hlsl.clipdistance-7.vert Shader version: 500 0:? Sequence 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:10 Position: direct index for structure ( temp 4-component vector of float) 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:10 Constant: 0:10 0 (const int) 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 clip0: direct index for structure ( temp 3-component vector of float) 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 0.000000 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 clip0: direct index for structure ( temp 3-component vector of float) 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1.000000 0:14 move second child to first child ( temp float) 0:14 direct index ( temp float) 0:14 clip0: direct index for structure ( temp 3-component vector of float) 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 2.000000 0:17 move second child to first child ( temp float) 0:17 direct index ( temp float) 0:17 clip1: direct index for structure ( temp 4-component vector of float) 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 4.000000 0:18 move second child to first child ( temp float) 0:18 direct index ( temp float) 0:18 clip1: direct index for structure ( temp 4-component vector of float) 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 5.000000 0:19 move second child to first child ( temp float) 0:19 direct index ( temp float) 0:19 clip1: direct index for structure ( temp 4-component vector of float) 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 6.000000 0:20 move second child to first child ( temp float) 0:20 direct index ( temp float) 0:20 clip1: direct index for structure ( temp 4-component vector of float) 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:20 Constant: 0:20 2 (const int) 0:20 Constant: 0:20 3 (const int) 0:20 Constant: 0:20 7.000000 0:22 Branch: Return with expression 0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 0 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 4 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 5 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 6 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 7 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 3 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) Linked vertex stage: Shader version: 500 0:? Sequence 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:10 Position: direct index for structure ( temp 4-component vector of float) 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:10 Constant: 0:10 0 (const int) 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 clip0: direct index for structure ( temp 3-component vector of float) 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 0.000000 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 clip0: direct index for structure ( temp 3-component vector of float) 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 1.000000 0:14 move second child to first child ( temp float) 0:14 direct index ( temp float) 0:14 clip0: direct index for structure ( temp 3-component vector of float) 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 2.000000 0:17 move second child to first child ( temp float) 0:17 direct index ( temp float) 0:17 clip1: direct index for structure ( temp 4-component vector of float) 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 4.000000 0:18 move second child to first child ( temp float) 0:18 direct index ( temp float) 0:18 clip1: direct index for structure ( temp 4-component vector of float) 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 5.000000 0:19 move second child to first child ( temp float) 0:19 direct index ( temp float) 0:19 clip1: direct index for structure ( temp 4-component vector of float) 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 6.000000 0:20 move second child to first child ( temp float) 0:20 direct index ( temp float) 0:20 clip1: direct index for structure ( temp 4-component vector of float) 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:20 Constant: 0:20 2 (const int) 0:20 Constant: 0:20 3 (const int) 0:20 Constant: 0:20 7.000000 0:22 Branch: Return with expression 0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 0 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 4 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 5 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 6 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:8 Constant: 0:8 7 (const int) 0:8 direct index ( temp float) 0:8 clip1: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 3 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 81 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 48 54 Source HLSL 500 Name 4 "main" Name 9 "VS_OUTPUT" MemberName 9(VS_OUTPUT) 0 "Position" MemberName 9(VS_OUTPUT) 1 "clip0" MemberName 9(VS_OUTPUT) 2 "clip1" Name 11 "@main(" Name 14 "Output" Name 45 "flattenTemp" Name 48 "@entryPointOutput.Position" Name 54 "@entryPointOutput.clip1" Decorate 48(@entryPointOutput.Position) BuiltIn Position Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 3 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4) 10: TypeFunction 9(VS_OUTPUT) 13: TypePointer Function 9(VS_OUTPUT) 15: TypeInt 32 1 16: 15(int) Constant 0 17: 6(float) Constant 0 18: 7(fvec4) ConstantComposite 17 17 17 17 19: TypePointer Function 7(fvec4) 21: 15(int) Constant 1 22: TypeInt 32 0 23: 22(int) Constant 0 24: TypePointer Function 6(float) 26: 6(float) Constant 1065353216 27: 22(int) Constant 1 29: 6(float) Constant 1073741824 30: 22(int) Constant 2 32: 15(int) Constant 2 33: 6(float) Constant 1082130432 35: 6(float) Constant 1084227584 37: 6(float) Constant 1086324736 39: 6(float) Constant 1088421888 40: 22(int) Constant 3 47: TypePointer Output 7(fvec4) 48(@entryPointOutput.Position): 47(ptr) Variable Output 51: 22(int) Constant 8 52: TypeArray 6(float) 51 53: TypePointer Output 52 54(@entryPointOutput.clip1): 53(ptr) Variable Output 57: TypePointer Output 6(float) 65: 15(int) Constant 4 69: 15(int) Constant 5 73: 15(int) Constant 6 77: 15(int) Constant 7 4(main): 2 Function None 3 5: Label 45(flattenTemp): 13(ptr) Variable Function 46:9(VS_OUTPUT) FunctionCall 11(@main() Store 45(flattenTemp) 46 49: 19(ptr) AccessChain 45(flattenTemp) 16 50: 7(fvec4) Load 49 Store 48(@entryPointOutput.Position) 50 55: 24(ptr) AccessChain 45(flattenTemp) 21 23 56: 6(float) Load 55 58: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 16 Store 58 56 59: 24(ptr) AccessChain 45(flattenTemp) 21 27 60: 6(float) Load 59 61: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 21 Store 61 60 62: 24(ptr) AccessChain 45(flattenTemp) 21 30 63: 6(float) Load 62 64: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 32 Store 64 63 66: 24(ptr) AccessChain 45(flattenTemp) 32 23 67: 6(float) Load 66 68: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 65 Store 68 67 70: 24(ptr) AccessChain 45(flattenTemp) 32 27 71: 6(float) Load 70 72: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 69 Store 72 71 74: 24(ptr) AccessChain 45(flattenTemp) 32 30 75: 6(float) Load 74 76: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 73 Store 76 75 78: 24(ptr) AccessChain 45(flattenTemp) 32 40 79: 6(float) Load 78 80: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 77 Store 80 79 Return FunctionEnd 11(@main():9(VS_OUTPUT) Function None 10 12: Label 14(Output): 13(ptr) Variable Function 20: 19(ptr) AccessChain 14(Output) 16 Store 20 18 25: 24(ptr) AccessChain 14(Output) 21 23 Store 25 17 28: 24(ptr) AccessChain 14(Output) 21 27 Store 28 26 31: 24(ptr) AccessChain 14(Output) 21 30 Store 31 29 34: 24(ptr) AccessChain 14(Output) 32 23 Store 34 33 36: 24(ptr) AccessChain 14(Output) 32 27 Store 36 35 38: 24(ptr) AccessChain 14(Output) 32 30 Store 38 37 41: 24(ptr) AccessChain 14(Output) 32 40 Store 41 39 42:9(VS_OUTPUT) Load 14(Output) ReturnValue 42 FunctionEnd