hlsl.target.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 0:7 Function Parameters: 0:7 'input' ( in structure{ temp float interp, temp uint no_interp}) 0:7 'out1' ( out 4-component vector of float) 0:7 'out2' ( out 4-component vector of float) 0:? Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'out1' ( out 4-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'out2' ( out 4-component vector of float) 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 interp: direct index for structure ( temp float) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:7 Constant: 0:7 0 (const int) 0:? 'input.interp' (layout( location=0) in float) 0:7 move second child to first child ( temp uint) 0:7 no_interp: direct index for structure ( temp uint) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:7 Constant: 0:7 1 (const int) 0:? 'input.no_interp' (layout( location=1) flat in uint) 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:? 'out1' ( temp 4-component vector of float) 0:? 'out2' ( temp 4-component vector of float) 0:7 move second child to first child ( temp 4-component vector of float) 0:? 'out1' (layout( location=1) out 4-component vector of float) 0:? 'out1' ( temp 4-component vector of float) 0:7 move second child to first child ( temp 4-component vector of float) 0:? 'out2' (layout( location=3) out 4-component vector of float) 0:? 'out2' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'input.interp' (layout( location=0) in float) 0:? 'input.no_interp' (layout( location=1) flat in uint) 0:? 'out1' (layout( location=1) out 4-component vector of float) 0:? 'out2' (layout( location=3) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 0:7 Function Parameters: 0:7 'input' ( in structure{ temp float interp, temp uint no_interp}) 0:7 'out1' ( out 4-component vector of float) 0:7 'out2' ( out 4-component vector of float) 0:? Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'out1' ( out 4-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'out2' ( out 4-component vector of float) 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 interp: direct index for structure ( temp float) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:7 Constant: 0:7 0 (const int) 0:? 'input.interp' (layout( location=0) in float) 0:7 move second child to first child ( temp uint) 0:7 no_interp: direct index for structure ( temp uint) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:7 Constant: 0:7 1 (const int) 0:? 'input.no_interp' (layout( location=1) flat in uint) 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:? 'out1' ( temp 4-component vector of float) 0:? 'out2' ( temp 4-component vector of float) 0:7 move second child to first child ( temp 4-component vector of float) 0:? 'out1' (layout( location=1) out 4-component vector of float) 0:? 'out1' ( temp 4-component vector of float) 0:7 move second child to first child ( temp 4-component vector of float) 0:? 'out2' (layout( location=3) out 4-component vector of float) 0:? 'out2' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'input.interp' (layout( location=0) in float) 0:? 'input.no_interp' (layout( location=1) flat in uint) 0:? 'out1' (layout( location=1) out 4-component vector of float) 0:? 'out2' (layout( location=3) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 26 32 46 48 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PSInput" MemberName 8(PSInput) 0 "interp" MemberName 8(PSInput) 1 "no_interp" Name 16 "@main(struct-PSInput-f1-u11;vf4;vf4;" Name 13 "input" Name 14 "out1" Name 15 "out2" Name 22 "input" Name 26 "input.interp" Name 32 "input.no_interp" Name 36 "out1" Name 37 "out2" Name 38 "param" Name 40 "param" Name 41 "param" Name 46 "out1" Name 48 "out2" Decorate 26(input.interp) Location 0 Decorate 32(input.no_interp) Flat Decorate 32(input.no_interp) Location 1 Decorate 46(out1) Location 1 Decorate 48(out2) Location 3 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeInt 32 0 8(PSInput): TypeStruct 6(float) 7(int) 9: TypePointer Function 8(PSInput) 10: TypeVector 6(float) 4 11: TypePointer Function 10(fvec4) 12: TypeFunction 2 9(ptr) 11(ptr) 11(ptr) 18: 6(float) Constant 1065353216 19: 10(fvec4) ConstantComposite 18 18 18 18 20: 6(float) Constant 0 21: 10(fvec4) ConstantComposite 20 20 20 20 23: TypeInt 32 1 24: 23(int) Constant 0 25: TypePointer Input 6(float) 26(input.interp): 25(ptr) Variable Input 28: TypePointer Function 6(float) 30: 23(int) Constant 1 31: TypePointer Input 7(int) 32(input.no_interp): 31(ptr) Variable Input 34: TypePointer Function 7(int) 45: TypePointer Output 10(fvec4) 46(out1): 45(ptr) Variable Output 48(out2): 45(ptr) Variable Output 4(main): 2 Function None 3 5: Label 22(input): 9(ptr) Variable Function 36(out1): 11(ptr) Variable Function 37(out2): 11(ptr) Variable Function 38(param): 9(ptr) Variable Function 40(param): 11(ptr) Variable Function 41(param): 11(ptr) Variable Function 27: 6(float) Load 26(input.interp) 29: 28(ptr) AccessChain 22(input) 24 Store 29 27 33: 7(int) Load 32(input.no_interp) 35: 34(ptr) AccessChain 22(input) 30 Store 35 33 39: 8(PSInput) Load 22(input) Store 38(param) 39 42: 2 FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;vf4;) 38(param) 40(param) 41(param) 43: 10(fvec4) Load 40(param) Store 36(out1) 43 44: 10(fvec4) Load 41(param) Store 37(out2) 44 47: 10(fvec4) Load 36(out1) Store 46(out1) 47 49: 10(fvec4) Load 37(out2) Store 48(out2) 49 Return FunctionEnd 16(@main(struct-PSInput-f1-u11;vf4;vf4;): 2 Function None 12 13(input): 9(ptr) FunctionParameter 14(out1): 11(ptr) FunctionParameter 15(out2): 11(ptr) FunctionParameter 17: Label Store 14(out1) 19 Store 15(out2) 21 Return FunctionEnd