector of uint) 0:108 'v0' ( temp 3-component vector of uint) 0:108 'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV) 0:109 Sequence 0:109 move second child to first child ( temp 3-component vector of uint) 0:109 'v1' ( temp 3-component vector of uint) 0:109 'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV) 0:110 Sequence 0:110 move second child to first child ( temp int) 0:110 'v2' ( temp int) 0:110 'gl_PrimitiveID' ( in int PrimitiveID) 0:111 Sequence 0:111 move second child to first child ( temp int) 0:111 'v3' ( temp int) 0:111 'gl_InstanceID' ( in int InstanceId) 0:112 Sequence 0:112 move second child to first child ( temp int) 0:112 'v4' ( temp int) 0:112 'gl_InstanceCustomIndexNV' ( in int InstanceCustomIndexNV) 0:113 Sequence 0:113 move second child to first child ( temp 3-component vector of float) 0:113 'v5' ( temp 3-component vector of float) 0:113 'gl_WorldRayOriginNV' ( in 3-component vector of float WorldRayOriginNV) 0:114 Sequence 0:114 move second child to first child ( temp 3-component vector of float) 0:114 'v6' ( temp 3-component vector of float) 0:114 'gl_WorldRayDirectionNV' ( in 3-component vector of float WorldRayDirectionNV) 0:115 Sequence 0:115 move second child to first child ( temp 3-component vector of float) 0:115 'v7' ( temp 3-component vector of float) 0:115 'gl_ObjectRayOriginNV' ( in 3-component vector of float ObjectRayOriginNV) 0:116 Sequence 0:116 move second child to first child ( temp 3-component vector of float) 0:116 'v8' ( temp 3-component vector of float) 0:116 'gl_ObjectRayDirectionNV' ( in 3-component vector of float ObjectRayDirectionNV) 0:117 Sequence 0:117 move second child to first child ( temp float) 0:117 'v9' ( temp float) 0:117 'gl_RayTminNV' ( in float ObjectRayTminNV) 0:118 Sequence 0:118 move second child to first child ( temp float) 0:118 'v10' ( temp float) 0:118 'gl_RayTmaxNV' ( in float ObjectRayTmaxNV) 0:119 Sequence 0:119 move second child to first child ( temp float) 0:119 'v11' ( temp float) 0:119 'gl_HitTNV' ( in float HitTNV) 0:120 Sequence 0:120 move second child to first child ( temp uint) 0:120 'v12' ( temp uint) 0:120 'gl_HitKindNV' ( in uint HitKindNV) 0:121 Sequence 0:121 move second child to first child ( temp 4X3 matrix of float) 0:121 'v13' ( temp 4X3 matrix of float) 0:121 'gl_ObjectToWorldNV' ( in 4X3 matrix of float ObjectToWorldNV) 0:122 Sequence 0:122 move second child to first child ( temp 4X3 matrix of float) 0:122 'v14' ( temp 4X3 matrix of float) 0:122 'gl_WorldToObjectNV' ( in 4X3 matrix of float WorldToObjectNV) 0:123 move second child to first child ( temp 4-component vector of float) 0:123 'incomingPayload' (layout( location=1) rayPayloadInNV 4-component vector of float) 0:123 Constant: 0:123 0.500000 0:123 0.500000 0:123 0.500000 0:123 0.500000 0:124 Test condition and select ( temp void) 0:124 Condition 0:124 Compare Equal ( temp bool) 0:124 'v2' ( temp int) 0:124 Constant: 0:124 1 (const int) 0:124 true case 0:125 ignoreIntersectionNV ( global void) 0:124 false case 0:127 terminateRayNV ( global void) 0:? Linker Objects 0:? 'incomingPayload' (layout( location=1) rayPayloadInNV 4-component vector of float)