spv.RayGenShader.rgen // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 54 Capability RayTracingNV Extension "SPV_NV_ray_tracing" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint RayGenerationKHR 4 "main" 11 21 Source GLSL 460 SourceExtension "GL_NV_ray_tracing" Name 4 "main" Name 8 "lx" Name 11 "gl_LaunchIDNV" Name 16 "ly" Name 20 "sx" Name 21 "gl_LaunchSizeNV" Name 24 "sy" Name 29 "accNV0" Name 37 "block" MemberName 37(block) 0 "dir" MemberName 37(block) 1 "origin" Name 39 "" Name 50 "accNV1" Name 53 "payload" Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdKHR Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeKHR Decorate 29(accNV0) DescriptorSet 0 Decorate 29(accNV0) Binding 0 MemberDecorate 37(block) 0 Offset 0 MemberDecorate 37(block) 1 Offset 16 Decorate 37(block) BufferBlock Decorate 50(accNV1) DescriptorSet 0 Decorate 50(accNV1) Binding 1 Decorate 53(payload) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 9: TypeVector 6(int) 3 10: TypePointer Input 9(ivec3) 11(gl_LaunchIDNV): 10(ptr) Variable Input 12: 6(int) Constant 0 13: TypePointer Input 6(int) 17: 6(int) Constant 1 21(gl_LaunchSizeNV): 10(ptr) Variable Input 27: TypeAccelerationStructureKHR 28: TypePointer UniformConstant 27 29(accNV0): 28(ptr) Variable UniformConstant 35: TypeFloat 32 36: TypeVector 35(float) 3 37(block): TypeStruct 36(fvec3) 36(fvec3) 38: TypePointer ShaderRecordBufferKHR 37(block) 39: 38(ptr) Variable ShaderRecordBufferKHR 40: TypeInt 32 1 41: 40(int) Constant 1 42: TypePointer ShaderRecordBufferKHR 36(fvec3) 45: 35(float) Constant 1056964608 46: 40(int) Constant 0 49: 35(float) Constant 1061158912 50(accNV1): 28(ptr) Variable UniformConstant 51: TypeVector 35(float) 4 52: TypePointer RayPayloadKHR 51(fvec4) 53(payload): 52(ptr) Variable RayPayloadKHR 4(main): 2 Function None 3 5: Label 8(lx): 7(ptr) Variable Function 16(ly): 7(ptr) Variable Function 20(sx): 7(ptr) Variable Function 24(sy): 7(ptr) Variable Function 14: 13(ptr) AccessChain 11(gl_LaunchIDNV) 12 15: 6(int) Load 14 Store 8(lx) 15 18: 13(ptr) AccessChain 11(gl_LaunchIDNV) 17 19: 6(int) Load 18 Store 16(ly) 19 22: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 12 23: 6(int) Load 22 Store 20(sx) 23 25: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 17 26: 6(int) Load 25 Store 24(sy) 26 30: 27 Load 29(accNV0) 31: 6(int) Load 8(lx) 32: 6(int) Load 16(ly) 33: 6(int) Load 20(sx) 34: 6(int) Load 24(sy) 43: 42(ptr) AccessChain 39 41 44: 36(fvec3) Load 43 47: 42(ptr) AccessChain 39 46 48: 36(fvec3) Load 47 TraceNV 30 31 32 33 34 12 44 45 48 49 41 Return FunctionEnd