hlsl.round.dx9.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 round ( temp 4-component vector of float) 0:3 'input' ( in 4-component vector of float) 0:? Linker Objects Linked fragment stage: WARNING: Linking fragment stage: Entry point not found Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 round ( temp 4-component vector of float) 0:3 'input' ( in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 18 Capability Shader 2: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 5 "main" ExecutionMode 5 OriginUpperLeft 1: String "" Source HLSL 500 1 "// OpModuleProcessed auto-map-locations // OpModuleProcessed auto-map-bindings // OpModuleProcessed entry-point main // OpModuleProcessed client vulkan100 // OpModuleProcessed target-env vulkan1.0 // OpModuleProcessed keep-uncalled // OpModuleProcessed hlsl-offsets #line 1 " Name 5 "main" Name 12 "PixelShaderFunction(vf4;" Name 11 "input" 3: TypeVoid 4: TypeFunction 3 7: TypeFloat 32 8: TypeVector 7(float) 4 9: TypePointer Function 8(fvec4) 10: TypeFunction 8(fvec4) 9(ptr) 5(main): 3 Function None 4 6: Label Return FunctionEnd Line 1 2 1 12(PixelShaderFunction(vf4;): 8(fvec4) Function None 10 11(input): 9(ptr) FunctionParameter 13: Label Line 1 3 0 14: 8(fvec4) Load 11(input) 15: 8(fvec4) ExtInst 2(GLSL.std.450) 1(Round) 14 ReturnValue 15 FunctionEnd