hlsl.global-const-init.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Sequence 0:6 move second child to first child ( temp 4-component vector of float) 0:6 'bar' ( global 4-component vector of float) 0:6 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 0:6 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) 0:6 Constant: 0:6 0 (const uint) 0:8 Sequence 0:8 move second child to first child ( temp 2-element array of 2-component vector of float) 0:8 'a1' ( global 2-element array of 2-component vector of float) 0:8 Construct vec2 ( temp 2-element array of 2-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 2.000000 0:8 Construct vec2 ( temp 2-component vector of float) 0:8 direct index ( temp float) 0:8 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 0:8 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) 0:8 Constant: 0:8 0 (const uint) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 4.000000 0:12 Function Definition: @main( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:13 Branch: Return with expression 0:13 'bar' ( global 4-component vector of float) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:12 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) 0:? 'bar' ( global 4-component vector of float) 0:? 'a1' ( global 2-element array of 2-component vector of float) 0:? 'a2' ( const 2-element array of 2-component vector of float) 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Sequence 0:6 move second child to first child ( temp 4-component vector of float) 0:6 'bar' ( global 4-component vector of float) 0:6 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 0:6 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) 0:6 Constant: 0:6 0 (const uint) 0:8 Sequence 0:8 move second child to first child ( temp 2-element array of 2-component vector of float) 0:8 'a1' ( global 2-element array of 2-component vector of float) 0:8 Construct vec2 ( temp 2-element array of 2-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 2.000000 0:8 Construct vec2 ( temp 2-component vector of float) 0:8 direct index ( temp float) 0:8 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float) 0:8 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) 0:8 Constant: 0:8 0 (const uint) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 4.000000 0:12 Function Definition: @main( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:13 Branch: Return with expression 0:13 'bar' ( global 4-component vector of float) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:12 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) 0:? 'bar' ( global 4-component vector of float) 0:? 'a1' ( global 2-element array of 2-component vector of float) 0:? 'a2' ( const 2-element array of 2-component vector of float) 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 41 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 12 "bar" Name 13 "CB" MemberName 13(CB) 0 "foo" Name 15 "" Name 26 "a1" Name 41 "@entryPointOutput" MemberDecorate 13(CB) 0 Offset 0 Decorate 13(CB) Block Decorate 15 DescriptorSet 0 Decorate 15 Binding 0 Decorate 41(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypePointer Private 7(fvec4) 12(bar): 11(ptr) Variable Private 13(CB): TypeStruct 7(fvec4) 14: TypePointer Uniform 13(CB) 15: 14(ptr) Variable Uniform 16: TypeInt 32 1 17: 16(int) Constant 0 18: TypePointer Uniform 7(fvec4) 21: TypeVector 6(float) 2 22: TypeInt 32 0 23: 22(int) Constant 2 24: TypeArray 21(fvec2) 23 25: TypePointer Private 24 26(a1): 25(ptr) Variable Private 27: 6(float) Constant 1065353216 28: 6(float) Constant 1073741824 29: 21(fvec2) ConstantComposite 27 28 30: 22(int) Constant 0 31: TypePointer Uniform 6(float) 34: 6(float) Constant 1082130432 40: TypePointer Output 7(fvec4) 41(@entryPointOutput): 40(ptr) Variable Output 43: 6(float) Constant 1084227584 44: 6(float) Constant 1086324736 45: 21(fvec2) ConstantComposite 43 44 46: 6(float) Constant 1088421888 47: 6(float) Constant 1090519040 48: 21(fvec2) ConstantComposite 46 47 49: 24 ConstantComposite 45 48 4(main): 2 Function None 3 5: Label 19: 18(ptr) AccessChain 15 17 20: 7(fvec4) Load 19 Store 12(bar) 20 32: 31(ptr) AccessChain 15 17 30 33: 6(float) Load 32 35: 21(fvec2) CompositeConstruct 33 34 36: 24 CompositeConstruct 29 35 Store 26(a1) 36 42: 7(fvec4) FunctionCall 9(@main() Store 41(@entryPointOutput) 42 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 37: 7(fvec4) Load 12(bar) ReturnValue 37 FunctionEnd