iomap.blockOutVariableIn.2.vert Shader version: 440 0:? Sequence 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 a1: direct index for structure ( out 4-component vector of float) 0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) 0:11 Constant: 0:11 0 (const uint) 0:11 Constant: 0:11 1.000000 0:11 1.000000 0:11 1.000000 0:11 1.000000 0:12 move second child to first child ( temp 2-component vector of float) 0:12 a2: direct index for structure ( out 2-component vector of float) 0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) 0:12 Constant: 0:12 1 (const uint) 0:12 Constant: 0:12 0.500000 0:12 0.500000 0:13 move second child to first child ( temp 4-component vector of float) 0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:13 Constant: 0:13 0 (const uint) 0:13 Constant: 0:13 1.000000 0:13 1.000000 0:13 1.000000 0:13 1.000000 0:? Linker Objects 0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) 0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) iomap.blockOutVariableIn.geom Shader version: 440 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:12 Function Definition: main( ( global void) 0:12 Function Parameters: 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float) 0:14 direct index (layout( location=0) temp 4-component vector of float) 0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:15 move second child to first child ( temp 2-component vector of float) 0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float) 0:15 direct index (layout( location=1) temp 2-component vector of float) 0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:16 move second child to first child ( temp 4-component vector of float) 0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:16 Constant: 0:16 0 (const uint) 0:16 Constant: 0:16 1.000000 0:16 1.000000 0:16 1.000000 0:16 1.000000 0:17 EmitVertex ( global void) 0:19 move second child to first child ( temp 4-component vector of float) 0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float) 0:19 direct index (layout( location=0) temp 4-component vector of float) 0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child ( temp 2-component vector of float) 0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float) 0:20 direct index (layout( location=1) temp 2-component vector of float) 0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) 0:20 Constant: 0:20 1 (const int) 0:21 move second child to first child ( temp 4-component vector of float) 0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:21 Constant: 0:21 0 (const uint) 0:21 Constant: 0:21 1.000000 0:21 1.000000 0:21 1.000000 0:21 1.000000 0:22 EmitVertex ( global void) 0:24 move second child to first child ( temp 4-component vector of float) 0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float) 0:24 direct index (layout( location=0) temp 4-component vector of float) 0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) 0:24 Constant: 0:24 2 (const int) 0:25 move second child to first child ( temp 2-component vector of float) 0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float) 0:25 direct index (layout( location=1) temp 2-component vector of float) 0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) 0:25 Constant: 0:25 2 (const int) 0:26 move second child to first child ( temp 4-component vector of float) 0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:26 Constant: 0:26 0 (const uint) 0:26 Constant: 0:26 1.000000 0:26 1.000000 0:26 1.000000 0:26 1.000000 0:27 EmitVertex ( global void) 0:? Linker Objects 0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) 0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) 0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float) 0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) Linked vertex stage: Linked geometry stage: Shader version: 440 0:? Sequence 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 a1: direct index for structure ( out 4-component vector of float) 0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) 0:11 Constant: 0:11 0 (const uint) 0:11 Constant: 0:11 1.000000 0:11 1.000000 0:11 1.000000 0:11 1.000000 0:12 move second child to first child ( temp 2-component vector of float) 0:12 a2: direct index for structure ( out 2-component vector of float) 0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) 0:12 Constant: 0:12 1 (const uint) 0:12 Constant: 0:12 0.500000 0:12 0.500000 0:13 move second child to first child ( temp 4-component vector of float) 0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 0:13 Constant: 0:13 0 (const uint) 0:13 Constant: 0:13 1.000000 0:13 1.000000 0:13 1.000000 0:13 1.000000 0:? Linker Objects 0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) 0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Shader version: 440 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:12 Function Definition: main( ( global void) 0:12 Function Parameters: 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float) 0:14 direct index (layout( location=0) temp 4-component vector of float) 0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:15 move second child to first child ( temp 2-component vector of float) 0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float) 0:15 direct index (layout( location=1) temp 2-component vector of float) 0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:16 move second child to first child ( temp 4-component vector of float) 0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 0:16 Constant: 0:16 0 (const uint) 0:16 Constant: 0:16 1.000000 0:16 1.000000 0:16 1.000000 0:16 1.000000 0:17 EmitVertex ( global void) 0:19 move second child to first child ( temp 4-component vector of float) 0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float) 0:19 direct index (layout( location=0) temp 4-component vector of float) 0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child ( temp 2-component vector of float) 0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float) 0:20 direct index (layout( location=1) temp 2-component vector of float) 0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) 0:20 Constant: 0:20 1 (const int) 0:21 move second child to first child ( temp 4-component vector of float) 0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 0:21 Constant: 0:21 0 (const uint) 0:21 Constant: 0:21 1.000000 0:21 1.000000 0:21 1.000000 0:21 1.000000 0:22 EmitVertex ( global void) 0:24 move second child to first child ( temp 4-component vector of float) 0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float) 0:24 direct index (layout( location=0) temp 4-component vector of float) 0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) 0:24 Constant: 0:24 2 (const int) 0:25 move second child to first child ( temp 2-component vector of float) 0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float) 0:25 direct index (layout( location=1) temp 2-component vector of float) 0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) 0:25 Constant: 0:25 2 (const int) 0:26 move second child to first child ( temp 4-component vector of float) 0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 0:26 Constant: 0:26 0 (const uint) 0:26 Constant: 0:26 1.000000 0:26 1.000000 0:26 1.000000 0:26 1.000000 0:27 EmitVertex ( global void) 0:? Linker Objects 0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) 0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) 0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float) 0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 33 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 11 28 31 32 Source GLSL 440 Name 4 "main" Name 9 "Block" MemberName 9(Block) 0 "a1" MemberName 9(Block) 1 "a2" Name 11 "" Name 26 "gl_PerVertex" MemberName 26(gl_PerVertex) 0 "gl_Position" MemberName 26(gl_PerVertex) 1 "gl_PointSize" MemberName 26(gl_PerVertex) 2 "gl_ClipDistance" Name 28 "" Name 31 "gl_VertexID" Name 32 "gl_InstanceID" Decorate 9(Block) Block Decorate 11 Location 0 MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance Decorate 26(gl_PerVertex) Block Decorate 31(gl_VertexID) BuiltIn VertexId Decorate 32(gl_InstanceID) BuiltIn InstanceId 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 9(Block): TypeStruct 7(fvec4) 8(fvec2) 10: TypePointer Output 9(Block) 11: 10(ptr) Variable Output 12: TypeInt 32 1 13: 12(int) Constant 0 14: 6(float) Constant 1065353216 15: 7(fvec4) ConstantComposite 14 14 14 14 16: TypePointer Output 7(fvec4) 18: 12(int) Constant 1 19: 6(float) Constant 1056964608 20: 8(fvec2) ConstantComposite 19 19 21: TypePointer Output 8(fvec2) 23: TypeInt 32 0 24: 23(int) Constant 1 25: TypeArray 6(float) 24 26(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 25 27: TypePointer Output 26(gl_PerVertex) 28: 27(ptr) Variable Output 30: TypePointer Input 12(int) 31(gl_VertexID): 30(ptr) Variable Input 32(gl_InstanceID): 30(ptr) Variable Input 4(main): 2 Function None 3 5: Label 17: 16(ptr) AccessChain 11 13 Store 17 15 22: 21(ptr) AccessChain 11 18 Store 22 20 29: 16(ptr) AccessChain 28 13 Store 29 15 Return FunctionEnd // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 49 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 9 14 22 25 33 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 3 Source GLSL 440 Name 4 "main" Name 9 "a1" Name 14 "in_a1" Name 22 "a2" Name 25 "in_a2" Name 31 "gl_PerVertex" MemberName 31(gl_PerVertex) 0 "gl_Position" MemberName 31(gl_PerVertex) 1 "gl_PointSize" MemberName 31(gl_PerVertex) 2 "gl_ClipDistance" Name 33 "" Decorate 9(a1) Location 0 Decorate 14(in_a1) Location 0 Decorate 22(a2) Location 1 Decorate 25(in_a2) Location 1 MemberDecorate 31(gl_PerVertex) 0 BuiltIn Position MemberDecorate 31(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 31(gl_PerVertex) 2 BuiltIn ClipDistance Decorate 31(gl_PerVertex) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(a1): 8(ptr) Variable Output 10: TypeInt 32 0 11: 10(int) Constant 3 12: TypeArray 7(fvec4) 11 13: TypePointer Input 12 14(in_a1): 13(ptr) Variable Input 15: TypeInt 32 1 16: 15(int) Constant 0 17: TypePointer Input 7(fvec4) 20: TypeVector 6(float) 2 21: TypePointer Output 20(fvec2) 22(a2): 21(ptr) Variable Output 23: TypeArray 20(fvec2) 11 24: TypePointer Input 23 25(in_a2): 24(ptr) Variable Input 26: TypePointer Input 20(fvec2) 29: 10(int) Constant 1 30: TypeArray 6(float) 29 31(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 30 32: TypePointer Output 31(gl_PerVertex) 33: 32(ptr) Variable Output 34: 6(float) Constant 1065353216 35: 7(fvec4) ConstantComposite 34 34 34 34 37: 15(int) Constant 1 43: 15(int) Constant 2 4(main): 2 Function None 3 5: Label 18: 17(ptr) AccessChain 14(in_a1) 16 19: 7(fvec4) Load 18 Store 9(a1) 19 27: 26(ptr) AccessChain 25(in_a2) 16 28: 20(fvec2) Load 27 Store 22(a2) 28 36: 8(ptr) AccessChain 33 16 Store 36 35 EmitVertex 38: 17(ptr) AccessChain 14(in_a1) 37 39: 7(fvec4) Load 38 Store 9(a1) 39 40: 26(ptr) AccessChain 25(in_a2) 37 41: 20(fvec2) Load 40 Store 22(a2) 41 42: 8(ptr) AccessChain 33 16 Store 42 35 EmitVertex 44: 17(ptr) AccessChain 14(in_a1) 43 45: 7(fvec4) Load 44 Store 9(a1) 45 46: 26(ptr) AccessChain 25(in_a2) 43 47: 20(fvec2) Load 46 Store 22(a2) 47 48: 8(ptr) AccessChain 33 16 Store 48 35 EmitVertex Return FunctionEnd