hlsl.mintypes.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:9 Function Parameters: 0:? Sequence 0:40 add ( temp mediump 2-component vector of float) 0:40 'mf16_2' ( temp mediump 2-component vector of float) 0:40 'mf16' ( temp mediump float) 0:41 add ( temp mediump 2-component vector of float) 0:41 'mf10_2' ( temp mediump 2-component vector of float) 0:41 'mf10' ( temp mediump float) 0:42 add ( temp mediump 2-component vector of int) 0:42 'mi16_2' ( temp mediump 2-component vector of int) 0:42 'mi16' ( temp mediump int) 0:43 add ( temp mediump 2-component vector of int) 0:43 'mi12_2' ( temp mediump 2-component vector of int) 0:43 'mi12' ( temp mediump int) 0:44 add ( temp mediump 2-component vector of uint) 0:44 'mu16_2' ( temp mediump 2-component vector of uint) 0:44 'mu16' ( temp mediump uint) 0:47 move second child to first child ( temp 4-component vector of float) 0:47 Color: direct index for structure ( temp 4-component vector of float) 0:47 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:48 Branch: Return with expression 0:48 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:9 Color: direct index for structure ( temp 4-component vector of float) 0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:9 Constant: 0:9 0 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b}) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:9 Function Parameters: 0:? Sequence 0:40 add ( temp mediump 2-component vector of float) 0:40 'mf16_2' ( temp mediump 2-component vector of float) 0:40 'mf16' ( temp mediump float) 0:41 add ( temp mediump 2-component vector of float) 0:41 'mf10_2' ( temp mediump 2-component vector of float) 0:41 'mf10' ( temp mediump float) 0:42 add ( temp mediump 2-component vector of int) 0:42 'mi16_2' ( temp mediump 2-component vector of int) 0:42 'mi16' ( temp mediump int) 0:43 add ( temp mediump 2-component vector of int) 0:43 'mi12_2' ( temp mediump 2-component vector of int) 0:43 'mi12' ( temp mediump int) 0:44 add ( temp mediump 2-component vector of uint) 0:44 'mu16_2' ( temp mediump 2-component vector of uint) 0:44 'mu16' ( temp mediump uint) 0:47 move second child to first child ( temp 4-component vector of float) 0:47 Color: direct index for structure ( temp 4-component vector of float) 0:47 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:48 Branch: Return with expression 0:48 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:9 Color: direct index for structure ( temp 4-component vector of float) 0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:9 Constant: 0:9 0 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b}) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 70 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 64 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" Name 10 "@main(" Name 14 "mf16_2" Name 17 "mf16" Name 21 "mf10_2" Name 23 "mf10" Name 30 "mi16_2" Name 33 "mi16" Name 37 "mi12_2" Name 39 "mi12" Name 46 "mu16_2" Name 49 "mu16" Name 54 "psout" Name 64 "@entryPointOutput.Color" Name 67 "$Global" MemberName 67($Global) 0 "b1a" MemberName 67($Global) 1 "b1b" Name 69 "" Decorate 14(mf16_2) RelaxedPrecision Decorate 15 RelaxedPrecision Decorate 17(mf16) RelaxedPrecision Decorate 18 RelaxedPrecision Decorate 19 RelaxedPrecision Decorate 20 RelaxedPrecision Decorate 21(mf10_2) RelaxedPrecision Decorate 22 RelaxedPrecision Decorate 23(mf10) RelaxedPrecision Decorate 24 RelaxedPrecision Decorate 25 RelaxedPrecision Decorate 26 RelaxedPrecision Decorate 30(mi16_2) RelaxedPrecision Decorate 31 RelaxedPrecision Decorate 33(mi16) RelaxedPrecision Decorate 34 RelaxedPrecision Decorate 35 RelaxedPrecision Decorate 36 RelaxedPrecision Decorate 37(mi12_2) RelaxedPrecision Decorate 38 RelaxedPrecision Decorate 39(mi12) RelaxedPrecision Decorate 40 RelaxedPrecision Decorate 41 RelaxedPrecision Decorate 42 RelaxedPrecision Decorate 46(mu16_2) RelaxedPrecision Decorate 47 RelaxedPrecision Decorate 49(mu16) RelaxedPrecision Decorate 50 RelaxedPrecision Decorate 51 RelaxedPrecision Decorate 52 RelaxedPrecision Decorate 64(@entryPointOutput.Color) Location 0 MemberDecorate 67($Global) 0 RelaxedPrecision MemberDecorate 67($Global) 0 Offset 0 MemberDecorate 67($Global) 1 RelaxedPrecision MemberDecorate 67($Global) 1 Offset 4 Decorate 67($Global) Block Decorate 69 DescriptorSet 0 Decorate 69 Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypeVector 6(float) 2 13: TypePointer Function 12(fvec2) 16: TypePointer Function 6(float) 27: TypeInt 32 1 28: TypeVector 27(int) 2 29: TypePointer Function 28(ivec2) 32: TypePointer Function 27(int) 43: TypeInt 32 0 44: TypeVector 43(int) 2 45: TypePointer Function 44(ivec2) 48: TypePointer Function 43(int) 53: TypePointer Function 8(PS_OUTPUT) 55: 27(int) Constant 0 56: 6(float) Constant 0 57: 7(fvec4) ConstantComposite 56 56 56 56 58: TypePointer Function 7(fvec4) 63: TypePointer Output 7(fvec4) 64(@entryPointOutput.Color): 63(ptr) Variable Output 67($Global): TypeStruct 6(float) 6(float) 68: TypePointer Uniform 67($Global) 69: 68(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label 65:8(PS_OUTPUT) FunctionCall 10(@main() 66: 7(fvec4) CompositeExtract 65 0 Store 64(@entryPointOutput.Color) 66 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 14(mf16_2): 13(ptr) Variable Function 17(mf16): 16(ptr) Variable Function 21(mf10_2): 13(ptr) Variable Function 23(mf10): 16(ptr) Variable Function 30(mi16_2): 29(ptr) Variable Function 33(mi16): 32(ptr) Variable Function 37(mi12_2): 29(ptr) Variable Function 39(mi12): 32(ptr) Variable Function 46(mu16_2): 45(ptr) Variable Function 49(mu16): 48(ptr) Variable Function 54(psout): 53(ptr) Variable Function 15: 12(fvec2) Load 14(mf16_2) 18: 6(float) Load 17(mf16) 19: 12(fvec2) CompositeConstruct 18 18 20: 12(fvec2) FAdd 15 19 22: 12(fvec2) Load 21(mf10_2) 24: 6(float) Load 23(mf10) 25: 12(fvec2) CompositeConstruct 24 24 26: 12(fvec2) FAdd 22 25 31: 28(ivec2) Load 30(mi16_2) 34: 27(int) Load 33(mi16) 35: 28(ivec2) CompositeConstruct 34 34 36: 28(ivec2) IAdd 31 35 38: 28(ivec2) Load 37(mi12_2) 40: 27(int) Load 39(mi12) 41: 28(ivec2) CompositeConstruct 40 40 42: 28(ivec2) IAdd 38 41 47: 44(ivec2) Load 46(mu16_2) 50: 43(int) Load 49(mu16) 51: 44(ivec2) CompositeConstruct 50 50 52: 44(ivec2) IAdd 47 51 59: 58(ptr) AccessChain 54(psout) 55 Store 59 57 60:8(PS_OUTPUT) Load 54(psout) ReturnValue 60 FunctionEnd