nonuniform.frag ERROR: 0:10: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier ERROR: 0:11: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier ERROR: 0:12: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier ERROR: 0:22: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier ERROR: 0:28: 'constructor' : too many arguments ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' nonuniform temp int' ERROR: 0:29: 'constructor' : not enough data provided for construction ERROR: 0:29: 'assign' : cannot convert from ' const float' to ' nonuniform temp int' ERROR: 0:32: 'nonuniformEXT' : not allowed on block or structure members ERROR: 0:33: 'nonuniformEXT' : not allowed on block or structure members ERROR: 10 compilation errors. No code generated. Shader version: 450 Requested GL_EXT_nonuniform_qualifier ERROR: node is still EOpNull! 0:14 Function Definition: foo(i1;i1; ( nonuniform temp int) 0:14 Function Parameters: 0:14 'nupi' ( nonuniform in int) 0:14 'f' ( nonuniform out int) 0:16 Sequence 0:16 Branch: Return with expression 0:16 'nupi' ( nonuniform in int) 0:19 Function Definition: main( ( global void) 0:19 Function Parameters: 0:? Sequence 0:24 Function Call: foo(i1;i1; ( nonuniform temp int) 0:24 'nu_li' ( nonuniform temp int) 0:24 'nu_li' ( nonuniform temp int) 0:27 move second child to first child ( temp int) 0:27 'nu_li' ( nonuniform temp int) 0:27 add ( nonuniform temp int) 0:27 copy object ( nonuniform temp int) 0:27 'a' ( temp int) 0:27 copy object ( nonuniform temp int) 0:27 component-wise multiply ( temp int) 0:27 'a' ( temp int) 0:27 Constant: 0:27 2 (const int) 0:28 'nu_li' ( nonuniform temp int) 0:29 'nu_li' ( nonuniform temp int) 0:30 move second child to first child ( temp int) 0:30 'nu_li' ( nonuniform temp int) 0:30 indirect index ( nonuniform temp int) 0:30 'table' ( temp 5-element array of int) 0:30 copy object ( nonuniform temp int) 0:30 Constant: 0:30 3 (const int) 0:? Linker Objects 0:? 'nonuniformEXT' ( global int) 0:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float) 0:? 'nu_gf' ( nonuniform temp float) 0:? 'nu_outv4' ( nonuniform out 4-component vector of float) 0:? 'nu_uv4' ( nonuniform uniform 4-component vector of float) 0:? 'nu_constf' ( nonuniform const float) 0:? 1.000000 0:? 'ins' (layout( location=1) smooth in structure{ global float a, temp float b}) 0:? 'inb' (layout( location=3) in block{ in float a, in float b}) Linked fragment stage: Shader version: 450 Requested GL_EXT_nonuniform_qualifier ERROR: node is still EOpNull! 0:14 Function Definition: foo(i1;i1; ( nonuniform temp int) 0:14 Function Parameters: 0:14 'nupi' ( nonuniform in int) 0:14 'f' ( nonuniform out int) 0:16 Sequence 0:16 Branch: Return with expression 0:16 'nupi' ( nonuniform in int) 0:19 Function Definition: main( ( global void) 0:19 Function Parameters: 0:? Sequence 0:24 Function Call: foo(i1;i1; ( nonuniform temp int) 0:24 'nu_li' ( nonuniform temp int) 0:24 'nu_li' ( nonuniform temp int) 0:27 move second child to first child ( temp int) 0:27 'nu_li' ( nonuniform temp int) 0:27 add ( nonuniform temp int) 0:27 copy object ( nonuniform temp int) 0:27 'a' ( temp int) 0:27 copy object ( nonuniform temp int) 0:27 component-wise multiply ( temp int) 0:27 'a' ( temp int) 0:27 Constant: 0:27 2 (const int) 0:28 'nu_li' ( nonuniform temp int) 0:29 'nu_li' ( nonuniform temp int) 0:30 move second child to first child ( temp int) 0:30 'nu_li' ( nonuniform temp int) 0:30 indirect index ( nonuniform temp int) 0:30 'table' ( temp 5-element array of int) 0:30 copy object ( nonuniform temp int) 0:30 Constant: 0:30 3 (const int) 0:? Linker Objects 0:? 'nonuniformEXT' ( global int) 0:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float) 0:? 'nu_gf' ( nonuniform temp float) 0:? 'nu_outv4' ( nonuniform out 4-component vector of float) 0:? 'nu_uv4' ( nonuniform uniform 4-component vector of float) 0:? 'nu_constf' ( nonuniform const float) 0:? 1.000000 0:? 'ins' (layout( location=1) smooth in structure{ global float a, temp float b}) 0:? 'inb' (layout( location=3) in block{ in float a, in float b})