glsl.es320.subgroup.frag Shader version: 320 Requested GL_KHR_shader_subgroup_basic 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:6 Sequence 0:6 move second child to first child ( temp mediump 4-component vector of uint) 0:6 'data' (layout( location=0) out mediump 4-component vector of uint) 0:6 Construct uvec4 ( temp mediump 4-component vector of uint) 0:6 'gl_SubgroupSize' ( flat in mediump uint SubgroupSize) 0:6 'gl_SubgroupInvocationID' ( flat in mediump uint SubgroupInvocationID) 0:6 Constant: 0:6 0 (const uint) 0:6 Constant: 0:6 0 (const uint) 0:? Linker Objects 0:? 'data' (layout( location=0) out mediump 4-component vector of uint) Linked fragment stage: Shader version: 320 Requested GL_KHR_shader_subgroup_basic 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:6 Sequence 0:6 move second child to first child ( temp mediump 4-component vector of uint) 0:6 'data' (layout( location=0) out mediump 4-component vector of uint) 0:6 Construct uvec4 ( temp mediump 4-component vector of uint) 0:6 'gl_SubgroupSize' ( flat in mediump uint SubgroupSize) 0:6 'gl_SubgroupInvocationID' ( flat in mediump uint SubgroupInvocationID) 0:6 Constant: 0:6 0 (const uint) 0:6 Constant: 0:6 0 (const uint) 0:? Linker Objects 0:? 'data' (layout( location=0) out mediump 4-component vector of uint)