hlsl.matpack-pragma-global.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: @main( ( temp 4-component vector of float) 0:6 Function Parameters: 0:? Sequence 0:7 Branch: Return with expression 0:7 direct index ( temp 4-component vector of float) 0:7 g_GlobalMat1: direct index for structure ( uniform 4X4 matrix of float) 0:7 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1}) 0:7 Constant: 0:7 0 (const uint) 0:7 Constant: 0:7 0 (const int) 0:6 Function Definition: main( ( temp void) 0:6 Function Parameters: 0:? Sequence 0:6 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:6 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: @main( ( temp 4-component vector of float) 0:6 Function Parameters: 0:? Sequence 0:7 Branch: Return with expression 0:7 direct index ( temp 4-component vector of float) 0:7 g_GlobalMat1: direct index for structure ( uniform 4X4 matrix of float) 0:7 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1}) 0:7 Constant: 0:7 0 (const uint) 0:7 Constant: 0:7 0 (const int) 0:6 Function Definition: main( ( temp void) 0:6 Function Parameters: 0:? Sequence 0:6 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:6 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 25 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 23 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 12 "$Global" MemberName 12($Global) 0 "g_GlobalMat1" Name 14 "" Name 23 "@entryPointOutput" MemberDecorate 12($Global) 0 ColMajor MemberDecorate 12($Global) 0 Offset 0 MemberDecorate 12($Global) 0 MatrixStride 16 Decorate 12($Global) Block Decorate 14 DescriptorSet 0 Decorate 14 Binding 0 Decorate 23(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeMatrix 7(fvec4) 4 12($Global): TypeStruct 11 13: TypePointer Uniform 12($Global) 14: 13(ptr) Variable Uniform 15: TypeInt 32 1 16: 15(int) Constant 0 17: TypePointer Uniform 7(fvec4) 22: TypePointer Output 7(fvec4) 23(@entryPointOutput): 22(ptr) Variable Output 4(main): 2 Function None 3 5: Label 24: 7(fvec4) FunctionCall 9(@main() Store 23(@entryPointOutput) 24 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 18: 17(ptr) AccessChain 14 16 16 19: 7(fvec4) Load 18 ReturnValue 19 FunctionEnd