hlsl.store.rwbyteaddressbuffer.type.comp Shader version: 500 local_size = (64, 1, 1) 0:? Sequence 0:5 Function Definition: @main(vu3; ( temp void) 0:5 Function Parameters: 0:5 'dispatchThreadID' ( in 3-component vector of uint) 0:? Sequence 0:6 Test condition and select ( temp void) 0:6 Condition 0:6 Compare Equal ( temp bool) 0:6 direct index ( temp uint) 0:6 'dispatchThreadID' ( in 3-component vector of uint) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0 (const uint) 0:6 true case 0:? Sequence 0:7 move second child to first child ( temp int) 0:7 'byteAddrTemp' ( temp int) 0:7 right-shift ( temp int) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 2 (const int) 0:7 move second child to first child ( temp uint) 0:7 indirect index (layout( row_major std430) buffer uint) 0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:7 'buffer' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:7 Constant: 0:7 0 (const uint) 0:7 'byteAddrTemp' ( temp int) 0:7 Constant: 0:7 2 (const uint) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 3-component vector of uint) 0:? 'dispatchThreadID' ( temp 3-component vector of uint) 0:? 'dispatchThreadID' ( in 3-component vector of uint GlobalInvocationID) 0:5 Function Call: @main(vu3; ( temp void) 0:? 'dispatchThreadID' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'buffer' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? 'dispatchThreadID' ( in 3-component vector of uint GlobalInvocationID) Linked compute stage: Shader version: 500 local_size = (64, 1, 1) 0:? Sequence 0:5 Function Definition: @main(vu3; ( temp void) 0:5 Function Parameters: 0:5 'dispatchThreadID' ( in 3-component vector of uint) 0:? Sequence 0:6 Test condition and select ( temp void) 0:6 Condition 0:6 Compare Equal ( temp bool) 0:6 direct index ( temp uint) 0:6 'dispatchThreadID' ( in 3-component vector of uint) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0 (const uint) 0:6 true case 0:? Sequence 0:7 move second child to first child ( temp int) 0:7 'byteAddrTemp' ( temp int) 0:7 right-shift ( temp int) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 2 (const int) 0:7 move second child to first child ( temp uint) 0:7 indirect index (layout( row_major std430) buffer uint) 0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:7 'buffer' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:7 Constant: 0:7 0 (const uint) 0:7 'byteAddrTemp' ( temp int) 0:7 Constant: 0:7 2 (const uint) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 3-component vector of uint) 0:? 'dispatchThreadID' ( temp 3-component vector of uint) 0:? 'dispatchThreadID' ( in 3-component vector of uint GlobalInvocationID) 0:5 Function Call: @main(vu3; ( temp void) 0:? 'dispatchThreadID' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'buffer' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? 'dispatchThreadID' ( in 3-component vector of uint GlobalInvocationID) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 42 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "main" 37 ExecutionMode 4 LocalSize 64 1 1 Source HLSL 500 Name 4 "main" Name 11 "@main(vu3;" Name 10 "dispatchThreadID" Name 23 "byteAddrTemp" Name 28 "buffer" MemberName 28(buffer) 0 "@data" Name 30 "buffer" Name 35 "dispatchThreadID" Name 37 "dispatchThreadID" Name 39 "param" Decorate 27 ArrayStride 4 MemberDecorate 28(buffer) 0 Offset 0 Decorate 28(buffer) BufferBlock Decorate 30(buffer) DescriptorSet 0 Decorate 30(buffer) Binding 0 Decorate 37(dispatchThreadID) BuiltIn GlobalInvocationId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 3 8: TypePointer Function 7(ivec3) 9: TypeFunction 2 8(ptr) 13: 6(int) Constant 0 14: TypePointer Function 6(int) 17: TypeBool 21: TypeInt 32 1 22: TypePointer Function 21(int) 24: 21(int) Constant 0 25: 21(int) Constant 2 27: TypeRuntimeArray 6(int) 28(buffer): TypeStruct 27 29: TypePointer Uniform 28(buffer) 30(buffer): 29(ptr) Variable Uniform 32: 6(int) Constant 2 33: TypePointer Uniform 6(int) 36: TypePointer Input 7(ivec3) 37(dispatchThreadID): 36(ptr) Variable Input 4(main): 2 Function None 3 5: Label 35(dispatchThreadID): 8(ptr) Variable Function 39(param): 8(ptr) Variable Function 38: 7(ivec3) Load 37(dispatchThreadID) Store 35(dispatchThreadID) 38 40: 7(ivec3) Load 35(dispatchThreadID) Store 39(param) 40 41: 2 FunctionCall 11(@main(vu3;) 39(param) Return FunctionEnd 11(@main(vu3;): 2 Function None 9 10(dispatchThreadID): 8(ptr) FunctionParameter 12: Label 23(byteAddrTemp): 22(ptr) Variable Function 15: 14(ptr) AccessChain 10(dispatchThreadID) 13 16: 6(int) Load 15 18: 17(bool) IEqual 16 13 SelectionMerge 20 None BranchConditional 18 19 20 19: Label 26: 21(int) ShiftRightArithmetic 24 25 Store 23(byteAddrTemp) 26 31: 21(int) Load 23(byteAddrTemp) 34: 33(ptr) AccessChain 30(buffer) 24 31 Store 34 32 Branch 20 20: Label Return FunctionEnd