hlsl.gatherRGBA.basic.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Function Parameters: 0:? Sequence 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 'txval00' ( temp 4-component vector of float) 0:39 textureGather ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler2D) 0:39 'g_tTex2df4' ( uniform texture2D) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:39 c2: direct index for structure ( uniform 2-component vector of float) 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 0 (const int) 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 'txval01' ( temp 4-component vector of int) 0:40 textureGather ( temp 4-component vector of int) 0:40 Construct combined texture-sampler ( temp isampler2D) 0:40 'g_tTex2di4' ( uniform itexture2D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:40 c2: direct index for structure ( uniform 2-component vector of float) 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:40 Constant: 0:40 1 (const uint) 0:40 Constant: 0:40 0 (const int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 'txval02' ( temp 4-component vector of uint) 0:41 textureGather ( temp 4-component vector of uint) 0:41 Construct combined texture-sampler ( temp usampler2D) 0:41 'g_tTex2du4' ( uniform utexture2D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:41 c2: direct index for structure ( uniform 2-component vector of float) 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:41 Constant: 0:41 1 (const uint) 0:41 Constant: 0:41 0 (const int) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'txval10' ( temp 4-component vector of float) 0:43 textureGather ( temp 4-component vector of float) 0:43 Construct combined texture-sampler ( temp sampler2D) 0:43 'g_tTex2df4' ( uniform texture2D) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 c2: direct index for structure ( uniform 2-component vector of float) 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 1 (const int) 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of int) 0:44 'txval11' ( temp 4-component vector of int) 0:44 textureGather ( temp 4-component vector of int) 0:44 Construct combined texture-sampler ( temp isampler2D) 0:44 'g_tTex2di4' ( uniform itexture2D) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 c2: direct index for structure ( uniform 2-component vector of float) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 1 (const int) 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of uint) 0:45 'txval12' ( temp 4-component vector of uint) 0:45 textureGather ( temp 4-component vector of uint) 0:45 Construct combined texture-sampler ( temp usampler2D) 0:45 'g_tTex2du4' ( uniform utexture2D) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:45 c2: direct index for structure ( uniform 2-component vector of float) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 1 (const int) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of float) 0:47 'txval20' ( temp 4-component vector of float) 0:47 textureGather ( temp 4-component vector of float) 0:47 Construct combined texture-sampler ( temp sampler2D) 0:47 'g_tTex2df4' ( uniform texture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 c2: direct index for structure ( uniform 2-component vector of float) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:47 Constant: 0:47 1 (const uint) 0:47 Constant: 0:47 2 (const int) 0:48 Sequence 0:48 move second child to first child ( temp 4-component vector of int) 0:48 'txval21' ( temp 4-component vector of int) 0:48 textureGather ( temp 4-component vector of int) 0:48 Construct combined texture-sampler ( temp isampler2D) 0:48 'g_tTex2di4' ( uniform itexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 c2: direct index for structure ( uniform 2-component vector of float) 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:48 Constant: 0:48 1 (const uint) 0:48 Constant: 0:48 2 (const int) 0:49 Sequence 0:49 move second child to first child ( temp 4-component vector of uint) 0:49 'txval22' ( temp 4-component vector of uint) 0:49 textureGather ( temp 4-component vector of uint) 0:49 Construct combined texture-sampler ( temp usampler2D) 0:49 'g_tTex2du4' ( uniform utexture2D) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 c2: direct index for structure ( uniform 2-component vector of float) 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:49 Constant: 0:49 1 (const uint) 0:49 Constant: 0:49 2 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of float) 0:51 'txval30' ( temp 4-component vector of float) 0:51 textureGather ( temp 4-component vector of float) 0:51 Construct combined texture-sampler ( temp sampler2D) 0:51 'g_tTex2df4' ( uniform texture2D) 0:51 'g_sSamp' (layout( binding=0) uniform sampler) 0:51 c2: direct index for structure ( uniform 2-component vector of float) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:51 Constant: 0:51 1 (const uint) 0:51 Constant: 0:51 3 (const int) 0:52 Sequence 0:52 move second child to first child ( temp 4-component vector of int) 0:52 'txval31' ( temp 4-component vector of int) 0:52 textureGather ( temp 4-component vector of int) 0:52 Construct combined texture-sampler ( temp isampler2D) 0:52 'g_tTex2di4' ( uniform itexture2D) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 c2: direct index for structure ( uniform 2-component vector of float) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:52 Constant: 0:52 1 (const uint) 0:52 Constant: 0:52 3 (const int) 0:53 Sequence 0:53 move second child to first child ( temp 4-component vector of uint) 0:53 'txval32' ( temp 4-component vector of uint) 0:53 textureGather ( temp 4-component vector of uint) 0:53 Construct combined texture-sampler ( temp usampler2D) 0:53 'g_tTex2du4' ( uniform utexture2D) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 c2: direct index for structure ( uniform 2-component vector of float) 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Constant: 0:53 3 (const int) 0:57 Sequence 0:57 move second child to first child ( temp 4-component vector of float) 0:57 'txval40' ( temp 4-component vector of float) 0:57 textureGather ( temp 4-component vector of float) 0:57 Construct combined texture-sampler ( temp samplerCube) 0:57 'g_tTexcdf4' ( uniform textureCube) 0:57 'g_sSamp' (layout( binding=0) uniform sampler) 0:57 c3: direct index for structure ( uniform 3-component vector of float) 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:57 Constant: 0:57 2 (const uint) 0:57 Constant: 0:57 0 (const int) 0:58 Sequence 0:58 move second child to first child ( temp 4-component vector of int) 0:58 'txval41' ( temp 4-component vector of int) 0:58 textureGather ( temp 4-component vector of int) 0:58 Construct combined texture-sampler ( temp isamplerCube) 0:58 'g_tTexcdi4' ( uniform itextureCube) 0:58 'g_sSamp' (layout( binding=0) uniform sampler) 0:58 c3: direct index for structure ( uniform 3-component vector of float) 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:58 Constant: 0:58 2 (const uint) 0:58 Constant: 0:58 0 (const int) 0:59 Sequence 0:59 move second child to first child ( temp 4-component vector of uint) 0:59 'txval42' ( temp 4-component vector of uint) 0:59 textureGather ( temp 4-component vector of uint) 0:59 Construct combined texture-sampler ( temp usamplerCube) 0:59 'g_tTexcdu4' ( uniform utextureCube) 0:59 'g_sSamp' (layout( binding=0) uniform sampler) 0:59 c3: direct index for structure ( uniform 3-component vector of float) 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:59 Constant: 0:59 2 (const uint) 0:59 Constant: 0:59 0 (const int) 0:61 Sequence 0:61 move second child to first child ( temp 4-component vector of float) 0:61 'txval50' ( temp 4-component vector of float) 0:61 textureGather ( temp 4-component vector of float) 0:61 Construct combined texture-sampler ( temp samplerCube) 0:61 'g_tTexcdf4' ( uniform textureCube) 0:61 'g_sSamp' (layout( binding=0) uniform sampler) 0:61 c3: direct index for structure ( uniform 3-component vector of float) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:61 Constant: 0:61 2 (const uint) 0:61 Constant: 0:61 1 (const int) 0:62 Sequence 0:62 move second child to first child ( temp 4-component vector of int) 0:62 'txval51' ( temp 4-component vector of int) 0:62 textureGather ( temp 4-component vector of int) 0:62 Construct combined texture-sampler ( temp isamplerCube) 0:62 'g_tTexcdi4' ( uniform itextureCube) 0:62 'g_sSamp' (layout( binding=0) uniform sampler) 0:62 c3: direct index for structure ( uniform 3-component vector of float) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:62 Constant: 0:62 2 (const uint) 0:62 Constant: 0:62 1 (const int) 0:63 Sequence 0:63 move second child to first child ( temp 4-component vector of uint) 0:63 'txval52' ( temp 4-component vector of uint) 0:63 textureGather ( temp 4-component vector of uint) 0:63 Construct combined texture-sampler ( temp usamplerCube) 0:63 'g_tTexcdu4' ( uniform utextureCube) 0:63 'g_sSamp' (layout( binding=0) uniform sampler) 0:63 c3: direct index for structure ( uniform 3-component vector of float) 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:63 Constant: 0:63 2 (const uint) 0:63 Constant: 0:63 1 (const int) 0:65 Sequence 0:65 move second child to first child ( temp 4-component vector of float) 0:65 'txval60' ( temp 4-component vector of float) 0:65 textureGather ( temp 4-component vector of float) 0:65 Construct combined texture-sampler ( temp samplerCube) 0:65 'g_tTexcdf4' ( uniform textureCube) 0:65 'g_sSamp' (layout( binding=0) uniform sampler) 0:65 c3: direct index for structure ( uniform 3-component vector of float) 0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:65 Constant: 0:65 2 (const uint) 0:65 Constant: 0:65 2 (const int) 0:66 Sequence 0:66 move second child to first child ( temp 4-component vector of int) 0:66 'txval61' ( temp 4-component vector of int) 0:66 textureGather ( temp 4-component vector of int) 0:66 Construct combined texture-sampler ( temp isamplerCube) 0:66 'g_tTexcdi4' ( uniform itextureCube) 0:66 'g_sSamp' (layout( binding=0) uniform sampler) 0:66 c3: direct index for structure ( uniform 3-component vector of float) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:66 Constant: 0:66 2 (const uint) 0:66 Constant: 0:66 2 (const int) 0:67 Sequence 0:67 move second child to first child ( temp 4-component vector of uint) 0:67 'txval62' ( temp 4-component vector of uint) 0:67 textureGather ( temp 4-component vector of uint) 0:67 Construct combined texture-sampler ( temp usamplerCube) 0:67 'g_tTexcdu4' ( uniform utextureCube) 0:67 'g_sSamp' (layout( binding=0) uniform sampler) 0:67 c3: direct index for structure ( uniform 3-component vector of float) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:67 Constant: 0:67 2 (const uint) 0:67 Constant: 0:67 2 (const int) 0:69 Sequence 0:69 move second child to first child ( temp 4-component vector of float) 0:69 'txval70' ( temp 4-component vector of float) 0:69 textureGather ( temp 4-component vector of float) 0:69 Construct combined texture-sampler ( temp samplerCube) 0:69 'g_tTexcdf4' ( uniform textureCube) 0:69 'g_sSamp' (layout( binding=0) uniform sampler) 0:69 c3: direct index for structure ( uniform 3-component vector of float) 0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:69 Constant: 0:69 2 (const uint) 0:69 Constant: 0:69 3 (const int) 0:70 Sequence 0:70 move second child to first child ( temp 4-component vector of int) 0:70 'txval71' ( temp 4-component vector of int) 0:70 textureGather ( temp 4-component vector of int) 0:70 Construct combined texture-sampler ( temp isamplerCube) 0:70 'g_tTexcdi4' ( uniform itextureCube) 0:70 'g_sSamp' (layout( binding=0) uniform sampler) 0:70 c3: direct index for structure ( uniform 3-component vector of float) 0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:70 Constant: 0:70 2 (const uint) 0:70 Constant: 0:70 3 (const int) 0:71 Sequence 0:71 move second child to first child ( temp 4-component vector of uint) 0:71 'txval72' ( temp 4-component vector of uint) 0:71 textureGather ( temp 4-component vector of uint) 0:71 Construct combined texture-sampler ( temp usamplerCube) 0:71 'g_tTexcdu4' ( uniform utextureCube) 0:71 'g_sSamp' (layout( binding=0) uniform sampler) 0:71 c3: direct index for structure ( uniform 3-component vector of float) 0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:71 Constant: 0:71 2 (const uint) 0:71 Constant: 0:71 3 (const int) 0:73 move second child to first child ( temp 4-component vector of float) 0:73 Color: direct index for structure ( temp 4-component vector of float) 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:73 Constant: 0:73 0 (const int) 0:73 Constant: 0:73 1.000000 0:73 1.000000 0:73 1.000000 0:73 1.000000 0:74 move second child to first child ( temp float) 0:74 Depth: direct index for structure ( temp float) 0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:74 Constant: 0:74 1 (const int) 0:74 Constant: 0:74 1.000000 0:76 Branch: Return with expression 0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Function Definition: main( ( temp void) 0:34 Function Parameters: 0:? Sequence 0:34 Sequence 0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:34 Color: direct index for structure ( temp 4-component vector of float) 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Constant: 0:34 0 (const int) 0:34 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:34 Depth: direct index for structure ( temp float) 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Constant: 0:34 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Function Parameters: 0:? Sequence 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 'txval00' ( temp 4-component vector of float) 0:39 textureGather ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler2D) 0:39 'g_tTex2df4' ( uniform texture2D) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:39 c2: direct index for structure ( uniform 2-component vector of float) 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 0 (const int) 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 'txval01' ( temp 4-component vector of int) 0:40 textureGather ( temp 4-component vector of int) 0:40 Construct combined texture-sampler ( temp isampler2D) 0:40 'g_tTex2di4' ( uniform itexture2D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:40 c2: direct index for structure ( uniform 2-component vector of float) 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:40 Constant: 0:40 1 (const uint) 0:40 Constant: 0:40 0 (const int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 'txval02' ( temp 4-component vector of uint) 0:41 textureGather ( temp 4-component vector of uint) 0:41 Construct combined texture-sampler ( temp usampler2D) 0:41 'g_tTex2du4' ( uniform utexture2D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:41 c2: direct index for structure ( uniform 2-component vector of float) 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:41 Constant: 0:41 1 (const uint) 0:41 Constant: 0:41 0 (const int) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'txval10' ( temp 4-component vector of float) 0:43 textureGather ( temp 4-component vector of float) 0:43 Construct combined texture-sampler ( temp sampler2D) 0:43 'g_tTex2df4' ( uniform texture2D) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 c2: direct index for structure ( uniform 2-component vector of float) 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 1 (const int) 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of int) 0:44 'txval11' ( temp 4-component vector of int) 0:44 textureGather ( temp 4-component vector of int) 0:44 Construct combined texture-sampler ( temp isampler2D) 0:44 'g_tTex2di4' ( uniform itexture2D) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 c2: direct index for structure ( uniform 2-component vector of float) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 1 (const int) 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of uint) 0:45 'txval12' ( temp 4-component vector of uint) 0:45 textureGather ( temp 4-component vector of uint) 0:45 Construct combined texture-sampler ( temp usampler2D) 0:45 'g_tTex2du4' ( uniform utexture2D) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:45 c2: direct index for structure ( uniform 2-component vector of float) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 1 (const int) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of float) 0:47 'txval20' ( temp 4-component vector of float) 0:47 textureGather ( temp 4-component vector of float) 0:47 Construct combined texture-sampler ( temp sampler2D) 0:47 'g_tTex2df4' ( uniform texture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 c2: direct index for structure ( uniform 2-component vector of float) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:47 Constant: 0:47 1 (const uint) 0:47 Constant: 0:47 2 (const int) 0:48 Sequence 0:48 move second child to first child ( temp 4-component vector of int) 0:48 'txval21' ( temp 4-component vector of int) 0:48 textureGather ( temp 4-component vector of int) 0:48 Construct combined texture-sampler ( temp isampler2D) 0:48 'g_tTex2di4' ( uniform itexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 c2: direct index for structure ( uniform 2-component vector of float) 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:48 Constant: 0:48 1 (const uint) 0:48 Constant: 0:48 2 (const int) 0:49 Sequence 0:49 move second child to first child ( temp 4-component vector of uint) 0:49 'txval22' ( temp 4-component vector of uint) 0:49 textureGather ( temp 4-component vector of uint) 0:49 Construct combined texture-sampler ( temp usampler2D) 0:49 'g_tTex2du4' ( uniform utexture2D) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 c2: direct index for structure ( uniform 2-component vector of float) 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:49 Constant: 0:49 1 (const uint) 0:49 Constant: 0:49 2 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of float) 0:51 'txval30' ( temp 4-component vector of float) 0:51 textureGather ( temp 4-component vector of float) 0:51 Construct combined texture-sampler ( temp sampler2D) 0:51 'g_tTex2df4' ( uniform texture2D) 0:51 'g_sSamp' (layout( binding=0) uniform sampler) 0:51 c2: direct index for structure ( uniform 2-component vector of float) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:51 Constant: 0:51 1 (const uint) 0:51 Constant: 0:51 3 (const int) 0:52 Sequence 0:52 move second child to first child ( temp 4-component vector of int) 0:52 'txval31' ( temp 4-component vector of int) 0:52 textureGather ( temp 4-component vector of int) 0:52 Construct combined texture-sampler ( temp isampler2D) 0:52 'g_tTex2di4' ( uniform itexture2D) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 c2: direct index for structure ( uniform 2-component vector of float) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:52 Constant: 0:52 1 (const uint) 0:52 Constant: 0:52 3 (const int) 0:53 Sequence 0:53 move second child to first child ( temp 4-component vector of uint) 0:53 'txval32' ( temp 4-component vector of uint) 0:53 textureGather ( temp 4-component vector of uint) 0:53 Construct combined texture-sampler ( temp usampler2D) 0:53 'g_tTex2du4' ( uniform utexture2D) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 c2: direct index for structure ( uniform 2-component vector of float) 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Constant: 0:53 3 (const int) 0:57 Sequence 0:57 move second child to first child ( temp 4-component vector of float) 0:57 'txval40' ( temp 4-component vector of float) 0:57 textureGather ( temp 4-component vector of float) 0:57 Construct combined texture-sampler ( temp samplerCube) 0:57 'g_tTexcdf4' ( uniform textureCube) 0:57 'g_sSamp' (layout( binding=0) uniform sampler) 0:57 c3: direct index for structure ( uniform 3-component vector of float) 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:57 Constant: 0:57 2 (const uint) 0:57 Constant: 0:57 0 (const int) 0:58 Sequence 0:58 move second child to first child ( temp 4-component vector of int) 0:58 'txval41' ( temp 4-component vector of int) 0:58 textureGather ( temp 4-component vector of int) 0:58 Construct combined texture-sampler ( temp isamplerCube) 0:58 'g_tTexcdi4' ( uniform itextureCube) 0:58 'g_sSamp' (layout( binding=0) uniform sampler) 0:58 c3: direct index for structure ( uniform 3-component vector of float) 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:58 Constant: 0:58 2 (const uint) 0:58 Constant: 0:58 0 (const int) 0:59 Sequence 0:59 move second child to first child ( temp 4-component vector of uint) 0:59 'txval42' ( temp 4-component vector of uint) 0:59 textureGather ( temp 4-component vector of uint) 0:59 Construct combined texture-sampler ( temp usamplerCube) 0:59 'g_tTexcdu4' ( uniform utextureCube) 0:59 'g_sSamp' (layout( binding=0) uniform sampler) 0:59 c3: direct index for structure ( uniform 3-component vector of float) 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:59 Constant: 0:59 2 (const uint) 0:59 Constant: 0:59 0 (const int) 0:61 Sequence 0:61 move second child to first child ( temp 4-component vector of float) 0:61 'txval50' ( temp 4-component vector of float) 0:61 textureGather ( temp 4-component vector of float) 0:61 Construct combined texture-sampler ( temp samplerCube) 0:61 'g_tTexcdf4' ( uniform textureCube) 0:61 'g_sSamp' (layout( binding=0) uniform sampler) 0:61 c3: direct index for structure ( uniform 3-component vector of float) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:61 Constant: 0:61 2 (const uint) 0:61 Constant: 0:61 1 (const int) 0:62 Sequence 0:62 move second child to first child ( temp 4-component vector of int) 0:62 'txval51' ( temp 4-component vector of int) 0:62 textureGather ( temp 4-component vector of int) 0:62 Construct combined texture-sampler ( temp isamplerCube) 0:62 'g_tTexcdi4' ( uniform itextureCube) 0:62 'g_sSamp' (layout( binding=0) uniform sampler) 0:62 c3: direct index for structure ( uniform 3-component vector of float) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:62 Constant: 0:62 2 (const uint) 0:62 Constant: 0:62 1 (const int) 0:63 Sequence 0:63 move second child to first child ( temp 4-component vector of uint) 0:63 'txval52' ( temp 4-component vector of uint) 0:63 textureGather ( temp 4-component vector of uint) 0:63 Construct combined texture-sampler ( temp usamplerCube) 0:63 'g_tTexcdu4' ( uniform utextureCube) 0:63 'g_sSamp' (layout( binding=0) uniform sampler) 0:63 c3: direct index for structure ( uniform 3-component vector of float) 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:63 Constant: 0:63 2 (const uint) 0:63 Constant: 0:63 1 (const int) 0:65 Sequence 0:65 move second child to first child ( temp 4-component vector of float) 0:65 'txval60' ( temp 4-component vector of float) 0:65 textureGather ( temp 4-component vector of float) 0:65 Construct combined texture-sampler ( temp samplerCube) 0:65 'g_tTexcdf4' ( uniform textureCube) 0:65 'g_sSamp' (layout( binding=0) uniform sampler) 0:65 c3: direct index for structure ( uniform 3-component vector of float) 0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:65 Constant: 0:65 2 (const uint) 0:65 Constant: 0:65 2 (const int) 0:66 Sequence 0:66 move second child to first child ( temp 4-component vector of int) 0:66 'txval61' ( temp 4-component vector of int) 0:66 textureGather ( temp 4-component vector of int) 0:66 Construct combined texture-sampler ( temp isamplerCube) 0:66 'g_tTexcdi4' ( uniform itextureCube) 0:66 'g_sSamp' (layout( binding=0) uniform sampler) 0:66 c3: direct index for structure ( uniform 3-component vector of float) 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:66 Constant: 0:66 2 (const uint) 0:66 Constant: 0:66 2 (const int) 0:67 Sequence 0:67 move second child to first child ( temp 4-component vector of uint) 0:67 'txval62' ( temp 4-component vector of uint) 0:67 textureGather ( temp 4-component vector of uint) 0:67 Construct combined texture-sampler ( temp usamplerCube) 0:67 'g_tTexcdu4' ( uniform utextureCube) 0:67 'g_sSamp' (layout( binding=0) uniform sampler) 0:67 c3: direct index for structure ( uniform 3-component vector of float) 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:67 Constant: 0:67 2 (const uint) 0:67 Constant: 0:67 2 (const int) 0:69 Sequence 0:69 move second child to first child ( temp 4-component vector of float) 0:69 'txval70' ( temp 4-component vector of float) 0:69 textureGather ( temp 4-component vector of float) 0:69 Construct combined texture-sampler ( temp samplerCube) 0:69 'g_tTexcdf4' ( uniform textureCube) 0:69 'g_sSamp' (layout( binding=0) uniform sampler) 0:69 c3: direct index for structure ( uniform 3-component vector of float) 0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:69 Constant: 0:69 2 (const uint) 0:69 Constant: 0:69 3 (const int) 0:70 Sequence 0:70 move second child to first child ( temp 4-component vector of int) 0:70 'txval71' ( temp 4-component vector of int) 0:70 textureGather ( temp 4-component vector of int) 0:70 Construct combined texture-sampler ( temp isamplerCube) 0:70 'g_tTexcdi4' ( uniform itextureCube) 0:70 'g_sSamp' (layout( binding=0) uniform sampler) 0:70 c3: direct index for structure ( uniform 3-component vector of float) 0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:70 Constant: 0:70 2 (const uint) 0:70 Constant: 0:70 3 (const int) 0:71 Sequence 0:71 move second child to first child ( temp 4-component vector of uint) 0:71 'txval72' ( temp 4-component vector of uint) 0:71 textureGather ( temp 4-component vector of uint) 0:71 Construct combined texture-sampler ( temp usamplerCube) 0:71 'g_tTexcdu4' ( uniform utextureCube) 0:71 'g_sSamp' (layout( binding=0) uniform sampler) 0:71 c3: direct index for structure ( uniform 3-component vector of float) 0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:71 Constant: 0:71 2 (const uint) 0:71 Constant: 0:71 3 (const int) 0:73 move second child to first child ( temp 4-component vector of float) 0:73 Color: direct index for structure ( temp 4-component vector of float) 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:73 Constant: 0:73 0 (const int) 0:73 Constant: 0:73 1.000000 0:73 1.000000 0:73 1.000000 0:73 1.000000 0:74 move second child to first child ( temp float) 0:74 Depth: direct index for structure ( temp float) 0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:74 Constant: 0:74 1 (const int) 0:74 Constant: 0:74 1.000000 0:76 Branch: Return with expression 0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Function Definition: main( ( temp void) 0:34 Function Parameters: 0:? Sequence 0:34 Sequence 0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:34 Color: direct index for structure ( temp 4-component vector of float) 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Constant: 0:34 0 (const int) 0:34 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:34 Depth: direct index for structure ( temp float) 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Constant: 0:34 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 265 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 238 242 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval00" Name 16 "g_tTex2df4" Name 20 "g_sSamp" Name 26 "$Global" MemberName 26($Global) 0 "c1" MemberName 26($Global) 1 "c2" MemberName 26($Global) 2 "c3" MemberName 26($Global) 3 "c4" Name 28 "" Name 38 "txval01" Name 41 "g_tTex2di4" Name 52 "txval02" Name 55 "g_tTex2du4" Name 63 "txval10" Name 70 "txval11" Name 77 "txval12" Name 84 "txval20" Name 92 "txval21" Name 99 "txval22" Name 106 "txval30" Name 114 "txval31" Name 121 "txval32" Name 128 "txval40" Name 131 "g_tTexcdf4" Name 140 "txval41" Name 143 "g_tTexcdi4" Name 151 "txval42" Name 154 "g_tTexcdu4" Name 162 "txval50" Name 169 "txval51" Name 176 "txval52" Name 183 "txval60" Name 190 "txval61" Name 197 "txval62" Name 204 "txval70" Name 211 "txval71" Name 218 "txval72" Name 226 "psout" Name 235 "flattenTemp" Name 238 "@entryPointOutput.Color" Name 242 "@entryPointOutput.Depth" Name 245 "g_sSamp2d" Name 248 "g_tTex1df4a" Name 249 "g_tTex1df4" Name 252 "g_tTex1di4" Name 255 "g_tTex1du4" Name 258 "g_tTex3df4" Name 261 "g_tTex3di4" Name 264 "g_tTex3du4" Decorate 16(g_tTex2df4) DescriptorSet 0 Decorate 16(g_tTex2df4) Binding 2 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 MemberDecorate 26($Global) 0 Offset 0 MemberDecorate 26($Global) 1 Offset 8 MemberDecorate 26($Global) 2 Offset 16 MemberDecorate 26($Global) 3 Offset 32 Decorate 26($Global) Block Decorate 28 DescriptorSet 0 Decorate 28 Binding 8 Decorate 41(g_tTex2di4) DescriptorSet 0 Decorate 41(g_tTex2di4) Binding 3 Decorate 55(g_tTex2du4) DescriptorSet 0 Decorate 55(g_tTex2du4) Binding 4 Decorate 131(g_tTexcdf4) DescriptorSet 0 Decorate 131(g_tTexcdf4) Binding 5 Decorate 143(g_tTexcdi4) DescriptorSet 0 Decorate 143(g_tTexcdi4) Binding 6 Decorate 154(g_tTexcdu4) DescriptorSet 0 Decorate 154(g_tTexcdu4) Binding 7 Decorate 238(@entryPointOutput.Color) Location 0 Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 245(g_sSamp2d) DescriptorSet 0 Decorate 245(g_sSamp2d) Binding 0 Decorate 248(g_tTex1df4a) DescriptorSet 0 Decorate 248(g_tTex1df4a) Binding 1 Decorate 249(g_tTex1df4) DescriptorSet 0 Decorate 249(g_tTex1df4) Binding 0 Decorate 252(g_tTex1di4) DescriptorSet 0 Decorate 252(g_tTex1di4) Binding 0 Decorate 255(g_tTex1du4) DescriptorSet 0 Decorate 255(g_tTex1du4) Binding 0 Decorate 258(g_tTex3df4) DescriptorSet 0 Decorate 258(g_tTex3df4) Binding 0 Decorate 261(g_tTex3di4) DescriptorSet 0 Decorate 261(g_tTex3di4) Binding 0 Decorate 264(g_tTex3du4) DescriptorSet 0 Decorate 264(g_tTex3du4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex2df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: TypeVector 6(float) 3 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 27: TypePointer Uniform 26($Global) 28: 27(ptr) Variable Uniform 29: TypeInt 32 1 30: 29(int) Constant 1 31: TypePointer Uniform 24(fvec2) 34: 29(int) Constant 0 36: TypeVector 29(int) 4 37: TypePointer Function 36(ivec4) 39: TypeImage 29(int) 2D sampled format:Unknown 40: TypePointer UniformConstant 39 41(g_tTex2di4): 40(ptr) Variable UniformConstant 44: TypeSampledImage 39 49: TypeInt 32 0 50: TypeVector 49(int) 4 51: TypePointer Function 50(ivec4) 53: TypeImage 49(int) 2D sampled format:Unknown 54: TypePointer UniformConstant 53 55(g_tTex2du4): 54(ptr) Variable UniformConstant 58: TypeSampledImage 53 90: 29(int) Constant 2 112: 29(int) Constant 3 129: TypeImage 6(float) Cube sampled format:Unknown 130: TypePointer UniformConstant 129 131(g_tTexcdf4): 130(ptr) Variable UniformConstant 134: TypeSampledImage 129 136: TypePointer Uniform 25(fvec3) 141: TypeImage 29(int) Cube sampled format:Unknown 142: TypePointer UniformConstant 141 143(g_tTexcdi4): 142(ptr) Variable UniformConstant 146: TypeSampledImage 141 152: TypeImage 49(int) Cube sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTexcdu4): 153(ptr) Variable UniformConstant 157: TypeSampledImage 152 225: TypePointer Function 8(PS_OUTPUT) 227: 6(float) Constant 1065353216 228: 7(fvec4) ConstantComposite 227 227 227 227 230: TypePointer Function 6(float) 237: TypePointer Output 7(fvec4) 238(@entryPointOutput.Color): 237(ptr) Variable Output 241: TypePointer Output 6(float) 242(@entryPointOutput.Depth): 241(ptr) Variable Output 245(g_sSamp2d): 19(ptr) Variable UniformConstant 246: TypeImage 6(float) 1D sampled format:Unknown 247: TypePointer UniformConstant 246 248(g_tTex1df4a): 247(ptr) Variable UniformConstant 249(g_tTex1df4): 247(ptr) Variable UniformConstant 250: TypeImage 29(int) 1D sampled format:Unknown 251: TypePointer UniformConstant 250 252(g_tTex1di4): 251(ptr) Variable UniformConstant 253: TypeImage 49(int) 1D sampled format:Unknown 254: TypePointer UniformConstant 253 255(g_tTex1du4): 254(ptr) Variable UniformConstant 256: TypeImage 6(float) 3D sampled format:Unknown 257: TypePointer UniformConstant 256 258(g_tTex3df4): 257(ptr) Variable UniformConstant 259: TypeImage 29(int) 3D sampled format:Unknown 260: TypePointer UniformConstant 259 261(g_tTex3di4): 260(ptr) Variable UniformConstant 262: TypeImage 49(int) 3D sampled format:Unknown 263: TypePointer UniformConstant 262 264(g_tTex3du4): 263(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 235(flattenTemp): 225(ptr) Variable Function 236:8(PS_OUTPUT) FunctionCall 10(@main() Store 235(flattenTemp) 236 239: 12(ptr) AccessChain 235(flattenTemp) 34 240: 7(fvec4) Load 239 Store 238(@entryPointOutput.Color) 240 243: 230(ptr) AccessChain 235(flattenTemp) 30 244: 6(float) Load 243 Store 242(@entryPointOutput.Depth) 244 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval00): 12(ptr) Variable Function 38(txval01): 37(ptr) Variable Function 52(txval02): 51(ptr) Variable Function 63(txval10): 12(ptr) Variable Function 70(txval11): 37(ptr) Variable Function 77(txval12): 51(ptr) Variable Function 84(txval20): 12(ptr) Variable Function 92(txval21): 37(ptr) Variable Function 99(txval22): 51(ptr) Variable Function 106(txval30): 12(ptr) Variable Function 114(txval31): 37(ptr) Variable Function 121(txval32): 51(ptr) Variable Function 128(txval40): 12(ptr) Variable Function 140(txval41): 37(ptr) Variable Function 151(txval42): 51(ptr) Variable Function 162(txval50): 12(ptr) Variable Function 169(txval51): 37(ptr) Variable Function 176(txval52): 51(ptr) Variable Function 183(txval60): 12(ptr) Variable Function 190(txval61): 37(ptr) Variable Function 197(txval62): 51(ptr) Variable Function 204(txval70): 12(ptr) Variable Function 211(txval71): 37(ptr) Variable Function 218(txval72): 51(ptr) Variable Function 226(psout): 225(ptr) Variable Function 17: 14 Load 16(g_tTex2df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 32: 31(ptr) AccessChain 28 30 33: 24(fvec2) Load 32 35: 7(fvec4) ImageGather 23 33 34 Store 13(txval00) 35 42: 39 Load 41(g_tTex2di4) 43: 18 Load 20(g_sSamp) 45: 44 SampledImage 42 43 46: 31(ptr) AccessChain 28 30 47: 24(fvec2) Load 46 48: 36(ivec4) ImageGather 45 47 34 Store 38(txval01) 48 56: 53 Load 55(g_tTex2du4) 57: 18 Load 20(g_sSamp) 59: 58 SampledImage 56 57 60: 31(ptr) AccessChain 28 30 61: 24(fvec2) Load 60 62: 50(ivec4) ImageGather 59 61 34 Store 52(txval02) 62 64: 14 Load 16(g_tTex2df4) 65: 18 Load 20(g_sSamp) 66: 22 SampledImage 64 65 67: 31(ptr) AccessChain 28 30 68: 24(fvec2) Load 67 69: 7(fvec4) ImageGather 66 68 30 Store 63(txval10) 69 71: 39 Load 41(g_tTex2di4) 72: 18 Load 20(g_sSamp) 73: 44 SampledImage 71 72 74: 31(ptr) AccessChain 28 30 75: 24(fvec2) Load 74 76: 36(ivec4) ImageGather 73 75 30 Store 70(txval11) 76 78: 53 Load 55(g_tTex2du4) 79: 18 Load 20(g_sSamp) 80: 58 SampledImage 78 79 81: 31(ptr) AccessChain 28 30 82: 24(fvec2) Load 81 83: 50(ivec4) ImageGather 80 82 30 Store 77(txval12) 83 85: 14 Load 16(g_tTex2df4) 86: 18 Load 20(g_sSamp) 87: 22 SampledImage 85 86 88: 31(ptr) AccessChain 28 30 89: 24(fvec2) Load 88 91: 7(fvec4) ImageGather 87 89 90 Store 84(txval20) 91 93: 39 Load 41(g_tTex2di4) 94: 18 Load 20(g_sSamp) 95: 44 SampledImage 93 94 96: 31(ptr) AccessChain 28 30 97: 24(fvec2) Load 96 98: 36(ivec4) ImageGather 95 97 90 Store 92(txval21) 98 100: 53 Load 55(g_tTex2du4) 101: 18 Load 20(g_sSamp) 102: 58 SampledImage 100 101 103: 31(ptr) AccessChain 28 30 104: 24(fvec2) Load 103 105: 50(ivec4) ImageGather 102 104 90 Store 99(txval22) 105 107: 14 Load 16(g_tTex2df4) 108: 18 Load 20(g_sSamp) 109: 22 SampledImage 107 108 110: 31(ptr) AccessChain 28 30 111: 24(fvec2) Load 110 113: 7(fvec4) ImageGather 109 111 112 Store 106(txval30) 113 115: 39 Load 41(g_tTex2di4) 116: 18 Load 20(g_sSamp) 117: 44 SampledImage 115 116 118: 31(ptr) AccessChain 28 30 119: 24(fvec2) Load 118 120: 36(ivec4) ImageGather 117 119 112 Store 114(txval31) 120 122: 53 Load 55(g_tTex2du4) 123: 18 Load 20(g_sSamp) 124: 58 SampledImage 122 123 125: 31(ptr) AccessChain 28 30 126: 24(fvec2) Load 125 127: 50(ivec4) ImageGather 124 126 112 Store 121(txval32) 127 132: 129 Load 131(g_tTexcdf4) 133: 18 Load 20(g_sSamp) 135: 134 SampledImage 132 133 137: 136(ptr) AccessChain 28 90 138: 25(fvec3) Load 137 139: 7(fvec4) ImageGather 135 138 34 Store 128(txval40) 139 144: 141 Load 143(g_tTexcdi4) 145: 18 Load 20(g_sSamp) 147: 146 SampledImage 144 145 148: 136(ptr) AccessChain 28 90 149: 25(fvec3) Load 148 150: 36(ivec4) ImageGather 147 149 34 Store 140(txval41) 150 155: 152 Load 154(g_tTexcdu4) 156: 18 Load 20(g_sSamp) 158: 157 SampledImage 155 156 159: 136(ptr) AccessChain 28 90 160: 25(fvec3) Load 159 161: 50(ivec4) ImageGather 158 160 34 Store 151(txval42) 161 163: 129 Load 131(g_tTexcdf4) 164: 18 Load 20(g_sSamp) 165: 134 SampledImage 163 164 166: 136(ptr) AccessChain 28 90 167: 25(fvec3) Load 166 168: 7(fvec4) ImageGather 165 167 30 Store 162(txval50) 168 170: 141 Load 143(g_tTexcdi4) 171: 18 Load 20(g_sSamp) 172: 146 SampledImage 170 171 173: 136(ptr) AccessChain 28 90 174: 25(fvec3) Load 173 175: 36(ivec4) ImageGather 172 174 30 Store 169(txval51) 175 177: 152 Load 154(g_tTexcdu4) 178: 18 Load 20(g_sSamp) 179: 157 SampledImage 177 178 180: 136(ptr) AccessChain 28 90 181: 25(fvec3) Load 180 182: 50(ivec4) ImageGather 179 181 30 Store 176(txval52) 182 184: 129 Load 131(g_tTexcdf4) 185: 18 Load 20(g_sSamp) 186: 134 SampledImage 184 185 187: 136(ptr) AccessChain 28 90 188: 25(fvec3) Load 187 189: 7(fvec4) ImageGather 186 188 90 Store 183(txval60) 189 191: 141 Load 143(g_tTexcdi4) 192: 18 Load 20(g_sSamp) 193: 146 SampledImage 191 192 194: 136(ptr) AccessChain 28 90 195: 25(fvec3) Load 194 196: 36(ivec4) ImageGather 193 195 90 Store 190(txval61) 196 198: 152 Load 154(g_tTexcdu4) 199: 18 Load 20(g_sSamp) 200: 157 SampledImage 198 199 201: 136(ptr) AccessChain 28 90 202: 25(fvec3) Load 201 203: 50(ivec4) ImageGather 200 202 90 Store 197(txval62) 203 205: 129 Load 131(g_tTexcdf4) 206: 18 Load 20(g_sSamp) 207: 134 SampledImage 205 206 208: 136(ptr) AccessChain 28 90 209: 25(fvec3) Load 208 210: 7(fvec4) ImageGather 207 209 112 Store 204(txval70) 210 212: 141 Load 143(g_tTexcdi4) 213: 18 Load 20(g_sSamp) 214: 146 SampledImage 212 213 215: 136(ptr) AccessChain 28 90 216: 25(fvec3) Load 215 217: 36(ivec4) ImageGather 214 216 112 Store 211(txval71) 217 219: 152 Load 154(g_tTexcdu4) 220: 18 Load 20(g_sSamp) 221: 157 SampledImage 219 220 222: 136(ptr) AccessChain 28 90 223: 25(fvec3) Load 222 224: 50(ivec4) ImageGather 221 223 112 Store 218(txval72) 224 229: 12(ptr) AccessChain 226(psout) 34 Store 229 228 231: 230(ptr) AccessChain 226(psout) 30 Store 231 227 232:8(PS_OUTPUT) Load 226(psout) ReturnValue 232 FunctionEnd