hlsl.gathercmpRGBA.offset.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 'txval001' ( temp 4-component vector of float) 0:45 textureGatherOffset ( temp 4-component vector of float) 0:45 Construct combined texture-sampler ( temp sampler2DShadow) 0:45 'g_tTex2df4' ( uniform texture2DShadow) 0:45 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:45 c2: direct index for structure ( uniform 2-component vector of float) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 0.750000 0:45 Constant: 0:45 1 (const int) 0:45 0 (const int) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of int) 0:46 'txval011' ( temp 4-component vector of int) 0:46 textureGatherOffset ( temp 4-component vector of int) 0:46 Construct combined texture-sampler ( temp isampler2DShadow) 0:46 'g_tTex2di4' ( uniform itexture2DShadow) 0:46 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:46 c2: direct index for structure ( uniform 2-component vector of float) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 0.750000 0:46 Constant: 0:46 1 (const int) 0:46 -1 (const int) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of uint) 0:47 'txval021' ( temp 4-component vector of uint) 0:47 textureGatherOffset ( temp 4-component vector of uint) 0:47 Construct combined texture-sampler ( temp usampler2DShadow) 0:47 'g_tTex2du4' ( uniform utexture2DShadow) 0:47 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:47 c2: direct index for structure ( uniform 2-component vector of float) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:47 Constant: 0:47 1 (const uint) 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 1 (const int) 0:47 1 (const int) 0:49 Sequence 0:49 move second child to first child ( temp 4-component vector of float) 0:49 'txval004' ( temp 4-component vector of float) 0:49 textureGatherOffsets ( temp 4-component vector of float) 0:49 Construct combined texture-sampler ( temp sampler2DShadow) 0:49 'g_tTex2df4' ( uniform texture2DShadow) 0:49 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:49 c2: direct index for structure ( uniform 2-component vector of float) 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:49 Constant: 0:49 1 (const uint) 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:50 Sequence 0:50 move second child to first child ( temp 4-component vector of int) 0:50 'txval014' ( temp 4-component vector of int) 0:50 textureGatherOffsets ( temp 4-component vector of int) 0:50 Construct combined texture-sampler ( temp isampler2DShadow) 0:50 'g_tTex2di4' ( uniform itexture2DShadow) 0:50 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:50 c2: direct index for structure ( uniform 2-component vector of float) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:50 Constant: 0:50 1 (const uint) 0:50 Constant: 0:50 0.750000 0:50 Constant: 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of uint) 0:51 'txval024' ( temp 4-component vector of uint) 0:51 textureGatherOffsets ( temp 4-component vector of uint) 0:51 Construct combined texture-sampler ( temp usampler2DShadow) 0:51 'g_tTex2du4' ( uniform utexture2DShadow) 0:51 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:51 c2: direct index for structure ( uniform 2-component vector of float) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:51 Constant: 0:51 1 (const uint) 0:51 Constant: 0:51 0.750000 0:51 Constant: 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:53 Sequence 0:53 move second child to first child ( temp 4-component vector of float) 0:53 'txval401' ( temp 4-component vector of float) 0:53 textureGatherOffset ( temp 4-component vector of float) 0:53 Construct combined texture-sampler ( temp sampler2DShadow) 0:53 'g_tTex2df4' ( uniform texture2DShadow) 0:53 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:53 c2: direct index for structure ( uniform 2-component vector of float) 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 1 (const int) 0:53 0 (const int) 0:54 Sequence 0:54 move second child to first child ( temp 4-component vector of int) 0:54 'txval411' ( temp 4-component vector of int) 0:54 textureGatherOffset ( temp 4-component vector of int) 0:54 Construct combined texture-sampler ( temp isampler2DShadow) 0:54 'g_tTex2di4' ( uniform itexture2DShadow) 0:54 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:54 c2: direct index for structure ( uniform 2-component vector of float) 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:54 Constant: 0:54 1 (const uint) 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 1 (const int) 0:54 -1 (const int) 0:55 Sequence 0:55 move second child to first child ( temp 4-component vector of uint) 0:55 'txval421' ( temp 4-component vector of uint) 0:55 textureGatherOffset ( temp 4-component vector of uint) 0:55 Construct combined texture-sampler ( temp usampler2DShadow) 0:55 'g_tTex2du4' ( uniform utexture2DShadow) 0:55 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:55 c2: direct index for structure ( uniform 2-component vector of float) 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:55 Constant: 0:55 1 (const uint) 0:55 Constant: 0:55 0.750000 0:55 Constant: 0:55 1 (const int) 0:55 1 (const int) 0:110 move second child to first child ( temp 4-component vector of float) 0:110 Color: direct index for structure ( temp 4-component vector of float) 0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:110 Constant: 0:110 0 (const int) 0:110 Constant: 0:110 1.000000 0:110 1.000000 0:110 1.000000 0:110 1.000000 0:111 move second child to first child ( temp float) 0:111 Depth: direct index for structure ( temp float) 0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:111 Constant: 0:111 1 (const int) 0:111 Constant: 0:111 1.000000 0:113 Branch: Return with expression 0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2DShadow) 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 'txval001' ( temp 4-component vector of float) 0:45 textureGatherOffset ( temp 4-component vector of float) 0:45 Construct combined texture-sampler ( temp sampler2DShadow) 0:45 'g_tTex2df4' ( uniform texture2DShadow) 0:45 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:45 c2: direct index for structure ( uniform 2-component vector of float) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 0.750000 0:45 Constant: 0:45 1 (const int) 0:45 0 (const int) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of int) 0:46 'txval011' ( temp 4-component vector of int) 0:46 textureGatherOffset ( temp 4-component vector of int) 0:46 Construct combined texture-sampler ( temp isampler2DShadow) 0:46 'g_tTex2di4' ( uniform itexture2DShadow) 0:46 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:46 c2: direct index for structure ( uniform 2-component vector of float) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 0.750000 0:46 Constant: 0:46 1 (const int) 0:46 -1 (const int) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of uint) 0:47 'txval021' ( temp 4-component vector of uint) 0:47 textureGatherOffset ( temp 4-component vector of uint) 0:47 Construct combined texture-sampler ( temp usampler2DShadow) 0:47 'g_tTex2du4' ( uniform utexture2DShadow) 0:47 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:47 c2: direct index for structure ( uniform 2-component vector of float) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:47 Constant: 0:47 1 (const uint) 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 1 (const int) 0:47 1 (const int) 0:49 Sequence 0:49 move second child to first child ( temp 4-component vector of float) 0:49 'txval004' ( temp 4-component vector of float) 0:49 textureGatherOffsets ( temp 4-component vector of float) 0:49 Construct combined texture-sampler ( temp sampler2DShadow) 0:49 'g_tTex2df4' ( uniform texture2DShadow) 0:49 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:49 c2: direct index for structure ( uniform 2-component vector of float) 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:49 Constant: 0:49 1 (const uint) 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:50 Sequence 0:50 move second child to first child ( temp 4-component vector of int) 0:50 'txval014' ( temp 4-component vector of int) 0:50 textureGatherOffsets ( temp 4-component vector of int) 0:50 Construct combined texture-sampler ( temp isampler2DShadow) 0:50 'g_tTex2di4' ( uniform itexture2DShadow) 0:50 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:50 c2: direct index for structure ( uniform 2-component vector of float) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:50 Constant: 0:50 1 (const uint) 0:50 Constant: 0:50 0.750000 0:50 Constant: 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of uint) 0:51 'txval024' ( temp 4-component vector of uint) 0:51 textureGatherOffsets ( temp 4-component vector of uint) 0:51 Construct combined texture-sampler ( temp usampler2DShadow) 0:51 'g_tTex2du4' ( uniform utexture2DShadow) 0:51 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:51 c2: direct index for structure ( uniform 2-component vector of float) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:51 Constant: 0:51 1 (const uint) 0:51 Constant: 0:51 0.750000 0:51 Constant: 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:53 Sequence 0:53 move second child to first child ( temp 4-component vector of float) 0:53 'txval401' ( temp 4-component vector of float) 0:53 textureGatherOffset ( temp 4-component vector of float) 0:53 Construct combined texture-sampler ( temp sampler2DShadow) 0:53 'g_tTex2df4' ( uniform texture2DShadow) 0:53 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:53 c2: direct index for structure ( uniform 2-component vector of float) 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 1 (const int) 0:53 0 (const int) 0:54 Sequence 0:54 move second child to first child ( temp 4-component vector of int) 0:54 'txval411' ( temp 4-component vector of int) 0:54 textureGatherOffset ( temp 4-component vector of int) 0:54 Construct combined texture-sampler ( temp isampler2DShadow) 0:54 'g_tTex2di4' ( uniform itexture2DShadow) 0:54 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:54 c2: direct index for structure ( uniform 2-component vector of float) 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:54 Constant: 0:54 1 (const uint) 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 1 (const int) 0:54 -1 (const int) 0:55 Sequence 0:55 move second child to first child ( temp 4-component vector of uint) 0:55 'txval421' ( temp 4-component vector of uint) 0:55 textureGatherOffset ( temp 4-component vector of uint) 0:55 Construct combined texture-sampler ( temp usampler2DShadow) 0:55 'g_tTex2du4' ( uniform utexture2DShadow) 0:55 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:55 c2: direct index for structure ( uniform 2-component vector of float) 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:55 Constant: 0:55 1 (const uint) 0:55 Constant: 0:55 0.750000 0:55 Constant: 0:55 1 (const int) 0:55 1 (const int) 0:110 move second child to first child ( temp 4-component vector of float) 0:110 Color: direct index for structure ( temp 4-component vector of float) 0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:110 Constant: 0:110 0 (const int) 0:110 Constant: 0:110 1.000000 0:110 1.000000 0:110 1.000000 0:110 1.000000 0:111 move second child to first child ( temp float) 0:111 Depth: direct index for structure ( temp float) 0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:111 Constant: 0:111 1 (const int) 0:111 Constant: 0:111 1.000000 0:113 Branch: Return with expression 0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2DShadow) 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 164 Capability Shader Capability ImageGatherExtended Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 129 133 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval001" Name 16 "g_tTex2df4" Name 20 "g_sSampCmp" Name 26 "$Global" MemberName 26($Global) 0 "c1" MemberName 26($Global) 1 "c2" MemberName 26($Global) 2 "c3" MemberName 26($Global) 3 "c4" Name 28 "" Name 41 "txval011" Name 44 "g_tTex2di4" Name 57 "txval021" Name 60 "g_tTex2du4" Name 69 "txval004" Name 79 "txval014" Name 87 "txval024" Name 95 "txval401" Name 102 "txval411" Name 109 "txval421" Name 117 "psout" Name 126 "flattenTemp" Name 129 "@entryPointOutput.Color" Name 133 "@entryPointOutput.Depth" Name 138 "g_tTex1df4a" Name 139 "g_tTex1df4" Name 142 "g_tTex1di4" Name 145 "g_tTex1du4" Name 148 "g_tTex3df4" Name 151 "g_tTex3di4" Name 154 "g_tTex3du4" Name 157 "g_tTexcdf4" Name 160 "g_tTexcdi4" Name 163 "g_tTexcdu4" Decorate 16(g_tTex2df4) DescriptorSet 0 Decorate 16(g_tTex2df4) Binding 2 Decorate 20(g_sSampCmp) DescriptorSet 0 Decorate 20(g_sSampCmp) Binding 0 MemberDecorate 26($Global) 0 Offset 0 MemberDecorate 26($Global) 1 Offset 8 MemberDecorate 26($Global) 2 Offset 16 MemberDecorate 26($Global) 3 Offset 32 Decorate 26($Global) Block Decorate 28 DescriptorSet 0 Decorate 28 Binding 5 Decorate 44(g_tTex2di4) DescriptorSet 0 Decorate 44(g_tTex2di4) Binding 3 Decorate 60(g_tTex2du4) DescriptorSet 0 Decorate 60(g_tTex2du4) Binding 4 Decorate 129(@entryPointOutput.Color) Location 0 Decorate 133(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 138(g_tTex1df4a) DescriptorSet 0 Decorate 138(g_tTex1df4a) Binding 1 Decorate 139(g_tTex1df4) DescriptorSet 0 Decorate 139(g_tTex1df4) Binding 0 Decorate 142(g_tTex1di4) DescriptorSet 0 Decorate 142(g_tTex1di4) Binding 0 Decorate 145(g_tTex1du4) DescriptorSet 0 Decorate 145(g_tTex1du4) Binding 0 Decorate 148(g_tTex3df4) DescriptorSet 0 Decorate 148(g_tTex3df4) Binding 0 Decorate 151(g_tTex3di4) DescriptorSet 0 Decorate 151(g_tTex3di4) Binding 0 Decorate 154(g_tTex3du4) DescriptorSet 0 Decorate 154(g_tTex3du4) Binding 0 Decorate 157(g_tTexcdf4) DescriptorSet 0 Decorate 157(g_tTexcdf4) Binding 0 Decorate 160(g_tTexcdi4) DescriptorSet 0 Decorate 160(g_tTexcdi4) Binding 0 Decorate 163(g_tTexcdu4) DescriptorSet 0 Decorate 163(g_tTexcdu4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 2D depth sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex2df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSampCmp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: TypeVector 6(float) 3 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 27: TypePointer Uniform 26($Global) 28: 27(ptr) Variable Uniform 29: TypeInt 32 1 30: 29(int) Constant 1 31: TypePointer Uniform 24(fvec2) 34: 6(float) Constant 1061158912 35: TypeVector 29(int) 2 36: 29(int) Constant 0 37: 35(ivec2) ConstantComposite 30 36 39: TypeVector 29(int) 4 40: TypePointer Function 39(ivec4) 42: TypeImage 29(int) 2D depth sampled format:Unknown 43: TypePointer UniformConstant 42 44(g_tTex2di4): 43(ptr) Variable UniformConstant 47: TypeSampledImage 42 51: 29(int) Constant 4294967295 52: 35(ivec2) ConstantComposite 30 51 54: TypeInt 32 0 55: TypeVector 54(int) 4 56: TypePointer Function 55(ivec4) 58: TypeImage 54(int) 2D depth sampled format:Unknown 59: TypePointer UniformConstant 58 60(g_tTex2du4): 59(ptr) Variable UniformConstant 63: TypeSampledImage 58 67: 35(ivec2) ConstantComposite 30 30 75: 54(int) Constant 4 76: TypeArray 35(ivec2) 75 77: 76 ConstantComposite 37 37 37 37 85: 76 ConstantComposite 52 52 52 52 93: 76 ConstantComposite 67 67 67 67 116: TypePointer Function 8(PS_OUTPUT) 118: 6(float) Constant 1065353216 119: 7(fvec4) ConstantComposite 118 118 118 118 121: TypePointer Function 6(float) 128: TypePointer Output 7(fvec4) 129(@entryPointOutput.Color): 128(ptr) Variable Output 132: TypePointer Output 6(float) 133(@entryPointOutput.Depth): 132(ptr) Variable Output 136: TypeImage 6(float) 1D sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTex1df4a): 137(ptr) Variable UniformConstant 139(g_tTex1df4): 137(ptr) Variable UniformConstant 140: TypeImage 29(int) 1D sampled format:Unknown 141: TypePointer UniformConstant 140 142(g_tTex1di4): 141(ptr) Variable UniformConstant 143: TypeImage 54(int) 1D sampled format:Unknown 144: TypePointer UniformConstant 143 145(g_tTex1du4): 144(ptr) Variable UniformConstant 146: TypeImage 6(float) 3D sampled format:Unknown 147: TypePointer UniformConstant 146 148(g_tTex3df4): 147(ptr) Variable UniformConstant 149: TypeImage 29(int) 3D sampled format:Unknown 150: TypePointer UniformConstant 149 151(g_tTex3di4): 150(ptr) Variable UniformConstant 152: TypeImage 54(int) 3D sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTex3du4): 153(ptr) Variable UniformConstant 155: TypeImage 6(float) Cube sampled format:Unknown 156: TypePointer UniformConstant 155 157(g_tTexcdf4): 156(ptr) Variable UniformConstant 158: TypeImage 29(int) Cube sampled format:Unknown 159: TypePointer UniformConstant 158 160(g_tTexcdi4): 159(ptr) Variable UniformConstant 161: TypeImage 54(int) Cube sampled format:Unknown 162: TypePointer UniformConstant 161 163(g_tTexcdu4): 162(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 126(flattenTemp): 116(ptr) Variable Function 127:8(PS_OUTPUT) FunctionCall 10(@main() Store 126(flattenTemp) 127 130: 12(ptr) AccessChain 126(flattenTemp) 36 131: 7(fvec4) Load 130 Store 129(@entryPointOutput.Color) 131 134: 121(ptr) AccessChain 126(flattenTemp) 30 135: 6(float) Load 134 Store 133(@entryPointOutput.Depth) 135 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval001): 12(ptr) Variable Function 41(txval011): 40(ptr) Variable Function 57(txval021): 56(ptr) Variable Function 69(txval004): 12(ptr) Variable Function 79(txval014): 40(ptr) Variable Function 87(txval024): 56(ptr) Variable Function 95(txval401): 12(ptr) Variable Function 102(txval411): 40(ptr) Variable Function 109(txval421): 56(ptr) Variable Function 117(psout): 116(ptr) Variable Function 17: 14 Load 16(g_tTex2df4) 21: 18 Load 20(g_sSampCmp) 23: 22 SampledImage 17 21 32: 31(ptr) AccessChain 28 30 33: 24(fvec2) Load 32 38: 7(fvec4) ImageDrefGather 23 33 34 ConstOffset 37 Store 13(txval001) 38 45: 42 Load 44(g_tTex2di4) 46: 18 Load 20(g_sSampCmp) 48: 47 SampledImage 45 46 49: 31(ptr) AccessChain 28 30 50: 24(fvec2) Load 49 53: 39(ivec4) ImageDrefGather 48 50 34 ConstOffset 52 Store 41(txval011) 53 61: 58 Load 60(g_tTex2du4) 62: 18 Load 20(g_sSampCmp) 64: 63 SampledImage 61 62 65: 31(ptr) AccessChain 28 30 66: 24(fvec2) Load 65 68: 55(ivec4) ImageDrefGather 64 66 34 ConstOffset 67 Store 57(txval021) 68 70: 14 Load 16(g_tTex2df4) 71: 18 Load 20(g_sSampCmp) 72: 22 SampledImage 70 71 73: 31(ptr) AccessChain 28 30 74: 24(fvec2) Load 73 78: 7(fvec4) ImageDrefGather 72 74 34 ConstOffsets 77 Store 69(txval004) 78 80: 42 Load 44(g_tTex2di4) 81: 18 Load 20(g_sSampCmp) 82: 47 SampledImage 80 81 83: 31(ptr) AccessChain 28 30 84: 24(fvec2) Load 83 86: 39(ivec4) ImageDrefGather 82 84 34 ConstOffsets 85 Store 79(txval014) 86 88: 58 Load 60(g_tTex2du4) 89: 18 Load 20(g_sSampCmp) 90: 63 SampledImage 88 89 91: 31(ptr) AccessChain 28 30 92: 24(fvec2) Load 91 94: 55(ivec4) ImageDrefGather 90 92 34 ConstOffsets 93 Store 87(txval024) 94 96: 14 Load 16(g_tTex2df4) 97: 18 Load 20(g_sSampCmp) 98: 22 SampledImage 96 97 99: 31(ptr) AccessChain 28 30 100: 24(fvec2) Load 99 101: 7(fvec4) ImageDrefGather 98 100 34 ConstOffset 37 Store 95(txval401) 101 103: 42 Load 44(g_tTex2di4) 104: 18 Load 20(g_sSampCmp) 105: 47 SampledImage 103 104 106: 31(ptr) AccessChain 28 30 107: 24(fvec2) Load 106 108: 39(ivec4) ImageDrefGather 105 107 34 ConstOffset 52 Store 102(txval411) 108 110: 58 Load 60(g_tTex2du4) 111: 18 Load 20(g_sSampCmp) 112: 63 SampledImage 110 111 113: 31(ptr) AccessChain 28 30 114: 24(fvec2) Load 113 115: 55(ivec4) ImageDrefGather 112 114 34 ConstOffset 67 Store 109(txval421) 115 120: 12(ptr) AccessChain 117(psout) 36 Store 120 119 122: 121(ptr) AccessChain 117(psout) 30 Store 122 118 123:8(PS_OUTPUT) Load 117(psout) ReturnValue 123 FunctionEnd