hlsl.namespace.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: N1::getVec( ( temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:5 Branch: Return with expression 0:5 'v1' ( global 4-component vector of float) 0:10 Function Definition: N2::getVec( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:10 Branch: Return with expression 0:10 'v2' ( global 4-component vector of float) 0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:12 Branch: Return with expression 0:12 'v2' ( global 4-component vector of float) 0:15 Function Definition: N2::N3::C1::getVec( ( global 4-component vector of float) 0:15 Function Parameters: 0:? Sequence 0:15 Branch: Return with expression 0:15 'v2' ( global 4-component vector of float) 0:21 Function Definition: @main( ( temp 4-component vector of float) 0:21 Function Parameters: 0:? Sequence 0:22 Branch: Return with expression 0:22 add ( temp 4-component vector of float) 0:22 add ( temp 4-component vector of float) 0:22 add ( temp 4-component vector of float) 0:22 Function Call: N1::getVec( ( temp 4-component vector of float) 0:22 Function Call: N2::getVec( ( temp 4-component vector of float) 0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float) 0:22 vector-scale ( temp 4-component vector of float) 0:22 Function Call: N2::N3::C1::getVec( ( global 4-component vector of float) 0:22 'N2::gf' ( global float) 0:21 Function Definition: main( ( temp void) 0:21 Function Parameters: 0:? Sequence 0:21 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:21 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'v1' ( global 4-component vector of float) 0:? 'v2' ( global 4-component vector of float) 0:? 'N2::gf' ( global float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: N1::getVec( ( temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:5 Branch: Return with expression 0:5 'v1' ( global 4-component vector of float) 0:10 Function Definition: N2::getVec( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:10 Branch: Return with expression 0:10 'v2' ( global 4-component vector of float) 0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:12 Branch: Return with expression 0:12 'v2' ( global 4-component vector of float) 0:15 Function Definition: N2::N3::C1::getVec( ( global 4-component vector of float) 0:15 Function Parameters: 0:? Sequence 0:15 Branch: Return with expression 0:15 'v2' ( global 4-component vector of float) 0:21 Function Definition: @main( ( temp 4-component vector of float) 0:21 Function Parameters: 0:? Sequence 0:22 Branch: Return with expression 0:22 add ( temp 4-component vector of float) 0:22 add ( temp 4-component vector of float) 0:22 add ( temp 4-component vector of float) 0:22 Function Call: N1::getVec( ( temp 4-component vector of float) 0:22 Function Call: N2::getVec( ( temp 4-component vector of float) 0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float) 0:22 vector-scale ( temp 4-component vector of float) 0:22 Function Call: N2::N3::C1::getVec( ( global 4-component vector of float) 0:22 'N2::gf' ( global float) 0:21 Function Definition: main( ( temp void) 0:21 Function Parameters: 0:? Sequence 0:21 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:21 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'v1' ( global 4-component vector of float) 0:? 'v2' ( global 4-component vector of float) 0:? 'N2::gf' ( global float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 48 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "N1::getVec(" Name 11 "N2::getVec(" Name 13 "N2::N3::getVec(" Name 15 "N2::N3::C1::getVec(" Name 17 "@main(" Name 20 "v1" Name 24 "v2" Name 41 "N2::gf" Name 48 "@entryPointOutput" Decorate 48(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 19: TypePointer Private 7(fvec4) 20(v1): 19(ptr) Variable Private 24(v2): 19(ptr) Variable Private 40: TypePointer Private 6(float) 41(N2::gf): 40(ptr) Variable Private 47: TypePointer Output 7(fvec4) 48(@entryPointOutput): 47(ptr) Variable Output 4(main): 2 Function None 3 5: Label 49: 7(fvec4) FunctionCall 17(@main() Store 48(@entryPointOutput) 49 Return FunctionEnd 9(N1::getVec(): 7(fvec4) Function None 8 10: Label 21: 7(fvec4) Load 20(v1) ReturnValue 21 FunctionEnd 11(N2::getVec(): 7(fvec4) Function None 8 12: Label 25: 7(fvec4) Load 24(v2) ReturnValue 25 FunctionEnd 13(N2::N3::getVec(): 7(fvec4) Function None 8 14: Label 28: 7(fvec4) Load 24(v2) ReturnValue 28 FunctionEnd 15(N2::N3::C1::getVec(): 7(fvec4) Function None 8 16: Label 31: 7(fvec4) Load 24(v2) ReturnValue 31 FunctionEnd 17(@main(): 7(fvec4) Function None 8 18: Label 34: 7(fvec4) FunctionCall 9(N1::getVec() 35: 7(fvec4) FunctionCall 11(N2::getVec() 36: 7(fvec4) FAdd 34 35 37: 7(fvec4) FunctionCall 13(N2::N3::getVec() 38: 7(fvec4) FAdd 36 37 39: 7(fvec4) FunctionCall 15(N2::N3::C1::getVec() 42: 6(float) Load 41(N2::gf) 43: 7(fvec4) VectorTimesScalar 39 42 44: 7(fvec4) FAdd 38 43 ReturnValue 44 FunctionEnd