matrix.frag WARNING: 0:6: varying deprecated in version 130; may be removed in future release WARNING: 0:17: varying deprecated in version 130; may be removed in future release WARNING: 0:22: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:25 Function Definition: main( ( global void) 0:25 Function Parameters: 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:27 Construct vec4 ( temp 4-component vector of float) 0:27 direct index ( temp 4-component vector of float) 0:27 'un34' ( uniform 4X4 matrix of float) 0:27 Constant: 0:27 1 (const int) 0:28 add second child into first child ( temp 4-component vector of float) 0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:28 Construct vec4 ( temp 4-component vector of float) 0:28 vector-times-matrix ( temp 3-component vector of float) 0:28 'Color' ( smooth in 3-component vector of float) 0:28 'colorTransform' ( uniform 3X3 matrix of float) 0:28 Constant: 0:28 1.000000 0:30 Test condition and select ( temp void) 0:30 Condition 0:30 Compare Not Equal ( temp bool) 0:30 'm' ( uniform 4X4 matrix of float) 0:30 'n' ( uniform 4X4 matrix of float) 0:30 true case 0:31 add second child into first child ( temp 4-component vector of float) 0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:31 'v' ( smooth in 4-component vector of float) 0:30 false case 0:33 Sequence 0:33 add second child into first child ( temp 4-component vector of float) 0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:33 matrix-times-vector ( temp 4-component vector of float) 0:33 'm' ( uniform 4X4 matrix of float) 0:33 'v' ( smooth in 4-component vector of float) 0:34 add second child into first child ( temp 4-component vector of float) 0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:34 vector-times-matrix ( temp 4-component vector of float) 0:34 'v' ( smooth in 4-component vector of float) 0:34 subtract ( temp 4X4 matrix of float) 0:34 'm' ( uniform 4X4 matrix of float) 0:34 'n' ( uniform 4X4 matrix of float) 0:42 Sequence 0:42 move second child to first child ( temp 4X4 matrix of float) 0:42 'm34' ( temp 4X4 matrix of float) 0:45 Construct mat4 ( temp 4X4 matrix of float) 0:42 component-wise multiply ( temp float) 0:42 direct index ( temp float) 0:42 'v' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( temp float) 0:42 'u' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 component-wise multiply ( temp float) 0:42 direct index ( temp float) 0:42 'v' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( temp float) 0:42 'u' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 1 (const int) 0:42 component-wise multiply ( temp float) 0:42 direct index ( temp float) 0:42 'v' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( temp float) 0:42 'u' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 2 (const int) 0:42 component-wise multiply ( temp float) 0:42 direct index ( temp float) 0:42 'v' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( temp float) 0:42 'u' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 3 (const int) 0:43 component-wise multiply ( temp float) 0:43 direct index ( temp float) 0:43 'v' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 'u' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 0 (const int) 0:43 component-wise multiply ( temp float) 0:43 direct index ( temp float) 0:43 'v' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 'u' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) 0:43 component-wise multiply ( temp float) 0:43 direct index ( temp float) 0:43 'v' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 'u' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 2 (const int) 0:43 component-wise multiply ( temp float) 0:43 direct index ( temp float) 0:43 'v' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 'u' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 3 (const int) 0:44 component-wise multiply ( temp float) 0:44 direct index ( temp float) 0:44 'v' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 'u' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 0 (const int) 0:44 component-wise multiply ( temp float) 0:44 direct index ( temp float) 0:44 'v' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 'u' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 1 (const int) 0:44 component-wise multiply ( temp float) 0:44 direct index ( temp float) 0:44 'v' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 'u' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) 0:44 component-wise multiply ( temp float) 0:44 direct index ( temp float) 0:44 'v' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 'u' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 3 (const int) 0:45 component-wise multiply ( temp float) 0:45 direct index ( temp float) 0:45 'v' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) 0:45 direct index ( temp float) 0:45 'u' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 0 (const int) 0:45 component-wise multiply ( temp float) 0:45 direct index ( temp float) 0:45 'v' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) 0:45 direct index ( temp float) 0:45 'u' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 1 (const int) 0:45 component-wise multiply ( temp float) 0:45 direct index ( temp float) 0:45 'v' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) 0:45 direct index ( temp float) 0:45 'u' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 2 (const int) 0:45 component-wise multiply ( temp float) 0:45 direct index ( temp float) 0:45 'v' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) 0:45 direct index ( temp float) 0:45 'u' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) 0:46 add second child into first child ( temp 4X4 matrix of float) 0:46 'm34' ( temp 4X4 matrix of float) 0:46 Construct mat4 ( temp 4X4 matrix of float) 0:46 direct index ( temp float) 0:46 'v' ( smooth in 4-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:47 add second child into first child ( temp 4X4 matrix of float) 0:47 'm34' ( temp 4X4 matrix of float) 0:47 Construct mat4 ( temp 4X4 matrix of float) 0:47 'u' ( smooth in 4-component vector of float) 0:47 direct index ( temp float) 0:47 'u' ( smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:47 'u' ( smooth in 4-component vector of float) 0:47 direct index ( temp float) 0:47 'u' ( smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:47 'u' ( smooth in 4-component vector of float) 0:47 direct index ( temp float) 0:47 'u' ( smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:47 direct index ( temp float) 0:47 'u' ( smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:51 Test condition and select ( temp void) 0:51 Condition 0:51 Compare Equal ( temp bool) 0:51 'm34' ( temp 4X4 matrix of float) 0:51 'un34' ( uniform 4X4 matrix of float) 0:51 true case 0:52 add second child into first child ( temp 4-component vector of float) 0:52 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:52 matrix-times-vector ( temp 4-component vector of float) 0:52 'm34' ( temp 4X4 matrix of float) 0:52 'u' ( smooth in 4-component vector of float) 0:51 false case 0:54 add second child into first child ( temp 4-component vector of float) 0:54 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:54 matrix-times-vector ( temp 4-component vector of float) 0:54 matrix-multiply ( temp 4X4 matrix of float) 0:54 'un34' ( uniform 4X4 matrix of float) 0:54 'um43' ( uniform 4X4 matrix of float) 0:54 'v' ( smooth in 4-component vector of float) 0:56 Sequence 0:56 move second child to first child ( temp 4X2 matrix of float) 0:56 'm42' ( temp 4X2 matrix of float) 0:56 Constant: 0:56 42.000000 0:56 0.000000 0:56 0.000000 0:56 42.000000 0:56 0.000000 0:56 0.000000 0:56 0.000000 0:56 0.000000 0:57 Test condition and select ( temp void) 0:57 Condition 0:57 Compare Equal ( temp bool) 0:57 'm42' ( temp 4X2 matrix of float) 0:57 Constant: 0:57 42.000000 0:57 0.000000 0:57 0.000000 0:57 42.000000 0:57 0.000000 0:57 0.000000 0:57 0.000000 0:57 0.000000 0:57 true case 0:58 Sequence 0:58 add second child into first child ( temp 4-component vector of float) 0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:58 'v' ( smooth in 4-component vector of float) 0:? Linker Objects 0:? 'colorTransform' ( uniform 3X3 matrix of float) 0:? 'Color' ( smooth in 3-component vector of float) 0:? 'm' ( uniform 4X4 matrix of float) 0:? 'n' ( uniform 4X4 matrix of float) 0:? 'um43' ( uniform 4X4 matrix of float) 0:? 'un34' ( uniform 4X4 matrix of float) 0:? 'v' ( smooth in 4-component vector of float) 0:? 'u' ( smooth in 4-component vector of float) Linked fragment stage: Shader version: 130 0:? Sequence 0:25 Function Definition: main( ( global void) 0:25 Function Parameters: 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:27 Construct vec4 ( temp 4-component vector of float) 0:27 direct index ( temp 4-component vector of float) 0:27 'un34' ( uniform 4X4 matrix of float) 0:27 Constant: 0:27 1 (const int) 0:28 add second child into first child ( temp 4-component vector of float) 0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:28 Construct vec4 ( temp 4-component vector of float) 0:28 vector-times-matrix ( temp 3-component vector of float) 0:28 'Color' ( smooth in 3-component vector of float) 0:28 'colorTransform' ( uniform 3X3 matrix of float) 0:28 Constant: 0:28 1.000000 0:30 Test condition and select ( temp void) 0:30 Condition 0:30 Compare Not Equal ( temp bool) 0:30 'm' ( uniform 4X4 matrix of float) 0:30 'n' ( uniform 4X4 matrix of float) 0:30 true case 0:31 add second child into first child ( temp 4-component vector of float) 0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:31 'v' ( smooth in 4-component vector of float) 0:30 false case 0:33 Sequence 0:33 add second child into first child ( temp 4-component vector of float) 0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:33 matrix-times-vector ( temp 4-component vector of float) 0:33 'm' ( uniform 4X4 matrix of float) 0:33 'v' ( smooth in 4-component vector of float) 0:34 add second child into first child ( temp 4-component vector of float) 0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:34 vector-times-matrix ( temp 4-component vector of float) 0:34 'v' ( smooth in 4-component vector of float) 0:34 subtract ( temp 4X4 matrix of float) 0:34 'm' ( uniform 4X4 matrix of float) 0:34 'n' ( uniform 4X4 matrix of float) 0:42 Sequence 0:42 move second child to first child ( temp 4X4 matrix of float) 0:42 'm34' ( temp 4X4 matrix of float) 0:45 Construct mat4 ( temp 4X4 matrix of float) 0:42 component-wise multiply ( temp float) 0:42 direct index ( temp float) 0:42 'v' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( temp float) 0:42 'u' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 component-wise multiply ( temp float) 0:42 direct index ( temp float) 0:42 'v' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( temp float) 0:42 'u' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 1 (const int) 0:42 component-wise multiply ( temp float) 0:42 direct index ( temp float) 0:42 'v' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( temp float) 0:42 'u' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 2 (const int) 0:42 component-wise multiply ( temp float) 0:42 direct index ( temp float) 0:42 'v' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) 0:42 direct index ( temp float) 0:42 'u' ( smooth in 4-component vector of float) 0:42 Constant: 0:42 3 (const int) 0:43 component-wise multiply ( temp float) 0:43 direct index ( temp float) 0:43 'v' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 'u' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 0 (const int) 0:43 component-wise multiply ( temp float) 0:43 direct index ( temp float) 0:43 'v' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 'u' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) 0:43 component-wise multiply ( temp float) 0:43 direct index ( temp float) 0:43 'v' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 'u' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 2 (const int) 0:43 component-wise multiply ( temp float) 0:43 direct index ( temp float) 0:43 'v' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 'u' ( smooth in 4-component vector of float) 0:43 Constant: 0:43 3 (const int) 0:44 component-wise multiply ( temp float) 0:44 direct index ( temp float) 0:44 'v' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 'u' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 0 (const int) 0:44 component-wise multiply ( temp float) 0:44 direct index ( temp float) 0:44 'v' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 'u' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 1 (const int) 0:44 component-wise multiply ( temp float) 0:44 direct index ( temp float) 0:44 'v' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 'u' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) 0:44 component-wise multiply ( temp float) 0:44 direct index ( temp float) 0:44 'v' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 'u' ( smooth in 4-component vector of float) 0:44 Constant: 0:44 3 (const int) 0:45 component-wise multiply ( temp float) 0:45 direct index ( temp float) 0:45 'v' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) 0:45 direct index ( temp float) 0:45 'u' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 0 (const int) 0:45 component-wise multiply ( temp float) 0:45 direct index ( temp float) 0:45 'v' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) 0:45 direct index ( temp float) 0:45 'u' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 1 (const int) 0:45 component-wise multiply ( temp float) 0:45 direct index ( temp float) 0:45 'v' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) 0:45 direct index ( temp float) 0:45 'u' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 2 (const int) 0:45 component-wise multiply ( temp float) 0:45 direct index ( temp float) 0:45 'v' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) 0:45 direct index ( temp float) 0:45 'u' ( smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) 0:46 add second child into first child ( temp 4X4 matrix of float) 0:46 'm34' ( temp 4X4 matrix of float) 0:46 Construct mat4 ( temp 4X4 matrix of float) 0:46 direct index ( temp float) 0:46 'v' ( smooth in 4-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:47 add second child into first child ( temp 4X4 matrix of float) 0:47 'm34' ( temp 4X4 matrix of float) 0:47 Construct mat4 ( temp 4X4 matrix of float) 0:47 'u' ( smooth in 4-component vector of float) 0:47 direct index ( temp float) 0:47 'u' ( smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:47 'u' ( smooth in 4-component vector of float) 0:47 direct index ( temp float) 0:47 'u' ( smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:47 'u' ( smooth in 4-component vector of float) 0:47 direct index ( temp float) 0:47 'u' ( smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:47 direct index ( temp float) 0:47 'u' ( smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:51 Test condition and select ( temp void) 0:51 Condition 0:51 Compare Equal ( temp bool) 0:51 'm34' ( temp 4X4 matrix of float) 0:51 'un34' ( uniform 4X4 matrix of float) 0:51 true case 0:52 add second child into first child ( temp 4-component vector of float) 0:52 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:52 matrix-times-vector ( temp 4-component vector of float) 0:52 'm34' ( temp 4X4 matrix of float) 0:52 'u' ( smooth in 4-component vector of float) 0:51 false case 0:54 add second child into first child ( temp 4-component vector of float) 0:54 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:54 matrix-times-vector ( temp 4-component vector of float) 0:54 matrix-multiply ( temp 4X4 matrix of float) 0:54 'un34' ( uniform 4X4 matrix of float) 0:54 'um43' ( uniform 4X4 matrix of float) 0:54 'v' ( smooth in 4-component vector of float) 0:56 Sequence 0:56 move second child to first child ( temp 4X2 matrix of float) 0:56 'm42' ( temp 4X2 matrix of float) 0:56 Constant: 0:56 42.000000 0:56 0.000000 0:56 0.000000 0:56 42.000000 0:56 0.000000 0:56 0.000000 0:56 0.000000 0:56 0.000000 0:57 Test condition and select ( temp void) 0:57 Condition 0:57 Compare Equal ( temp bool) 0:57 'm42' ( temp 4X2 matrix of float) 0:57 Constant: 0:57 42.000000 0:57 0.000000 0:57 0.000000 0:57 42.000000 0:57 0.000000 0:57 0.000000 0:57 0.000000 0:57 0.000000 0:57 true case 0:58 Sequence 0:58 add second child into first child ( temp 4-component vector of float) 0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:58 'v' ( smooth in 4-component vector of float) 0:? Linker Objects 0:? 'colorTransform' ( uniform 3X3 matrix of float) 0:? 'Color' ( smooth in 3-component vector of float) 0:? 'm' ( uniform 4X4 matrix of float) 0:? 'n' ( uniform 4X4 matrix of float) 0:? 'um43' ( uniform 4X4 matrix of float) 0:? 'un34' ( uniform 4X4 matrix of float) 0:? 'v' ( smooth in 4-component vector of float) 0:? 'u' ( smooth in 4-component vector of float)