hlsl.clipdistance-5.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:? Sequence 0:8 Branch: Return with expression 0:8 add ( temp 4-component vector of float) 0:8 add ( temp 4-component vector of float) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( temp float) 0:8 direct index ( temp 2-component vector of float) 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( temp float) 0:8 direct index ( temp 2-component vector of float) 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:7 Constant: 0:7 0 (const int) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? Sequence 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 direct index ( temp 2-component vector of float) 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 0 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 direct index ( temp 2-component vector of float) 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 1 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 1 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 direct index ( temp 2-component vector of float) 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 2 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 direct index ( temp 2-component vector of float) 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 1 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 3 (const int) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:? Sequence 0:8 Branch: Return with expression 0:8 add ( temp 4-component vector of float) 0:8 add ( temp 4-component vector of float) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( temp float) 0:8 direct index ( temp 2-component vector of float) 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( temp float) 0:8 direct index ( temp 2-component vector of float) 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:7 Constant: 0:7 0 (const int) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? Sequence 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 direct index ( temp 2-component vector of float) 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 0 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 direct index ( temp 2-component vector of float) 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 1 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 1 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 direct index ( temp 2-component vector of float) 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 2 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 direct index ( temp 2-component vector of float) 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 1 (const int) 0:7 direct index ( in float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:7 Constant: 0:7 3 (const int) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 62 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 33 40 59 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 12 "VS_OUTPUT" MemberName 12(VS_OUTPUT) 0 "Position" MemberName 12(VS_OUTPUT) 1 "ClipRect" Name 15 "@main(struct-VS_OUTPUT-vf4-vf2[2]1;" Name 14 "v" Name 31 "v" Name 33 "v.Position" Name 40 "v.ClipRect" Name 59 "@entryPointOutput" Decorate 33(v.Position) BuiltIn FragCoord Decorate 40(v.ClipRect) BuiltIn ClipDistance Decorate 59(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 9: TypeInt 32 0 10: 9(int) Constant 2 11: TypeArray 8(fvec2) 10 12(VS_OUTPUT): TypeStruct 7(fvec4) 11 13: TypeFunction 7(fvec4) 12(VS_OUTPUT) 17: TypeInt 32 1 18: 17(int) Constant 0 20: 17(int) Constant 1 21: 9(int) Constant 0 30: TypePointer Function 12(VS_OUTPUT) 32: TypePointer Input 7(fvec4) 33(v.Position): 32(ptr) Variable Input 35: TypePointer Function 7(fvec4) 37: 9(int) Constant 4 38: TypeArray 6(float) 37 39: TypePointer Input 38 40(v.ClipRect): 39(ptr) Variable Input 41: TypePointer Input 6(float) 44: TypePointer Function 6(float) 48: 9(int) Constant 1 50: 17(int) Constant 2 54: 17(int) Constant 3 58: TypePointer Output 7(fvec4) 59(@entryPointOutput): 58(ptr) Variable Output 4(main): 2 Function None 3 5: Label 31(v): 30(ptr) Variable Function 34: 7(fvec4) Load 33(v.Position) 36: 35(ptr) AccessChain 31(v) 18 Store 36 34 42: 41(ptr) AccessChain 40(v.ClipRect) 18 43: 6(float) Load 42 45: 44(ptr) AccessChain 31(v) 20 18 21 Store 45 43 46: 41(ptr) AccessChain 40(v.ClipRect) 20 47: 6(float) Load 46 49: 44(ptr) AccessChain 31(v) 20 18 48 Store 49 47 51: 41(ptr) AccessChain 40(v.ClipRect) 50 52: 6(float) Load 51 53: 44(ptr) AccessChain 31(v) 20 20 21 Store 53 52 55: 41(ptr) AccessChain 40(v.ClipRect) 54 56: 6(float) Load 55 57: 44(ptr) AccessChain 31(v) 20 20 48 Store 57 56 60:12(VS_OUTPUT) Load 31(v) 61: 7(fvec4) FunctionCall 15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;) 60 Store 59(@entryPointOutput) 61 Return FunctionEnd 15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;): 7(fvec4) Function None 13 14(v):12(VS_OUTPUT) FunctionParameter 16: Label 19: 7(fvec4) CompositeExtract 14(v) 0 22: 6(float) CompositeExtract 14(v) 1 0 0 23: 7(fvec4) CompositeConstruct 22 22 22 22 24: 7(fvec4) FAdd 19 23 25: 6(float) CompositeExtract 14(v) 1 1 0 26: 7(fvec4) CompositeConstruct 25 25 25 25 27: 7(fvec4) FAdd 24 26 ReturnValue 27 FunctionEnd