hlsl.singleArgIntPromo.vert Shader version: 500 0:? Sequence 0:2 Function Definition: @main( ( temp float) 0:2 Function Parameters: 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp int) 0:3 'd' ( temp int) 0:3 Constant: 0:3 4 (const int) 0:4 Sequence 0:4 move second child to first child ( temp 2-component vector of int) 0:4 'd2' ( temp 2-component vector of int) 0:4 Construct ivec2 ( temp 2-component vector of int) 0:4 Constant: 0:4 5 (const int) 0:4 'd' ( temp int) 0:5 Sequence 0:5 move second child to first child ( temp float) 0:5 'f1' ( temp float) 0:5 Constant: 0:5 2.321928 0:6 Sequence 0:6 move second child to first child ( temp 2-component vector of float) 0:6 'f2' ( temp 2-component vector of float) 0:6 log ( temp 2-component vector of float) 0:6 Convert int to float ( temp 2-component vector of float) 0:6 'd2' ( temp 2-component vector of int) 0:7 Sequence 0:7 move second child to first child ( temp 3-component vector of float) 0:7 'f3' ( temp 3-component vector of float) 0:7 Constant: 0:7 1.945910 0:7 0.693147 0:7 1.098612 0:8 Sequence 0:8 move second child to first child ( temp 2-component vector of float) 0:8 'f22' ( temp 2-component vector of float) 0:8 Constant: 0:8 0.000000 0:8 0.000000 0:10 Sequence 0:10 move second child to first child ( temp int) 0:10 'a' ( temp int) 0:10 Constant: 0:10 5 (const int) 0:11 Sequence 0:11 move second child to first child ( temp mediump float) 0:11 'b' ( temp mediump float) 0:11 direct index ( temp mediump float) 0:11 unpackHalf2x16 ( temp mediump 2-component vector of float) 0:11 Convert int to uint ( temp mediump uint) 0:11 'a' ( temp mediump int) 0:11 Constant: 0:11 0 (const int) 0:12 multiply second child into first child ( temp mediump float) 0:12 'b' ( temp mediump float) 0:12 'b' ( temp mediump float) 0:13 Sequence 0:13 move second child to first child ( temp uint) 0:13 'c' ( temp uint) 0:13 packHalf2x16 ( temp uint) 0:13 Construct vec2 ( temp 2-component vector of float) 0:13 'b' ( temp mediump float) 0:13 Constant: 0:13 0.000000 0:15 Branch: Return with expression 0:15 add ( temp float) 0:15 add ( temp float) 0:15 add ( temp float) 0:15 add ( temp float) 0:15 'f1' ( temp float) 0:15 direct index ( temp float) 0:15 'f2' ( temp 2-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:15 direct index ( temp float) 0:15 'f3' ( temp 3-component vector of float) 0:15 Constant: 0:15 2 (const int) 0:15 direct index ( temp float) 0:15 'f22' ( temp 2-component vector of float) 0:15 Constant: 0:15 1 (const int) 0:15 Convert uint to float ( temp float) 0:15 'c' ( temp uint) 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp float) 0:? '@entryPointOutput' (layout( location=0) out float) 0:2 Function Call: @main( ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out float) Linked vertex stage: Shader version: 500 0:? Sequence 0:2 Function Definition: @main( ( temp float) 0:2 Function Parameters: 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp int) 0:3 'd' ( temp int) 0:3 Constant: 0:3 4 (const int) 0:4 Sequence 0:4 move second child to first child ( temp 2-component vector of int) 0:4 'd2' ( temp 2-component vector of int) 0:4 Construct ivec2 ( temp 2-component vector of int) 0:4 Constant: 0:4 5 (const int) 0:4 'd' ( temp int) 0:5 Sequence 0:5 move second child to first child ( temp float) 0:5 'f1' ( temp float) 0:5 Constant: 0:5 2.321928 0:6 Sequence 0:6 move second child to first child ( temp 2-component vector of float) 0:6 'f2' ( temp 2-component vector of float) 0:6 log ( temp 2-component vector of float) 0:6 Convert int to float ( temp 2-component vector of float) 0:6 'd2' ( temp 2-component vector of int) 0:7 Sequence 0:7 move second child to first child ( temp 3-component vector of float) 0:7 'f3' ( temp 3-component vector of float) 0:7 Constant: 0:7 1.945910 0:7 0.693147 0:7 1.098612 0:8 Sequence 0:8 move second child to first child ( temp 2-component vector of float) 0:8 'f22' ( temp 2-component vector of float) 0:8 Constant: 0:8 0.000000 0:8 0.000000 0:10 Sequence 0:10 move second child to first child ( temp int) 0:10 'a' ( temp int) 0:10 Constant: 0:10 5 (const int) 0:11 Sequence 0:11 move second child to first child ( temp mediump float) 0:11 'b' ( temp mediump float) 0:11 direct index ( temp mediump float) 0:11 unpackHalf2x16 ( temp mediump 2-component vector of float) 0:11 Convert int to uint ( temp mediump uint) 0:11 'a' ( temp mediump int) 0:11 Constant: 0:11 0 (const int) 0:12 multiply second child into first child ( temp mediump float) 0:12 'b' ( temp mediump float) 0:12 'b' ( temp mediump float) 0:13 Sequence 0:13 move second child to first child ( temp uint) 0:13 'c' ( temp uint) 0:13 packHalf2x16 ( temp uint) 0:13 Construct vec2 ( temp 2-component vector of float) 0:13 'b' ( temp mediump float) 0:13 Constant: 0:13 0.000000 0:15 Branch: Return with expression 0:15 add ( temp float) 0:15 add ( temp float) 0:15 add ( temp float) 0:15 add ( temp float) 0:15 'f1' ( temp float) 0:15 direct index ( temp float) 0:15 'f2' ( temp 2-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:15 direct index ( temp float) 0:15 'f3' ( temp 3-component vector of float) 0:15 Constant: 0:15 2 (const int) 0:15 direct index ( temp float) 0:15 'f22' ( temp 2-component vector of float) 0:15 Constant: 0:15 1 (const int) 0:15 Convert uint to float ( temp float) 0:15 'c' ( temp uint) 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp float) 0:? '@entryPointOutput' (layout( location=0) out float) 0:2 Function Call: @main( ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 75 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 73 Source HLSL 500 Name 4 "main" Name 8 "@main(" Name 12 "d" Name 16 "d2" Name 21 "f1" Name 25 "f2" Name 31 "f3" Name 36 "f22" Name 39 "a" Name 40 "b" Name 51 "c" Name 73 "@entryPointOutput" Decorate 40(b) RelaxedPrecision Decorate 41 RelaxedPrecision Decorate 43 RelaxedPrecision Decorate 44 RelaxedPrecision Decorate 46 RelaxedPrecision Decorate 47 RelaxedPrecision Decorate 48 RelaxedPrecision Decorate 49 RelaxedPrecision Decorate 52 RelaxedPrecision Decorate 73(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 10: TypeInt 32 1 11: TypePointer Function 10(int) 13: 10(int) Constant 4 14: TypeVector 10(int) 2 15: TypePointer Function 14(ivec2) 17: 10(int) Constant 5 20: TypePointer Function 6(float) 22: 6(float) Constant 1075092088 23: TypeVector 6(float) 2 24: TypePointer Function 23(fvec2) 29: TypeVector 6(float) 3 30: TypePointer Function 29(fvec3) 32: 6(float) Constant 1073288085 33: 6(float) Constant 1060205080 34: 6(float) Constant 1066180436 35: 29(fvec3) ConstantComposite 32 33 34 37: 6(float) Constant 0 38: 23(fvec2) ConstantComposite 37 37 42: TypeInt 32 0 45: 42(int) Constant 0 50: TypePointer Function 42(int) 59: 42(int) Constant 2 63: 42(int) Constant 1 72: TypePointer Output 6(float) 73(@entryPointOutput): 72(ptr) Variable Output 4(main): 2 Function None 3 5: Label 74: 6(float) FunctionCall 8(@main() Store 73(@entryPointOutput) 74 Return FunctionEnd 8(@main(): 6(float) Function None 7 9: Label 12(d): 11(ptr) Variable Function 16(d2): 15(ptr) Variable Function 21(f1): 20(ptr) Variable Function 25(f2): 24(ptr) Variable Function 31(f3): 30(ptr) Variable Function 36(f22): 24(ptr) Variable Function 39(a): 11(ptr) Variable Function 40(b): 20(ptr) Variable Function 51(c): 50(ptr) Variable Function Store 12(d) 13 18: 10(int) Load 12(d) 19: 14(ivec2) CompositeConstruct 17 18 Store 16(d2) 19 Store 21(f1) 22 26: 14(ivec2) Load 16(d2) 27: 23(fvec2) ConvertSToF 26 28: 23(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 27 Store 25(f2) 28 Store 31(f3) 35 Store 36(f22) 38 Store 39(a) 17 41: 10(int) Load 39(a) 43: 42(int) Bitcast 41 44: 23(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 43 46: 6(float) CompositeExtract 44 0 Store 40(b) 46 47: 6(float) Load 40(b) 48: 6(float) Load 40(b) 49: 6(float) FMul 48 47 Store 40(b) 49 52: 6(float) Load 40(b) 53: 23(fvec2) CompositeConstruct 52 37 54: 42(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 53 Store 51(c) 54 55: 6(float) Load 21(f1) 56: 20(ptr) AccessChain 25(f2) 45 57: 6(float) Load 56 58: 6(float) FAdd 55 57 60: 20(ptr) AccessChain 31(f3) 59 61: 6(float) Load 60 62: 6(float) FAdd 58 61 64: 20(ptr) AccessChain 36(f22) 63 65: 6(float) Load 64 66: 6(float) FAdd 62 65 67: 42(int) Load 51(c) 68: 6(float) ConvertUToF 67 69: 6(float) FAdd 66 68 ReturnValue 69 FunctionEnd