implicitArraySize.vert Shader version: 460 0:? Sequence 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:6 Sequence 0:6 move second child to first child ( temp float) 0:6 direct index ( smooth temp float) 0:6 'a' ( smooth out unsized 1-element array of float) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0.100000 0:7 move second child to first child ( temp float) 0:7 direct index ( smooth temp float) 0:7 'c' ( smooth out unsized 6-element array of float) 0:7 Constant: 0:7 5 (const int) 0:7 Constant: 0:7 0.100000 0:? Linker Objects 0:? 'a' ( smooth out unsized 1-element array of float) 0:? 'c' ( smooth out unsized 6-element array of float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) implicitArraySize.frag Shader version: 460 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 'b' ( out 5-element array of float) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( smooth temp float) 0:7 'a' ( smooth in unsized 2-element array of float) 0:7 Constant: 0:7 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 'b' ( out 5-element array of float) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( smooth temp float) 0:8 'c' ( smooth in 3-element array of float) 0:8 Constant: 0:8 1 (const int) 0:? Linker Objects 0:? 'a' ( smooth in unsized 2-element array of float) 0:? 'c' ( smooth in 3-element array of float) 0:? 'b' ( out 5-element array of float) Linked vertex stage: Linked fragment stage: ERROR: Linking vertex stage: Implicit size of unsized array doesn't match same symbol among multiple shaders. Shader version: 460 0:? Sequence 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:6 Sequence 0:6 move second child to first child ( temp float) 0:6 direct index ( smooth temp float) 0:6 'a' ( smooth out 1-element array of float) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0.100000 0:7 move second child to first child ( temp float) 0:7 direct index ( smooth temp float) 0:7 'c' ( smooth out 6-element array of float) 0:7 Constant: 0:7 5 (const int) 0:7 Constant: 0:7 0.100000 0:? Linker Objects 0:? 'a' ( smooth out 1-element array of float) 0:? 'c' ( smooth out 6-element array of float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Shader version: 460 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 'b' ( out 5-element array of float) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( smooth temp float) 0:7 'a' ( smooth in 2-element array of float) 0:7 Constant: 0:7 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 'b' ( out 5-element array of float) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( smooth temp float) 0:8 'c' ( smooth in 3-element array of float) 0:8 Constant: 0:8 1 (const int) 0:? Linker Objects 0:? 'a' ( smooth in 2-element array of float) 0:? 'c' ( smooth in 3-element array of float) 0:? 'b' ( out 5-element array of float)