hlsl.type.identifier.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: fn(f1; ( temp float) 0:6 Function Parameters: 0:6 'float' ( in float) 0:? Sequence 0:6 Branch: Return with expression 0:6 'float' ( in float) 0:9 Function Definition: @main( ( temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp float) 0:10 'float' ( temp float) 0:10 Constant: 0:10 7.000000 0:11 Sequence 0:11 move second child to first child ( temp 2-element array of bool) 0:11 'bool' ( temp 2-element array of bool) 0:11 Construct bool ( temp 2-element array of bool) 0:11 Convert float to bool ( temp bool) 0:11 'float' ( temp float) 0:11 Convert float to bool ( temp bool) 0:11 'float' ( temp float) 0:12 Sequence 0:12 move second child to first child ( temp int) 0:12 'int' ( temp int) 0:12 Convert bool to int ( temp int) 0:12 direct index ( temp bool) 0:12 'bool' ( temp 2-element array of bool) 0:12 Constant: 0:12 1 (const int) 0:13 Sequence 0:13 move second child to first child ( temp uint) 0:13 'uint' ( temp uint) 0:13 Convert float to uint ( temp uint) 0:13 add ( temp float) 0:13 'float' ( temp float) 0:13 Convert int to float ( temp float) 0:13 'int' ( temp int) 0:14 Sequence 0:14 move second child to first child ( temp mediump float) 0:14 'min16float' ( temp mediump float) 0:14 Convert uint to float ( temp mediump float) 0:14 'uint' ( temp mediump uint) 0:15 Sequence 0:15 move second child to first child ( temp mediump float) 0:15 'min10float' ( temp mediump float) 0:15 'min16float' ( temp mediump float) 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'half' ( temp float) 0:16 Constant: 0:16 0.500000 0:? Sequence 0:20 move second child to first child ( temp float) 0:20 float: direct index for structure ( temp float) 0:20 'float' ( temp structure{ temp float float}) 0:20 Constant: 0:20 0 (const int) 0:20 Constant: 0:20 42.000000 0:23 move second child to first child ( temp bool) 0:23 direct index ( temp bool) 0:23 'bool' ( temp 2-element array of bool) 0:23 Constant: 0:23 0 (const int) 0:23 direct index ( temp bool) 0:23 'bool' ( temp 2-element array of bool) 0:23 Constant: 0:23 1 (const int) 0:25 move second child to first child ( temp mediump float) 0:25 'float' ( temp mediump float) 0:25 add ( temp mediump float) 0:25 add ( temp mediump float) 0:25 add ( temp mediump float) 0:25 add ( temp mediump float) 0:25 add ( temp mediump float) 0:25 add ( temp mediump float) 0:25 'float' ( temp mediump float) 0:25 Convert int to float ( temp mediump float) 0:25 'int' ( temp mediump int) 0:25 Convert uint to float ( temp mediump float) 0:25 'uint' ( temp mediump uint) 0:25 'min16float' ( temp mediump float) 0:25 'min10float' ( temp mediump float) 0:25 Test condition and select ( temp mediump float): no shortcircuit 0:25 Condition 0:25 direct index ( temp bool) 0:25 'bool' ( temp 2-element array of bool) 0:25 Constant: 0:25 0 (const int) 0:25 true case 0:25 Convert int to float ( temp mediump float) 0:25 'int' ( temp mediump int) 0:25 false case 0:25 'float' ( temp mediump float) 0:25 Function Call: fn(f1; ( temp mediump float) 0:25 'float' ( temp mediump float) 0:28 move second child to first child ( temp float) 0:28 direct index ( temp float) 0:28 direct index ( temp 3-component vector of float) 0:28 'half2x3' ( temp 2X3 matrix of float) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:28 component-wise multiply ( temp float) 0:28 'float' ( temp float) 0:28 'float' ( temp float) 0:30 Branch: Return with expression 0:30 Construct vec4 ( temp 4-component vector of float) 0:30 add ( temp float) 0:30 'float' ( temp float) 0:30 direct index ( temp float) 0:30 direct index ( temp 3-component vector of float) 0:30 'half2x3' ( temp 2X3 matrix of float) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 0 (const int) 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:9 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: fn(f1; ( temp float) 0:6 Function Parameters: 0:6 'float' ( in float) 0:? Sequence 0:6 Branch: Return with expression 0:6 'float' ( in float) 0:9 Function Definition: @main( ( temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp float) 0:10 'float' ( temp float) 0:10 Constant: 0:10 7.000000 0:11 Sequence 0:11 move second child to first child ( temp 2-element array of bool) 0:11 'bool' ( temp 2-element array of bool) 0:11 Construct bool ( temp 2-element array of bool) 0:11 Convert float to bool ( temp bool) 0:11 'float' ( temp float) 0:11 Convert float to bool ( temp bool) 0:11 'float' ( temp float) 0:12 Sequence 0:12 move second child to first child ( temp int) 0:12 'int' ( temp int) 0:12 Convert bool to int ( temp int) 0:12 direct index ( temp bool) 0:12 'bool' ( temp 2-element array of bool) 0:12 Constant: 0:12 1 (const int) 0:13 Sequence 0:13 move second child to first child ( temp uint) 0:13 'uint' ( temp uint) 0:13 Convert float to uint ( temp uint) 0:13 add ( temp float) 0:13 'float' ( temp float) 0:13 Convert int to float ( temp float) 0:13 'int' ( temp int) 0:14 Sequence 0:14 move second child to first child ( temp mediump float) 0:14 'min16float' ( temp mediump float) 0:14 Convert uint to float ( temp mediump float) 0:14 'uint' ( temp mediump uint) 0:15 Sequence 0:15 move second child to first child ( temp mediump float) 0:15 'min10float' ( temp mediump float) 0:15 'min16float' ( temp mediump float) 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'half' ( temp float) 0:16 Constant: 0:16 0.500000 0:? Sequence 0:20 move second child to first child ( temp float) 0:20 float: direct index for structure ( temp float) 0:20 'float' ( temp structure{ temp float float}) 0:20 Constant: 0:20 0 (const int) 0:20 Constant: 0:20 42.000000 0:23 move second child to first child ( temp bool) 0:23 direct index ( temp bool) 0:23 'bool' ( temp 2-element array of bool) 0:23 Constant: 0:23 0 (const int) 0:23 direct index ( temp bool) 0:23 'bool' ( temp 2-element array of bool) 0:23 Constant: 0:23 1 (const int) 0:25 move second child to first child ( temp mediump float) 0:25 'float' ( temp mediump float) 0:25 add ( temp mediump float) 0:25 add ( temp mediump float) 0:25 add ( temp mediump float) 0:25 add ( temp mediump float) 0:25 add ( temp mediump float) 0:25 add ( temp mediump float) 0:25 'float' ( temp mediump float) 0:25 Convert int to float ( temp mediump float) 0:25 'int' ( temp mediump int) 0:25 Convert uint to float ( temp mediump float) 0:25 'uint' ( temp mediump uint) 0:25 'min16float' ( temp mediump float) 0:25 'min10float' ( temp mediump float) 0:25 Test condition and select ( temp mediump float): no shortcircuit 0:25 Condition 0:25 direct index ( temp bool) 0:25 'bool' ( temp 2-element array of bool) 0:25 Constant: 0:25 0 (const int) 0:25 true case 0:25 Convert int to float ( temp mediump float) 0:25 'int' ( temp mediump int) 0:25 false case 0:25 'float' ( temp mediump float) 0:25 Function Call: fn(f1; ( temp mediump float) 0:25 'float' ( temp mediump float) 0:28 move second child to first child ( temp float) 0:28 direct index ( temp float) 0:28 direct index ( temp 3-component vector of float) 0:28 'half2x3' ( temp 2X3 matrix of float) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:28 component-wise multiply ( temp float) 0:28 'float' ( temp float) 0:28 'float' ( temp float) 0:30 Branch: Return with expression 0:30 Construct vec4 ( temp 4-component vector of float) 0:30 add ( temp float) 0:30 'float' ( temp float) 0:30 direct index ( temp float) 0:30 direct index ( temp 3-component vector of float) 0:30 'half2x3' ( temp 2X3 matrix of float) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 0 (const int) 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:9 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 105 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 103 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 10 "fn(f1;" Name 9 "float" Name 14 "@main(" Name 19 "float" Name 26 "bool" Name 35 "int" Name 43 "uint" Name 49 "min16float" Name 52 "min10float" Name 54 "half" Name 56 "foo_t" MemberName 56(foo_t) 0 "float" Name 58 "float" Name 82 "param" Name 89 "half2x3" Name 103 "@entryPointOutput" Decorate 49(min16float) RelaxedPrecision Decorate 50 RelaxedPrecision Decorate 51 RelaxedPrecision Decorate 52(min10float) RelaxedPrecision Decorate 53 RelaxedPrecision Decorate 64 RelaxedPrecision Decorate 65 RelaxedPrecision Decorate 66 RelaxedPrecision Decorate 67 RelaxedPrecision Decorate 68 RelaxedPrecision Decorate 69 RelaxedPrecision Decorate 70 RelaxedPrecision Decorate 71 RelaxedPrecision Decorate 72 RelaxedPrecision Decorate 73 RelaxedPrecision Decorate 74 RelaxedPrecision Decorate 77 RelaxedPrecision Decorate 78 RelaxedPrecision Decorate 79 RelaxedPrecision Decorate 81 RelaxedPrecision Decorate 83 RelaxedPrecision Decorate 84 RelaxedPrecision Decorate 85 RelaxedPrecision Decorate 103(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 12: TypeVector 6(float) 4 13: TypeFunction 12(fvec4) 20: 6(float) Constant 1088421888 21: TypeBool 22: TypeInt 32 0 23: 22(int) Constant 2 24: TypeArray 21(bool) 23 25: TypePointer Function 24 28: 6(float) Constant 0 33: TypeInt 32 1 34: TypePointer Function 33(int) 36: 33(int) Constant 1 37: TypePointer Function 21(bool) 40: 33(int) Constant 0 42: TypePointer Function 22(int) 55: 6(float) Constant 1056964608 56(foo_t): TypeStruct 6(float) 57: TypePointer Function 56(foo_t) 59: 6(float) Constant 1109917696 86: TypeVector 6(float) 3 87: TypeMatrix 86(fvec3) 2 88: TypePointer Function 87 93: 22(int) Constant 0 102: TypePointer Output 12(fvec4) 103(@entryPointOutput): 102(ptr) Variable Output 4(main): 2 Function None 3 5: Label 104: 12(fvec4) FunctionCall 14(@main() Store 103(@entryPointOutput) 104 Return FunctionEnd 10(fn(f1;): 6(float) Function None 8 9(float): 7(ptr) FunctionParameter 11: Label 16: 6(float) Load 9(float) ReturnValue 16 FunctionEnd 14(@main(): 12(fvec4) Function None 13 15: Label 19(float): 7(ptr) Variable Function 26(bool): 25(ptr) Variable Function 35(int): 34(ptr) Variable Function 43(uint): 42(ptr) Variable Function 49(min16float): 7(ptr) Variable Function 52(min10float): 7(ptr) Variable Function 54(half): 7(ptr) Variable Function 58(float): 57(ptr) Variable Function 82(param): 7(ptr) Variable Function 89(half2x3): 88(ptr) Variable Function Store 19(float) 20 27: 6(float) Load 19(float) 29: 21(bool) FUnordNotEqual 27 28 30: 6(float) Load 19(float) 31: 21(bool) FUnordNotEqual 30 28 32: 24 CompositeConstruct 29 31 Store 26(bool) 32 38: 37(ptr) AccessChain 26(bool) 36 39: 21(bool) Load 38 41: 33(int) Select 39 36 40 Store 35(int) 41 44: 6(float) Load 19(float) 45: 33(int) Load 35(int) 46: 6(float) ConvertSToF 45 47: 6(float) FAdd 44 46 48: 22(int) ConvertFToU 47 Store 43(uint) 48 50: 22(int) Load 43(uint) 51: 6(float) ConvertUToF 50 Store 49(min16float) 51 53: 6(float) Load 49(min16float) Store 52(min10float) 53 Store 54(half) 55 60: 7(ptr) AccessChain 58(float) 40 Store 60 59 61: 37(ptr) AccessChain 26(bool) 36 62: 21(bool) Load 61 63: 37(ptr) AccessChain 26(bool) 40 Store 63 62 64: 6(float) Load 19(float) 65: 33(int) Load 35(int) 66: 6(float) ConvertSToF 65 67: 6(float) FAdd 64 66 68: 22(int) Load 43(uint) 69: 6(float) ConvertUToF 68 70: 6(float) FAdd 67 69 71: 6(float) Load 49(min16float) 72: 6(float) FAdd 70 71 73: 6(float) Load 52(min10float) 74: 6(float) FAdd 72 73 75: 37(ptr) AccessChain 26(bool) 40 76: 21(bool) Load 75 77: 33(int) Load 35(int) 78: 6(float) ConvertSToF 77 79: 6(float) Load 19(float) 80: 6(float) Select 76 78 79 81: 6(float) FAdd 74 80 83: 6(float) Load 19(float) Store 82(param) 83 84: 6(float) FunctionCall 10(fn(f1;) 82(param) 85: 6(float) FAdd 81 84 Store 19(float) 85 90: 6(float) Load 19(float) 91: 6(float) Load 19(float) 92: 6(float) FMul 90 91 94: 7(ptr) AccessChain 89(half2x3) 40 93 Store 94 92 95: 6(float) Load 19(float) 96: 7(ptr) AccessChain 89(half2x3) 40 93 97: 6(float) Load 96 98: 6(float) FAdd 95 97 99: 12(fvec4) CompositeConstruct 98 98 98 98 ReturnValue 99 FunctionEnd