hlsl.intrinsics.negative.vert Shader version: 500 0:? Sequence 0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float) 0:15 Function Parameters: 0:15 'inF0' ( in float) 0:15 'inF1' ( in float) 0:15 'inF2' ( in float) 0:15 'inI0' ( in int) 0:? Sequence 0:71 Branch: Return with expression 0:71 Constant: 0:71 0.000000 0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float) 0:75 Function Parameters: 0:75 'inF0' ( in 1-component vector of float) 0:75 'inF1' ( in 1-component vector of float) 0:75 'inF2' ( in 1-component vector of float) 0:75 'inI0' ( in 1-component vector of int) 0:? Sequence 0:80 Branch: Return with expression 0:80 Constant: 0:80 0.000000 0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float) 0:84 Function Parameters: 0:84 'inF0' ( in 2-component vector of float) 0:84 'inF1' ( in 2-component vector of float) 0:84 'inF2' ( in 2-component vector of float) 0:84 'inI0' ( in 2-component vector of int) 0:? Sequence 0:127 Branch: Return with expression 0:127 Constant: 0:127 1.000000 0:127 2.000000 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float) 0:131 Function Parameters: 0:131 'inF0' ( in 3-component vector of float) 0:131 'inF1' ( in 3-component vector of float) 0:131 'inF2' ( in 3-component vector of float) 0:131 'inI0' ( in 3-component vector of int) 0:? Sequence 0:172 Branch: Return with expression 0:172 Constant: 0:172 1.000000 0:172 2.000000 0:172 3.000000 0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 0:176 Function Parameters: 0:176 'inF0' ( in 4-component vector of float) 0:176 'inF1' ( in 4-component vector of float) 0:176 'inF2' ( in 4-component vector of float) 0:176 'inI0' ( in 4-component vector of int) 0:? Sequence 0:217 Branch: Return with expression 0:217 Constant: 0:217 1.000000 0:217 2.000000 0:217 3.000000 0:217 4.000000 0:176 Function Definition: VertexShaderFunction( ( temp void) 0:176 Function Parameters: 0:? Sequence 0:176 move second child to first child ( temp 4-component vector of float) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:176 move second child to first child ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:176 move second child to first child ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:176 move second child to first child ( temp 4-component vector of int) 0:? 'inI0' ( temp 4-component vector of int) 0:? 'inI0' (layout( location=3) in 4-component vector of int) 0:176 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inI0' ( temp 4-component vector of int) 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) 0:226 Function Parameters: 0:226 'inF0' ( in 2X2 matrix of float) 0:226 'inF1' ( in 2X2 matrix of float) 0:226 'inF2' ( in 2X2 matrix of float) 0:? Sequence 0:230 Branch: Return with expression 0:230 Constant: 0:230 2.000000 0:230 2.000000 0:230 2.000000 0:230 2.000000 0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) 0:234 Function Parameters: 0:234 'inF0' ( in 3X3 matrix of float) 0:234 'inF1' ( in 3X3 matrix of float) 0:234 'inF2' ( in 3X3 matrix of float) 0:? Sequence 0:238 Branch: Return with expression 0:238 Constant: 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) 0:242 Function Parameters: 0:242 'inF0' ( in 4X4 matrix of float) 0:242 'inF1' ( in 4X4 matrix of float) 0:242 'inF2' ( in 4X4 matrix of float) 0:? Sequence 0:246 Branch: Return with expression 0:246 Constant: 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:? Linker Objects 0:? 'gs_ua' ( global uint) 0:? 'gs_ub' ( global uint) 0:? 'gs_uc' ( global uint) 0:? 'gs_ua2' ( global 2-component vector of uint) 0:? 'gs_ub2' ( global 2-component vector of uint) 0:? 'gs_uc2' ( global 2-component vector of uint) 0:? 'gs_ua3' ( global 3-component vector of uint) 0:? 'gs_ub3' ( global 3-component vector of uint) 0:? 'gs_uc3' ( global 3-component vector of uint) 0:? 'gs_ua4' ( global 4-component vector of uint) 0:? 'gs_ub4' ( global 4-component vector of uint) 0:? 'gs_uc4' ( global 4-component vector of uint) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:? 'inI0' (layout( location=3) in 4-component vector of int) Linked vertex stage: Shader version: 500 0:? Sequence 0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float) 0:15 Function Parameters: 0:15 'inF0' ( in float) 0:15 'inF1' ( in float) 0:15 'inF2' ( in float) 0:15 'inI0' ( in int) 0:? Sequence 0:71 Branch: Return with expression 0:71 Constant: 0:71 0.000000 0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float) 0:75 Function Parameters: 0:75 'inF0' ( in 1-component vector of float) 0:75 'inF1' ( in 1-component vector of float) 0:75 'inF2' ( in 1-component vector of float) 0:75 'inI0' ( in 1-component vector of int) 0:? Sequence 0:80 Branch: Return with expression 0:80 Constant: 0:80 0.000000 0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float) 0:84 Function Parameters: 0:84 'inF0' ( in 2-component vector of float) 0:84 'inF1' ( in 2-component vector of float) 0:84 'inF2' ( in 2-component vector of float) 0:84 'inI0' ( in 2-component vector of int) 0:? Sequence 0:127 Branch: Return with expression 0:127 Constant: 0:127 1.000000 0:127 2.000000 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float) 0:131 Function Parameters: 0:131 'inF0' ( in 3-component vector of float) 0:131 'inF1' ( in 3-component vector of float) 0:131 'inF2' ( in 3-component vector of float) 0:131 'inI0' ( in 3-component vector of int) 0:? Sequence 0:172 Branch: Return with expression 0:172 Constant: 0:172 1.000000 0:172 2.000000 0:172 3.000000 0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 0:176 Function Parameters: 0:176 'inF0' ( in 4-component vector of float) 0:176 'inF1' ( in 4-component vector of float) 0:176 'inF2' ( in 4-component vector of float) 0:176 'inI0' ( in 4-component vector of int) 0:? Sequence 0:217 Branch: Return with expression 0:217 Constant: 0:217 1.000000 0:217 2.000000 0:217 3.000000 0:217 4.000000 0:176 Function Definition: VertexShaderFunction( ( temp void) 0:176 Function Parameters: 0:? Sequence 0:176 move second child to first child ( temp 4-component vector of float) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:176 move second child to first child ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:176 move second child to first child ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:176 move second child to first child ( temp 4-component vector of int) 0:? 'inI0' ( temp 4-component vector of int) 0:? 'inI0' (layout( location=3) in 4-component vector of int) 0:176 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 0:? 'inF0' ( temp 4-component vector of float) 0:? 'inF1' ( temp 4-component vector of float) 0:? 'inF2' ( temp 4-component vector of float) 0:? 'inI0' ( temp 4-component vector of int) 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) 0:226 Function Parameters: 0:226 'inF0' ( in 2X2 matrix of float) 0:226 'inF1' ( in 2X2 matrix of float) 0:226 'inF2' ( in 2X2 matrix of float) 0:? Sequence 0:230 Branch: Return with expression 0:230 Constant: 0:230 2.000000 0:230 2.000000 0:230 2.000000 0:230 2.000000 0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) 0:234 Function Parameters: 0:234 'inF0' ( in 3X3 matrix of float) 0:234 'inF1' ( in 3X3 matrix of float) 0:234 'inF2' ( in 3X3 matrix of float) 0:? Sequence 0:238 Branch: Return with expression 0:238 Constant: 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:238 3.000000 0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) 0:242 Function Parameters: 0:242 'inF0' ( in 4X4 matrix of float) 0:242 'inF1' ( in 4X4 matrix of float) 0:242 'inF2' ( in 4X4 matrix of float) 0:? Sequence 0:246 Branch: Return with expression 0:246 Constant: 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:246 4.000000 0:? Linker Objects 0:? 'gs_ua' ( global uint) 0:? 'gs_ub' ( global uint) 0:? 'gs_uc' ( global uint) 0:? 'gs_ua2' ( global 2-component vector of uint) 0:? 'gs_ub2' ( global 2-component vector of uint) 0:? 'gs_uc2' ( global 2-component vector of uint) 0:? 'gs_ua3' ( global 3-component vector of uint) 0:? 'gs_ub3' ( global 3-component vector of uint) 0:? 'gs_uc3' ( global 3-component vector of uint) 0:? 'gs_ua4' ( global 4-component vector of uint) 0:? 'gs_ub4' ( global 4-component vector of uint) 0:? 'gs_uc4' ( global 4-component vector of uint) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'inF0' (layout( location=0) in 4-component vector of float) 0:? 'inF1' (layout( location=1) in 4-component vector of float) 0:? 'inF2' (layout( location=2) in 4-component vector of float) 0:? 'inI0' (layout( location=3) in 4-component vector of int) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 155 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113 Source HLSL 500 Name 4 "VertexShaderFunction" Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;" Name 11 "inF0" Name 12 "inF1" Name 13 "inF2" Name 14 "inI0" Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;" Name 17 "inF0" Name 18 "inF1" Name 19 "inF2" Name 20 "inI0" Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;" Name 28 "inF0" Name 29 "inF1" Name 30 "inF2" Name 31 "inI0" Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;" Name 39 "inF0" Name 40 "inF1" Name 41 "inF2" Name 42 "inI0" Name 54 "@VertexShaderFunction(vf4;vf4;vf4;vi4;" Name 50 "inF0" Name 51 "inF1" Name 52 "inF2" Name 53 "inI0" Name 62 "VertexShaderFunction2x2(mf22;mf22;mf22;" Name 59 "inF0" Name 60 "inF1" Name 61 "inF2" Name 70 "VertexShaderFunction3x3(mf33;mf33;mf33;" Name 67 "inF0" Name 68 "inF1" Name 69 "inF2" Name 78 "VertexShaderFunction4x4(mf44;mf44;mf44;" Name 75 "inF0" Name 76 "inF1" Name 77 "inF2" Name 98 "inF0" Name 100 "inF0" Name 102 "inF1" Name 103 "inF1" Name 105 "inF2" Name 106 "inF2" Name 108 "inI0" Name 110 "inI0" Name 113 "@entryPointOutput" Name 114 "param" Name 116 "param" Name 118 "param" Name 120 "param" Name 137 "gs_ua" Name 138 "gs_ub" Name 139 "gs_uc" Name 142 "gs_ua2" Name 143 "gs_ub2" Name 144 "gs_uc2" Name 147 "gs_ua3" Name 148 "gs_ub3" Name 149 "gs_uc3" Name 152 "gs_ua4" Name 153 "gs_ub4" Name 154 "gs_uc4" Decorate 100(inF0) Location 0 Decorate 103(inF1) Location 1 Decorate 106(inF2) Location 2 Decorate 110(inI0) Location 3 Decorate 113(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeInt 32 1 9: TypePointer Function 8(int) 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 23: TypeVector 6(float) 2 24: TypePointer Function 23(fvec2) 25: TypeVector 8(int) 2 26: TypePointer Function 25(ivec2) 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr) 34: TypeVector 6(float) 3 35: TypePointer Function 34(fvec3) 36: TypeVector 8(int) 3 37: TypePointer Function 36(ivec3) 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) 45: TypeVector 6(float) 4 46: TypePointer Function 45(fvec4) 47: TypeVector 8(int) 4 48: TypePointer Function 47(ivec4) 49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr) 56: TypeMatrix 23(fvec2) 2 57: TypePointer Function 56 58: TypeFunction 56 57(ptr) 57(ptr) 57(ptr) 64: TypeMatrix 34(fvec3) 3 65: TypePointer Function 64 66: TypeFunction 64 65(ptr) 65(ptr) 65(ptr) 72: TypeMatrix 45(fvec4) 4 73: TypePointer Function 72 74: TypeFunction 72 73(ptr) 73(ptr) 73(ptr) 80: 6(float) Constant 0 85: 6(float) Constant 1065353216 86: 6(float) Constant 1073741824 87: 23(fvec2) ConstantComposite 85 86 90: 6(float) Constant 1077936128 91: 34(fvec3) ConstantComposite 85 86 90 94: 6(float) Constant 1082130432 95: 45(fvec4) ConstantComposite 85 86 90 94 99: TypePointer Input 45(fvec4) 100(inF0): 99(ptr) Variable Input 103(inF1): 99(ptr) Variable Input 106(inF2): 99(ptr) Variable Input 109: TypePointer Input 47(ivec4) 110(inI0): 109(ptr) Variable Input 112: TypePointer Output 45(fvec4) 113(@entryPointOutput): 112(ptr) Variable Output 123: 23(fvec2) ConstantComposite 86 86 124: 56 ConstantComposite 123 123 127: 34(fvec3) ConstantComposite 90 90 90 128: 64 ConstantComposite 127 127 127 131: 45(fvec4) ConstantComposite 94 94 94 94 132: 72 ConstantComposite 131 131 131 131 135: TypeInt 32 0 136: TypePointer Private 135(int) 137(gs_ua): 136(ptr) Variable Private 138(gs_ub): 136(ptr) Variable Private 139(gs_uc): 136(ptr) Variable Private 140: TypeVector 135(int) 2 141: TypePointer Private 140(ivec2) 142(gs_ua2): 141(ptr) Variable Private 143(gs_ub2): 141(ptr) Variable Private 144(gs_uc2): 141(ptr) Variable Private 145: TypeVector 135(int) 3 146: TypePointer Private 145(ivec3) 147(gs_ua3): 146(ptr) Variable Private 148(gs_ub3): 146(ptr) Variable Private 149(gs_uc3): 146(ptr) Variable Private 150: TypeVector 135(int) 4 151: TypePointer Private 150(ivec4) 152(gs_ua4): 151(ptr) Variable Private 153(gs_ub4): 151(ptr) Variable Private 154(gs_uc4): 151(ptr) Variable Private 4(VertexShaderFunction): 2 Function None 3 5: Label 98(inF0): 46(ptr) Variable Function 102(inF1): 46(ptr) Variable Function 105(inF2): 46(ptr) Variable Function 108(inI0): 48(ptr) Variable Function 114(param): 46(ptr) Variable Function 116(param): 46(ptr) Variable Function 118(param): 46(ptr) Variable Function 120(param): 48(ptr) Variable Function 101: 45(fvec4) Load 100(inF0) Store 98(inF0) 101 104: 45(fvec4) Load 103(inF1) Store 102(inF1) 104 107: 45(fvec4) Load 106(inF2) Store 105(inF2) 107 111: 47(ivec4) Load 110(inI0) Store 108(inI0) 111 115: 45(fvec4) Load 98(inF0) Store 114(param) 115 117: 45(fvec4) Load 102(inF1) Store 116(param) 117 119: 45(fvec4) Load 105(inF2) Store 118(param) 119 121: 47(ivec4) Load 108(inI0) Store 120(param) 121 122: 45(fvec4) FunctionCall 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;) 114(param) 116(param) 118(param) 120(param) Store 113(@entryPointOutput) 122 Return FunctionEnd 15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 11(inF0): 7(ptr) FunctionParameter 12(inF1): 7(ptr) FunctionParameter 13(inF2): 7(ptr) FunctionParameter 14(inI0): 9(ptr) FunctionParameter 16: Label ReturnValue 80 FunctionEnd 21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 17(inF0): 7(ptr) FunctionParameter 18(inF1): 7(ptr) FunctionParameter 19(inF2): 7(ptr) FunctionParameter 20(inI0): 9(ptr) FunctionParameter 22: Label ReturnValue 80 FunctionEnd 32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 28(inF0): 24(ptr) FunctionParameter 29(inF1): 24(ptr) FunctionParameter 30(inF2): 24(ptr) FunctionParameter 31(inI0): 26(ptr) FunctionParameter 33: Label ReturnValue 87 FunctionEnd 43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 39(inF0): 35(ptr) FunctionParameter 40(inF1): 35(ptr) FunctionParameter 41(inF2): 35(ptr) FunctionParameter 42(inI0): 37(ptr) FunctionParameter 44: Label ReturnValue 91 FunctionEnd 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49 50(inF0): 46(ptr) FunctionParameter 51(inF1): 46(ptr) FunctionParameter 52(inF2): 46(ptr) FunctionParameter 53(inI0): 48(ptr) FunctionParameter 55: Label ReturnValue 95 FunctionEnd 62(VertexShaderFunction2x2(mf22;mf22;mf22;): 56 Function None 58 59(inF0): 57(ptr) FunctionParameter 60(inF1): 57(ptr) FunctionParameter 61(inF2): 57(ptr) FunctionParameter 63: Label ReturnValue 124 FunctionEnd 70(VertexShaderFunction3x3(mf33;mf33;mf33;): 64 Function None 66 67(inF0): 65(ptr) FunctionParameter 68(inF1): 65(ptr) FunctionParameter 69(inF2): 65(ptr) FunctionParameter 71: Label ReturnValue 128 FunctionEnd 78(VertexShaderFunction4x4(mf44;mf44;mf44;): 72 Function None 74 75(inF0): 73(ptr) FunctionParameter 76(inF1): 73(ptr) FunctionParameter 77(inF2): 73(ptr) FunctionParameter 79: Label ReturnValue 132 FunctionEnd