hlsl.doLoop.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: f0( ( temp void) 0:1 Function Parameters: 0:? Sequence 0:2 Loop with condition not tested first: Unroll 0:2 Loop Condition 0:2 Constant: 0:2 false (const bool) 0:2 No loop body 0:5 Function Definition: f1( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:6 Loop with condition not tested first: Unroll 0:6 Loop Condition 0:6 Constant: 0:6 false (const bool) 0:6 No loop body 0:9 Function Definition: f2(f1; ( temp float) 0:9 Function Parameters: 0:9 'input' ( in float) 0:? Sequence 0:10 Loop with condition not tested first 0:10 Loop Condition 0:10 Compare Greater Than ( temp bool) 0:10 'input' ( in float) 0:10 Constant: 0:10 2.000000 0:10 Loop Body 0:? Sequence 0:10 Branch: Return with expression 0:10 Construct float ( temp float) 0:10 Construct vec4 ( temp 4-component vector of float) 0:10 'input' ( in float) 0:13 Function Definition: f3(f1; ( temp void) 0:13 Function Parameters: 0:13 'input' ( in float) 0:? Sequence 0:14 Loop with condition not tested first 0:14 Loop Condition 0:14 Compare Less Than ( temp bool) 0:14 'input' ( in float) 0:14 Constant: 0:14 10.000000 0:14 Loop Body 0:14 Pre-Increment ( temp float) 0:14 'input' ( in float) 0:17 Function Definition: f4(f1; ( temp void) 0:17 Function Parameters: 0:17 'input' ( in float) 0:? Sequence 0:18 Loop with condition not tested first 0:18 Loop Condition 0:18 Compare Less Than ( temp bool) 0:18 Pre-Increment ( temp float) 0:18 'input' ( in float) 0:18 Constant: 0:18 10.000000 0:18 Loop Body 0:18 Loop with condition tested first 0:18 Loop Condition 0:18 Compare Less Than ( temp bool) 0:18 Pre-Increment ( temp float) 0:18 'input' ( in float) 0:18 Constant: 0:18 10.000000 0:18 No loop body 0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float) 0:22 Function Parameters: 0:22 'input' ( in float) 0:? Sequence 0:23 Function Call: f0( ( temp void) 0:24 Function Call: f1( ( temp void) 0:25 Function Call: f2(f1; ( temp float) 0:25 'input' ( in float) 0:26 Function Call: f3(f1; ( temp void) 0:26 'input' ( in float) 0:27 Function Call: f4(f1; ( temp void) 0:27 'input' ( in float) 0:28 Branch: Return with expression 0:28 Construct vec4 ( temp 4-component vector of float) 0:28 'input' ( in float) 0:22 Function Definition: PixelShaderFunction( ( temp void) 0:22 Function Parameters: 0:? Sequence 0:22 move second child to first child ( temp float) 0:? 'input' ( temp float) 0:? 'input' (layout( location=0) in float) 0:22 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float) 0:? 'input' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input' (layout( location=0) in float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: f0( ( temp void) 0:1 Function Parameters: 0:? Sequence 0:2 Loop with condition not tested first: Unroll 0:2 Loop Condition 0:2 Constant: 0:2 false (const bool) 0:2 No loop body 0:5 Function Definition: f1( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:6 Loop with condition not tested first: Unroll 0:6 Loop Condition 0:6 Constant: 0:6 false (const bool) 0:6 No loop body 0:9 Function Definition: f2(f1; ( temp float) 0:9 Function Parameters: 0:9 'input' ( in float) 0:? Sequence 0:10 Loop with condition not tested first 0:10 Loop Condition 0:10 Compare Greater Than ( temp bool) 0:10 'input' ( in float) 0:10 Constant: 0:10 2.000000 0:10 Loop Body 0:? Sequence 0:10 Branch: Return with expression 0:10 Construct float ( temp float) 0:10 Construct vec4 ( temp 4-component vector of float) 0:10 'input' ( in float) 0:13 Function Definition: f3(f1; ( temp void) 0:13 Function Parameters: 0:13 'input' ( in float) 0:? Sequence 0:14 Loop with condition not tested first 0:14 Loop Condition 0:14 Compare Less Than ( temp bool) 0:14 'input' ( in float) 0:14 Constant: 0:14 10.000000 0:14 Loop Body 0:14 Pre-Increment ( temp float) 0:14 'input' ( in float) 0:17 Function Definition: f4(f1; ( temp void) 0:17 Function Parameters: 0:17 'input' ( in float) 0:? Sequence 0:18 Loop with condition not tested first 0:18 Loop Condition 0:18 Compare Less Than ( temp bool) 0:18 Pre-Increment ( temp float) 0:18 'input' ( in float) 0:18 Constant: 0:18 10.000000 0:18 Loop Body 0:18 Loop with condition tested first 0:18 Loop Condition 0:18 Compare Less Than ( temp bool) 0:18 Pre-Increment ( temp float) 0:18 'input' ( in float) 0:18 Constant: 0:18 10.000000 0:18 No loop body 0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float) 0:22 Function Parameters: 0:22 'input' ( in float) 0:? Sequence 0:23 Function Call: f0( ( temp void) 0:24 Function Call: f1( ( temp void) 0:25 Function Call: f2(f1; ( temp float) 0:25 'input' ( in float) 0:26 Function Call: f3(f1; ( temp void) 0:26 'input' ( in float) 0:27 Function Call: f4(f1; ( temp void) 0:27 'input' ( in float) 0:28 Branch: Return with expression 0:28 Construct vec4 ( temp 4-component vector of float) 0:28 'input' ( in float) 0:22 Function Definition: PixelShaderFunction( ( temp void) 0:22 Function Parameters: 0:? Sequence 0:22 move second child to first child ( temp float) 0:? 'input' ( temp float) 0:? 'input' (layout( location=0) in float) 0:22 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float) 0:? 'input' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input' (layout( location=0) in float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 99 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 92 95 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 6 "f0(" Name 8 "f1(" Name 14 "f2(f1;" Name 13 "input" Name 18 "f3(f1;" Name 17 "input" Name 21 "f4(f1;" Name 20 "input" Name 26 "@PixelShaderFunction(f1;" Name 25 "input" Name 77 "param" Name 80 "param" Name 83 "param" Name 90 "input" Name 92 "input" Name 95 "@entryPointOutput" Name 96 "param" Decorate 92(input) Location 0 Decorate 95(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 10: TypeFloat 32 11: TypePointer Function 10(float) 12: TypeFunction 10(float) 11(ptr) 16: TypeFunction 2 11(ptr) 23: TypeVector 10(float) 4 24: TypeFunction 23(fvec4) 11(ptr) 32: TypeBool 33: 32(bool) ConstantFalse 47: 10(float) Constant 1073741824 55: 10(float) Constant 1065353216 58: 10(float) Constant 1092616192 91: TypePointer Input 10(float) 92(input): 91(ptr) Variable Input 94: TypePointer Output 23(fvec4) 95(@entryPointOutput): 94(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 90(input): 11(ptr) Variable Function 96(param): 11(ptr) Variable Function 93: 10(float) Load 92(input) Store 90(input) 93 97: 10(float) Load 90(input) Store 96(param) 97 98: 23(fvec4) FunctionCall 26(@PixelShaderFunction(f1;) 96(param) Store 95(@entryPointOutput) 98 Return FunctionEnd 6(f0(): 2 Function None 3 7: Label Branch 28 28: Label LoopMerge 30 31 Unroll Branch 29 29: Label Branch 31 31: Label BranchConditional 33 28 30 30: Label Return FunctionEnd 8(f1(): 2 Function None 3 9: Label Branch 34 34: Label LoopMerge 36 37 Unroll Branch 35 35: Label Branch 37 37: Label BranchConditional 33 34 36 36: Label Return FunctionEnd 14(f2(f1;): 10(float) Function None 12 13(input): 11(ptr) FunctionParameter 15: Label Branch 38 38: Label LoopMerge 40 41 None Branch 39 39: Label 42: 10(float) Load 13(input) 43: 23(fvec4) CompositeConstruct 42 42 42 42 44: 10(float) CompositeExtract 43 0 ReturnValue 44 41: Label Branch 38 40: Label Unreachable FunctionEnd 18(f3(f1;): 2 Function None 16 17(input): 11(ptr) FunctionParameter 19: Label Branch 50 50: Label LoopMerge 52 53 None Branch 51 51: Label 54: 10(float) Load 17(input) 56: 10(float) FAdd 54 55 Store 17(input) 56 Branch 53 53: Label 57: 10(float) Load 17(input) 59: 32(bool) FOrdLessThan 57 58 BranchConditional 59 50 52 52: Label Return FunctionEnd 21(f4(f1;): 2 Function None 16 20(input): 11(ptr) FunctionParameter 22: Label Branch 60 60: Label LoopMerge 62 63 None Branch 61 61: Label Branch 64 64: Label LoopMerge 66 67 None Branch 68 68: Label 69: 10(float) Load 20(input) 70: 10(float) FAdd 69 55 Store 20(input) 70 71: 32(bool) FOrdLessThan 70 58 BranchConditional 71 65 66 65: Label Branch 67 67: Label Branch 64 66: Label Branch 63 63: Label 72: 10(float) Load 20(input) 73: 10(float) FAdd 72 55 Store 20(input) 73 74: 32(bool) FOrdLessThan 73 58 BranchConditional 74 60 62 62: Label Return FunctionEnd 26(@PixelShaderFunction(f1;): 23(fvec4) Function None 24 25(input): 11(ptr) FunctionParameter 27: Label 77(param): 11(ptr) Variable Function 80(param): 11(ptr) Variable Function 83(param): 11(ptr) Variable Function 75: 2 FunctionCall 6(f0() 76: 2 FunctionCall 8(f1() 78: 10(float) Load 25(input) Store 77(param) 78 79: 10(float) FunctionCall 14(f2(f1;) 77(param) 81: 10(float) Load 25(input) Store 80(param) 81 82: 2 FunctionCall 18(f3(f1;) 80(param) 84: 10(float) Load 25(input) Store 83(param) 84 85: 2 FunctionCall 21(f4(f1;) 83(param) 86: 10(float) Load 25(input) 87: 23(fvec4) CompositeConstruct 86 86 86 86 ReturnValue 87 FunctionEnd