glsl.460.subgroupEXT.task ERROR: 0:6: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:7: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:8: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:9: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:10: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:11: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:12: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:13: 'gl_NumSubgroups' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:14: 'gl_SubgroupID' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:15: 'subgroupMemoryBarrierShared' : required extension not requested: GL_KHR_shader_subgroup_basic ERROR: 0:17: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:18: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:19: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote ERROR: 0:21: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:22: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:23: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:24: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:25: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:26: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:27: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:28: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:29: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:30: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:31: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:32: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:33: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:34: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:35: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot ERROR: 0:37: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle ERROR: 0:38: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle ERROR: 0:39: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative ERROR: 0:40: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative ERROR: 0:42: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:43: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:44: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:45: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:46: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:47: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:48: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:49: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:50: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:51: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:52: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:53: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:54: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:55: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:56: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:57: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:58: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:59: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:60: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:61: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:62: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic ERROR: 0:64: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:65: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:66: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:67: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:68: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:69: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:70: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered ERROR: 0:72: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:73: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:74: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 0:75: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad ERROR: 64 compilation errors. No code generated. Shader version: 460 Requested GL_EXT_mesh_shader Requested GL_KHR_shader_subgroup_arithmetic Requested GL_KHR_shader_subgroup_ballot Requested GL_KHR_shader_subgroup_basic Requested GL_KHR_shader_subgroup_clustered Requested GL_KHR_shader_subgroup_quad Requested GL_KHR_shader_subgroup_shuffle Requested GL_KHR_shader_subgroup_shuffle_relative Requested GL_KHR_shader_subgroup_vote local_size = (32, 1, 1) ERROR: node is still EOpNull! 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 0:3 Function Parameters: 0:3 'f4' ( in 4-component vector of float) 0:? Sequence 0:6 'gl_SubgroupSize' ( in uint SubgroupSize) 0:7 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) 0:8 subgroupBarrier ( global void) 0:9 subgroupMemoryBarrier ( global void) 0:10 subgroupMemoryBarrierBuffer ( global void) 0:11 subgroupMemoryBarrierImage ( global void) 0:12 subgroupElect ( global bool) 0:13 'gl_NumSubgroups' ( in uint NumSubgroups) 0:14 'gl_SubgroupID' ( in uint SubgroupID) 0:15 subgroupMemoryBarrierShared ( global void) 0:17 subgroupAll ( global bool) 0:17 Constant: 0:17 true (const bool) 0:18 subgroupAny ( global bool) 0:18 Constant: 0:18 false (const bool) 0:19 subgroupAllEqual ( global bool) 0:19 'f4' ( in 4-component vector of float) 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 0:26 subgroupBroadcast ( global 4-component vector of float) 0:26 'f4' ( in 4-component vector of float) 0:26 Constant: 0:26 0 (const uint) 0:27 subgroupBroadcastFirst ( global 4-component vector of float) 0:27 'f4' ( in 4-component vector of float) 0:28 Sequence 0:28 move second child to first child ( temp 4-component vector of uint) 0:28 'ballot' ( temp 4-component vector of uint) 0:28 subgroupBallot ( global 4-component vector of uint) 0:28 Constant: 0:28 false (const bool) 0:29 subgroupInverseBallot ( global bool) 0:29 Constant: 0:29 1 (const uint) 0:29 1 (const uint) 0:29 1 (const uint) 0:29 1 (const uint) 0:30 subgroupBallotBitExtract ( global bool) 0:30 'ballot' ( temp 4-component vector of uint) 0:30 Constant: 0:30 0 (const uint) 0:31 subgroupBallotBitCount ( global uint) 0:31 'ballot' ( temp 4-component vector of uint) 0:32 subgroupBallotInclusiveBitCount ( global uint) 0:32 'ballot' ( temp 4-component vector of uint) 0:33 subgroupBallotExclusiveBitCount ( global uint) 0:33 'ballot' ( temp 4-component vector of uint) 0:34 subgroupBallotFindLSB ( global uint) 0:34 'ballot' ( temp 4-component vector of uint) 0:35 subgroupBallotFindMSB ( global uint) 0:35 'ballot' ( temp 4-component vector of uint) 0:37 subgroupShuffle ( global 4-component vector of float) 0:37 'f4' ( in 4-component vector of float) 0:37 Constant: 0:37 0 (const uint) 0:38 subgroupShuffleXor ( global 4-component vector of float) 0:38 'f4' ( in 4-component vector of float) 0:38 Constant: 0:38 1 (const uint) 0:39 subgroupShuffleUp ( global 4-component vector of float) 0:39 'f4' ( in 4-component vector of float) 0:39 Constant: 0:39 1 (const uint) 0:40 subgroupShuffleDown ( global 4-component vector of float) 0:40 'f4' ( in 4-component vector of float) 0:40 Constant: 0:40 1 (const uint) 0:42 move second child to first child ( temp 4-component vector of float) 0:42 'result' ( temp 4-component vector of float) 0:42 subgroupAdd ( global 4-component vector of float) 0:42 'f4' ( in 4-component vector of float) 0:43 subgroupMul ( global 4-component vector of float) 0:43 'f4' ( in 4-component vector of float) 0:44 subgroupMin ( global 4-component vector of float) 0:44 'f4' ( in 4-component vector of float) 0:45 subgroupMax ( global 4-component vector of float) 0:45 'f4' ( in 4-component vector of float) 0:46 subgroupAnd ( global 4-component vector of uint) 0:46 'ballot' ( temp 4-component vector of uint) 0:47 subgroupOr ( global 4-component vector of uint) 0:47 'ballot' ( temp 4-component vector of uint) 0:48 subgroupXor ( global 4-component vector of uint) 0:48 'ballot' ( temp 4-component vector of uint) 0:49 subgroupInclusiveAdd ( global 4-component vector of float) 0:49 'f4' ( in 4-component vector of float) 0:50 subgroupInclusiveMul ( global 4-component vector of float) 0:50 'f4' ( in 4-component vector of float) 0:51 subgroupInclusiveMin ( global 4-component vector of float) 0:51 'f4' ( in 4-component vector of float) 0:52 subgroupInclusiveMax ( global 4-component vector of float) 0:52 'f4' ( in 4-component vector of float) 0:53 subgroupInclusiveAnd ( global 4-component vector of uint) 0:53 'ballot' ( temp 4-component vector of uint) 0:54 subgroupInclusiveOr ( global 4-component vector of uint) 0:54 'ballot' ( temp 4-component vector of uint) 0:55 subgroupInclusiveXor ( global 4-component vector of uint) 0:55 'ballot' ( temp 4-component vector of uint) 0:56 subgroupExclusiveAdd ( global 4-component vector of float) 0:56 'f4' ( in 4-component vector of float) 0:57 subgroupExclusiveMul ( global 4-component vector of float) 0:57 'f4' ( in 4-component vector of float) 0:58 subgroupExclusiveMin ( global 4-component vector of float) 0:58 'f4' ( in 4-component vector of float) 0:59 subgroupExclusiveMax ( global 4-component vector of float) 0:59 'f4' ( in 4-component vector of float) 0:60 subgroupExclusiveAnd ( global 4-component vector of uint) 0:60 'ballot' ( temp 4-component vector of uint) 0:61 subgroupExclusiveOr ( global 4-component vector of uint) 0:61 'ballot' ( temp 4-component vector of uint) 0:62 subgroupExclusiveXor ( global 4-component vector of uint) 0:62 'ballot' ( temp 4-component vector of uint) 0:64 subgroupClusteredAdd ( global 4-component vector of float) 0:64 'f4' ( in 4-component vector of float) 0:64 Constant: 0:64 2 (const uint) 0:65 subgroupClusteredMul ( global 4-component vector of float) 0:65 'f4' ( in 4-component vector of float) 0:65 Constant: 0:65 2 (const uint) 0:66 subgroupClusteredMin ( global 4-component vector of float) 0:66 'f4' ( in 4-component vector of float) 0:66 Constant: 0:66 2 (const uint) 0:67 subgroupClusteredMax ( global 4-component vector of float) 0:67 'f4' ( in 4-component vector of float) 0:67 Constant: 0:67 2 (const uint) 0:68 subgroupClusteredAnd ( global 4-component vector of uint) 0:68 'ballot' ( temp 4-component vector of uint) 0:68 Constant: 0:68 2 (const uint) 0:69 subgroupClusteredOr ( global 4-component vector of uint) 0:69 'ballot' ( temp 4-component vector of uint) 0:69 Constant: 0:69 2 (const uint) 0:70 subgroupClusteredXor ( global 4-component vector of uint) 0:70 'ballot' ( temp 4-component vector of uint) 0:70 Constant: 0:70 2 (const uint) 0:72 subgroupQuadBroadcast ( global 4-component vector of float) 0:72 'f4' ( in 4-component vector of float) 0:72 Constant: 0:72 0 (const uint) 0:73 subgroupQuadSwapHorizontal ( global 4-component vector of float) 0:73 'f4' ( in 4-component vector of float) 0:74 subgroupQuadSwapVertical ( global 4-component vector of float) 0:74 'f4' ( in 4-component vector of float) 0:75 subgroupQuadSwapDiagonal ( global 4-component vector of float) 0:75 'f4' ( in 4-component vector of float) 0:77 Branch: Return with expression 0:77 'result' ( temp 4-component vector of float) 0:102 Function Definition: main( ( global void) 0:102 Function Parameters: 0:104 Sequence 0:104 Sequence 0:104 move second child to first child ( temp uint) 0:104 'iid' ( temp uint) 0:104 direct index ( temp uint) 0:104 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID) 0:104 Constant: 0:104 0 (const int) 0:105 Sequence 0:105 move second child to first child ( temp uint) 0:105 'gid' ( temp uint) 0:105 direct index ( temp uint) 0:105 'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID) 0:105 Constant: 0:105 0 (const int) 0:108 Sequence 0:108 Sequence 0:108 move second child to first child ( temp uint) 0:108 'i' ( temp uint) 0:108 Constant: 0:108 0 (const uint) 0:108 Loop with condition tested first 0:108 Loop Condition 0:108 Compare Less Than ( temp bool) 0:108 'i' ( temp uint) 0:108 Constant: 0:108 10 (const uint) 0:108 Loop Body 0:109 Sequence 0:109 move second child to first child ( temp 4-component vector of float) 0:109 indirect index ( temp 4-component vector of float) 0:109 'mem' ( shared 10-element array of 4-component vector of float) 0:109 'i' ( temp uint) 0:109 Construct vec4 ( temp 4-component vector of float) 0:109 Convert uint to float ( temp float) 0:109 add ( temp uint) 0:109 'i' ( temp uint) 0:109 uni_value: direct index for structure (layout( column_major shared) uniform uint) 0:109 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform uint uni_value}) 0:109 Constant: 0:109 0 (const uint) 0:108 Loop Terminal Expression 0:108 Pre-Increment ( temp uint) 0:108 'i' ( temp uint) 0:111 imageStore ( global void) 0:111 'uni_image' (layout( binding=0) writeonly uniform image2D) 0:111 Construct ivec2 ( temp 2-component vector of int) 0:111 Convert uint to int ( temp int) 0:111 'iid' ( temp uint) 0:111 indirect index ( temp 4-component vector of float) 0:111 'mem' ( shared 10-element array of 4-component vector of float) 0:111 'gid' ( temp uint) 0:112 imageStore ( global void) 0:112 'uni_image' (layout( binding=0) writeonly uniform image2D) 0:112 Construct ivec2 ( temp 2-component vector of int) 0:112 Convert uint to int ( temp int) 0:112 'iid' ( temp uint) 0:112 indirect index ( temp 4-component vector of float) 0:112 'mem' ( shared 10-element array of 4-component vector of float) 0:112 add ( temp uint) 0:112 'gid' ( temp uint) 0:112 Constant: 0:112 1 (const uint) 0:114 MemoryBarrierShared ( global void) 0:114 Barrier ( global void) 0:118 move second child to first child ( temp 2-component vector of float) 0:118 dummy: direct index for structure ( global 2-component vector of float) 0:118 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) 0:118 Constant: 0:118 0 (const int) 0:118 Constant: 0:118 30.000000 0:118 31.000000 0:119 move second child to first child ( temp 2-component vector of float) 0:119 direct index ( temp 2-component vector of float) 0:119 submesh: direct index for structure ( global 3-element array of 2-component vector of float) 0:119 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) 0:119 Constant: 0:119 1 (const int) 0:119 Constant: 0:119 0 (const int) 0:119 Constant: 0:119 32.000000 0:119 33.000000 0:120 move second child to first child ( temp 2-component vector of float) 0:120 direct index ( temp 2-component vector of float) 0:120 submesh: direct index for structure ( global 3-element array of 2-component vector of float) 0:120 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) 0:120 Constant: 0:120 1 (const int) 0:120 Constant: 0:120 1 (const int) 0:120 Constant: 0:120 34.000000 0:120 35.000000 0:121 move second child to first child ( temp 2-component vector of float) 0:121 direct index ( temp 2-component vector of float) 0:121 submesh: direct index for structure ( global 3-element array of 2-component vector of float) 0:121 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) 0:121 Constant: 0:121 1 (const int) 0:121 Constant: 0:121 2 (const int) 0:121 indirect index ( temp 2-component vector of float) 0:121 submesh: direct index for structure ( global 3-element array of 2-component vector of float) 0:121 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) 0:121 Constant: 0:121 1 (const int) 0:121 mod ( temp uint) 0:121 'gid' ( temp uint) 0:121 Constant: 0:121 2 (const uint) 0:123 MemoryBarrierShared ( global void) 0:123 Barrier ( global void) 0:126 EmitMeshTasksEXT ( global void) 0:126 Constant: 0:126 3 (const uint) 0:126 Constant: 0:126 1 (const uint) 0:126 Constant: 0:126 1 (const uint) 0:130 Function Definition: basic_works( ( global void) 0:130 Function Parameters: 0:132 Sequence 0:132 'gl_SubgroupSize' ( in uint SubgroupSize) 0:133 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) 0:134 subgroupBarrier ( global void) 0:135 subgroupMemoryBarrier ( global void) 0:136 subgroupMemoryBarrierBuffer ( global void) 0:137 subgroupMemoryBarrierImage ( global void) 0:138 subgroupElect ( global bool) 0:139 'gl_NumSubgroups' ( in uint NumSubgroups) 0:140 'gl_SubgroupID' ( in uint SubgroupID) 0:141 subgroupMemoryBarrierShared ( global void) 0:145 Function Definition: ballot_works(vf4; ( global void) 0:145 Function Parameters: 0:145 'f4' ( in 4-component vector of float) 0:146 Sequence 0:146 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 0:147 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 0:148 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 0:149 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 0:150 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 0:151 subgroupBroadcast ( global 4-component vector of float) 0:151 'f4' ( in 4-component vector of float) 0:151 Constant: 0:151 0 (const uint) 0:152 subgroupBroadcastFirst ( global 4-component vector of float) 0:152 'f4' ( in 4-component vector of float) 0:153 Sequence 0:153 move second child to first child ( temp 4-component vector of uint) 0:153 'ballot' ( temp 4-component vector of uint) 0:153 subgroupBallot ( global 4-component vector of uint) 0:153 Constant: 0:153 false (const bool) 0:154 subgroupInverseBallot ( global bool) 0:154 Constant: 0:154 1 (const uint) 0:154 1 (const uint) 0:154 1 (const uint) 0:154 1 (const uint) 0:155 subgroupBallotBitExtract ( global bool) 0:155 'ballot' ( temp 4-component vector of uint) 0:155 Constant: 0:155 0 (const uint) 0:156 subgroupBallotBitCount ( global uint) 0:156 'ballot' ( temp 4-component vector of uint) 0:157 subgroupBallotInclusiveBitCount ( global uint) 0:157 'ballot' ( temp 4-component vector of uint) 0:158 subgroupBallotExclusiveBitCount ( global uint) 0:158 'ballot' ( temp 4-component vector of uint) 0:159 subgroupBallotFindLSB ( global uint) 0:159 'ballot' ( temp 4-component vector of uint) 0:160 subgroupBallotFindMSB ( global uint) 0:160 'ballot' ( temp 4-component vector of uint) 0:164 Function Definition: vote_works(vf4; ( global void) 0:164 Function Parameters: 0:164 'f4' ( in 4-component vector of float) 0:166 Sequence 0:166 subgroupAll ( global bool) 0:166 Constant: 0:166 true (const bool) 0:167 subgroupAny ( global bool) 0:167 Constant: 0:167 false (const bool) 0:168 subgroupAllEqual ( global bool) 0:168 'f4' ( in 4-component vector of float) 0:173 Function Definition: shuffle_works(vf4; ( global void) 0:173 Function Parameters: 0:173 'f4' ( in 4-component vector of float) 0:175 Sequence 0:175 subgroupShuffle ( global 4-component vector of float) 0:175 'f4' ( in 4-component vector of float) 0:175 Constant: 0:175 0 (const uint) 0:176 subgroupShuffleXor ( global 4-component vector of float) 0:176 'f4' ( in 4-component vector of float) 0:176 Constant: 0:176 1 (const uint) 0:177 subgroupShuffleUp ( global 4-component vector of float) 0:177 'f4' ( in 4-component vector of float) 0:177 Constant: 0:177 1 (const uint) 0:178 subgroupShuffleDown ( global 4-component vector of float) 0:178 'f4' ( in 4-component vector of float) 0:178 Constant: 0:178 1 (const uint) 0:182 Function Definition: arith_works(vf4; ( global void) 0:182 Function Parameters: 0:182 'f4' ( in 4-component vector of float) 0:? Sequence 0:185 subgroupAdd ( global 4-component vector of float) 0:185 'f4' ( in 4-component vector of float) 0:186 subgroupMul ( global 4-component vector of float) 0:186 'f4' ( in 4-component vector of float) 0:187 subgroupMin ( global 4-component vector of float) 0:187 'f4' ( in 4-component vector of float) 0:188 subgroupMax ( global 4-component vector of float) 0:188 'f4' ( in 4-component vector of float) 0:189 subgroupAnd ( global 4-component vector of uint) 0:189 'ballot' ( temp 4-component vector of uint) 0:190 subgroupOr ( global 4-component vector of uint) 0:190 'ballot' ( temp 4-component vector of uint) 0:191 subgroupXor ( global 4-component vector of uint) 0:191 'ballot' ( temp 4-component vector of uint) 0:192 subgroupInclusiveAdd ( global 4-component vector of float) 0:192 'f4' ( in 4-component vector of float) 0:193 subgroupInclusiveMul ( global 4-component vector of float) 0:193 'f4' ( in 4-component vector of float) 0:194 subgroupInclusiveMin ( global 4-component vector of float) 0:194 'f4' ( in 4-component vector of float) 0:195 subgroupInclusiveMax ( global 4-component vector of float) 0:195 'f4' ( in 4-component vector of float) 0:196 subgroupInclusiveAnd ( global 4-component vector of uint) 0:196 'ballot' ( temp 4-component vector of uint) 0:197 subgroupInclusiveOr ( global 4-component vector of uint) 0:197 'ballot' ( temp 4-component vector of uint) 0:198 subgroupInclusiveXor ( global 4-component vector of uint) 0:198 'ballot' ( temp 4-component vector of uint) 0:199 subgroupExclusiveAdd ( global 4-component vector of float) 0:199 'f4' ( in 4-component vector of float) 0:200 subgroupExclusiveMul ( global 4-component vector of float) 0:200 'f4' ( in 4-component vector of float) 0:201 subgroupExclusiveMin ( global 4-component vector of float) 0:201 'f4' ( in 4-component vector of float) 0:202 subgroupExclusiveMax ( global 4-component vector of float) 0:202 'f4' ( in 4-component vector of float) 0:203 subgroupExclusiveAnd ( global 4-component vector of uint) 0:203 'ballot' ( temp 4-component vector of uint) 0:204 subgroupExclusiveOr ( global 4-component vector of uint) 0:204 'ballot' ( temp 4-component vector of uint) 0:205 subgroupExclusiveXor ( global 4-component vector of uint) 0:205 'ballot' ( temp 4-component vector of uint) 0:209 Function Definition: clustered_works(vf4; ( global void) 0:209 Function Parameters: 0:209 'f4' ( in 4-component vector of float) 0:211 Sequence 0:211 Sequence 0:211 move second child to first child ( temp 4-component vector of uint) 0:211 'ballot' ( temp 4-component vector of uint) 0:211 Constant: 0:211 85 (const uint) 0:211 0 (const uint) 0:211 0 (const uint) 0:211 0 (const uint) 0:212 subgroupClusteredAdd ( global 4-component vector of float) 0:212 'f4' ( in 4-component vector of float) 0:212 Constant: 0:212 2 (const uint) 0:213 subgroupClusteredMul ( global 4-component vector of float) 0:213 'f4' ( in 4-component vector of float) 0:213 Constant: 0:213 2 (const uint) 0:214 subgroupClusteredMin ( global 4-component vector of float) 0:214 'f4' ( in 4-component vector of float) 0:214 Constant: 0:214 2 (const uint) 0:215 subgroupClusteredMax ( global 4-component vector of float) 0:215 'f4' ( in 4-component vector of float) 0:215 Constant: 0:215 2 (const uint) 0:216 subgroupClusteredAnd ( global 4-component vector of uint) 0:216 'ballot' ( temp 4-component vector of uint) 0:216 Constant: 0:216 2 (const uint) 0:217 subgroupClusteredOr ( global 4-component vector of uint) 0:217 'ballot' ( temp 4-component vector of uint) 0:217 Constant: 0:217 2 (const uint) 0:218 subgroupClusteredXor ( global 4-component vector of uint) 0:218 'ballot' ( temp 4-component vector of uint) 0:218 Constant: 0:218 2 (const uint) 0:222 Function Definition: quad_works(vf4; ( global void) 0:222 Function Parameters: 0:222 'f4' ( in 4-component vector of float) 0:224 Sequence 0:224 subgroupQuadBroadcast ( global 4-component vector of float) 0:224 'f4' ( in 4-component vector of float) 0:224 Constant: 0:224 0 (const uint) 0:225 subgroupQuadSwapHorizontal ( global 4-component vector of float) 0:225 'f4' ( in 4-component vector of float) 0:226 subgroupQuadSwapVertical ( global 4-component vector of float) 0:226 'f4' ( in 4-component vector of float) 0:227 subgroupQuadSwapDiagonal ( global 4-component vector of float) 0:227 'f4' ( in 4-component vector of float) 0:? Linker Objects 0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize) 0:? 32 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 'uni_image' (layout( binding=0) writeonly uniform image2D) 0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform uint uni_value}) 0:? 'mem' ( shared 10-element array of 4-component vector of float) 0:? 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) Linked task stage: Shader version: 460 Requested GL_EXT_mesh_shader Requested GL_KHR_shader_subgroup_arithmetic Requested GL_KHR_shader_subgroup_ballot Requested GL_KHR_shader_subgroup_basic Requested GL_KHR_shader_subgroup_clustered Requested GL_KHR_shader_subgroup_quad Requested GL_KHR_shader_subgroup_shuffle Requested GL_KHR_shader_subgroup_shuffle_relative Requested GL_KHR_shader_subgroup_vote local_size = (32, 1, 1) ERROR: node is still EOpNull! 0:102 Function Definition: main( ( global void) 0:102 Function Parameters: 0:104 Sequence 0:104 Sequence 0:104 move second child to first child ( temp uint) 0:104 'iid' ( temp uint) 0:104 direct index ( temp uint) 0:104 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID) 0:104 Constant: 0:104 0 (const int) 0:105 Sequence 0:105 move second child to first child ( temp uint) 0:105 'gid' ( temp uint) 0:105 direct index ( temp uint) 0:105 'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID) 0:105 Constant: 0:105 0 (const int) 0:108 Sequence 0:108 Sequence 0:108 move second child to first child ( temp uint) 0:108 'i' ( temp uint) 0:108 Constant: 0:108 0 (const uint) 0:108 Loop with condition tested first 0:108 Loop Condition 0:108 Compare Less Than ( temp bool) 0:108 'i' ( temp uint) 0:108 Constant: 0:108 10 (const uint) 0:108 Loop Body 0:109 Sequence 0:109 move second child to first child ( temp 4-component vector of float) 0:109 indirect index ( temp 4-component vector of float) 0:109 'mem' ( shared 10-element array of 4-component vector of float) 0:109 'i' ( temp uint) 0:109 Construct vec4 ( temp 4-component vector of float) 0:109 Convert uint to float ( temp float) 0:109 add ( temp uint) 0:109 'i' ( temp uint) 0:109 uni_value: direct index for structure (layout( column_major shared) uniform uint) 0:109 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform uint uni_value}) 0:109 Constant: 0:109 0 (const uint) 0:108 Loop Terminal Expression 0:108 Pre-Increment ( temp uint) 0:108 'i' ( temp uint) 0:111 imageStore ( global void) 0:111 'uni_image' (layout( binding=0) writeonly uniform image2D) 0:111 Construct ivec2 ( temp 2-component vector of int) 0:111 Convert uint to int ( temp int) 0:111 'iid' ( temp uint) 0:111 indirect index ( temp 4-component vector of float) 0:111 'mem' ( shared 10-element array of 4-component vector of float) 0:111 'gid' ( temp uint) 0:112 imageStore ( global void) 0:112 'uni_image' (layout( binding=0) writeonly uniform image2D) 0:112 Construct ivec2 ( temp 2-component vector of int) 0:112 Convert uint to int ( temp int) 0:112 'iid' ( temp uint) 0:112 indirect index ( temp 4-component vector of float) 0:112 'mem' ( shared 10-element array of 4-component vector of float) 0:112 add ( temp uint) 0:112 'gid' ( temp uint) 0:112 Constant: 0:112 1 (const uint) 0:114 MemoryBarrierShared ( global void) 0:114 Barrier ( global void) 0:118 move second child to first child ( temp 2-component vector of float) 0:118 dummy: direct index for structure ( global 2-component vector of float) 0:118 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) 0:118 Constant: 0:118 0 (const int) 0:118 Constant: 0:118 30.000000 0:118 31.000000 0:119 move second child to first child ( temp 2-component vector of float) 0:119 direct index ( temp 2-component vector of float) 0:119 submesh: direct index for structure ( global 3-element array of 2-component vector of float) 0:119 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) 0:119 Constant: 0:119 1 (const int) 0:119 Constant: 0:119 0 (const int) 0:119 Constant: 0:119 32.000000 0:119 33.000000 0:120 move second child to first child ( temp 2-component vector of float) 0:120 direct index ( temp 2-component vector of float) 0:120 submesh: direct index for structure ( global 3-element array of 2-component vector of float) 0:120 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) 0:120 Constant: 0:120 1 (const int) 0:120 Constant: 0:120 1 (const int) 0:120 Constant: 0:120 34.000000 0:120 35.000000 0:121 move second child to first child ( temp 2-component vector of float) 0:121 direct index ( temp 2-component vector of float) 0:121 submesh: direct index for structure ( global 3-element array of 2-component vector of float) 0:121 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) 0:121 Constant: 0:121 1 (const int) 0:121 Constant: 0:121 2 (const int) 0:121 indirect index ( temp 2-component vector of float) 0:121 submesh: direct index for structure ( global 3-element array of 2-component vector of float) 0:121 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh}) 0:121 Constant: 0:121 1 (const int) 0:121 mod ( temp uint) 0:121 'gid' ( temp uint) 0:121 Constant: 0:121 2 (const uint) 0:123 MemoryBarrierShared ( global void) 0:123 Barrier ( global void) 0:126 EmitMeshTasksEXT ( global void) 0:126 Constant: 0:126 3 (const uint) 0:126 Constant: 0:126 1 (const uint) 0:126 Constant: 0:126 1 (const uint) 0:? Linker Objects 0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize) 0:? 32 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 'uni_image' (layout( binding=0) writeonly uniform image2D) 0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform uint uni_value}) 0:? 'mem' ( shared 10-element array of 4-component vector of float) 0:? 'mytask' ( taskPayloadSharedEXT structure{ global 2-component vector of float dummy, global 3-element array of 2-component vector of float submesh})