link.vk.inconsistentGLPerVertex.0.vert Shader version: 460 0:? Sequence 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 move second child to first child ( temp highp 4-component vector of float) 0:17 color: direct index for structure ( out highp 4-component vector of float) 0:17 'vs_out' ( out block{ out highp 4-component vector of float color}) 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 1.000000 0:17 1.000000 0:17 1.000000 0:17 1.000000 0:18 move second child to first child ( temp float) 0:18 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 0:18 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 0:18 Constant: 0:18 1 (const uint) 0:18 Constant: 0:18 1.000000 0:19 move second child to first child ( temp highp 4-component vector of float) 0:19 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:19 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 0:19 Constant: 0:19 0 (const uint) 0:19 'P' ( in highp 4-component vector of float) 0:? Linker Objects 0:? 'vs_out' ( out block{ out highp 4-component vector of float color}) 0:? 'P' ( in highp 4-component vector of float) 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) link.vk.inconsistentGLPerVertex.0.geom Shader version: 460 invocations = -1 max_vertices = 50 input primitive = lines_adjacency output primitive = triangle_strip 0:? Sequence 0:16 Function Definition: main( ( global void) 0:16 Function Parameters: 0:18 Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:18 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance}) 0:18 Constant: 0:18 0 (const uint) 0:18 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:18 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0 (const int) 0:19 move second child to first child ( temp highp 4-component vector of float) 0:19 color: direct index for structure (layout( stream=0) out highp 4-component vector of float) 0:19 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color}) 0:19 Constant: 0:19 0 (const int) 0:19 color: direct index for structure ( in highp 4-component vector of float) 0:19 direct index ( temp block{ in highp 4-component vector of float color}) 0:19 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 0 (const int) 0:20 EmitVertex ( global void) 0:21 move second child to first child ( temp highp 4-component vector of float) 0:21 color: direct index for structure (layout( stream=0) out highp 4-component vector of float) 0:21 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color}) 0:21 Constant: 0:21 0 (const int) 0:21 color: direct index for structure ( in highp 4-component vector of float) 0:21 direct index ( temp block{ in highp 4-component vector of float color}) 0:21 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 move second child to first child ( temp 4-component vector of float) 0:22 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:22 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance}) 0:22 Constant: 0:22 0 (const uint) 0:22 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:22 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: 0:22 0 (const int) 0:23 EmitVertex ( global void) 0:24 move second child to first child ( temp highp 4-component vector of float) 0:24 color: direct index for structure (layout( stream=0) out highp 4-component vector of float) 0:24 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color}) 0:24 Constant: 0:24 0 (const int) 0:24 color: direct index for structure ( in highp 4-component vector of float) 0:24 direct index ( temp block{ in highp 4-component vector of float color}) 0:24 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:25 move second child to first child ( temp 4-component vector of float) 0:25 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:25 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance}) 0:25 Constant: 0:25 0 (const uint) 0:25 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:25 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 0 (const int) 0:26 EmitVertex ( global void) 0:? Linker Objects 0:? 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color}) 0:? 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance}) 0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) Linked vertex stage: Linked geometry stage: Shader version: 460 0:? Sequence 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 move second child to first child ( temp highp 4-component vector of float) 0:17 color: direct index for structure ( out highp 4-component vector of float) 0:17 'vs_out' ( out block{ out highp 4-component vector of float color}) 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 1.000000 0:17 1.000000 0:17 1.000000 0:17 1.000000 0:18 move second child to first child ( temp float) 0:18 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 0:18 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance}) 0:18 Constant: 0:18 1 (const uint) 0:18 Constant: 0:18 1.000000 0:19 move second child to first child ( temp highp 4-component vector of float) 0:19 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:19 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance}) 0:19 Constant: 0:19 0 (const uint) 0:19 'P' ( in highp 4-component vector of float) 0:? Linker Objects 0:? 'vs_out' ( out block{ out highp 4-component vector of float color}) 0:? 'P' ( in highp 4-component vector of float) 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance}) Shader version: 460 invocations = 1 max_vertices = 50 input primitive = lines_adjacency output primitive = triangle_strip 0:? Sequence 0:16 Function Definition: main( ( global void) 0:16 Function Parameters: 0:18 Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:18 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance}) 0:18 Constant: 0:18 0 (const uint) 0:18 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:18 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0 (const int) 0:19 move second child to first child ( temp highp 4-component vector of float) 0:19 color: direct index for structure (layout( stream=0) out highp 4-component vector of float) 0:19 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color}) 0:19 Constant: 0:19 0 (const int) 0:19 color: direct index for structure ( in highp 4-component vector of float) 0:19 direct index ( temp block{ in highp 4-component vector of float color}) 0:19 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 0 (const int) 0:20 EmitVertex ( global void) 0:21 move second child to first child ( temp highp 4-component vector of float) 0:21 color: direct index for structure (layout( stream=0) out highp 4-component vector of float) 0:21 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color}) 0:21 Constant: 0:21 0 (const int) 0:21 color: direct index for structure ( in highp 4-component vector of float) 0:21 direct index ( temp block{ in highp 4-component vector of float color}) 0:21 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 move second child to first child ( temp 4-component vector of float) 0:22 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:22 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance}) 0:22 Constant: 0:22 0 (const uint) 0:22 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:22 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: 0:22 0 (const int) 0:23 EmitVertex ( global void) 0:24 move second child to first child ( temp highp 4-component vector of float) 0:24 color: direct index for structure (layout( stream=0) out highp 4-component vector of float) 0:24 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color}) 0:24 Constant: 0:24 0 (const int) 0:24 color: direct index for structure ( in highp 4-component vector of float) 0:24 direct index ( temp block{ in highp 4-component vector of float color}) 0:24 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:25 move second child to first child ( temp 4-component vector of float) 0:25 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 0:25 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance}) 0:25 Constant: 0:25 0 (const uint) 0:25 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:25 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 0 (const int) 0:26 EmitVertex ( global void) 0:? Linker Objects 0:? 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color}) 0:? 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance}) 0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 30 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 10 22 27 Source GLSL 460 Name 4 "main" Name 8 "vs_output" MemberName 8(vs_output) 0 "color" Name 10 "vs_out" Name 20 "gl_PerVertex" MemberName 20(gl_PerVertex) 0 "gl_Position" MemberName 20(gl_PerVertex) 1 "gl_PointSize" MemberName 20(gl_PerVertex) 2 "gl_ClipDistance" MemberName 20(gl_PerVertex) 3 "gl_CullDistance" Name 22 "" Name 27 "P" Decorate 8(vs_output) Block Decorate 10(vs_out) Location 0 MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance MemberDecorate 20(gl_PerVertex) 3 BuiltIn CullDistance Decorate 20(gl_PerVertex) Block Decorate 27(P) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(vs_output): TypeStruct 7(fvec4) 9: TypePointer Output 8(vs_output) 10(vs_out): 9(ptr) Variable Output 11: TypeInt 32 1 12: 11(int) Constant 0 13: 6(float) Constant 1065353216 14: 7(fvec4) ConstantComposite 13 13 13 13 15: TypePointer Output 7(fvec4) 17: TypeInt 32 0 18: 17(int) Constant 1 19: TypeArray 6(float) 18 20(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 19 19 21: TypePointer Output 20(gl_PerVertex) 22: 21(ptr) Variable Output 23: 11(int) Constant 1 24: TypePointer Output 6(float) 26: TypePointer Input 7(fvec4) 27(P): 26(ptr) Variable Input 4(main): 2 Function None 3 5: Label 16: 15(ptr) AccessChain 10(vs_out) 12 Store 16 14 25: 24(ptr) AccessChain 22 23 Store 25 13 28: 7(fvec4) Load 27(P) 29: 15(ptr) AccessChain 22 12 Store 29 28 Return FunctionEnd