spv.ARMCoreBuiltIns.frag // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 26 Capability Shader Capability CoreBuiltinsARM Extension "SPV_ARM_core_builtins" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 10 14 15 17 19 21 ExecutionMode 4 OriginUpperLeft Source GLSL 450 SourceExtension "GL_ARM_shader_core_builtins" Name 4 "main" Name 8 "temp" Name 10 "gl_WarpMaxIDARM" Name 14 "data" Name 15 "gl_CoreIDARM" Name 17 "gl_CoreCountARM" Name 19 "gl_CoreMaxIDARM" Name 21 "gl_WarpIDARM" Decorate 10(gl_WarpMaxIDARM) Flat Decorate 10(gl_WarpMaxIDARM) BuiltIn BuiltInWarpMaxIDARM Decorate 14(data) Location 0 Decorate 15(gl_CoreIDARM) Flat Decorate 15(gl_CoreIDARM) BuiltIn CoreIDARM Decorate 17(gl_CoreCountARM) Flat Decorate 17(gl_CoreCountARM) BuiltIn CoreCountARM Decorate 19(gl_CoreMaxIDARM) Flat Decorate 19(gl_CoreMaxIDARM) BuiltIn CoreMaxIDARM Decorate 21(gl_WarpIDARM) Flat Decorate 21(gl_WarpIDARM) BuiltIn WarpIDARM 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 9: TypePointer Input 6(int) 10(gl_WarpMaxIDARM): 9(ptr) Variable Input 12: TypeVector 6(int) 4 13: TypePointer Output 12(ivec4) 14(data): 13(ptr) Variable Output 15(gl_CoreIDARM): 9(ptr) Variable Input 17(gl_CoreCountARM): 9(ptr) Variable Input 19(gl_CoreMaxIDARM): 9(ptr) Variable Input 21(gl_WarpIDARM): 9(ptr) Variable Input 4(main): 2 Function None 3 5: Label 8(temp): 7(ptr) Variable Function 11: 6(int) Load 10(gl_WarpMaxIDARM) Store 8(temp) 11 16: 6(int) Load 15(gl_CoreIDARM) 18: 6(int) Load 17(gl_CoreCountARM) 20: 6(int) Load 19(gl_CoreMaxIDARM) 22: 6(int) Load 21(gl_WarpIDARM) 23: 6(int) Load 8(temp) 24: 6(int) IAdd 22 23 25: 12(ivec4) CompositeConstruct 16 18 20 24 Store 14(data) 25 Return FunctionEnd