negativeWorkGroupSize.comp ERROR: 0:4: 'initializer' : can't read from gl_WorkGroupSize before a fixed workgroup size has been declared ERROR: 1 compilation errors. No code generated. Shader version: 460 local_size = (64, 1, 1) ERROR: node is still EOpNull! 0:3 Function Definition: fn( ( global void) 0:3 Function Parameters: 0:4 Sequence 0:4 Sequence 0:4 move second child to first child ( temp 3-component vector of uint) 0:4 'wgs' ( temp 3-component vector of uint) 0:4 Constant: 0:4 1 (const uint) 0:4 1 (const uint) 0:4 1 (const uint) 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:10 Sequence 0:10 Function Call: fn( ( global void) 0:11 Sequence 0:11 move second child to first child ( temp 3-component vector of uint) 0:11 'wgs' ( temp 3-component vector of uint) 0:11 Constant: 0:11 64 (const uint) 0:11 1 (const uint) 0:11 1 (const uint) 0:? Linker Objects 0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize) 0:? 64 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) Linked compute stage: Shader version: 460 local_size = (64, 1, 1) ERROR: node is still EOpNull! 0:3 Function Definition: fn( ( global void) 0:3 Function Parameters: 0:4 Sequence 0:4 Sequence 0:4 move second child to first child ( temp 3-component vector of uint) 0:4 'wgs' ( temp 3-component vector of uint) 0:4 Constant: 0:4 1 (const uint) 0:4 1 (const uint) 0:4 1 (const uint) 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:10 Sequence 0:10 Function Call: fn( ( global void) 0:11 Sequence 0:11 move second child to first child ( temp 3-component vector of uint) 0:11 'wgs' ( temp 3-component vector of uint) 0:11 Constant: 0:11 64 (const uint) 0:11 1 (const uint) 0:11 1 (const uint) 0:? Linker Objects 0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize) 0:? 64 (const uint) 0:? 1 (const uint) 0:? 1 (const uint)