hlsl.hull.4.tesc Shader version: 500 vertices = 3 vertex spacing = fractional_odd_spacing triangle order = cw 0:? Sequence 0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:25 Function Parameters: 0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? Sequence 0:26 Sequence 0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:26 Constant: 0:26 0.000000 0:26 0.000000 0:26 0.000000 0:26 0.000000 0:28 move second child to first child ( temp float) 0:28 fInsideTessFactor: direct index for structure ( temp float) 0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:28 Constant: 0:28 1 (const int) 0:28 add ( temp float) 0:28 direct index ( temp float) 0:28 m_Position: direct index for structure ( temp 4-component vector of float) 0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 3 (const int) 0:28 direct index ( temp float) 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:28 Constant: 0:28 3 (const int) 0:30 Branch: Return with expression 0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) 0:39 Function Parameters: 0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 'cpid' ( in uint) 0:? Sequence 0:40 Sequence 0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) 0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:40 Constant: 0:40 0.000000 0:40 0.000000 0:40 0.000000 0:40 0.000000 0:41 move second child to first child ( temp 4-component vector of float) 0:41 m_Position: direct index for structure ( temp 4-component vector of float) 0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 0.000000 0:41 0.000000 0:41 0.000000 0:41 0.000000 0:42 Branch: Return with expression 0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:39 Function Definition: main( ( temp void) 0:39 Function Parameters: 0:? Sequence 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 direct index (layout( location=0) in 4-component vector of float) 0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 1 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 1 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 1 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 direct index (layout( location=0) in 4-component vector of float) 0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float) 0:39 Constant: 0:39 1 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 2 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 2 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 2 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 direct index (layout( location=0) in 4-component vector of float) 0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float) 0:39 Constant: 0:39 2 (const int) 0:39 move second child to first child ( temp uint) 0:? 'cpid' ( temp uint) 0:? 'cpid' ( in uint InvocationID) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 indirect index ( out 4-component vector of float Position) 0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) 0:? 'cpid' ( in uint InvocationID) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'cpid' ( temp uint) 0:39 Constant: 0:39 0 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'cpid' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 2 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 2 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelInner) 0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) 0:? Constant: 0:? 0 (const int) 0:? fInsideTessFactor: direct index for structure ( temp float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float) 0:? 'cpid' ( in uint InvocationID) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) Linked tessellation control stage: Shader version: 500 vertices = 3 vertex spacing = fractional_odd_spacing triangle order = cw 0:? Sequence 0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:25 Function Parameters: 0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? Sequence 0:26 Sequence 0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:26 Constant: 0:26 0.000000 0:26 0.000000 0:26 0.000000 0:26 0.000000 0:28 move second child to first child ( temp float) 0:28 fInsideTessFactor: direct index for structure ( temp float) 0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:28 Constant: 0:28 1 (const int) 0:28 add ( temp float) 0:28 direct index ( temp float) 0:28 m_Position: direct index for structure ( temp 4-component vector of float) 0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 3 (const int) 0:28 direct index ( temp float) 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:28 Constant: 0:28 3 (const int) 0:30 Branch: Return with expression 0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) 0:39 Function Parameters: 0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 'cpid' ( in uint) 0:? Sequence 0:40 Sequence 0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) 0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:40 Constant: 0:40 0.000000 0:40 0.000000 0:40 0.000000 0:40 0.000000 0:41 move second child to first child ( temp 4-component vector of float) 0:41 m_Position: direct index for structure ( temp 4-component vector of float) 0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 0.000000 0:41 0.000000 0:41 0.000000 0:41 0.000000 0:42 Branch: Return with expression 0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:39 Function Definition: main( ( temp void) 0:39 Function Parameters: 0:? Sequence 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 direct index (layout( location=0) in 4-component vector of float) 0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 1 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 1 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 1 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 direct index (layout( location=0) in 4-component vector of float) 0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float) 0:39 Constant: 0:39 1 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 2 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 2 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 2 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 direct index (layout( location=0) in 4-component vector of float) 0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float) 0:39 Constant: 0:39 2 (const int) 0:39 move second child to first child ( temp uint) 0:? 'cpid' ( temp uint) 0:? 'cpid' ( in uint InvocationID) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 indirect index ( out 4-component vector of float Position) 0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) 0:? 'cpid' ( in uint InvocationID) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'cpid' ( temp uint) 0:39 Constant: 0:39 0 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'cpid' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 2 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 2 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelInner) 0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) 0:? Constant: 0:? 0 (const int) 0:? fInsideTessFactor: direct index for structure ( temp float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float) 0:? 'cpid' ( in uint InvocationID) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 124 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 56 61 80 83 107 120 ExecutionMode 4 OutputVertices 3 ExecutionMode 4 Triangles ExecutionMode 4 SpacingFractionalOdd ExecutionMode 4 VertexOrderCw Source HLSL 500 Name 4 "main" Name 8 "HS_Input" MemberName 8(HS_Input) 0 "m_Position" MemberName 8(HS_Input) 1 "m_Normal" Name 14 "HS_Output" MemberName 14(HS_Output) 0 "fTessFactor" MemberName 14(HS_Output) 1 "fInsideTessFactor" Name 17 "HS_ConstFunc(struct-HS_Input-vf4-vf41[3];" Name 16 "I" Name 20 "HS_Main_Output" MemberName 20(HS_Main_Output) 0 "m_Position" Name 24 "@main(struct-HS_Input-vf4-vf41[3];u1;" Name 22 "I" Name 23 "cpid" Name 27 "O" Name 45 "output" Name 53 "I" Name 56 "I.m_Position" Name 61 "I.m_Normal" Name 78 "cpid" Name 80 "cpid" Name 83 "@entryPointOutput.m_Position" Name 85 "param" Name 87 "param" Name 101 "@patchConstantResult" Name 102 "param" Name 107 "@patchConstantOutput.fTessFactor" Name 120 "@patchConstantOutput.fInsideTessFactor" Decorate 56(I.m_Position) BuiltIn Position Decorate 61(I.m_Normal) Location 0 Decorate 80(cpid) BuiltIn InvocationId Decorate 83(@entryPointOutput.m_Position) BuiltIn Position Decorate 107(@patchConstantOutput.fTessFactor) Patch Decorate 107(@patchConstantOutput.fTessFactor) BuiltIn TessLevelOuter Decorate 120(@patchConstantOutput.fInsideTessFactor) Patch Decorate 120(@patchConstantOutput.fInsideTessFactor) BuiltIn TessLevelInner 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(HS_Input): TypeStruct 7(fvec4) 7(fvec4) 9: TypeInt 32 0 10: 9(int) Constant 3 11: TypeArray 8(HS_Input) 10 12: TypePointer Function 11 13: TypeArray 6(float) 10 14(HS_Output): TypeStruct 13 6(float) 15: TypeFunction 14(HS_Output) 12(ptr) 19: TypePointer Function 9(int) 20(HS_Main_Output): TypeStruct 7(fvec4) 21: TypeFunction 20(HS_Main_Output) 12(ptr) 19(ptr) 26: TypePointer Function 14(HS_Output) 28: 6(float) Constant 0 29: 13 ConstantComposite 28 28 28 30:14(HS_Output) ConstantComposite 29 28 31: TypeInt 32 1 32: 31(int) Constant 1 33: 31(int) Constant 0 34: TypePointer Function 6(float) 44: TypePointer Function 20(HS_Main_Output) 46: 7(fvec4) ConstantComposite 28 28 28 28 47:20(HS_Main_Output) ConstantComposite 46 48: TypePointer Function 7(fvec4) 54: TypeArray 7(fvec4) 10 55: TypePointer Input 54 56(I.m_Position): 55(ptr) Variable Input 57: TypePointer Input 7(fvec4) 61(I.m_Normal): 55(ptr) Variable Input 71: 31(int) Constant 2 79: TypePointer Input 9(int) 80(cpid): 79(ptr) Variable Input 82: TypePointer Output 54 83(@entryPointOutput.m_Position): 82(ptr) Variable Output 91: TypePointer Output 7(fvec4) 93: 9(int) Constant 2 94: 9(int) Constant 4 95: 9(int) Constant 0 97: TypeBool 105: TypeArray 6(float) 94 106: TypePointer Output 105 107(@patchConstantOutput.fTessFactor): 106(ptr) Variable Output 110: TypePointer Output 6(float) 118: TypeArray 6(float) 93 119: TypePointer Output 118 120(@patchConstantOutput.fInsideTessFactor): 119(ptr) Variable Output 4(main): 2 Function None 3 5: Label 53(I): 12(ptr) Variable Function 78(cpid): 19(ptr) Variable Function 85(param): 12(ptr) Variable Function 87(param): 19(ptr) Variable Function 101(@patchConstantResult): 26(ptr) Variable Function 102(param): 12(ptr) Variable Function 58: 57(ptr) AccessChain 56(I.m_Position) 33 59: 7(fvec4) Load 58 60: 48(ptr) AccessChain 53(I) 33 33 Store 60 59 62: 57(ptr) AccessChain 61(I.m_Normal) 33 63: 7(fvec4) Load 62 64: 48(ptr) AccessChain 53(I) 33 32 Store 64 63 65: 57(ptr) AccessChain 56(I.m_Position) 32 66: 7(fvec4) Load 65 67: 48(ptr) AccessChain 53(I) 32 33 Store 67 66 68: 57(ptr) AccessChain 61(I.m_Normal) 32 69: 7(fvec4) Load 68 70: 48(ptr) AccessChain 53(I) 32 32 Store 70 69 72: 57(ptr) AccessChain 56(I.m_Position) 71 73: 7(fvec4) Load 72 74: 48(ptr) AccessChain 53(I) 71 33 Store 74 73 75: 57(ptr) AccessChain 61(I.m_Normal) 71 76: 7(fvec4) Load 75 77: 48(ptr) AccessChain 53(I) 71 32 Store 77 76 81: 9(int) Load 80(cpid) Store 78(cpid) 81 84: 9(int) Load 80(cpid) 86: 11 Load 53(I) Store 85(param) 86 88: 9(int) Load 78(cpid) Store 87(param) 88 89:20(HS_Main_Output) FunctionCall 24(@main(struct-HS_Input-vf4-vf41[3];u1;) 85(param) 87(param) 90: 7(fvec4) CompositeExtract 89 0 92: 91(ptr) AccessChain 83(@entryPointOutput.m_Position) 84 Store 92 90 ControlBarrier 93 94 95 96: 9(int) Load 80(cpid) 98: 97(bool) IEqual 96 33 SelectionMerge 100 None BranchConditional 98 99 100 99: Label 103: 11 Load 53(I) Store 102(param) 103 104:14(HS_Output) FunctionCall 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];) 102(param) Store 101(@patchConstantResult) 104 108: 34(ptr) AccessChain 101(@patchConstantResult) 33 33 109: 6(float) Load 108 111: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 33 Store 111 109 112: 34(ptr) AccessChain 101(@patchConstantResult) 33 32 113: 6(float) Load 112 114: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 32 Store 114 113 115: 34(ptr) AccessChain 101(@patchConstantResult) 33 71 116: 6(float) Load 115 117: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 71 Store 117 116 121: 34(ptr) AccessChain 101(@patchConstantResult) 32 122: 6(float) Load 121 123: 110(ptr) AccessChain 120(@patchConstantOutput.fInsideTessFactor) 33 Store 123 122 Branch 100 100: Label Return FunctionEnd 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];):14(HS_Output) Function None 15 16(I): 12(ptr) FunctionParameter 18: Label 27(O): 26(ptr) Variable Function Store 27(O) 30 35: 34(ptr) AccessChain 16(I) 33 33 10 36: 6(float) Load 35 37: 34(ptr) AccessChain 16(I) 33 32 10 38: 6(float) Load 37 39: 6(float) FAdd 36 38 40: 34(ptr) AccessChain 27(O) 32 Store 40 39 41:14(HS_Output) Load 27(O) ReturnValue 41 FunctionEnd 24(@main(struct-HS_Input-vf4-vf41[3];u1;):20(HS_Main_Output) Function None 21 22(I): 12(ptr) FunctionParameter 23(cpid): 19(ptr) FunctionParameter 25: Label 45(output): 44(ptr) Variable Function Store 45(output) 47 49: 48(ptr) AccessChain 45(output) 33 Store 49 46 50:20(HS_Main_Output) Load 45(output) ReturnValue 50 FunctionEnd