spv.depthUnchanged.frag // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 22 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 14 16 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing ExecutionMode 4 DepthUnchanged Source GLSL 430 Name 4 "main" Name 9 "outColor" Name 14 "gl_FragDepth" Name 16 "gl_FragCoord" Decorate 9(outColor) Location 0 Decorate 14(gl_FragDepth) BuiltIn FragDepth Decorate 16(gl_FragCoord) BuiltIn FragCoord 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(outColor): 8(ptr) Variable Output 10: 6(float) Constant 1065353216 11: 6(float) Constant 0 12: 7(fvec4) ConstantComposite 10 11 11 10 13: TypePointer Output 6(float) 14(gl_FragDepth): 13(ptr) Variable Output 15: TypePointer Input 7(fvec4) 16(gl_FragCoord): 15(ptr) Variable Input 17: TypeInt 32 0 18: 17(int) Constant 1 19: TypePointer Input 6(float) 4(main): 2 Function None 3 5: Label Store 9(outColor) 12 20: 19(ptr) AccessChain 16(gl_FragCoord) 18 21: 6(float) Load 20 Store 14(gl_FragDepth) 21 Return FunctionEnd