hlsl.color.hull.tesc Shader version: 500 vertices = 3 vertex spacing = equal_spacing triangle order = cw 0:? Sequence 0:37 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:37 Function Parameters: 0:37 'inputPatch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:37 'patchId' ( in uint) 0:? Sequence 0:42 move second child to first child ( temp float) 0:42 direct index ( temp float) 0:42 edges: direct index for structure ( temp 3-element array of float) 0:42 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 0 (const int) 0:42 tessellationAmount: direct index for structure (layout( row_major std140) uniform float) 0:42 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding}) 0:42 Constant: 0:42 0 (const uint) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 edges: direct index for structure ( temp 3-element array of float) 0:43 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 1 (const int) 0:43 tessellationAmount: direct index for structure (layout( row_major std140) uniform float) 0:43 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding}) 0:43 Constant: 0:43 0 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 edges: direct index for structure ( temp 3-element array of float) 0:44 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 tessellationAmount: direct index for structure (layout( row_major std140) uniform float) 0:44 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding}) 0:44 Constant: 0:44 0 (const uint) 0:47 move second child to first child ( temp float) 0:47 inside: direct index for structure ( temp float) 0:47 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:47 Constant: 0:47 1 (const int) 0:47 tessellationAmount: direct index for structure (layout( row_major std140) uniform float) 0:47 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding}) 0:47 Constant: 0:47 0 (const uint) 0:49 Branch: Return with expression 0:49 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:63 Function Definition: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Function Parameters: 0:63 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 'pointId' ( in uint) 0:63 'patchId' ( in uint) 0:? Sequence 0:67 move second child to first child ( temp 3-component vector of float) 0:67 position: direct index for structure ( temp 3-component vector of float) 0:67 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:67 Constant: 0:67 0 (const int) 0:67 position: direct index for structure ( temp 3-component vector of float) 0:67 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:67 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:67 'pointId' ( in uint) 0:67 Constant: 0:67 0 (const int) 0:70 move second child to first child ( temp 4-component vector of float) 0:70 color: direct index for structure ( temp 4-component vector of float) 0:70 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:70 Constant: 0:70 1 (const int) 0:70 color: direct index for structure ( temp 4-component vector of float) 0:70 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:70 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:70 'pointId' ( in uint) 0:70 Constant: 0:70 1 (const int) 0:72 Branch: Return with expression 0:72 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Function Definition: main( ( temp void) 0:63 Function Parameters: 0:? Sequence 0:63 Sequence 0:63 move second child to first child ( temp 3-component vector of float) 0:63 position: direct index for structure ( temp 3-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 0 (const int) 0:63 direct index (layout( location=0) in 3-component vector of float) 0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 color: direct index for structure ( temp 4-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 direct index (layout( location=1) in 4-component vector of float) 0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:63 move second child to first child ( temp 3-component vector of float) 0:63 position: direct index for structure ( temp 3-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 0 (const int) 0:63 direct index (layout( location=0) in 3-component vector of float) 0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float) 0:63 Constant: 0:63 1 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 color: direct index for structure ( temp 4-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 direct index (layout( location=1) in 4-component vector of float) 0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float) 0:63 Constant: 0:63 1 (const int) 0:63 move second child to first child ( temp 3-component vector of float) 0:63 position: direct index for structure ( temp 3-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 2 (const int) 0:63 Constant: 0:63 0 (const int) 0:63 direct index (layout( location=0) in 3-component vector of float) 0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float) 0:63 Constant: 0:63 2 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 color: direct index for structure ( temp 4-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 2 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 direct index (layout( location=1) in 4-component vector of float) 0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float) 0:63 Constant: 0:63 2 (const int) 0:63 move second child to first child ( temp uint) 0:? 'pointId' ( temp uint) 0:? 'pointId' ( in uint InvocationID) 0:63 move second child to first child ( temp uint) 0:? 'patchId' ( temp uint) 0:? 'patchId' ( in uint PrimitiveID) 0:63 Sequence 0:63 move second child to first child ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'pointId' ( temp uint) 0:? 'patchId' ( temp uint) 0:63 move second child to first child ( temp 3-component vector of float) 0:63 indirect index (layout( location=0) out 3-component vector of float) 0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float) 0:? 'pointId' ( in uint InvocationID) 0:63 position: direct index for structure ( temp 3-component vector of float) 0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 0 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 indirect index (layout( location=1) out 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float) 0:? 'pointId' ( in uint InvocationID) 0:63 color: direct index for structure ( temp 4-component vector of float) 0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 1 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'pointId' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patchId' ( in uint PrimitiveID) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 2 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 2 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelInner) 0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner) 0:? Constant: 0:? 0 (const int) 0:? inside: direct index for structure ( temp float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 1 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding}) 0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float) 0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float) 0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float) 0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float) 0:? 'pointId' ( in uint InvocationID) 0:? 'patchId' ( in uint PrimitiveID) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner) Linked tessellation control stage: Shader version: 500 vertices = 3 vertex spacing = equal_spacing triangle order = cw 0:? Sequence 0:37 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:37 Function Parameters: 0:37 'inputPatch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:37 'patchId' ( in uint) 0:? Sequence 0:42 move second child to first child ( temp float) 0:42 direct index ( temp float) 0:42 edges: direct index for structure ( temp 3-element array of float) 0:42 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 0 (const int) 0:42 tessellationAmount: direct index for structure (layout( row_major std140) uniform float) 0:42 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding}) 0:42 Constant: 0:42 0 (const uint) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 edges: direct index for structure ( temp 3-element array of float) 0:43 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 1 (const int) 0:43 tessellationAmount: direct index for structure (layout( row_major std140) uniform float) 0:43 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding}) 0:43 Constant: 0:43 0 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 edges: direct index for structure ( temp 3-element array of float) 0:44 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 tessellationAmount: direct index for structure (layout( row_major std140) uniform float) 0:44 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding}) 0:44 Constant: 0:44 0 (const uint) 0:47 move second child to first child ( temp float) 0:47 inside: direct index for structure ( temp float) 0:47 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:47 Constant: 0:47 1 (const int) 0:47 tessellationAmount: direct index for structure (layout( row_major std140) uniform float) 0:47 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding}) 0:47 Constant: 0:47 0 (const uint) 0:49 Branch: Return with expression 0:49 'output' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:63 Function Definition: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Function Parameters: 0:63 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 'pointId' ( in uint) 0:63 'patchId' ( in uint) 0:? Sequence 0:67 move second child to first child ( temp 3-component vector of float) 0:67 position: direct index for structure ( temp 3-component vector of float) 0:67 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:67 Constant: 0:67 0 (const int) 0:67 position: direct index for structure ( temp 3-component vector of float) 0:67 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:67 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:67 'pointId' ( in uint) 0:67 Constant: 0:67 0 (const int) 0:70 move second child to first child ( temp 4-component vector of float) 0:70 color: direct index for structure ( temp 4-component vector of float) 0:70 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:70 Constant: 0:70 1 (const int) 0:70 color: direct index for structure ( temp 4-component vector of float) 0:70 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:70 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:70 'pointId' ( in uint) 0:70 Constant: 0:70 1 (const int) 0:72 Branch: Return with expression 0:72 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Function Definition: main( ( temp void) 0:63 Function Parameters: 0:? Sequence 0:63 Sequence 0:63 move second child to first child ( temp 3-component vector of float) 0:63 position: direct index for structure ( temp 3-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 0 (const int) 0:63 direct index (layout( location=0) in 3-component vector of float) 0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 color: direct index for structure ( temp 4-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 direct index (layout( location=1) in 4-component vector of float) 0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:63 move second child to first child ( temp 3-component vector of float) 0:63 position: direct index for structure ( temp 3-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 0 (const int) 0:63 direct index (layout( location=0) in 3-component vector of float) 0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float) 0:63 Constant: 0:63 1 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 color: direct index for structure ( temp 4-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 direct index (layout( location=1) in 4-component vector of float) 0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float) 0:63 Constant: 0:63 1 (const int) 0:63 move second child to first child ( temp 3-component vector of float) 0:63 position: direct index for structure ( temp 3-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 2 (const int) 0:63 Constant: 0:63 0 (const int) 0:63 direct index (layout( location=0) in 3-component vector of float) 0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float) 0:63 Constant: 0:63 2 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 color: direct index for structure ( temp 4-component vector of float) 0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 2 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 direct index (layout( location=1) in 4-component vector of float) 0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float) 0:63 Constant: 0:63 2 (const int) 0:63 move second child to first child ( temp uint) 0:? 'pointId' ( temp uint) 0:? 'pointId' ( in uint InvocationID) 0:63 move second child to first child ( temp uint) 0:? 'patchId' ( temp uint) 0:? 'patchId' ( in uint PrimitiveID) 0:63 Sequence 0:63 move second child to first child ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'pointId' ( temp uint) 0:? 'patchId' ( temp uint) 0:63 move second child to first child ( temp 3-component vector of float) 0:63 indirect index (layout( location=0) out 3-component vector of float) 0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float) 0:? 'pointId' ( in uint InvocationID) 0:63 position: direct index for structure ( temp 3-component vector of float) 0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 0 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 indirect index (layout( location=1) out 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float) 0:? 'pointId' ( in uint InvocationID) 0:63 color: direct index for structure ( temp 4-component vector of float) 0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:63 Constant: 0:63 1 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'pointId' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color}) 0:? 'patchId' ( in uint PrimitiveID) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 2 (const int) 0:? direct index ( temp float) 0:? edges: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 2 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelInner) 0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner) 0:? Constant: 0:? 0 (const int) 0:? inside: direct index for structure ( temp float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside}) 0:? Constant: 0:? 1 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding}) 0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float) 0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float) 0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float) 0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float) 0:? 'pointId' ( in uint InvocationID) 0:? 'patchId' ( in uint PrimitiveID) 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) 0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 159 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 73 80 99 102 113 120 142 155 ExecutionMode 4 OutputVertices 3 ExecutionMode 4 Triangles ExecutionMode 4 SpacingEqual ExecutionMode 4 VertexOrderCw Source HLSL 500 Name 4 "main" Name 9 "HullInputType" MemberName 9(HullInputType) 0 "position" MemberName 9(HullInputType) 1 "color" Name 16 "ConstantOutputType" MemberName 16(ConstantOutputType) 0 "edges" MemberName 16(ConstantOutputType) 1 "inside" Name 20 "ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;" Name 18 "inputPatch" Name 19 "patchId" Name 22 "HullOutputType" MemberName 22(HullOutputType) 0 "position" MemberName 22(HullOutputType) 1 "color" Name 27 "@main(struct-HullInputType-vf3-vf41[3];u1;u1;" Name 24 "patch" Name 25 "pointId" Name 26 "patchId" Name 30 "output" Name 33 "TessellationBuffer" MemberName 33(TessellationBuffer) 0 "tessellationAmount" MemberName 33(TessellationBuffer) 1 "padding" Name 35 "" Name 56 "output" Name 70 "patch" Name 73 "patch.position" Name 80 "patch.color" Name 97 "pointId" Name 99 "pointId" Name 101 "patchId" Name 102 "patchId" Name 104 "flattenTemp" Name 105 "param" Name 107 "param" Name 109 "param" Name 113 "@entryPointOutput.position" Name 120 "@entryPointOutput.color" Name 134 "@patchConstantResult" Name 135 "param" Name 137 "param" Name 142 "@patchConstantOutput.edges" Name 155 "@patchConstantOutput.inside" MemberDecorate 33(TessellationBuffer) 0 Offset 0 MemberDecorate 33(TessellationBuffer) 1 Offset 4 Decorate 33(TessellationBuffer) Block Decorate 35 DescriptorSet 0 Decorate 35 Binding 0 Decorate 73(patch.position) Location 0 Decorate 80(patch.color) Location 1 Decorate 99(pointId) BuiltIn InvocationId Decorate 102(patchId) BuiltIn PrimitiveId Decorate 113(@entryPointOutput.position) Location 0 Decorate 120(@entryPointOutput.color) Location 1 Decorate 142(@patchConstantOutput.edges) Patch Decorate 142(@patchConstantOutput.edges) BuiltIn TessLevelOuter Decorate 155(@patchConstantOutput.inside) Patch Decorate 155(@patchConstantOutput.inside) BuiltIn TessLevelInner 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypeVector 6(float) 4 9(HullInputType): TypeStruct 7(fvec3) 8(fvec4) 10: TypeInt 32 0 11: 10(int) Constant 3 12: TypeArray 9(HullInputType) 11 13: TypePointer Function 12 14: TypePointer Function 10(int) 15: TypeArray 6(float) 11 16(ConstantOutputType): TypeStruct 15 6(float) 17: TypeFunction 16(ConstantOutputType) 13(ptr) 14(ptr) 22(HullOutputType): TypeStruct 7(fvec3) 8(fvec4) 23: TypeFunction 22(HullOutputType) 13(ptr) 14(ptr) 14(ptr) 29: TypePointer Function 16(ConstantOutputType) 31: TypeInt 32 1 32: 31(int) Constant 0 33(TessellationBuffer): TypeStruct 6(float) 7(fvec3) 34: TypePointer Uniform 33(TessellationBuffer) 35: 34(ptr) Variable Uniform 36: TypePointer Uniform 6(float) 39: TypePointer Function 6(float) 41: 31(int) Constant 1 45: 31(int) Constant 2 55: TypePointer Function 22(HullOutputType) 58: TypePointer Function 7(fvec3) 63: TypePointer Function 8(fvec4) 71: TypeArray 7(fvec3) 11 72: TypePointer Input 71 73(patch.position): 72(ptr) Variable Input 74: TypePointer Input 7(fvec3) 78: TypeArray 8(fvec4) 11 79: TypePointer Input 78 80(patch.color): 79(ptr) Variable Input 81: TypePointer Input 8(fvec4) 98: TypePointer Input 10(int) 99(pointId): 98(ptr) Variable Input 102(patchId): 98(ptr) Variable Input 112: TypePointer Output 71 113(@entryPointOutput.position): 112(ptr) Variable Output 117: TypePointer Output 7(fvec3) 119: TypePointer Output 78 120(@entryPointOutput.color): 119(ptr) Variable Output 124: TypePointer Output 8(fvec4) 126: 10(int) Constant 2 127: 10(int) Constant 4 128: 10(int) Constant 0 130: TypeBool 140: TypeArray 6(float) 127 141: TypePointer Output 140 142(@patchConstantOutput.edges): 141(ptr) Variable Output 145: TypePointer Output 6(float) 153: TypeArray 6(float) 126 154: TypePointer Output 153 155(@patchConstantOutput.inside): 154(ptr) Variable Output 4(main): 2 Function None 3 5: Label 70(patch): 13(ptr) Variable Function 97(pointId): 14(ptr) Variable Function 101(patchId): 14(ptr) Variable Function 104(flattenTemp): 55(ptr) Variable Function 105(param): 13(ptr) Variable Function 107(param): 14(ptr) Variable Function 109(param): 14(ptr) Variable Function 134(@patchConstantResult): 29(ptr) Variable Function 135(param): 13(ptr) Variable Function 137(param): 14(ptr) Variable Function 75: 74(ptr) AccessChain 73(patch.position) 32 76: 7(fvec3) Load 75 77: 58(ptr) AccessChain 70(patch) 32 32 Store 77 76 82: 81(ptr) AccessChain 80(patch.color) 32 83: 8(fvec4) Load 82 84: 63(ptr) AccessChain 70(patch) 32 41 Store 84 83 85: 74(ptr) AccessChain 73(patch.position) 41 86: 7(fvec3) Load 85 87: 58(ptr) AccessChain 70(patch) 41 32 Store 87 86 88: 81(ptr) AccessChain 80(patch.color) 41 89: 8(fvec4) Load 88 90: 63(ptr) AccessChain 70(patch) 41 41 Store 90 89 91: 74(ptr) AccessChain 73(patch.position) 45 92: 7(fvec3) Load 91 93: 58(ptr) AccessChain 70(patch) 45 32 Store 93 92 94: 81(ptr) AccessChain 80(patch.color) 45 95: 8(fvec4) Load 94 96: 63(ptr) AccessChain 70(patch) 45 41 Store 96 95 100: 10(int) Load 99(pointId) Store 97(pointId) 100 103: 10(int) Load 102(patchId) Store 101(patchId) 103 106: 12 Load 70(patch) Store 105(param) 106 108: 10(int) Load 97(pointId) Store 107(param) 108 110: 10(int) Load 101(patchId) Store 109(param) 110 111:22(HullOutputType) FunctionCall 27(@main(struct-HullInputType-vf3-vf41[3];u1;u1;) 105(param) 107(param) 109(param) Store 104(flattenTemp) 111 114: 10(int) Load 99(pointId) 115: 58(ptr) AccessChain 104(flattenTemp) 32 116: 7(fvec3) Load 115 118: 117(ptr) AccessChain 113(@entryPointOutput.position) 114 Store 118 116 121: 10(int) Load 99(pointId) 122: 63(ptr) AccessChain 104(flattenTemp) 41 123: 8(fvec4) Load 122 125: 124(ptr) AccessChain 120(@entryPointOutput.color) 121 Store 125 123 ControlBarrier 126 127 128 129: 10(int) Load 99(pointId) 131: 130(bool) IEqual 129 32 SelectionMerge 133 None BranchConditional 131 132 133 132: Label 136: 12 Load 70(patch) Store 135(param) 136 138: 10(int) Load 102(patchId) Store 137(param) 138 139:16(ConstantOutputType) FunctionCall 20(ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;) 135(param) 137(param) Store 134(@patchConstantResult) 139 143: 39(ptr) AccessChain 134(@patchConstantResult) 32 32 144: 6(float) Load 143 146: 145(ptr) AccessChain 142(@patchConstantOutput.edges) 32 Store 146 144 147: 39(ptr) AccessChain 134(@patchConstantResult) 32 41 148: 6(float) Load 147 149: 145(ptr) AccessChain 142(@patchConstantOutput.edges) 41 Store 149 148 150: 39(ptr) AccessChain 134(@patchConstantResult) 32 45 151: 6(float) Load 150 152: 145(ptr) AccessChain 142(@patchConstantOutput.edges) 45 Store 152 151 156: 39(ptr) AccessChain 134(@patchConstantResult) 41 157: 6(float) Load 156 158: 145(ptr) AccessChain 155(@patchConstantOutput.inside) 32 Store 158 157 Branch 133 133: Label Return FunctionEnd 20(ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;):16(ConstantOutputType) Function None 17 18(inputPatch): 13(ptr) FunctionParameter 19(patchId): 14(ptr) FunctionParameter 21: Label 30(output): 29(ptr) Variable Function 37: 36(ptr) AccessChain 35 32 38: 6(float) Load 37 40: 39(ptr) AccessChain 30(output) 32 32 Store 40 38 42: 36(ptr) AccessChain 35 32 43: 6(float) Load 42 44: 39(ptr) AccessChain 30(output) 32 41 Store 44 43 46: 36(ptr) AccessChain 35 32 47: 6(float) Load 46 48: 39(ptr) AccessChain 30(output) 32 45 Store 48 47 49: 36(ptr) AccessChain 35 32 50: 6(float) Load 49 51: 39(ptr) AccessChain 30(output) 41 Store 51 50 52:16(ConstantOutputType) Load 30(output) ReturnValue 52 FunctionEnd 27(@main(struct-HullInputType-vf3-vf41[3];u1;u1;):22(HullOutputType) Function None 23 24(patch): 13(ptr) FunctionParameter 25(pointId): 14(ptr) FunctionParameter 26(patchId): 14(ptr) FunctionParameter 28: Label 56(output): 55(ptr) Variable Function 57: 10(int) Load 25(pointId) 59: 58(ptr) AccessChain 24(patch) 57 32 60: 7(fvec3) Load 59 61: 58(ptr) AccessChain 56(output) 32 Store 61 60 62: 10(int) Load 25(pointId) 64: 63(ptr) AccessChain 24(patch) 62 41 65: 8(fvec4) Load 64 66: 63(ptr) AccessChain 56(output) 41 Store 66 65 67:22(HullOutputType) Load 56(output) ReturnValue 67 FunctionEnd