hlsl.opaque-type-bug.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: TexFunc(t21;vf3; ( temp void) 0:6 Function Parameters: 0:6 't2D' ( const (read only) texture2D) 0:6 'RGB' ( out 3-component vector of float) 0:? Sequence 0:7 move second child to first child ( temp 3-component vector of float) 0:7 'RGB' ( out 3-component vector of float) 0:7 Constant: 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:12 Function Definition: @main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:15 Function Call: TexFunc(t21;vf3; ( temp void) 0:15 'MyTexture' (layout( binding=0) uniform texture2D) 0:15 'final_RGB' ( temp 3-component vector of float) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 Function Call: @main( ( temp void) 0:? Linker Objects 0:? 'MyTexture' (layout( binding=0) uniform texture2D) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: TexFunc(t21;vf3; ( temp void) 0:6 Function Parameters: 0:6 't2D' ( const (read only) texture2D) 0:6 'RGB' ( out 3-component vector of float) 0:? Sequence 0:7 move second child to first child ( temp 3-component vector of float) 0:7 'RGB' ( out 3-component vector of float) 0:7 Constant: 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:12 Function Definition: @main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:15 Function Call: TexFunc(t21;vf3; ( temp void) 0:15 'MyTexture' (layout( binding=0) uniform texture2D) 0:15 'final_RGB' ( temp 3-component vector of float) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 Function Call: @main( ( temp void) 0:? Linker Objects 0:? 'MyTexture' (layout( binding=0) uniform texture2D) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 27 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 13 "TexFunc(t21;vf3;" Name 11 "t2D" Name 12 "RGB" Name 15 "@main(" Name 20 "MyTexture" Name 22 "final_RGB" Name 23 "param" Decorate 20(MyTexture) DescriptorSet 0 Decorate 20(MyTexture) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 2D sampled format:Unknown 8: TypeVector 6(float) 3 9: TypePointer Function 8(fvec3) 10: TypeFunction 2 7 9(ptr) 17: 6(float) Constant 0 18: 8(fvec3) ConstantComposite 17 17 17 19: TypePointer UniformConstant 7 20(MyTexture): 19(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 26: 2 FunctionCall 15(@main() Return FunctionEnd 13(TexFunc(t21;vf3;): 2 Function None 10 11(t2D): 7 FunctionParameter 12(RGB): 9(ptr) FunctionParameter 14: Label Store 12(RGB) 18 Return FunctionEnd 15(@main(): 2 Function None 3 16: Label 22(final_RGB): 9(ptr) Variable Function 23(param): 9(ptr) Variable Function 21: 7 Load 20(MyTexture) 24: 2 FunctionCall 13(TexFunc(t21;vf3;) 21 23(param) 25: 8(fvec3) Load 23(param) Store 22(final_RGB) 25 Return FunctionEnd