hlsl.semantic-1.vert Shader version: 500 0:? Sequence 0:16 Function Definition: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Function Parameters: 0:16 'v' ( in 4-component vector of float) 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 pos: direct index for structure ( temp 4-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:18 Constant: 0:18 0 (const int) 0:18 'v' ( in 4-component vector of float) 0:19 move second child to first child ( temp 2-component vector of float) 0:19 UV0: direct index for structure ( temp 2-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:19 Constant: 0:19 1 (const int) 0:19 Construct vec2 ( temp 2-component vector of float) 0:19 direct index ( temp float) 0:19 'v' ( in 4-component vector of float) 0:19 Constant: 0:19 0 (const int) 0:19 direct index ( temp float) 0:19 'v' ( in 4-component vector of float) 0:19 Constant: 0:19 0 (const int) 0:20 move second child to first child ( temp 2-component vector of float) 0:20 UV1: direct index for structure ( temp 2-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:20 Constant: 0:20 2 (const int) 0:20 Construct vec2 ( temp 2-component vector of float) 0:20 direct index ( temp float) 0:20 'v' ( in 4-component vector of float) 0:20 Constant: 0:20 1 (const int) 0:20 direct index ( temp float) 0:20 'v' ( in 4-component vector of float) 0:20 Constant: 0:20 1 (const int) 0:21 move second child to first child ( temp 2-component vector of float) 0:21 UV2: direct index for structure ( temp 2-component vector of float) 0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:21 Constant: 0:21 3 (const int) 0:21 Construct vec2 ( temp 2-component vector of float) 0:21 direct index ( temp float) 0:21 'v' ( in 4-component vector of float) 0:21 Constant: 0:21 2 (const int) 0:21 direct index ( temp float) 0:21 'v' ( in 4-component vector of float) 0:21 Constant: 0:21 2 (const int) 0:22 move second child to first child ( temp 2-component vector of float) 0:22 UV3: direct index for structure ( temp 2-component vector of float) 0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:22 Constant: 0:22 4 (const int) 0:22 Construct vec2 ( temp 2-component vector of float) 0:22 direct index ( temp float) 0:22 'v' ( in 4-component vector of float) 0:22 Constant: 0:22 3 (const int) 0:22 direct index ( temp float) 0:22 'v' ( in 4-component vector of float) 0:22 Constant: 0:22 3 (const int) 0:23 Branch: Return with expression 0:23 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:? 'v' ( temp 4-component vector of float) 0:? 'v' (layout( location=0) in 4-component vector of float) 0:16 Sequence 0:16 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Function Call: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:? 'v' ( temp 4-component vector of float) 0:16 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float) 0:16 pos: direct index for structure ( temp 4-component vector of float) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Constant: 0:16 0 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float) 0:16 UV0: direct index for structure ( temp 2-component vector of float) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Constant: 0:16 1 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float) 0:16 UV1: direct index for structure ( temp 2-component vector of float) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Constant: 0:16 2 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float) 0:16 UV2: direct index for structure ( temp 2-component vector of float) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Constant: 0:16 3 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float) 0:16 UV3: direct index for structure ( temp 2-component vector of float) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Constant: 0:16 4 (const int) 0:? Linker Objects 0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float) 0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float) 0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float) 0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float) 0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float) 0:? 'v' (layout( location=0) in 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:16 Function Definition: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Function Parameters: 0:16 'v' ( in 4-component vector of float) 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 pos: direct index for structure ( temp 4-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:18 Constant: 0:18 0 (const int) 0:18 'v' ( in 4-component vector of float) 0:19 move second child to first child ( temp 2-component vector of float) 0:19 UV0: direct index for structure ( temp 2-component vector of float) 0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:19 Constant: 0:19 1 (const int) 0:19 Construct vec2 ( temp 2-component vector of float) 0:19 direct index ( temp float) 0:19 'v' ( in 4-component vector of float) 0:19 Constant: 0:19 0 (const int) 0:19 direct index ( temp float) 0:19 'v' ( in 4-component vector of float) 0:19 Constant: 0:19 0 (const int) 0:20 move second child to first child ( temp 2-component vector of float) 0:20 UV1: direct index for structure ( temp 2-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:20 Constant: 0:20 2 (const int) 0:20 Construct vec2 ( temp 2-component vector of float) 0:20 direct index ( temp float) 0:20 'v' ( in 4-component vector of float) 0:20 Constant: 0:20 1 (const int) 0:20 direct index ( temp float) 0:20 'v' ( in 4-component vector of float) 0:20 Constant: 0:20 1 (const int) 0:21 move second child to first child ( temp 2-component vector of float) 0:21 UV2: direct index for structure ( temp 2-component vector of float) 0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:21 Constant: 0:21 3 (const int) 0:21 Construct vec2 ( temp 2-component vector of float) 0:21 direct index ( temp float) 0:21 'v' ( in 4-component vector of float) 0:21 Constant: 0:21 2 (const int) 0:21 direct index ( temp float) 0:21 'v' ( in 4-component vector of float) 0:21 Constant: 0:21 2 (const int) 0:22 move second child to first child ( temp 2-component vector of float) 0:22 UV3: direct index for structure ( temp 2-component vector of float) 0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:22 Constant: 0:22 4 (const int) 0:22 Construct vec2 ( temp 2-component vector of float) 0:22 direct index ( temp float) 0:22 'v' ( in 4-component vector of float) 0:22 Constant: 0:22 3 (const int) 0:22 direct index ( temp float) 0:22 'v' ( in 4-component vector of float) 0:22 Constant: 0:22 3 (const int) 0:23 Branch: Return with expression 0:23 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:? 'v' ( temp 4-component vector of float) 0:? 'v' (layout( location=0) in 4-component vector of float) 0:16 Sequence 0:16 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Function Call: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:? 'v' ( temp 4-component vector of float) 0:16 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float) 0:16 pos: direct index for structure ( temp 4-component vector of float) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Constant: 0:16 0 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float) 0:16 UV0: direct index for structure ( temp 2-component vector of float) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Constant: 0:16 1 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float) 0:16 UV1: direct index for structure ( temp 2-component vector of float) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Constant: 0:16 2 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float) 0:16 UV2: direct index for structure ( temp 2-component vector of float) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Constant: 0:16 3 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float) 0:16 UV3: direct index for structure ( temp 2-component vector of float) 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3}) 0:16 Constant: 0:16 4 (const int) 0:? Linker Objects 0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float) 0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float) 0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float) 0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float) 0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float) 0:? 'v' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 84 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 61 68 72 75 78 81 Source HLSL 500 Name 4 "main" Name 10 "S" MemberName 10(S) 0 "pos" MemberName 10(S) 1 "UV0" MemberName 10(S) 2 "UV1" MemberName 10(S) 3 "UV2" MemberName 10(S) 4 "UV3" Name 13 "@main(vf4;" Name 12 "v" Name 16 "s" Name 59 "v" Name 61 "v" Name 63 "flattenTemp" Name 64 "param" Name 68 "@entryPointOutput.pos" Name 72 "@entryPointOutput.UV0" Name 75 "@entryPointOutput.UV1" Name 78 "@entryPointOutput.UV2" Name 81 "@entryPointOutput.UV3" Decorate 61(v) Location 0 Decorate 68(@entryPointOutput.pos) Location 0 Decorate 72(@entryPointOutput.UV0) Location 1 Decorate 75(@entryPointOutput.UV1) Location 2 Decorate 78(@entryPointOutput.UV2) Location 3 Decorate 81(@entryPointOutput.UV3) Location 4 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeVector 6(float) 2 10(S): TypeStruct 7(fvec4) 9(fvec2) 9(fvec2) 9(fvec2) 9(fvec2) 11: TypeFunction 10(S) 8(ptr) 15: TypePointer Function 10(S) 17: TypeInt 32 1 18: 17(int) Constant 0 21: 17(int) Constant 1 22: TypeInt 32 0 23: 22(int) Constant 0 24: TypePointer Function 6(float) 30: TypePointer Function 9(fvec2) 32: 17(int) Constant 2 33: 22(int) Constant 1 40: 17(int) Constant 3 41: 22(int) Constant 2 48: 17(int) Constant 4 49: 22(int) Constant 3 60: TypePointer Input 7(fvec4) 61(v): 60(ptr) Variable Input 67: TypePointer Output 7(fvec4) 68(@entryPointOutput.pos): 67(ptr) Variable Output 71: TypePointer Output 9(fvec2) 72(@entryPointOutput.UV0): 71(ptr) Variable Output 75(@entryPointOutput.UV1): 71(ptr) Variable Output 78(@entryPointOutput.UV2): 71(ptr) Variable Output 81(@entryPointOutput.UV3): 71(ptr) Variable Output 4(main): 2 Function None 3 5: Label 59(v): 8(ptr) Variable Function 63(flattenTemp): 15(ptr) Variable Function 64(param): 8(ptr) Variable Function 62: 7(fvec4) Load 61(v) Store 59(v) 62 65: 7(fvec4) Load 59(v) Store 64(param) 65 66: 10(S) FunctionCall 13(@main(vf4;) 64(param) Store 63(flattenTemp) 66 69: 8(ptr) AccessChain 63(flattenTemp) 18 70: 7(fvec4) Load 69 Store 68(@entryPointOutput.pos) 70 73: 30(ptr) AccessChain 63(flattenTemp) 21 74: 9(fvec2) Load 73 Store 72(@entryPointOutput.UV0) 74 76: 30(ptr) AccessChain 63(flattenTemp) 32 77: 9(fvec2) Load 76 Store 75(@entryPointOutput.UV1) 77 79: 30(ptr) AccessChain 63(flattenTemp) 40 80: 9(fvec2) Load 79 Store 78(@entryPointOutput.UV2) 80 82: 30(ptr) AccessChain 63(flattenTemp) 48 83: 9(fvec2) Load 82 Store 81(@entryPointOutput.UV3) 83 Return FunctionEnd 13(@main(vf4;): 10(S) Function None 11 12(v): 8(ptr) FunctionParameter 14: Label 16(s): 15(ptr) Variable Function 19: 7(fvec4) Load 12(v) 20: 8(ptr) AccessChain 16(s) 18 Store 20 19 25: 24(ptr) AccessChain 12(v) 23 26: 6(float) Load 25 27: 24(ptr) AccessChain 12(v) 23 28: 6(float) Load 27 29: 9(fvec2) CompositeConstruct 26 28 31: 30(ptr) AccessChain 16(s) 21 Store 31 29 34: 24(ptr) AccessChain 12(v) 33 35: 6(float) Load 34 36: 24(ptr) AccessChain 12(v) 33 37: 6(float) Load 36 38: 9(fvec2) CompositeConstruct 35 37 39: 30(ptr) AccessChain 16(s) 32 Store 39 38 42: 24(ptr) AccessChain 12(v) 41 43: 6(float) Load 42 44: 24(ptr) AccessChain 12(v) 41 45: 6(float) Load 44 46: 9(fvec2) CompositeConstruct 43 45 47: 30(ptr) AccessChain 16(s) 40 Store 47 46 50: 24(ptr) AccessChain 12(v) 49 51: 6(float) Load 50 52: 24(ptr) AccessChain 12(v) 49 53: 6(float) Load 52 54: 9(fvec2) CompositeConstruct 51 53 55: 30(ptr) AccessChain 16(s) 48 Store 55 54 56: 10(S) Load 16(s) ReturnValue 56 FunctionEnd