hlsl.gather.offset.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of float) 0:33 'txval20' ( temp 4-component vector of float) 0:33 textureGatherOffset ( temp 4-component vector of float) 0:33 Construct combined texture-sampler ( temp sampler2D) 0:33 'g_tTex2df4' ( uniform texture2D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.100000 0:33 0.200000 0:33 Constant: 0:33 1 (const int) 0:33 0 (const int) 0:34 Sequence 0:34 move second child to first child ( temp 4-component vector of int) 0:34 'txval21' ( temp 4-component vector of int) 0:34 textureGatherOffset ( temp 4-component vector of int) 0:34 Construct combined texture-sampler ( temp isampler2D) 0:34 'g_tTex2di4' ( uniform itexture2D) 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:34 Constant: 0:34 0.300000 0:34 0.400000 0:34 Constant: 0:34 1 (const int) 0:34 1 (const int) 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of uint) 0:35 'txval22' ( temp 4-component vector of uint) 0:35 textureGatherOffset ( temp 4-component vector of uint) 0:35 Construct combined texture-sampler ( temp usampler2D) 0:35 'g_tTex2du4' ( uniform utexture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:35 Constant: 0:35 0.500000 0:35 0.600000 0:35 Constant: 0:35 1 (const int) 0:35 -1 (const int) 0:40 move second child to first child ( temp 4-component vector of float) 0:40 Color: direct index for structure ( temp 4-component vector of float) 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:41 move second child to first child ( temp float) 0:41 Depth: direct index for structure ( temp float) 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 0:43 Branch: Return with expression 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of float) 0:33 'txval20' ( temp 4-component vector of float) 0:33 textureGatherOffset ( temp 4-component vector of float) 0:33 Construct combined texture-sampler ( temp sampler2D) 0:33 'g_tTex2df4' ( uniform texture2D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.100000 0:33 0.200000 0:33 Constant: 0:33 1 (const int) 0:33 0 (const int) 0:34 Sequence 0:34 move second child to first child ( temp 4-component vector of int) 0:34 'txval21' ( temp 4-component vector of int) 0:34 textureGatherOffset ( temp 4-component vector of int) 0:34 Construct combined texture-sampler ( temp isampler2D) 0:34 'g_tTex2di4' ( uniform itexture2D) 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:34 Constant: 0:34 0.300000 0:34 0.400000 0:34 Constant: 0:34 1 (const int) 0:34 1 (const int) 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of uint) 0:35 'txval22' ( temp 4-component vector of uint) 0:35 textureGatherOffset ( temp 4-component vector of uint) 0:35 Construct combined texture-sampler ( temp usampler2D) 0:35 'g_tTex2du4' ( uniform utexture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:35 Constant: 0:35 0.500000 0:35 0.600000 0:35 Constant: 0:35 1 (const int) 0:35 -1 (const int) 0:40 move second child to first child ( temp 4-component vector of float) 0:40 Color: direct index for structure ( temp 4-component vector of float) 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:41 move second child to first child ( temp float) 0:41 Depth: direct index for structure ( temp float) 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 0:43 Branch: Return with expression 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 114 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 79 83 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval20" Name 16 "g_tTex2df4" Name 20 "g_sSamp" Name 36 "txval21" Name 39 "g_tTex2di4" Name 52 "txval22" Name 55 "g_tTex2du4" Name 67 "psout" Name 76 "flattenTemp" Name 79 "@entryPointOutput.Color" Name 83 "@entryPointOutput.Depth" Name 88 "g_tTex1df4a" Name 89 "g_tTex1df4" Name 92 "g_tTex1di4" Name 95 "g_tTex1du4" Name 98 "g_tTex3df4" Name 101 "g_tTex3di4" Name 104 "g_tTex3du4" Name 107 "g_tTexcdf4" Name 110 "g_tTexcdi4" Name 113 "g_tTexcdu4" Decorate 16(g_tTex2df4) DescriptorSet 0 Decorate 16(g_tTex2df4) Binding 2 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 39(g_tTex2di4) DescriptorSet 0 Decorate 39(g_tTex2di4) Binding 3 Decorate 55(g_tTex2du4) DescriptorSet 0 Decorate 55(g_tTex2du4) Binding 4 Decorate 79(@entryPointOutput.Color) Location 0 Decorate 83(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 88(g_tTex1df4a) DescriptorSet 0 Decorate 88(g_tTex1df4a) Binding 1 Decorate 89(g_tTex1df4) DescriptorSet 0 Decorate 89(g_tTex1df4) Binding 0 Decorate 92(g_tTex1di4) DescriptorSet 0 Decorate 92(g_tTex1di4) Binding 0 Decorate 95(g_tTex1du4) DescriptorSet 0 Decorate 95(g_tTex1du4) Binding 0 Decorate 98(g_tTex3df4) DescriptorSet 0 Decorate 98(g_tTex3df4) Binding 0 Decorate 101(g_tTex3di4) DescriptorSet 0 Decorate 101(g_tTex3di4) Binding 0 Decorate 104(g_tTex3du4) DescriptorSet 0 Decorate 104(g_tTex3du4) Binding 0 Decorate 107(g_tTexcdf4) DescriptorSet 0 Decorate 107(g_tTexcdf4) Binding 0 Decorate 110(g_tTexcdi4) DescriptorSet 0 Decorate 110(g_tTexcdi4) Binding 0 Decorate 113(g_tTexcdu4) DescriptorSet 0 Decorate 113(g_tTexcdu4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex2df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: 6(float) Constant 1036831949 26: 6(float) Constant 1045220557 27: 24(fvec2) ConstantComposite 25 26 28: TypeInt 32 1 29: TypeVector 28(int) 2 30: 28(int) Constant 1 31: 28(int) Constant 0 32: 29(ivec2) ConstantComposite 30 31 34: TypeVector 28(int) 4 35: TypePointer Function 34(ivec4) 37: TypeImage 28(int) 2D sampled format:Unknown 38: TypePointer UniformConstant 37 39(g_tTex2di4): 38(ptr) Variable UniformConstant 42: TypeSampledImage 37 44: 6(float) Constant 1050253722 45: 6(float) Constant 1053609165 46: 24(fvec2) ConstantComposite 44 45 47: 29(ivec2) ConstantComposite 30 30 49: TypeInt 32 0 50: TypeVector 49(int) 4 51: TypePointer Function 50(ivec4) 53: TypeImage 49(int) 2D sampled format:Unknown 54: TypePointer UniformConstant 53 55(g_tTex2du4): 54(ptr) Variable UniformConstant 58: TypeSampledImage 53 60: 6(float) Constant 1056964608 61: 6(float) Constant 1058642330 62: 24(fvec2) ConstantComposite 60 61 63: 28(int) Constant 4294967295 64: 29(ivec2) ConstantComposite 30 63 66: TypePointer Function 8(PS_OUTPUT) 68: 6(float) Constant 1065353216 69: 7(fvec4) ConstantComposite 68 68 68 68 71: TypePointer Function 6(float) 78: TypePointer Output 7(fvec4) 79(@entryPointOutput.Color): 78(ptr) Variable Output 82: TypePointer Output 6(float) 83(@entryPointOutput.Depth): 82(ptr) Variable Output 86: TypeImage 6(float) 1D sampled format:Unknown 87: TypePointer UniformConstant 86 88(g_tTex1df4a): 87(ptr) Variable UniformConstant 89(g_tTex1df4): 87(ptr) Variable UniformConstant 90: TypeImage 28(int) 1D sampled format:Unknown 91: TypePointer UniformConstant 90 92(g_tTex1di4): 91(ptr) Variable UniformConstant 93: TypeImage 49(int) 1D sampled format:Unknown 94: TypePointer UniformConstant 93 95(g_tTex1du4): 94(ptr) Variable UniformConstant 96: TypeImage 6(float) 3D sampled format:Unknown 97: TypePointer UniformConstant 96 98(g_tTex3df4): 97(ptr) Variable UniformConstant 99: TypeImage 28(int) 3D sampled format:Unknown 100: TypePointer UniformConstant 99 101(g_tTex3di4): 100(ptr) Variable UniformConstant 102: TypeImage 49(int) 3D sampled format:Unknown 103: TypePointer UniformConstant 102 104(g_tTex3du4): 103(ptr) Variable UniformConstant 105: TypeImage 6(float) Cube sampled format:Unknown 106: TypePointer UniformConstant 105 107(g_tTexcdf4): 106(ptr) Variable UniformConstant 108: TypeImage 28(int) Cube sampled format:Unknown 109: TypePointer UniformConstant 108 110(g_tTexcdi4): 109(ptr) Variable UniformConstant 111: TypeImage 49(int) Cube sampled format:Unknown 112: TypePointer UniformConstant 111 113(g_tTexcdu4): 112(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 76(flattenTemp): 66(ptr) Variable Function 77:8(PS_OUTPUT) FunctionCall 10(@main() Store 76(flattenTemp) 77 80: 12(ptr) AccessChain 76(flattenTemp) 31 81: 7(fvec4) Load 80 Store 79(@entryPointOutput.Color) 81 84: 71(ptr) AccessChain 76(flattenTemp) 30 85: 6(float) Load 84 Store 83(@entryPointOutput.Depth) 85 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval20): 12(ptr) Variable Function 36(txval21): 35(ptr) Variable Function 52(txval22): 51(ptr) Variable Function 67(psout): 66(ptr) Variable Function 17: 14 Load 16(g_tTex2df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 33: 7(fvec4) ImageGather 23 27 31 ConstOffset 32 Store 13(txval20) 33 40: 37 Load 39(g_tTex2di4) 41: 18 Load 20(g_sSamp) 43: 42 SampledImage 40 41 48: 34(ivec4) ImageGather 43 46 31 ConstOffset 47 Store 36(txval21) 48 56: 53 Load 55(g_tTex2du4) 57: 18 Load 20(g_sSamp) 59: 58 SampledImage 56 57 65: 50(ivec4) ImageGather 59 62 31 ConstOffset 64 Store 52(txval22) 65 70: 12(ptr) AccessChain 67(psout) 31 Store 70 69 72: 71(ptr) AccessChain 67(psout) 30 Store 72 68 73:8(PS_OUTPUT) Load 67(psout) ReturnValue 73 FunctionEnd