hlsl.intrinsics.negative.comp Shader version: 500 local_size = (1, 1, 1) 0:? Sequence 0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void) 0:2 Function Parameters: 0:2 'inF0' ( in float) 0:2 'inF1' ( in float) 0:2 'inF2' ( in float) 0:2 'inI0' ( in int) 0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void) 0:55 Function Parameters: 0:55 'inF0' ( in 1-component vector of float) 0:55 'inF1' ( in 1-component vector of float) 0:55 'inF2' ( in 1-component vector of float) 0:55 'inI0' ( in 1-component vector of int) 0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void) 0:62 Function Parameters: 0:62 'inF0' ( in 2-component vector of float) 0:62 'inF1' ( in 2-component vector of float) 0:62 'inF2' ( in 2-component vector of float) 0:62 'inI0' ( in 2-component vector of int) 0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void) 0:107 Function Parameters: 0:107 'inF0' ( in 3-component vector of float) 0:107 'inF1' ( in 3-component vector of float) 0:107 'inF2' ( in 3-component vector of float) 0:107 'inI0' ( in 3-component vector of int) 0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) 0:150 Function Parameters: 0:150 'inF0' ( in 4-component vector of float) 0:150 'inF1' ( in 4-component vector of float) 0:150 'inF2' ( in 4-component vector of float) 0:150 'inI0' ( in 4-component vector of int) 0:150 Function Definition: ComputeShaderFunction( ( temp void) 0:150 Function Parameters: 0:? Sequence 0:150 move second child to first child ( temp 4-component vector of float) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:150 move second child to first child ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:150 move second child to first child ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:150 move second child to first child ( temp 4-component vector of int) 0:? 'inI0' ( temp 4-component vector of int) 0:? 'inI0' (layout( location=3) in 4-component vector of int) 0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inI0' ( temp 4-component vector of int) 0:? Linker Objects 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:? 'inI0' (layout( location=3) in 4-component vector of int) Linked compute stage: Shader version: 500 local_size = (1, 1, 1) 0:? Sequence 0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void) 0:2 Function Parameters: 0:2 'inF0' ( in float) 0:2 'inF1' ( in float) 0:2 'inF2' ( in float) 0:2 'inI0' ( in int) 0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void) 0:55 Function Parameters: 0:55 'inF0' ( in 1-component vector of float) 0:55 'inF1' ( in 1-component vector of float) 0:55 'inF2' ( in 1-component vector of float) 0:55 'inI0' ( in 1-component vector of int) 0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void) 0:62 Function Parameters: 0:62 'inF0' ( in 2-component vector of float) 0:62 'inF1' ( in 2-component vector of float) 0:62 'inF2' ( in 2-component vector of float) 0:62 'inI0' ( in 2-component vector of int) 0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void) 0:107 Function Parameters: 0:107 'inF0' ( in 3-component vector of float) 0:107 'inF1' ( in 3-component vector of float) 0:107 'inF2' ( in 3-component vector of float) 0:107 'inI0' ( in 3-component vector of int) 0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) 0:150 Function Parameters: 0:150 'inF0' ( in 4-component vector of float) 0:150 'inF1' ( in 4-component vector of float) 0:150 'inF2' ( in 4-component vector of float) 0:150 'inI0' ( in 4-component vector of int) 0:150 Function Definition: ComputeShaderFunction( ( temp void) 0:150 Function Parameters: 0:? Sequence 0:150 move second child to first child ( temp 4-component vector of float) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:150 move second child to first child ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:150 move second child to first child ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:150 move second child to first child ( temp 4-component vector of int) 0:? 'inI0' ( temp 4-component vector of int) 0:? 'inI0' (layout( location=3) in 4-component vector of int) 0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inI0' ( temp 4-component vector of int) 0:? Linker Objects 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:? 'inI0' (layout( location=3) in 4-component vector of int) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 79 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "ComputeShaderFunction" 58 61 64 68 ExecutionMode 4 LocalSize 1 1 1 Source HLSL 500 Name 4 "ComputeShaderFunction" Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;" Name 11 "inF0" Name 12 "inF1" Name 13 "inF2" Name 14 "inI0" Name 21 "ComputeShaderFunction1(vf1;vf1;vf1;vi1;" Name 17 "inF0" Name 18 "inF1" Name 19 "inF2" Name 20 "inI0" Name 32 "ComputeShaderFunction2(vf2;vf2;vf2;vi2;" Name 28 "inF0" Name 29 "inF1" Name 30 "inF2" Name 31 "inI0" Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;" Name 39 "inF0" Name 40 "inF1" Name 41 "inF2" Name 42 "inI0" Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;" Name 50 "inF0" Name 51 "inF1" Name 52 "inF2" Name 53 "inI0" Name 56 "inF0" Name 58 "inF0" Name 60 "inF1" Name 61 "inF1" Name 63 "inF2" Name 64 "inF2" Name 66 "inI0" Name 68 "inI0" Name 70 "param" Name 72 "param" Name 74 "param" Name 76 "param" Decorate 58(inF0) Location 0 Decorate 61(inF1) Location 1 Decorate 64(inF2) Location 2 Decorate 68(inI0) Location 3 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeInt 32 1 9: TypePointer Function 8(int) 10: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 9(ptr) 23: TypeVector 6(float) 2 24: TypePointer Function 23(fvec2) 25: TypeVector 8(int) 2 26: TypePointer Function 25(ivec2) 27: TypeFunction 2 24(ptr) 24(ptr) 24(ptr) 26(ptr) 34: TypeVector 6(float) 3 35: TypePointer Function 34(fvec3) 36: TypeVector 8(int) 3 37: TypePointer Function 36(ivec3) 38: TypeFunction 2 35(ptr) 35(ptr) 35(ptr) 37(ptr) 45: TypeVector 6(float) 4 46: TypePointer Function 45(fvec4) 47: TypeVector 8(int) 4 48: TypePointer Function 47(ivec4) 49: TypeFunction 2 46(ptr) 46(ptr) 46(ptr) 48(ptr) 57: TypePointer Input 45(fvec4) 58(inF0): 57(ptr) Variable Input 61(inF1): 57(ptr) Variable Input 64(inF2): 57(ptr) Variable Input 67: TypePointer Input 47(ivec4) 68(inI0): 67(ptr) Variable Input 4(ComputeShaderFunction): 2 Function None 3 5: Label 56(inF0): 46(ptr) Variable Function 60(inF1): 46(ptr) Variable Function 63(inF2): 46(ptr) Variable Function 66(inI0): 48(ptr) Variable Function 70(param): 46(ptr) Variable Function 72(param): 46(ptr) Variable Function 74(param): 46(ptr) Variable Function 76(param): 48(ptr) Variable Function 59: 45(fvec4) Load 58(inF0) Store 56(inF0) 59 62: 45(fvec4) Load 61(inF1) Store 60(inF1) 62 65: 45(fvec4) Load 64(inF2) Store 63(inF2) 65 69: 47(ivec4) Load 68(inI0) Store 66(inI0) 69 71: 45(fvec4) Load 56(inF0) Store 70(param) 71 73: 45(fvec4) Load 60(inF1) Store 72(param) 73 75: 45(fvec4) Load 63(inF2) Store 74(param) 75 77: 47(ivec4) Load 66(inI0) Store 76(param) 77 78: 2 FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 70(param) 72(param) 74(param) 76(param) Return FunctionEnd 15(ComputeShaderFunctionS(f1;f1;f1;i1;): 2 Function None 10 11(inF0): 7(ptr) FunctionParameter 12(inF1): 7(ptr) FunctionParameter 13(inF2): 7(ptr) FunctionParameter 14(inI0): 9(ptr) FunctionParameter 16: Label Return FunctionEnd 21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 2 Function None 10 17(inF0): 7(ptr) FunctionParameter 18(inF1): 7(ptr) FunctionParameter 19(inF2): 7(ptr) FunctionParameter 20(inI0): 9(ptr) FunctionParameter 22: Label Return FunctionEnd 32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 2 Function None 27 28(inF0): 24(ptr) FunctionParameter 29(inF1): 24(ptr) FunctionParameter 30(inF2): 24(ptr) FunctionParameter 31(inI0): 26(ptr) FunctionParameter 33: Label Return FunctionEnd 43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 2 Function None 38 39(inF0): 35(ptr) FunctionParameter 40(inF1): 35(ptr) FunctionParameter 41(inF2): 35(ptr) FunctionParameter 42(inI0): 37(ptr) FunctionParameter 44: Label Return FunctionEnd 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 2 Function None 49 50(inF0): 46(ptr) FunctionParameter 51(inF1): 46(ptr) FunctionParameter 52(inF2): 46(ptr) FunctionParameter 53(inI0): 48(ptr) FunctionParameter 55: Label Return FunctionEnd