hlsl.samplegrad.array.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:27 'txval10' ( temp 4-component vector of float) 0:27 textureGrad ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1DArray) 0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:27 Constant: 0:27 0.100000 0:27 0.200000 0:27 Constant: 0:27 1.100000 0:27 Constant: 0:27 1.200000 0:28 Sequence 0:28 move second child to first child ( temp 4-component vector of int) 0:28 'txval11' ( temp 4-component vector of int) 0:28 textureGrad ( temp 4-component vector of int) 0:28 Construct combined texture-sampler ( temp isampler1DArray) 0:28 'g_tTex1di4' ( uniform itexture1DArray) 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:28 Constant: 0:28 0.100000 0:28 0.200000 0:28 Constant: 0:28 1.100000 0:28 Constant: 0:28 1.200000 0:29 Sequence 0:29 move second child to first child ( temp 4-component vector of uint) 0:29 'txval12' ( temp 4-component vector of uint) 0:29 textureGrad ( temp 4-component vector of uint) 0:29 Construct combined texture-sampler ( temp usampler1DArray) 0:29 'g_tTex1du4' ( uniform utexture1DArray) 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:29 Constant: 0:29 0.100000 0:29 0.200000 0:29 Constant: 0:29 1.100000 0:29 Constant: 0:29 1.200000 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval20' ( temp 4-component vector of float) 0:31 textureGrad ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler2DArray) 0:31 'g_tTex2df4' ( uniform texture2DArray) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 0.200000 0:31 0.300000 0:31 Constant: 0:31 1.100000 0:31 1.200000 0:31 Constant: 0:31 1.100000 0:31 1.200000 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval21' ( temp 4-component vector of int) 0:32 textureGrad ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler2DArray) 0:32 'g_tTex2di4' ( uniform itexture2DArray) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.100000 0:32 0.200000 0:32 0.300000 0:32 Constant: 0:32 1.100000 0:32 1.200000 0:32 Constant: 0:32 1.100000 0:32 1.200000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval22' ( temp 4-component vector of uint) 0:33 textureGrad ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler2DArray) 0:33 'g_tTex2du4' ( uniform utexture2DArray) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.100000 0:33 0.200000 0:33 0.300000 0:33 Constant: 0:33 1.100000 0:33 1.200000 0:33 Constant: 0:33 1.100000 0:33 1.200000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval40' ( temp 4-component vector of float) 0:35 textureGrad ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp samplerCubeArray) 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:35 Constant: 0:35 0.100000 0:35 0.200000 0:35 0.300000 0:35 0.400000 0:35 Constant: 0:35 1.100000 0:35 1.200000 0:35 1.300000 0:35 Constant: 0:35 1.100000 0:35 1.200000 0:35 1.300000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval41' ( temp 4-component vector of int) 0:36 textureGrad ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) 0:36 'g_tTexcdi4' ( uniform itextureCubeArray) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:36 Constant: 0:36 0.100000 0:36 0.200000 0:36 0.300000 0:36 0.400000 0:36 Constant: 0:36 1.100000 0:36 1.200000 0:36 1.300000 0:36 Constant: 0:36 1.100000 0:36 1.200000 0:36 1.300000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval42' ( temp 4-component vector of uint) 0:37 textureGrad ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) 0:37 'g_tTexcdu4' ( uniform utextureCubeArray) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:37 Constant: 0:37 0.100000 0:37 0.200000 0:37 0.300000 0:37 0.400000 0:37 Constant: 0:37 1.100000 0:37 1.200000 0:37 1.300000 0:37 Constant: 0:37 1.100000 0:37 1.200000 0:37 1.300000 0:39 move second child to first child ( temp 4-component vector of float) 0:39 Color: direct index for structure ( temp 4-component vector of float) 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child ( temp float) 0:40 Depth: direct index for structure ( temp float) 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Branch: Return with expression 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Definition: main( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:24 Color: direct index for structure ( temp 4-component vector of float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:24 Depth: direct index for structure ( temp float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4' ( uniform itexture1DArray) 0:? 'g_tTex1du4' ( uniform utexture1DArray) 0:? 'g_tTex2df4' ( uniform texture2DArray) 0:? 'g_tTex2di4' ( uniform itexture2DArray) 0:? 'g_tTex2du4' ( uniform utexture2DArray) 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 0:? 'g_tTexcdi4' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:27 'txval10' ( temp 4-component vector of float) 0:27 textureGrad ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1DArray) 0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:27 Constant: 0:27 0.100000 0:27 0.200000 0:27 Constant: 0:27 1.100000 0:27 Constant: 0:27 1.200000 0:28 Sequence 0:28 move second child to first child ( temp 4-component vector of int) 0:28 'txval11' ( temp 4-component vector of int) 0:28 textureGrad ( temp 4-component vector of int) 0:28 Construct combined texture-sampler ( temp isampler1DArray) 0:28 'g_tTex1di4' ( uniform itexture1DArray) 0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:28 Constant: 0:28 0.100000 0:28 0.200000 0:28 Constant: 0:28 1.100000 0:28 Constant: 0:28 1.200000 0:29 Sequence 0:29 move second child to first child ( temp 4-component vector of uint) 0:29 'txval12' ( temp 4-component vector of uint) 0:29 textureGrad ( temp 4-component vector of uint) 0:29 Construct combined texture-sampler ( temp usampler1DArray) 0:29 'g_tTex1du4' ( uniform utexture1DArray) 0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:29 Constant: 0:29 0.100000 0:29 0.200000 0:29 Constant: 0:29 1.100000 0:29 Constant: 0:29 1.200000 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval20' ( temp 4-component vector of float) 0:31 textureGrad ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler2DArray) 0:31 'g_tTex2df4' ( uniform texture2DArray) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 0.200000 0:31 0.300000 0:31 Constant: 0:31 1.100000 0:31 1.200000 0:31 Constant: 0:31 1.100000 0:31 1.200000 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval21' ( temp 4-component vector of int) 0:32 textureGrad ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler2DArray) 0:32 'g_tTex2di4' ( uniform itexture2DArray) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.100000 0:32 0.200000 0:32 0.300000 0:32 Constant: 0:32 1.100000 0:32 1.200000 0:32 Constant: 0:32 1.100000 0:32 1.200000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval22' ( temp 4-component vector of uint) 0:33 textureGrad ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler2DArray) 0:33 'g_tTex2du4' ( uniform utexture2DArray) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.100000 0:33 0.200000 0:33 0.300000 0:33 Constant: 0:33 1.100000 0:33 1.200000 0:33 Constant: 0:33 1.100000 0:33 1.200000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval40' ( temp 4-component vector of float) 0:35 textureGrad ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp samplerCubeArray) 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:35 Constant: 0:35 0.100000 0:35 0.200000 0:35 0.300000 0:35 0.400000 0:35 Constant: 0:35 1.100000 0:35 1.200000 0:35 1.300000 0:35 Constant: 0:35 1.100000 0:35 1.200000 0:35 1.300000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval41' ( temp 4-component vector of int) 0:36 textureGrad ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) 0:36 'g_tTexcdi4' ( uniform itextureCubeArray) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:36 Constant: 0:36 0.100000 0:36 0.200000 0:36 0.300000 0:36 0.400000 0:36 Constant: 0:36 1.100000 0:36 1.200000 0:36 1.300000 0:36 Constant: 0:36 1.100000 0:36 1.200000 0:36 1.300000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval42' ( temp 4-component vector of uint) 0:37 textureGrad ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) 0:37 'g_tTexcdu4' ( uniform utextureCubeArray) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:37 Constant: 0:37 0.100000 0:37 0.200000 0:37 0.300000 0:37 0.400000 0:37 Constant: 0:37 1.100000 0:37 1.200000 0:37 1.300000 0:37 Constant: 0:37 1.100000 0:37 1.200000 0:37 1.300000 0:39 move second child to first child ( temp 4-component vector of float) 0:39 Color: direct index for structure ( temp 4-component vector of float) 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child ( temp float) 0:40 Depth: direct index for structure ( temp float) 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Branch: Return with expression 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Definition: main( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:24 Color: direct index for structure ( temp 4-component vector of float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:24 Depth: direct index for structure ( temp float) 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Constant: 0:24 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4' ( uniform itexture1DArray) 0:? 'g_tTex1du4' ( uniform utexture1DArray) 0:? 'g_tTex2df4' ( uniform texture2DArray) 0:? 'g_tTex2di4' ( uniform itexture2DArray) 0:? 'g_tTex2du4' ( uniform utexture2DArray) 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 0:? 'g_tTexcdi4' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 140 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 132 136 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval10" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 34 "txval11" Name 37 "g_tTex1di4" Name 46 "txval12" Name 49 "g_tTex1du4" Name 55 "txval20" Name 58 "g_tTex2df4" Name 68 "txval21" Name 71 "g_tTex2di4" Name 77 "txval22" Name 80 "g_tTex2du4" Name 86 "txval40" Name 89 "g_tTexcdf4" Name 99 "txval41" Name 102 "g_tTexcdi4" Name 108 "txval42" Name 111 "g_tTexcdu4" Name 118 "psout" Name 129 "flattenTemp" Name 132 "@entryPointOutput.Color" Name 136 "@entryPointOutput.Depth" Name 139 "g_tTex1df4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 37(g_tTex1di4) DescriptorSet 0 Decorate 37(g_tTex1di4) Binding 2 Decorate 49(g_tTex1du4) DescriptorSet 0 Decorate 49(g_tTex1du4) Binding 3 Decorate 58(g_tTex2df4) DescriptorSet 0 Decorate 58(g_tTex2df4) Binding 4 Decorate 71(g_tTex2di4) DescriptorSet 0 Decorate 71(g_tTex2di4) Binding 5 Decorate 80(g_tTex2du4) DescriptorSet 0 Decorate 80(g_tTex2du4) Binding 6 Decorate 89(g_tTexcdf4) DescriptorSet 0 Decorate 89(g_tTexcdf4) Binding 7 Decorate 102(g_tTexcdi4) DescriptorSet 0 Decorate 102(g_tTexcdi4) Binding 8 Decorate 111(g_tTexcdu4) DescriptorSet 0 Decorate 111(g_tTexcdu4) Binding 9 Decorate 132(@entryPointOutput.Color) Location 0 Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 139(g_tTex1df4a) DescriptorSet 0 Decorate 139(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: 6(float) Constant 1036831949 26: 6(float) Constant 1045220557 27: 24(fvec2) ConstantComposite 25 26 28: 6(float) Constant 1066192077 29: 6(float) Constant 1067030938 31: TypeInt 32 1 32: TypeVector 31(int) 4 33: TypePointer Function 32(ivec4) 35: TypeImage 31(int) 1D array sampled format:Unknown 36: TypePointer UniformConstant 35 37(g_tTex1di4): 36(ptr) Variable UniformConstant 40: TypeSampledImage 35 43: TypeInt 32 0 44: TypeVector 43(int) 4 45: TypePointer Function 44(ivec4) 47: TypeImage 43(int) 1D array sampled format:Unknown 48: TypePointer UniformConstant 47 49(g_tTex1du4): 48(ptr) Variable UniformConstant 52: TypeSampledImage 47 56: TypeImage 6(float) 2D array sampled format:Unknown 57: TypePointer UniformConstant 56 58(g_tTex2df4): 57(ptr) Variable UniformConstant 61: TypeSampledImage 56 63: TypeVector 6(float) 3 64: 6(float) Constant 1050253722 65: 63(fvec3) ConstantComposite 25 26 64 66: 24(fvec2) ConstantComposite 28 29 69: TypeImage 31(int) 2D array sampled format:Unknown 70: TypePointer UniformConstant 69 71(g_tTex2di4): 70(ptr) Variable UniformConstant 74: TypeSampledImage 69 78: TypeImage 43(int) 2D array sampled format:Unknown 79: TypePointer UniformConstant 78 80(g_tTex2du4): 79(ptr) Variable UniformConstant 83: TypeSampledImage 78 87: TypeImage 6(float) Cube array sampled format:Unknown 88: TypePointer UniformConstant 87 89(g_tTexcdf4): 88(ptr) Variable UniformConstant 92: TypeSampledImage 87 94: 6(float) Constant 1053609165 95: 7(fvec4) ConstantComposite 25 26 64 94 96: 6(float) Constant 1067869798 97: 63(fvec3) ConstantComposite 28 29 96 100: TypeImage 31(int) Cube array sampled format:Unknown 101: TypePointer UniformConstant 100 102(g_tTexcdi4): 101(ptr) Variable UniformConstant 105: TypeSampledImage 100 109: TypeImage 43(int) Cube array sampled format:Unknown 110: TypePointer UniformConstant 109 111(g_tTexcdu4): 110(ptr) Variable UniformConstant 114: TypeSampledImage 109 117: TypePointer Function 8(PS_OUTPUT) 119: 31(int) Constant 0 120: 6(float) Constant 1065353216 121: 7(fvec4) ConstantComposite 120 120 120 120 123: 31(int) Constant 1 124: TypePointer Function 6(float) 131: TypePointer Output 7(fvec4) 132(@entryPointOutput.Color): 131(ptr) Variable Output 135: TypePointer Output 6(float) 136(@entryPointOutput.Depth): 135(ptr) Variable Output 139(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 129(flattenTemp): 117(ptr) Variable Function 130:8(PS_OUTPUT) FunctionCall 10(@main() Store 129(flattenTemp) 130 133: 12(ptr) AccessChain 129(flattenTemp) 119 134: 7(fvec4) Load 133 Store 132(@entryPointOutput.Color) 134 137: 124(ptr) AccessChain 129(flattenTemp) 123 138: 6(float) Load 137 Store 136(@entryPointOutput.Depth) 138 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval10): 12(ptr) Variable Function 34(txval11): 33(ptr) Variable Function 46(txval12): 45(ptr) Variable Function 55(txval20): 12(ptr) Variable Function 68(txval21): 33(ptr) Variable Function 77(txval22): 45(ptr) Variable Function 86(txval40): 12(ptr) Variable Function 99(txval41): 33(ptr) Variable Function 108(txval42): 45(ptr) Variable Function 118(psout): 117(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 30: 7(fvec4) ImageSampleExplicitLod 23 27 Grad 28 29 Store 13(txval10) 30 38: 35 Load 37(g_tTex1di4) 39: 18 Load 20(g_sSamp) 41: 40 SampledImage 38 39 42: 32(ivec4) ImageSampleExplicitLod 41 27 Grad 28 29 Store 34(txval11) 42 50: 47 Load 49(g_tTex1du4) 51: 18 Load 20(g_sSamp) 53: 52 SampledImage 50 51 54: 44(ivec4) ImageSampleExplicitLod 53 27 Grad 28 29 Store 46(txval12) 54 59: 56 Load 58(g_tTex2df4) 60: 18 Load 20(g_sSamp) 62: 61 SampledImage 59 60 67: 7(fvec4) ImageSampleExplicitLod 62 65 Grad 66 66 Store 55(txval20) 67 72: 69 Load 71(g_tTex2di4) 73: 18 Load 20(g_sSamp) 75: 74 SampledImage 72 73 76: 32(ivec4) ImageSampleExplicitLod 75 65 Grad 66 66 Store 68(txval21) 76 81: 78 Load 80(g_tTex2du4) 82: 18 Load 20(g_sSamp) 84: 83 SampledImage 81 82 85: 44(ivec4) ImageSampleExplicitLod 84 65 Grad 66 66 Store 77(txval22) 85 90: 87 Load 89(g_tTexcdf4) 91: 18 Load 20(g_sSamp) 93: 92 SampledImage 90 91 98: 7(fvec4) ImageSampleExplicitLod 93 95 Grad 97 97 Store 86(txval40) 98 103: 100 Load 102(g_tTexcdi4) 104: 18 Load 20(g_sSamp) 106: 105 SampledImage 103 104 107: 32(ivec4) ImageSampleExplicitLod 106 95 Grad 97 97 Store 99(txval41) 107 112: 109 Load 111(g_tTexcdu4) 113: 18 Load 20(g_sSamp) 115: 114 SampledImage 112 113 116: 44(ivec4) ImageSampleExplicitLod 115 95 Grad 97 97 Store 108(txval42) 116 122: 12(ptr) AccessChain 118(psout) 119 Store 122 121 125: 124(ptr) AccessChain 118(psout) 123 Store 125 120 126:8(PS_OUTPUT) Load 118(psout) ReturnValue 126 FunctionEnd