hlsl.w-recip.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: @main(vf4; ( temp 4-component vector of float) 0:5 Function Parameters: 0:5 'vpos' ( in 4-component vector of float) 0:? Sequence 0:6 Sequence 0:6 move second child to first child ( temp 4-component vector of float) 0:6 'vpos_t' ( temp 4-component vector of float) 0:6 Construct vec4 ( temp 4-component vector of float) 0:6 vector swizzle ( temp 3-component vector of float) 0:6 'vpos' ( in 4-component vector of float) 0:6 Sequence 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 1 (const int) 0:6 Constant: 0:6 2 (const int) 0:6 divide ( temp float) 0:6 Constant: 0:6 1.000000 0:6 direct index ( temp float) 0:6 'vpos' ( in 4-component vector of float) 0:6 Constant: 0:6 3 (const int) 0:7 Test condition and select ( temp void) 0:7 Condition 0:7 Compare Less Than ( temp bool) 0:7 direct index ( temp float) 0:7 'vpos_t' ( temp 4-component vector of float) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 400.000000 0:7 true case 0:8 Branch: Return with expression 0:8 AmbientColor: direct index for structure ( uniform 4-component vector of float) 0:8 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) 0:8 Constant: 0:8 0 (const uint) 0:7 false case 0:10 Branch: Return with expression 0:10 AmbientColor2: direct index for structure ( uniform 4-component vector of float) 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) 0:10 Constant: 0:10 1 (const uint) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? 'vpos' ( temp 4-component vector of float) 0:5 Construct vec4 ( temp 4-component vector of float) 0:5 vector swizzle ( temp 3-component vector of float) 0:? 'vpos' ( in 4-component vector of float FragCoord) 0:5 Sequence 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 2 (const int) 0:5 divide ( temp float) 0:5 Constant: 0:5 1.000000 0:5 direct index ( temp float) 0:? 'vpos' ( in 4-component vector of float FragCoord) 0:5 Constant: 0:5 3 (const int) 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:5 Function Call: @main(vf4; ( temp 4-component vector of float) 0:? 'vpos' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'vpos' ( in 4-component vector of float FragCoord) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: @main(vf4; ( temp 4-component vector of float) 0:5 Function Parameters: 0:5 'vpos' ( in 4-component vector of float) 0:? Sequence 0:6 Sequence 0:6 move second child to first child ( temp 4-component vector of float) 0:6 'vpos_t' ( temp 4-component vector of float) 0:6 Construct vec4 ( temp 4-component vector of float) 0:6 vector swizzle ( temp 3-component vector of float) 0:6 'vpos' ( in 4-component vector of float) 0:6 Sequence 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 1 (const int) 0:6 Constant: 0:6 2 (const int) 0:6 divide ( temp float) 0:6 Constant: 0:6 1.000000 0:6 direct index ( temp float) 0:6 'vpos' ( in 4-component vector of float) 0:6 Constant: 0:6 3 (const int) 0:7 Test condition and select ( temp void) 0:7 Condition 0:7 Compare Less Than ( temp bool) 0:7 direct index ( temp float) 0:7 'vpos_t' ( temp 4-component vector of float) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 400.000000 0:7 true case 0:8 Branch: Return with expression 0:8 AmbientColor: direct index for structure ( uniform 4-component vector of float) 0:8 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) 0:8 Constant: 0:8 0 (const uint) 0:7 false case 0:10 Branch: Return with expression 0:10 AmbientColor2: direct index for structure ( uniform 4-component vector of float) 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) 0:10 Constant: 0:10 1 (const uint) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? 'vpos' ( temp 4-component vector of float) 0:5 Construct vec4 ( temp 4-component vector of float) 0:5 vector swizzle ( temp 3-component vector of float) 0:? 'vpos' ( in 4-component vector of float FragCoord) 0:5 Sequence 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 2 (const int) 0:5 divide ( temp float) 0:5 Constant: 0:5 1.000000 0:5 direct index ( temp float) 0:? 'vpos' ( in 4-component vector of float FragCoord) 0:5 Constant: 0:5 3 (const int) 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:5 Function Call: @main(vf4; ( temp 4-component vector of float) 0:? 'vpos' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'vpos' ( in 4-component vector of float FragCoord) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 69 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 53 65 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 11 "@main(vf4;" Name 10 "vpos" Name 13 "vpos_t" Name 36 "$Global" MemberName 36($Global) 0 "AmbientColor" MemberName 36($Global) 1 "AmbientColor2" Name 38 "" Name 51 "vpos" Name 53 "vpos" Name 65 "@entryPointOutput" Name 66 "param" MemberDecorate 36($Global) 0 Offset 0 MemberDecorate 36($Global) 1 Offset 16 Decorate 36($Global) Block Decorate 38 DescriptorSet 0 Decorate 38 Binding 0 Decorate 53(vpos) BuiltIn FragCoord Decorate 65(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 14: TypeVector 6(float) 3 17: 6(float) Constant 1065353216 18: TypeInt 32 0 19: 18(int) Constant 3 20: TypePointer Function 6(float) 28: 18(int) Constant 0 31: 6(float) Constant 1137180672 32: TypeBool 36($Global): TypeStruct 7(fvec4) 7(fvec4) 37: TypePointer Uniform 36($Global) 38: 37(ptr) Variable Uniform 39: TypeInt 32 1 40: 39(int) Constant 0 41: TypePointer Uniform 7(fvec4) 46: 39(int) Constant 1 52: TypePointer Input 7(fvec4) 53(vpos): 52(ptr) Variable Input 56: TypePointer Input 6(float) 64: TypePointer Output 7(fvec4) 65(@entryPointOutput): 64(ptr) Variable Output 4(main): 2 Function None 3 5: Label 51(vpos): 8(ptr) Variable Function 66(param): 8(ptr) Variable Function 54: 7(fvec4) Load 53(vpos) 55: 14(fvec3) VectorShuffle 54 54 0 1 2 57: 56(ptr) AccessChain 53(vpos) 19 58: 6(float) Load 57 59: 6(float) FDiv 17 58 60: 6(float) CompositeExtract 55 0 61: 6(float) CompositeExtract 55 1 62: 6(float) CompositeExtract 55 2 63: 7(fvec4) CompositeConstruct 60 61 62 59 Store 51(vpos) 63 67: 7(fvec4) Load 51(vpos) Store 66(param) 67 68: 7(fvec4) FunctionCall 11(@main(vf4;) 66(param) Store 65(@entryPointOutput) 68 Return FunctionEnd 11(@main(vf4;): 7(fvec4) Function None 9 10(vpos): 8(ptr) FunctionParameter 12: Label 13(vpos_t): 8(ptr) Variable Function 15: 7(fvec4) Load 10(vpos) 16: 14(fvec3) VectorShuffle 15 15 0 1 2 21: 20(ptr) AccessChain 10(vpos) 19 22: 6(float) Load 21 23: 6(float) FDiv 17 22 24: 6(float) CompositeExtract 16 0 25: 6(float) CompositeExtract 16 1 26: 6(float) CompositeExtract 16 2 27: 7(fvec4) CompositeConstruct 24 25 26 23 Store 13(vpos_t) 27 29: 20(ptr) AccessChain 13(vpos_t) 28 30: 6(float) Load 29 33: 32(bool) FOrdLessThan 30 31 SelectionMerge 35 None BranchConditional 33 34 45 34: Label 42: 41(ptr) AccessChain 38 40 43: 7(fvec4) Load 42 ReturnValue 43 45: Label 47: 41(ptr) AccessChain 38 46 48: 7(fvec4) Load 47 ReturnValue 48 35: Label Unreachable FunctionEnd