hlsl.nonint-index.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: @main(f1; ( temp float) 0:4 Function Parameters: 0:4 'input' ( in float) 0:? Sequence 0:7 Branch: Return with expression 0:7 add ( temp float) 0:7 add ( temp float) 0:7 add ( temp float) 0:7 indirect index ( temp float) 0:7 Constant: 0:7 1.000000 0:7 2.000000 0:7 3.000000 0:7 Convert float to uint ( temp uint) 0:7 'input' ( in float) 0:7 Constant: 0:7 3.000000 0:7 Constant: 0:7 2.000000 0:7 Constant: 0:7 1.000000 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 move second child to first child ( temp float) 0:? 'input' ( temp float) 0:? 'input' (layout( location=0) in float) 0:4 move second child to first child ( temp float) 0:? '@entryPointOutput' (layout( location=0) out float) 0:4 Function Call: @main(f1; ( temp float) 0:? 'input' ( temp float) 0:? Linker Objects 0:? 'array' ( const 3-element array of float) 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? '@entryPointOutput' (layout( location=0) out float) 0:? 'input' (layout( location=0) in float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: @main(f1; ( temp float) 0:4 Function Parameters: 0:4 'input' ( in float) 0:? Sequence 0:7 Branch: Return with expression 0:7 add ( temp float) 0:7 add ( temp float) 0:7 add ( temp float) 0:7 indirect index ( temp float) 0:7 Constant: 0:7 1.000000 0:7 2.000000 0:7 3.000000 0:7 Convert float to uint ( temp uint) 0:7 'input' ( in float) 0:7 Constant: 0:7 3.000000 0:7 Constant: 0:7 2.000000 0:7 Constant: 0:7 1.000000 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 move second child to first child ( temp float) 0:? 'input' ( temp float) 0:? 'input' (layout( location=0) in float) 0:4 move second child to first child ( temp float) 0:? '@entryPointOutput' (layout( location=0) out float) 0:4 Function Call: @main(f1; ( temp float) 0:? 'input' ( temp float) 0:? Linker Objects 0:? 'array' ( const 3-element array of float) 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? '@entryPointOutput' (layout( location=0) out float) 0:? 'input' (layout( location=0) in float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 32 35 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 10 "@main(f1;" Name 9 "input" Name 22 "indexable" Name 30 "input" Name 32 "input" Name 35 "@entryPointOutput" Name 36 "param" Decorate 32(input) Location 0 Decorate 35(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 12: TypeInt 32 0 13: 12(int) Constant 3 14: TypeArray 6(float) 13 15: 6(float) Constant 1065353216 16: 6(float) Constant 1073741824 17: 6(float) Constant 1077936128 18: 14 ConstantComposite 15 16 17 21: TypePointer Function 14 31: TypePointer Input 6(float) 32(input): 31(ptr) Variable Input 34: TypePointer Output 6(float) 35(@entryPointOutput): 34(ptr) Variable Output 4(main): 2 Function None 3 5: Label 30(input): 7(ptr) Variable Function 36(param): 7(ptr) Variable Function 33: 6(float) Load 32(input) Store 30(input) 33 37: 6(float) Load 30(input) Store 36(param) 37 38: 6(float) FunctionCall 10(@main(f1;) 36(param) Store 35(@entryPointOutput) 38 Return FunctionEnd 10(@main(f1;): 6(float) Function None 8 9(input): 7(ptr) FunctionParameter 11: Label 22(indexable): 21(ptr) Variable Function 19: 6(float) Load 9(input) 20: 12(int) ConvertFToU 19 Store 22(indexable) 18 23: 7(ptr) AccessChain 22(indexable) 20 24: 6(float) Load 23 25: 6(float) FAdd 24 17 26: 6(float) FAdd 25 16 27: 6(float) FAdd 26 15 ReturnValue 27 FunctionEnd