hlsl.array.implicit-size.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp 5-element array of float) 0:3 'g_array' ( global 5-element array of float) 0:3 Constant: 0:3 1.000000 0:3 2.000000 0:3 3.000000 0:3 4.000000 0:3 5.000000 0:6 Sequence 0:6 move second child to first child ( temp 7-element array of float) 0:6 'g_array_unused' ( global 7-element array of float) 0:6 Constant: 0:6 1.000000 0:6 2.000000 0:6 3.000000 0:6 4.000000 0:6 5.000000 0:6 6.000000 0:6 7.000000 0:12 Sequence 0:12 move second child to first child ( temp 2-element array of structure{ temp int i, temp float f}) 0:12 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f}) 0:12 Constant: 0:12 1 (const int) 0:12 2.000000 0:12 3 (const int) 0:12 4.000000 0:26 Function Definition: main(struct-PS_OUTPUT-vf41; ( temp void) 0:26 Function Parameters: 0:26 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp 3-element array of float) 0:28 'l_array' ( temp 3-element array of float) 0:28 Constant: 0:28 1.000000 0:28 2.000000 0:28 3.000000 0:31 move second child to first child ( temp 4-component vector of float) 0:31 color: direct index for structure ( temp 4-component vector of float) 0:31 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:31 Constant: 0:31 0 (const int) 0:31 Construct vec4 ( temp 4-component vector of float) 0:31 add ( temp float) 0:31 add ( temp float) 0:31 add ( temp float) 0:31 add ( temp float) 0:31 direct index ( temp float) 0:31 'g_array' ( global 5-element array of float) 0:31 Constant: 0:31 0 (const int) 0:31 direct index ( temp float) 0:31 'g_array' ( global 5-element array of float) 0:31 Constant: 0:31 4 (const int) 0:31 direct index ( temp float) 0:31 'l_array' ( temp 3-element array of float) 0:31 Constant: 0:31 1 (const int) 0:31 f: direct index for structure ( temp float) 0:31 direct index ( temp structure{ temp int i, temp float f}) 0:31 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f}) 0:31 Constant: 0:31 0 (const int) 0:31 Constant: 0:31 1 (const int) 0:31 indirect index ( temp float) 0:31 'g_array' ( global 5-element array of float) 0:31 'idx' ( temp int) 0:? Linker Objects 0:? 'g_array' ( global 5-element array of float) 0:? 'g_array_unused' ( global 7-element array of float) 0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f}) Linked fragment stage: WARNING: Linking fragment stage: Entry point not found Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp 5-element array of float) 0:3 'g_array' ( global 5-element array of float) 0:3 Constant: 0:3 1.000000 0:3 2.000000 0:3 3.000000 0:3 4.000000 0:3 5.000000 0:6 Sequence 0:6 move second child to first child ( temp 7-element array of float) 0:6 'g_array_unused' ( global 7-element array of float) 0:6 Constant: 0:6 1.000000 0:6 2.000000 0:6 3.000000 0:6 4.000000 0:6 5.000000 0:6 6.000000 0:6 7.000000 0:12 Sequence 0:12 move second child to first child ( temp 2-element array of structure{ temp int i, temp float f}) 0:12 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f}) 0:12 Constant: 0:12 1 (const int) 0:12 2.000000 0:12 3 (const int) 0:12 4.000000 0:26 Function Definition: main(struct-PS_OUTPUT-vf41; ( temp void) 0:26 Function Parameters: 0:26 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp 3-element array of float) 0:28 'l_array' ( temp 3-element array of float) 0:28 Constant: 0:28 1.000000 0:28 2.000000 0:28 3.000000 0:31 move second child to first child ( temp 4-component vector of float) 0:31 color: direct index for structure ( temp 4-component vector of float) 0:31 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:31 Constant: 0:31 0 (const int) 0:31 Construct vec4 ( temp 4-component vector of float) 0:31 add ( temp float) 0:31 add ( temp float) 0:31 add ( temp float) 0:31 add ( temp float) 0:31 direct index ( temp float) 0:31 'g_array' ( global 5-element array of float) 0:31 Constant: 0:31 0 (const int) 0:31 direct index ( temp float) 0:31 'g_array' ( global 5-element array of float) 0:31 Constant: 0:31 4 (const int) 0:31 direct index ( temp float) 0:31 'l_array' ( temp 3-element array of float) 0:31 Constant: 0:31 1 (const int) 0:31 f: direct index for structure ( temp float) 0:31 direct index ( temp structure{ temp int i, temp float f}) 0:31 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f}) 0:31 Constant: 0:31 0 (const int) 0:31 Constant: 0:31 1 (const int) 0:31 indirect index ( temp float) 0:31 'g_array' ( global 5-element array of float) 0:31 'idx' ( temp int) 0:? Linker Objects 0:? 'g_array' ( global 5-element array of float) 0:? 'g_array_unused' ( global 7-element array of float) 0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f}) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 72 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "color" Name 12 "main(struct-PS_OUTPUT-vf41;" Name 11 "ps_output" Name 18 "g_array" Name 28 "g_array_unused" Name 33 "mystruct" MemberName 33(mystruct) 0 "i" MemberName 33(mystruct) 1 "f" Name 37 "g_mystruct" Name 46 "l_array" Name 64 "idx" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypePointer Function 8(PS_OUTPUT) 10: TypeFunction 2 9(ptr) 14: TypeInt 32 0 15: 14(int) Constant 5 16: TypeArray 6(float) 15 17: TypePointer Private 16 18(g_array): 17(ptr) Variable Private 19: 6(float) Constant 1065353216 20: 6(float) Constant 1073741824 21: 6(float) Constant 1077936128 22: 6(float) Constant 1082130432 23: 6(float) Constant 1084227584 24: 16 ConstantComposite 19 20 21 22 23 25: 14(int) Constant 7 26: TypeArray 6(float) 25 27: TypePointer Private 26 28(g_array_unused): 27(ptr) Variable Private 29: 6(float) Constant 1086324736 30: 6(float) Constant 1088421888 31: 26 ConstantComposite 19 20 21 22 23 29 30 32: TypeInt 32 1 33(mystruct): TypeStruct 32(int) 6(float) 34: 14(int) Constant 2 35: TypeArray 33(mystruct) 34 36: TypePointer Private 35 37(g_mystruct): 36(ptr) Variable Private 38: 32(int) Constant 1 39:33(mystruct) ConstantComposite 38 20 40: 32(int) Constant 3 41:33(mystruct) ConstantComposite 40 22 42: 35 ConstantComposite 39 41 43: 14(int) Constant 3 44: TypeArray 6(float) 43 45: TypePointer Function 44 47: 44 ConstantComposite 19 20 21 48: 32(int) Constant 0 49: TypePointer Private 6(float) 52: 32(int) Constant 4 56: TypePointer Function 6(float) 63: TypePointer Function 32(int) 70: TypePointer Function 7(fvec4) 4(PixelShaderFunction): 2 Function None 3 5: Label Store 18(g_array) 24 Store 28(g_array_unused) 31 Store 37(g_mystruct) 42 Return FunctionEnd 12(main(struct-PS_OUTPUT-vf41;): 2 Function None 10 11(ps_output): 9(ptr) FunctionParameter 13: Label 46(l_array): 45(ptr) Variable Function 64(idx): 63(ptr) Variable Function Store 46(l_array) 47 50: 49(ptr) AccessChain 18(g_array) 48 51: 6(float) Load 50 53: 49(ptr) AccessChain 18(g_array) 52 54: 6(float) Load 53 55: 6(float) FAdd 51 54 57: 56(ptr) AccessChain 46(l_array) 38 58: 6(float) Load 57 59: 6(float) FAdd 55 58 60: 49(ptr) AccessChain 37(g_mystruct) 48 38 61: 6(float) Load 60 62: 6(float) FAdd 59 61 65: 32(int) Load 64(idx) 66: 49(ptr) AccessChain 18(g_array) 65 67: 6(float) Load 66 68: 6(float) FAdd 62 67 69: 7(fvec4) CompositeConstruct 68 68 68 68 71: 70(ptr) AccessChain 11(ps_output) 48 Store 71 69 Return FunctionEnd