hlsl.nonstaticMemberFunction.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child ( temp 2-component vector of float) 0:1 'i' ( global 2-component vector of float) 0:1 Constant: 0:1 1.000000 0:1 2.000000 0:5 Function Definition: type1::setmem(vf4; ( temp void) 0:5 Function Parameters: 0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:5 'm' ( in 4-component vector of float) 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:5 memVar: direct index for structure ( temp 4-component vector of float) 0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:5 Constant: 0:5 0 (const uint) 0:5 'm' ( in 4-component vector of float) 0:6 Function Definition: type1::seti(i1; ( temp void) 0:6 Function Parameters: 0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:6 'si' ( in int) 0:? Sequence 0:6 move second child to first child ( temp int) 0:6 i: direct index for structure ( temp int) 0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:6 Constant: 0:6 1 (const uint) 0:6 'si' ( in int) 0:9 Function Definition: type1::memFun(vf4; ( temp 4-component vector of float) 0:9 Function Parameters: 0:9 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:9 'a' ( in 4-component vector of float) 0:? Sequence 0:10 Branch: Return with expression 0:10 add ( temp 4-component vector of float) 0:10 vector-scale ( temp 4-component vector of float) 0:10 Convert int to float ( temp float) 0:10 i: direct index for structure ( temp int) 0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:10 Constant: 0:10 1 (const uint) 0:10 'a' ( in 4-component vector of float) 0:10 memVar: direct index for structure ( temp 4-component vector of float) 0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:10 Constant: 0:10 0 (const uint) 0:13 Function Definition: type1::memFun(i1; ( temp int) 0:13 Function Parameters: 0:13 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:13 'a' ( in int) 0:? Sequence 0:14 Branch: Return with expression 0:14 Convert float to int ( temp int) 0:14 subtract ( temp float) 0:14 Convert int to float ( temp float) 0:14 add ( temp int) 0:14 i: direct index for structure ( temp int) 0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:14 Constant: 0:14 1 (const uint) 0:14 'a' ( in int) 0:14 direct index ( temp float) 0:14 memVar: direct index for structure ( temp 4-component vector of float) 0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:14 Constant: 0:14 0 (const uint) 0:14 Constant: 0:14 2 (const int) 0:19 Sequence 0:19 move second child to first child ( temp 2-component vector of float) 0:19 'j' ( global 2-component vector of float) 0:19 'i' ( global 2-component vector of float) 0:23 Function Definition: type2::memFun( ( temp 2-component vector of float) 0:23 Function Parameters: 0:23 '@this' ( temp structure{}) 0:? Sequence 0:23 Branch: Return with expression 0:23 'i' ( global 2-component vector of float) 0:27 Function Definition: @main( ( temp 4-component vector of float) 0:27 Function Parameters: 0:? Sequence 0:29 Function Call: type1::setmem(vf4; ( temp void) 0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:29 Constant: 0:29 2.000000 0:29 2.000000 0:29 2.000000 0:29 2.000000 0:30 Function Call: type1::seti(i1; ( temp void) 0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:30 Constant: 0:30 17 (const int) 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'f4' ( temp 4-component vector of float) 0:31 Constant: 0:31 1.000000 0:31 1.000000 0:31 1.000000 0:31 1.000000 0:32 add second child into first child ( temp 4-component vector of float) 0:32 'f4' ( temp 4-component vector of float) 0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float) 0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:32 Constant: 0:32 5.000000 0:32 5.000000 0:32 5.000000 0:32 5.000000 0:33 add second child into first child ( temp 4-component vector of float) 0:33 'f4' ( temp 4-component vector of float) 0:33 Convert int to float ( temp float) 0:33 Function Call: type1::memFun(i1; ( temp int) 0:33 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:33 Constant: 0:33 7 (const int) 0:34 Branch: Return with expression 0:34 'f4' ( temp 4-component vector of float) 0:27 Function Definition: main( ( temp void) 0:27 Function Parameters: 0:? Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:27 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'i' ( global 2-component vector of float) 0:? 'j' ( global 2-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child ( temp 2-component vector of float) 0:1 'i' ( global 2-component vector of float) 0:1 Constant: 0:1 1.000000 0:1 2.000000 0:5 Function Definition: type1::setmem(vf4; ( temp void) 0:5 Function Parameters: 0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:5 'm' ( in 4-component vector of float) 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:5 memVar: direct index for structure ( temp 4-component vector of float) 0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:5 Constant: 0:5 0 (const uint) 0:5 'm' ( in 4-component vector of float) 0:6 Function Definition: type1::seti(i1; ( temp void) 0:6 Function Parameters: 0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:6 'si' ( in int) 0:? Sequence 0:6 move second child to first child ( temp int) 0:6 i: direct index for structure ( temp int) 0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:6 Constant: 0:6 1 (const uint) 0:6 'si' ( in int) 0:9 Function Definition: type1::memFun(vf4; ( temp 4-component vector of float) 0:9 Function Parameters: 0:9 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:9 'a' ( in 4-component vector of float) 0:? Sequence 0:10 Branch: Return with expression 0:10 add ( temp 4-component vector of float) 0:10 vector-scale ( temp 4-component vector of float) 0:10 Convert int to float ( temp float) 0:10 i: direct index for structure ( temp int) 0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:10 Constant: 0:10 1 (const uint) 0:10 'a' ( in 4-component vector of float) 0:10 memVar: direct index for structure ( temp 4-component vector of float) 0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:10 Constant: 0:10 0 (const uint) 0:13 Function Definition: type1::memFun(i1; ( temp int) 0:13 Function Parameters: 0:13 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:13 'a' ( in int) 0:? Sequence 0:14 Branch: Return with expression 0:14 Convert float to int ( temp int) 0:14 subtract ( temp float) 0:14 Convert int to float ( temp float) 0:14 add ( temp int) 0:14 i: direct index for structure ( temp int) 0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:14 Constant: 0:14 1 (const uint) 0:14 'a' ( in int) 0:14 direct index ( temp float) 0:14 memVar: direct index for structure ( temp 4-component vector of float) 0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:14 Constant: 0:14 0 (const uint) 0:14 Constant: 0:14 2 (const int) 0:19 Sequence 0:19 move second child to first child ( temp 2-component vector of float) 0:19 'j' ( global 2-component vector of float) 0:19 'i' ( global 2-component vector of float) 0:23 Function Definition: type2::memFun( ( temp 2-component vector of float) 0:23 Function Parameters: 0:23 '@this' ( temp structure{}) 0:? Sequence 0:23 Branch: Return with expression 0:23 'i' ( global 2-component vector of float) 0:27 Function Definition: @main( ( temp 4-component vector of float) 0:27 Function Parameters: 0:? Sequence 0:29 Function Call: type1::setmem(vf4; ( temp void) 0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:29 Constant: 0:29 2.000000 0:29 2.000000 0:29 2.000000 0:29 2.000000 0:30 Function Call: type1::seti(i1; ( temp void) 0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:30 Constant: 0:30 17 (const int) 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'f4' ( temp 4-component vector of float) 0:31 Constant: 0:31 1.000000 0:31 1.000000 0:31 1.000000 0:31 1.000000 0:32 add second child into first child ( temp 4-component vector of float) 0:32 'f4' ( temp 4-component vector of float) 0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float) 0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:32 Constant: 0:32 5.000000 0:32 5.000000 0:32 5.000000 0:32 5.000000 0:33 add second child into first child ( temp 4-component vector of float) 0:33 'f4' ( temp 4-component vector of float) 0:33 Convert int to float ( temp float) 0:33 Function Call: type1::memFun(i1; ( temp int) 0:33 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i}) 0:33 Constant: 0:33 7 (const int) 0:34 Branch: Return with expression 0:34 'f4' ( temp 4-component vector of float) 0:27 Function Definition: main( ( temp void) 0:27 Function Parameters: 0:? Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:27 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'i' ( global 2-component vector of float) 0:? 'j' ( global 2-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 111 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 109 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "type1" MemberName 9(type1) 0 "memVar" MemberName 9(type1) 1 "i" Name 15 "type1::setmem(vf4;" Name 13 "@this" Name 14 "m" Name 21 "type1::seti(i1;" Name 19 "@this" Name 20 "si" Name 26 "type1::memFun(vf4;" Name 24 "@this" Name 25 "a" Name 31 "type1::memFun(i1;" Name 29 "@this" Name 30 "a" Name 33 "type2" Name 38 "type2::memFun(" Name 37 "@this" Name 41 "@main(" Name 44 "i" Name 48 "j" Name 83 "test" Name 85 "param" Name 88 "param" Name 90 "f4" Name 94 "param" Name 99 "param" Name 109 "@entryPointOutput" Decorate 109(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 1 9(type1): TypeStruct 7(fvec4) 8(int) 10: TypePointer Function 9(type1) 11: TypePointer Function 7(fvec4) 12: TypeFunction 2 10(ptr) 11(ptr) 17: TypePointer Function 8(int) 18: TypeFunction 2 10(ptr) 17(ptr) 23: TypeFunction 7(fvec4) 10(ptr) 11(ptr) 28: TypeFunction 8(int) 10(ptr) 17(ptr) 33(type2): TypeStruct 34: TypePointer Function 33(type2) 35: TypeVector 6(float) 2 36: TypeFunction 35(fvec2) 34(ptr) 40: TypeFunction 7(fvec4) 43: TypePointer Private 35(fvec2) 44(i): 43(ptr) Variable Private 45: 6(float) Constant 1065353216 46: 6(float) Constant 1073741824 47: 35(fvec2) ConstantComposite 45 46 48(j): 43(ptr) Variable Private 50: 8(int) Constant 0 53: 8(int) Constant 1 71: TypeInt 32 0 72: 71(int) Constant 2 73: TypePointer Function 6(float) 84: 7(fvec4) ConstantComposite 46 46 46 46 87: 8(int) Constant 17 91: 7(fvec4) ConstantComposite 45 45 45 45 92: 6(float) Constant 1084227584 93: 7(fvec4) ConstantComposite 92 92 92 92 98: 8(int) Constant 7 108: TypePointer Output 7(fvec4) 109(@entryPointOutput): 108(ptr) Variable Output 4(main): 2 Function None 3 5: Label Store 44(i) 47 49: 35(fvec2) Load 44(i) Store 48(j) 49 110: 7(fvec4) FunctionCall 41(@main() Store 109(@entryPointOutput) 110 Return FunctionEnd 15(type1::setmem(vf4;): 2 Function None 12 13(@this): 10(ptr) FunctionParameter 14(m): 11(ptr) FunctionParameter 16: Label 51: 7(fvec4) Load 14(m) 52: 11(ptr) AccessChain 13(@this) 50 Store 52 51 Return FunctionEnd 21(type1::seti(i1;): 2 Function None 18 19(@this): 10(ptr) FunctionParameter 20(si): 17(ptr) FunctionParameter 22: Label 54: 8(int) Load 20(si) 55: 17(ptr) AccessChain 19(@this) 53 Store 55 54 Return FunctionEnd 26(type1::memFun(vf4;): 7(fvec4) Function None 23 24(@this): 10(ptr) FunctionParameter 25(a): 11(ptr) FunctionParameter 27: Label 56: 17(ptr) AccessChain 24(@this) 53 57: 8(int) Load 56 58: 6(float) ConvertSToF 57 59: 7(fvec4) Load 25(a) 60: 7(fvec4) VectorTimesScalar 59 58 61: 11(ptr) AccessChain 24(@this) 50 62: 7(fvec4) Load 61 63: 7(fvec4) FAdd 60 62 ReturnValue 63 FunctionEnd 31(type1::memFun(i1;): 8(int) Function None 28 29(@this): 10(ptr) FunctionParameter 30(a): 17(ptr) FunctionParameter 32: Label 66: 17(ptr) AccessChain 29(@this) 53 67: 8(int) Load 66 68: 8(int) Load 30(a) 69: 8(int) IAdd 67 68 70: 6(float) ConvertSToF 69 74: 73(ptr) AccessChain 29(@this) 50 72 75: 6(float) Load 74 76: 6(float) FSub 70 75 77: 8(int) ConvertFToS 76 ReturnValue 77 FunctionEnd 38(type2::memFun(): 35(fvec2) Function None 36 37(@this): 34(ptr) FunctionParameter 39: Label 80: 35(fvec2) Load 44(i) ReturnValue 80 FunctionEnd 41(@main(): 7(fvec4) Function None 40 42: Label 83(test): 10(ptr) Variable Function 85(param): 11(ptr) Variable Function 88(param): 17(ptr) Variable Function 90(f4): 11(ptr) Variable Function 94(param): 11(ptr) Variable Function 99(param): 17(ptr) Variable Function Store 85(param) 84 86: 2 FunctionCall 15(type1::setmem(vf4;) 83(test) 85(param) Store 88(param) 87 89: 2 FunctionCall 21(type1::seti(i1;) 83(test) 88(param) Store 90(f4) 91 Store 94(param) 93 95: 7(fvec4) FunctionCall 26(type1::memFun(vf4;) 83(test) 94(param) 96: 7(fvec4) Load 90(f4) 97: 7(fvec4) FAdd 96 95 Store 90(f4) 97 Store 99(param) 98 100: 8(int) FunctionCall 31(type1::memFun(i1;) 83(test) 99(param) 101: 6(float) ConvertSToF 100 102: 7(fvec4) Load 90(f4) 103: 7(fvec4) CompositeConstruct 101 101 101 101 104: 7(fvec4) FAdd 102 103 Store 90(f4) 104 105: 7(fvec4) Load 90(f4) ReturnValue 105 FunctionEnd