iomap.variableOutBlockIn.vert Shader version: 440 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'a1' (layout( location=0) smooth out 4-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child ( temp 2-component vector of float) 0:9 'a2' (layout( location=1) smooth out 2-component vector of float) 0:9 Constant: 0:9 0.500000 0:9 0.500000 0:10 move second child to first child ( temp 4-component vector of float) 0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:10 Constant: 0:10 0 (const uint) 0:10 Constant: 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:? Linker Objects 0:? 'a1' (layout( location=0) smooth out 4-component vector of float) 0:? 'a2' (layout( location=1) smooth out 2-component vector of float) 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) iomap.variableOutBlockIn.frag Shader version: 440 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:12 'color' (layout( location=0) out 4-component vector of float) 0:12 Construct vec4 ( temp 4-component vector of float) 0:12 vector swizzle ( temp 2-component vector of float) 0:12 a1: direct index for structure ( in 4-component vector of float) 0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) 0:12 Constant: 0:12 0 (const uint) 0:12 Sequence 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 a2: direct index for structure ( in 2-component vector of float) 0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) 0:12 Constant: 0:12 1 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) 0:? 'color' (layout( location=0) out 4-component vector of float) Linked vertex stage: Linked fragment stage: Shader version: 440 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'a1' (layout( location=0) smooth out 4-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child ( temp 2-component vector of float) 0:9 'a2' (layout( location=1) smooth out 2-component vector of float) 0:9 Constant: 0:9 0.500000 0:9 0.500000 0:10 move second child to first child ( temp 4-component vector of float) 0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 0:10 Constant: 0:10 0 (const uint) 0:10 Constant: 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:? Linker Objects 0:? 'a1' (layout( location=0) smooth out 4-component vector of float) 0:? 'a2' (layout( location=1) smooth out 2-component vector of float) 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Shader version: 440 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:12 'color' (layout( location=0) out 4-component vector of float) 0:12 Construct vec4 ( temp 4-component vector of float) 0:12 vector swizzle ( temp 2-component vector of float) 0:12 a1: direct index for structure ( in 4-component vector of float) 0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) 0:12 Constant: 0:12 0 (const uint) 0:12 Sequence 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 a2: direct index for structure ( in 2-component vector of float) 0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) 0:12 Constant: 0:12 1 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) 0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 29 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 9 14 22 27 28 Source GLSL 440 Name 4 "main" Name 9 "a1" Name 14 "a2" Name 20 "gl_PerVertex" MemberName 20(gl_PerVertex) 0 "gl_Position" MemberName 20(gl_PerVertex) 1 "gl_PointSize" MemberName 20(gl_PerVertex) 2 "gl_ClipDistance" Name 22 "" Name 27 "gl_VertexID" Name 28 "gl_InstanceID" Decorate 9(a1) Location 0 Decorate 14(a2) Location 1 MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance Decorate 20(gl_PerVertex) Block Decorate 27(gl_VertexID) BuiltIn VertexId Decorate 28(gl_InstanceID) BuiltIn InstanceId 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(a1): 8(ptr) Variable Output 10: 6(float) Constant 1065353216 11: 7(fvec4) ConstantComposite 10 10 10 10 12: TypeVector 6(float) 2 13: TypePointer Output 12(fvec2) 14(a2): 13(ptr) Variable Output 15: 6(float) Constant 1056964608 16: 12(fvec2) ConstantComposite 15 15 17: TypeInt 32 0 18: 17(int) Constant 1 19: TypeArray 6(float) 18 20(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 19 21: TypePointer Output 20(gl_PerVertex) 22: 21(ptr) Variable Output 23: TypeInt 32 1 24: 23(int) Constant 0 26: TypePointer Input 23(int) 27(gl_VertexID): 26(ptr) Variable Input 28(gl_InstanceID): 26(ptr) Variable Input 4(main): 2 Function None 3 5: Label Store 9(a1) 11 Store 14(a2) 16 25: 8(ptr) AccessChain 22 24 Store 25 11 Return FunctionEnd // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 29 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 13 ExecutionMode 4 OriginLowerLeft Source GLSL 440 Name 4 "main" Name 9 "color" Name 11 "Inputs" MemberName 11(Inputs) 0 "a1" MemberName 11(Inputs) 1 "a2" Name 13 "" Decorate 9(color) Location 0 Decorate 11(Inputs) Block Decorate 13 Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(color): 8(ptr) Variable Output 10: TypeVector 6(float) 2 11(Inputs): TypeStruct 7(fvec4) 10(fvec2) 12: TypePointer Input 11(Inputs) 13: 12(ptr) Variable Input 14: TypeInt 32 1 15: 14(int) Constant 0 16: TypePointer Input 7(fvec4) 20: 14(int) Constant 1 21: TypePointer Input 10(fvec2) 4(main): 2 Function None 3 5: Label 17: 16(ptr) AccessChain 13 15 18: 7(fvec4) Load 17 19: 10(fvec2) VectorShuffle 18 18 0 1 22: 21(ptr) AccessChain 13 20 23: 10(fvec2) Load 22 24: 6(float) CompositeExtract 19 0 25: 6(float) CompositeExtract 19 1 26: 6(float) CompositeExtract 23 0 27: 6(float) CompositeExtract 23 1 28: 7(fvec4) CompositeConstruct 24 25 26 27 Store 9(color) 28 Return FunctionEnd