hlsl.precise.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: MyFunction(f1;vf3; ( temp void) 0:6 Function Parameters: 0:6 'myfloat' ( noContraction in float) 0:6 'myfloat3' ( noContraction out 3-component vector of float) 0:9 Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color}) 0:9 Function Parameters: 0:? Sequence 0:11 move second child to first child ( noContraction temp 4-component vector of float) 0:11 color: direct index for structure ( noContraction temp 4-component vector of float) 0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color}) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1.000000 0:11 1.000000 0:11 1.000000 0:11 1.000000 0:12 Branch: Return with expression 0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color}) 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 Sequence 0:9 move second child to first child ( noContraction temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float) 0:9 color: direct index for structure ( noContraction temp 4-component vector of float) 0:9 Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color}) 0:9 Constant: 0:9 0 (const int) 0:? Linker Objects 0:? 'precisefloat' ( noContraction global float) 0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: MyFunction(f1;vf3; ( temp void) 0:6 Function Parameters: 0:6 'myfloat' ( noContraction in float) 0:6 'myfloat3' ( noContraction out 3-component vector of float) 0:9 Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color}) 0:9 Function Parameters: 0:? Sequence 0:11 move second child to first child ( noContraction temp 4-component vector of float) 0:11 color: direct index for structure ( noContraction temp 4-component vector of float) 0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color}) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1.000000 0:11 1.000000 0:11 1.000000 0:11 1.000000 0:12 Branch: Return with expression 0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color}) 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 Sequence 0:9 move second child to first child ( noContraction temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float) 0:9 color: direct index for structure ( noContraction temp 4-component vector of float) 0:9 Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color}) 0:9 Constant: 0:9 0 (const int) 0:? Linker Objects 0:? 'precisefloat' ( noContraction global float) 0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 37 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 32 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 13 "MyFunction(f1;vf3;" Name 11 "myfloat" Name 12 "myfloat3" Name 16 "PS_OUTPUT" MemberName 16(PS_OUTPUT) 0 "color" Name 18 "@main(" Name 21 "ps_output" Name 32 "@entryPointOutput.color" Name 36 "precisefloat" Decorate 32(@entryPointOutput.color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeVector 6(float) 3 9: TypePointer Function 8(fvec3) 10: TypeFunction 2 7(ptr) 9(ptr) 15: TypeVector 6(float) 4 16(PS_OUTPUT): TypeStruct 15(fvec4) 17: TypeFunction 16(PS_OUTPUT) 20: TypePointer Function 16(PS_OUTPUT) 22: TypeInt 32 1 23: 22(int) Constant 0 24: 6(float) Constant 1065353216 25: 15(fvec4) ConstantComposite 24 24 24 24 26: TypePointer Function 15(fvec4) 31: TypePointer Output 15(fvec4) 32(@entryPointOutput.color): 31(ptr) Variable Output 35: TypePointer Private 6(float) 36(precisefloat): 35(ptr) Variable Private 4(main): 2 Function None 3 5: Label 33:16(PS_OUTPUT) FunctionCall 18(@main() 34: 15(fvec4) CompositeExtract 33 0 Store 32(@entryPointOutput.color) 34 Return FunctionEnd 13(MyFunction(f1;vf3;): 2 Function None 10 11(myfloat): 7(ptr) FunctionParameter 12(myfloat3): 9(ptr) FunctionParameter 14: Label Return FunctionEnd 18(@main():16(PS_OUTPUT) Function None 17 19: Label 21(ps_output): 20(ptr) Variable Function 27: 26(ptr) AccessChain 21(ps_output) 23 Store 27 25 28:16(PS_OUTPUT) Load 21(ps_output) ReturnValue 28 FunctionEnd