hlsl.function.frag ERROR: 0:24: 'fun1' : unknown variable ERROR: 0:24: 'return' : type does not match, or is not convertible to, the function's return type ERROR: 2 compilation errors. No code generated. Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:2 Function Definition: fun0( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:7 Function Definition: fun2(vf4; ( temp uint) 0:7 Function Parameters: 0:7 'col' ( in 4-component vector of float) 0:? Sequence 0:8 Branch: Return with expression 0:8 Constant: 0:8 7 (const uint) 0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) 0:12 Function Parameters: 0:12 'id1' ( in uint) 0:12 'id2' ( uniform uint) 0:? Sequence 0:13 Branch: Return with expression 0:13 Construct vec4 ( temp 4-component vector of float) 0:13 Convert uint to float ( temp float) 0:13 component-wise multiply ( temp uint) 0:13 'id1' ( in uint) 0:13 'id2' ( uniform uint) 0:17 Function Definition: fun1(i1; ( temp 4-component vector of float) 0:17 Function Parameters: 0:17 'index' ( in int) 0:? Sequence 0:18 Sequence 0:18 move second child to first child ( temp uint) 0:18 'entityId' ( temp uint) 0:18 Function Call: fun2(vf4; ( temp uint) 0:18 Function Call: fun0( ( temp 4-component vector of float) 0:19 Branch: Return with expression 0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float) 0:19 'entityId' ( temp uint) 0:19 'entityId' ( temp uint) 0:23 Function Definition: @main( ( temp int) 0:23 Function Parameters: 0:23 Function Definition: main( ( temp void) 0:23 Function Parameters: 0:? Sequence 0:23 move second child to first child ( temp int) 0:? '@entryPointOutput' (layout( location=0) out int) 0:23 Function Call: @main( ( temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out int) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:2 Function Definition: fun0( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:7 Function Definition: fun2(vf4; ( temp uint) 0:7 Function Parameters: 0:7 'col' ( in 4-component vector of float) 0:? Sequence 0:8 Branch: Return with expression 0:8 Constant: 0:8 7 (const uint) 0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) 0:12 Function Parameters: 0:12 'id1' ( in uint) 0:12 'id2' ( uniform uint) 0:? Sequence 0:13 Branch: Return with expression 0:13 Construct vec4 ( temp 4-component vector of float) 0:13 Convert uint to float ( temp float) 0:13 component-wise multiply ( temp uint) 0:13 'id1' ( in uint) 0:13 'id2' ( uniform uint) 0:17 Function Definition: fun1(i1; ( temp 4-component vector of float) 0:17 Function Parameters: 0:17 'index' ( in int) 0:? Sequence 0:18 Sequence 0:18 move second child to first child ( temp uint) 0:18 'entityId' ( temp uint) 0:18 Function Call: fun2(vf4; ( temp uint) 0:18 Function Call: fun0( ( temp 4-component vector of float) 0:19 Branch: Return with expression 0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float) 0:19 'entityId' ( temp uint) 0:19 'entityId' ( temp uint) 0:23 Function Definition: @main( ( temp int) 0:23 Function Parameters: 0:23 Function Definition: main( ( temp void) 0:23 Function Parameters: 0:? Sequence 0:23 move second child to first child ( temp int) 0:? '@entryPointOutput' (layout( location=0) out int) 0:23 Function Call: @main( ( temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out int) SPIR-V is not generated for failed compile or link